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View Full Version : Any way to fix the incredible agility of surface ships?


Erich dem Roten
10-14-08, 06:47 PM
I'm sure you know what I mean...you hit a ship or two in a convoy and hell breaks loose. You have escorts cutting across lanes with merchants swinging port or starboard around sinking hulks. Or you enjoy the view of 5 DD's circling your position and see one about to knife right through another.

Only to find that these ships, unlike your U-Boat, can go from flank speed to a dead stop within 50m. To top it off, if you try to get an easy shot off on a stopped ship, they can also jump from 0 to 25 kts in a few seconds.

Is there any way to fix this...force the surface folks to start conforming to the laws of physics? I used to really enjoy sneaking into convoys and using the ensuing chaos that would erupt to escape. Doesn't work so well when these guys can just fly right through traffic with no consequence.

Contact
10-15-08, 03:09 AM
Good remark,

DDs can accelerate and fall to full stop too fast.. dunno is there any work around to smooth this happening :hmm:

Philipp_Thomsen
10-15-08, 04:07 AM
I can fix that in 30 seconds, if you guys are interested.

Make a list of who's interested, and I can send the link via PM.

I won't release as a mod cos I'm sure gwx crew will say that the mod break things, and I'm tired of discussing.

:up:

Contact
10-15-08, 04:13 AM
I would vote for go green if there would be surely no doubt that it wount bring any side effects..

Philipp_Thomsen
10-15-08, 04:26 AM
The side effects are these:

Ships would take longer to turn and longer to stop, or to increase speed. That MIGHT result in:

a) Ships colliding with eachother in convoys when they are taking evasive maneuvers, cos the AI is stupid.
b) Ships running aground, cos they are scripted to stop/turn at certain points, and those points were calculated on base of their current speed to turn/stop. The whole campaign would have to be re-checked.
c) Ships colliding with eachother during turns in the waypoints. Believe me, when they are turning from one waypoint to another, they do a pretty good mess already, cos they are very dumb, imagine with slower movements.

The good sides of doing it:

a) Ships will finally collide with eachother, it does never happen ingame, and sure happened a lot in RL.
b) Ships running aground, FINALLY, due to malcalculations in route and speed.
c) Ships won't be able to dodge torpedos as easly as they do in game, cos they would take longer to accelerate and turn.
d) The whole thing would look more realistic, as in real life ships take eternity to stop and turn. I was testing the titanic, it goes from 30kts to full stop and reverse in less then 100 meters, less then 10 seconds. In my head that's a joke! It would be more realistic if it took 1 km to stop, at least.

The mod itself is very easy to do, and the things it would break is what I've pointed above.

I will do it, test it, and release it for the weekend. Screw the side-effects, who want it, can download it. Who don't want it, can complain about it and tell me to go to hell. I couldn't care less.

:up:

Contact
10-15-08, 04:51 AM
:lol: ok lets wait and see the results.

One more question to ask. will this affect all the ships in the game ? ok let's say bigger ships should accelerate and slow down very slowly due to it's huge mass. But this should not be suitable for torpedo boats, who's acceleration time is very fast indeed and should be left untouched.
Can't say how fast DD's were able to reach their top speed accuratly, but it surely depended on class and engines they had as well..
So if there is possibility to stick to gold middle as close as possible it would really be worth having it :rock:

Sailor Steve
10-15-08, 05:20 AM
This was first brought up when the game was new, more than three years ago. It's obvious right when you play the Torpedo Training scenario in Sub School, and the merchant that is sitting still avoids the torpedo by accelerating out of the way.

A World War Two destroyer could accelerate from a standing start to full speed in about five minutes. In one minute it could reach 15 knots. A full reverse stop could be done in about 500 yards, or three times the ship's own length. This is pretty amazing, but nothing close to what they do in the game.

A typical merchant should take at least 10 minutes just to reach 5 knots. Initial acceleration would probably be about 1 knot in the first minute, maybe two in the faster ones. Deceleration would be pretty quick, because the hull shape required for carrying cargo created a lot of resistance. These same factors that make for slow acceleration also make for quick deceleration. Still, it should be taking at least a minute to come to a full stop.

An Iowa class battleship took about 40 minutes to reach its full speed of 33 knots, and in one minute could get to about 4 knots. It would take about half a mile to do a full-reverse stop from flank speed.

Of course the ships in the game accelerate and decelerate much more quickly than they should, but a true fix would require changeable values for each individual ship class, and Philipp Thomsen obviously knows much more about that than I do. As for PT's comments about the GWX crew, they probably would say that, and rightly so. A lot of their changes are tied together, and it took them months of testing each change just to get to where they themselves weren't breaking things and it all worked together. I'm not trying to start a fight either - I'm just sayin'.:sunny:

Contact
10-15-08, 05:55 AM
"but a true fix would require changeable values for each individual ship class"

This is it. If the game allows to add more values to ships depending on their class we could reach the desireble goal..

But I believe SH3 engine was made so roughly that it can't understand the values which are greater than : "this is destroyers value| this is merchant value| this is aircraft value." or can it ? :hmm:

Philipp_Thomsen
10-15-08, 10:58 AM
Steve, thank you so much for all the info! :up:

I didn't thought it was so slow and took so long for ships to get speed. Amazing.

Well, here's what I will do.

1) Increase the ship's accel and stopping time by 5 times. That should be somewhere between the current state and the historical values. This way it's better to not breaking too much stuff, it's a lot better then the current state, and besides I think that historic accurate values would cause more harm then good.

