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View Full Version : Sometimes, just surviving is a victory...


The_Blockade_Runner
10-20-08, 10:32 AM
Playing GWX 2.1, no other mods, 76% Realism May 1941


Id like to think Ive gotten pretty damn good at this game. Im starting to live longer with higher tonnage using lessons learned from game experience and these forums. Some of these are simple lessons, but hard learned, at the expense of a few promising careers . The first one is When an aircraft is spotted, always crash dive instead of engaging. This is where One of the biggest difference Ive seen between stock SH3 and GWX. Those Aircraft close on you fast.

The second one is the harder learned one. And that is take whatever you can and survive. When attacking a convoy you cant always get the big ships you want. And sometimes it is better to break off the attack all together to survive. One of the reasons Iv lost careers in the past is trying to do too much. When detected, it is better to hide in the depths IMO, rather than setting up your next attack.

All of this was proved in my last patrol. As I was held to a total tonnage of 12k. The whole patrol from the Belchan Supply ship. to the denmark straights, to the Bay of Biscay was filled with the same routine, Aircraft spotted, crash dive, were taking damage sir.

4 Times I took damage from aircraft bombs. Even once I was already at 40 meters and still took damage. Im starting to think that the allies have their radar now because these aircraft are finding me a lot more now. By the end of the patrol the HI was down to 56%. But im alive to fight another patrol, and am ready for more sucesses.

BTW, the VIIC can take a beating even with realistic damage turned on.

Also, can someone refresh me of the flotilla dates. Ive been operating out of the first flotilla since the start of the war and its now MAY 41 and Ive never been asked to transfer to Brest.

Hanomag
10-20-08, 10:40 AM
The second one is the harder learned one. And that is take whatever you can and survive. When attacking a convoy you cant always get the big ships you want. And sometimes it is better to break off the attack all together to survive. One of the reasons Iv lost careers in the past is trying to do too much. When detected, it is better to hide in the depths IMO, rather than setting up your next attack.

Agreed Herr Kaluen...!!! :up:

How often I have died due to greed 'specially after '43. :nope:

nikbear
10-20-08, 12:03 PM
I bet being greedy is the reason for a hell of alot of lost career's,I know its cost me dearly in the past:doh::nope:;)

Graf Paper
10-20-08, 01:26 PM
One trick to help in avoiding aircraft is to run with decks awash by setting your depth between 7-8 meters, weather permitting. This leaves just your conning tower above the water but you can still run on the diesels.

You can't do this in rough seas but the weather is usually bad enough to keep planes grounded as well when the ocean gets churned up that much.

Running with decks awash increases the drag on your hull and slows your speed down by 1-2 kts but having just your turm above the water makes it even more difficult for enemy ships to spot you and greatly shortens the time needed to dive.

Once an aircraft is spotted, you should have plenty of time to dive to safety and probably will not even need to crash dive.

Task Force
10-20-08, 01:34 PM
Amasingly being greedy hasent cost me my carear.:lol:

Yes there have been some great info on these fourms.;)

meduza
10-20-08, 01:36 PM
The rules for surviving GWX:

1. Respect your opponent.
2. Don't be greedy.
3. Throw your Deck gun overboard after '40.
4. Do the same with your Flack gun(s) on your first patrol.

The one who runs away today will be able to fight tomorrow.

:rotfl:

predavolk
10-20-08, 02:30 PM
The rules for surviving GWX:

1. Respect your opponent.
2. Don't be greedy.
3. Throw your Deck gun overboard after '40.
4. Do the same with your Flack gun(s) on your first patrol.

The one who runs away today will be able to fight tomorrow.
:rotfl:

There's no reason for a competent Kalheun to toss their deck gun after '40. You should be able to out-shoot merchants well into '43, until they start looking like battleships!

I generally agree with the other points, but there's a reason that 10% of solidiers (including sub drivers) get 90% of the kills- because they're aggressive enough to overcome their fear! You don't get big kills by being timid, so make sure you balance the desire to run away with a healthy desire to sink some serious tonnage!

Sailor Steve
10-20-08, 03:01 PM
[I generally agree with the other points, but there's a reason that 10% of solidiers (including sub drivers) get 90% of the kills- because they're aggressive enough to overcome their fear! You don't get big kills by being timid, so make sure you balance the desire to run away with a healthy desire to sink some serious tonnage!
Yep, people like Prien, Kretchmer, Schepke...

See how brave you are playing a real dead-is-dead - or at least dead-is-I-throw-away-the-disc-and-never-play-again.:dead:

Murr44
10-20-08, 03:31 PM
Many times "discretion is the better part of valour".

See this article on Joachim Schepke: http://homepage.ntlworld.com/annemariepurnell/can4a.html.

Erich dem Roten
10-20-08, 06:44 PM
I agree, I used to think coming home with any torps left was lame. Now that I'm in late 1943, I'm happy enough to get a few hits in on a convoy. Several times now I've had to scoot back to port with serious damage, due to the overzealous behavior I learned from '39 to late '41, and probably into most of 1942.

Strangely enough however, I finally got my first 100k+ patrol despite the tenacious escorts with ASDIC, though I never attack anymore without 200m of water or more.

ReallyDedPoet
10-20-08, 07:57 PM
Some of my best patrols have not been big tonnage, but rather surviving a day or days of being hunted and depth charged to hell and back, then returning to the surface to fight another day.


RDP

nikbear
10-21-08, 01:08 AM
Some of my best patrols have not been big tonnage, but rather surviving a day or days of being hunted and depth charged to hell and back, then returning to the surface to fight another day.


RDP

Oh totally agree with you:yep:Its just my nerves are more shreaded than a tramps vest:rotfl:

Murr44
10-21-08, 01:40 AM
Just finished my 6th patrol with U-95. Sank 5 ships (one was a sh*tty little schooner) and damaged 1 for a patrol total of 22,991 tons & a career (to date: Feb'41) total of 33 ships (32 merchants & 1 destroyer) amounting to 138,001 tons. Just received the DKiG (German Cross). On the way back I ran across an Empire-type freighter. Didn't attack it as I had no torpedoes left & didn't want my boat to get blown apart in a gun duel; I'd like to survive long enough to get my first GWX RK...

HunterICX
10-21-08, 02:42 AM
Some of my best patrols have not been big tonnage, but rather surviving a day or days of being hunted and depth charged to hell and back, then returning to the surface to fight another day.


RDP

Same, here.
it really feels good after been pounded by Depthcharges for long to surface again and head home.

HunterICX

papa_smurf
10-21-08, 05:55 AM
Iv'e been to gredy when it coes to convoys, thus taking my eye off what the escorts are doing, resulting in me either ben sunk or having to break off the attack.

As with aircraft, I always crash dive regardless even if my sub has quad/twin flak combo, as I have learnt the hard way, this is not enough when you been attacked a Sunderland "Flying Porcupine" flying boat - you have to crash dive!

rifleman13
10-21-08, 06:20 AM
In my last career in a Type XXI in Apr '44, received a contact report of a convoy North of Scotland...

So I moved in for the kill, picked out a Victory ship. Fired two ladders at the convoy, hoping just one would hit them. I got impatient so I reverted back to straight-run eels.:nope:

Fired two of them at the Victory ship, and what do you know? They're both duds!
I think the rough seas messed up the magnetic pistols so I cut my losses and fired two Zaunkönigs at their escorts. :arrgh!:

Bad idea... 60 years later divers found U-2513 under 163 meters of water... :cry:

meduza
10-21-08, 07:35 AM
In my last career in a Type XXI in Apr '44, received a contact report of a convoy North of Scotland...

So I moved in for the kill, picked out a Victory ship. Fired two ladders at the convoy, hoping just one would hit them. I got impatient so I reverted back to straight-run eels.:nope:

Fired two of them at the Victory ship, and what do you know? They're both duds!
I think the rough seas messed up the magnetic pistols so I cut my losses and fired two Zaunkönigs at their escorts. :arrgh!:

Bad idea... 60 years later divers found U-2513 under 163 meters of water... :cry: After a few near fatal encounters with escorts in '44, I completely abandoned convoy attacks. I'm still with my good old IX/C, constantly harassed by aircrafts and destroyers, spending my days going deep and slow, only sticking my schnorkel out once or twice a day.