2) Do it proportional to the ship's size and weight. Ships like sloops and boats will be left untouched. Ships like battleships and heavy liners will have their maneuverabillity greatly reduced.

I was thinking about cutting the turning hability down to half the original value... What you say, Steve? Ships turned in real-life as fast as they turn in game? And what about the speed, how much speed would a large merchant or a destroyer loose if set the full right rudder, at 30kts and ahead flank on the engines? Would drop to something like 12 kts and hold this speed?

Corsair
10-15-08, 11:12 AM
Any way to fix the incredible agility of surface ships?

Sink them ?? :D
Ok, back to my patrol...:oops:

Tango589
10-15-08, 11:29 AM
This sounds like a cool mod and I for one will definately give it a try.:up:

Just 1 question: Will it be JSGMEable?:hmm:

Philipp_Thomsen
10-15-08, 11:33 AM
This sounds like a cool mod and I for one will definately give it a try.:up:

Just 1 question: Will it be JSGMEable?:hmm:

As all the rest of my mods! :up:

Tango589
10-15-08, 11:37 AM
You are outstanding!!!!:|\\

Sailor Steve
10-15-08, 11:41 AM
That's a tough question. In my own quest to make a tabletop ship game I liked I did a lot of looking into real tests and trials.

1) Increase the ship's accel and stopping time by 5 times.
Did you mean increase or decrease? Increase is making it faster, not slower.:-?

2) Do it proportional to the ship's size and weight. Ships like sloops and boats will be left untouched. Ships like battleships and heavy liners will have their maneuverabillity greatly reduced.
That's one of the weirdnesses, and one of the problems. Acceleration is also governed by propellor pitch, and that's governed by the job the ship was designed for. Long ago when I mentioned some of this, I was told by someone who had been on them that tugboats were slow, but could get up to their full 9 knots in less than a minute, and all on very little horsepower. After much wrangling we decided that they probably needed that extra torque for pushing much bigger ships, and sideways at that.

This is much like World War One aircraft. With fixed-pitch propellors it had to be either one or the other, so British aircraft were ususally faster, but German planes could climb better, which also meant that the accelerated more quickly.

I was thinking about cutting the turning hability down to half the original value... What you say, Steve? Ships turned in real-life as fast as they turn in game?
That's one area I was able to study, and you might be surprised. The old 1906 battleship HMS Dreadnought, at full speed of 21 knots, could throw her rudder hard over and turn the first 45 degrees in 40 seconds and the first full 90 degrees in one minute. This means that once she got turning she was covering 135 degrees per minute and making a full circle in a little over two-and-a-half minutes. On the other hand the drag was tremendous compared to her power, and she would lose about three knots per minute while doing this, so if she entered the turn at 21 knots she would finish it doing about 14.

When tested at 12 knots Dreadnought lost no speed at all, but they were planning for it and could increase power as they turned the rudder. Technically if you are only making one knot and don't increase power you should lose some speed in return.

And what about the speed, how much speed would a large merchant or a destroyer loose if set the full right rudder, at 30kts and ahead flank on the engines? Would drop to something like 12 kts and hold this speed?
Surprisingly, as a continuation of the above, an Iowa class battleship could actually turn tighter than a Fletcher class destroyer. At 30 knots the Iowa had a tactical diameter of 750 yards, while the Fletcher's was 950 yards. This means that the Iowa, making 30 knots, could make a full circle in about 2.5 minutes, while the Fletcher would take 2.95 minutes to make the same circle at the same speed. This was because the Fletchers were not meant to be running in circles, and were built with single instead of twin rudders.

On the other hand, one report of an Iowa going into a tight turn at 33 knots had her coming out of it after a full circle at 26 knots, so she probably actually took three minutes to make the circle rather than two-and-a-half, and she lost seven knots doing it. Also, at 26 knots she's using most of her power to maintain speed, so there's probably not a lot left over for acceleration.

The Fletcher, on the other hand, going into a circle at her flank speed of 36 knots, probably won't lose more than two or three at most, since once she does start to slow down she has a lot more horsepower relative to her weight to keep her going. And, with that higher power-to-weight ration, she'll gain it back faster as well.

The Fletcher is an interesting example because she is an exception. She's fairly big and heavy for a destroyer, and most smaller destroyers are also lighter, and some have twin rudders, so they turn tighter. A destroyer escort has an approximate tactical diameter of 350 yards at 20 knots, which is very tight, and if I remember correctly a Flower class corvette had a TD of only 200 yards at 12 knots, which will outturn a submerged u-boat.

Until I can get my books back out of storage, take these last numbers with a grain of salt, as I'm going from memory.

Philipp_Thomsen
10-15-08, 11:51 AM
Thank you again for the info!


Quote:
Originally Posted by Philipp_Thomsen
1) Increase the ship's accel and stopping time by 5 times.

Did you mean increase or decrease? Increase is making it faster, not slower.:-?

Read it again! :up:

I'll do my best based on your info!

Sailor Steve
10-15-08, 12:32 PM
Here is the information I told you about in the PM.

First is an old graph I have. It's from a game, but I think the guy who made it had good information, as it is similar to some others I have seen in books.
http://i14.photobucket.com/albums/a325/SailorSteve/accelerationgraph.jpg


This one is from an old aircraft carrier. Sorry to say I don't remember which one.
http://i14.photobucket.com/albums/a325/SailorSteve/Engine9-1.jpg

FIREWALL
10-15-08, 12:32 PM
@ PT Sounds good. :up: I'd like to try