I thought that this period of war will be boring, but it's not. Actualy I'm having a good time.

My first priority is pure survival, and I live for those rare moments when I pick up a faint sound of a lonely merchant, when the hunted becomes hunter once again.

predavolk
10-21-08, 08:15 AM
Yep, people like Prien, Kretchmer, Schepke...

See how brave you are playing a real dead-is-dead - or at least dead-is-I-throw-away-the-disc-and-never-play-again.:dead:

Without people like Prien, Kretchmeer, and Schepke the u-Boats would not have been very effective at all. It's true that almost all of the aggressive captains died, but then, so did the non-aggressive captains! The difference was the aggressive captains at least took some tonnage out with them.

In 1944, you really have four choices:

1- Hide like a scared schoolgirl. This may be sensible, but it was enough to get you court-marshalled in real life for cowardice.

2- Attack convoys from a distance. In an VII or IX without a lot of homing torps, this is probably your best option.

3- Conventional convoy attack. Is nearly suicidal at this point. Which is why most of the u-Boats were sunk!

4- Non-conventional SH3 attack. With or without the XXI (which surely helps though), arm yourself with as many homing torps as you can carry. Especially in a big boat like the IX, stack up 10 or so of 'em. Then annihalate the escorts before eating up the convoy. Small convoys have 5-7 escorts at this period, normal have 6-8, and large have 7-14! I'm half tempted to go back and try this in a VII or IX, as they are less maneuverable but have a rear launcher (or two) that would make things very nasty for escorts.

As long as you have a good supply of homing torpedoes, there's no reason to be timid late in the war. Quite the opposite. If you want to nerf the torpedoes to be realistic, then you're back to pot-shots and lone merchants. But then, to get the full experience of realism, I'd also suggest you stay on the surface and shoot it out with airplanes like you would've been ordered to! :o Full realism means you're doomed unless you're lucky. That's LUCKY, not skilled.

Staying alive is an admirable goal, but it wasn't the primary goal of the u-Boat arm, Doenitz, or a dedicated Kalheun. If you want to play DiD, then be prepared to die if you want to play realistically. Because realistically, that's what happened other than to the very lucky.

Jimbuna
10-21-08, 10:00 AM
The moral being:

After 42, the hunter becomes the hunted.

I would humbly suggest that GWX is pretty damn close to emulating that fact http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

tomoose
10-21-08, 11:23 AM
Jimbuna;
I couldn't agree more. I enjoy as much realism as possible and learned pretty quickly (and the hard way) that yes, aggressiveness has it's price. I think I've learned now when to press on and when to pull back.

I would also agree that there have been missions when just surviving a lengthy DC attack made my day and I was happy just to get back in one piece!!:know:



"The day you stop learning, is the day you become dangerous."

predavolk
10-21-08, 11:49 AM
The moral being:

After 42, the hunter becomes the hunted.
I would humbly suggest that GWX is pretty damn close to emulating that fact http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

I would respectfully suggest that common saying is a little over-simplified.

39-41 = The Hunter (relatively easy pickings)
42-43 = The Soldier (highest loss rates on both sides, relatively even)
44-55 = The Doomed (loss rates become very one-sided)

You can still fight in 1943, but by 44 or 45, hunted isn't the right word. You're doomed unless luck prevails. I don't know the stats on this, but I suspect a lot of crews who survived did so because their ships suffered early minor damage or mishaps that forced them to abort many of their '44 or '45 missions. Otherwise, especially with the stay surfaced order, it was a (long-shot) toss of the dice whether you'd survive. Also, remember that unlike in this game, real crews spent part of the war safely in base as Doenitz suspended all offensive actions in response to unknown, but damaging, allied defenses.

My advice is thus to not just try and survive in '44-'45 if you want to be realistic. Actual crews still thrust themselves into the deadly breech that were late-war convoy attacks. Doenitz adopted the fatalistic logic of Hitler that even suicidal attacks on convoys were better at tying up Allied resources than leaving the convoys unmolested because the risk to his subs was too great.

meduza
10-21-08, 12:23 PM
The moral being:

After 42, the hunter becomes the hunted.
I would humbly suggest that GWX is pretty damn close to emulating that fact http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
I would respectfully suggest that common saying is a little over-simplified.

39-41 = The Hunter (relatively easy pickings)
42-43 = The Soldier (highest loss rates on both sides, relatively even)
44-55 = The Doomed (loss rates become very one-sided)
I agree. In 1943 you can still inflict considerable damage to the convoys with relative ease. IMO, the escorts in '43 are not much better then those in '42.
It's '44 when they realy start to hurt you.

BasilY
10-22-08, 04:17 PM
[quote=jimbuna]The moral being:

39-41 = The Hunter (relatively easy pickings)
42-43 = The Soldier (highest loss rates on both sides, relatively even)
44-55 = The Doomed (loss rates become very one-sided)



Sad but true, three of my last careers ends just a few months before the end of the war. The last time, I can't resist the urge of attacking a task force of Heavy Cruisers in swallow water (about 100m deep, western aproaches). The cruiser took 1 torp , stopped cold, but lived, I manage to sunk 5 of the 6 escorts before the last one done me in. The last 2 torps aim at the last escort come heartbreakingly close too, when my HI is at 7%.

Moral of the story:

1. DDs WILL find you
2. DD are still quite vulnuerable during the circle back, if you dodge the first round of VERY DEADLY hedgehogs, K-Guns, and old fashing DCs.

Steeltrap
10-22-08, 05:50 PM
May 1943 saw the heaviest loss of U-boats in a single month: 43, I think.

From then to the end of the war it cost 1 u-boat for each merchant sunk when that period is viewed as a whole.

It was not uncommon for u-boats to attempt wolfpack attacks only to fail to sink a merchant and lose a number of u-boats in the process.

Graf Paper
10-22-08, 06:13 PM
You're referring to what those in the U-bootwaffe called "Black May".

When you consider 75% of all U-boat crews never made it home, and most of those losses occuring from 1943-45...well, that tells you that your odds won't be much better in this game during the same time period.

Sinking enemy shipping is still your mission on paper but knowing it's a 3 out of 4 chance that you and your crew will die makes it a victory every time you return home mostly intact and with at least some of your crew still breathing.

Maybe that's one of the reasons why this game is considered so much fun...being the underdog and beating the odds.

Task Force
10-22-08, 06:18 PM
Those Butt heads are pains in the later years, Im starting to find that out agian.:shifty:

timmyab
10-22-08, 07:56 PM
I'm playing a gwx 2.1 Black sea campaign at the moment.It's June 44 and it's like one big submarine picnic.A regular supply of lightly escorted merchants, no serious counter attacks and only a few easily dodged air patrols.I don't know if the ruskys are incompetent or whether I've just been lucky but I'm starting to long for a really good depth charging.

Erich dem Roten
10-22-08, 09:49 PM
I'm playing a gwx 2.1 Black sea campaign at the moment.It's June 44 and it's like one big submarine picnic.A regular supply of lightly escorted merchants, no serious counter attacks and only a few easily dodged air patrols.I don't know if the ruskys are incompetent or whether I've just been lucky but I'm starting to long for a really good depth charging.

You can take my September '43 patrol off the coast of Ireland if you like :yep:

Jimbuna
10-23-08, 08:16 AM
I'm playing a gwx 2.1 Black sea campaign at the moment.It's June 44 and it's like one big submarine picnic.A regular supply of lightly escorted merchants, no serious counter attacks and only a few easily dodged air patrols.I don't know if the ruskys are incompetent or whether I've just been lucky but I'm starting to long for a really good depth charging.

Not as incompetent as one would like.....but make hay while the sun shines http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif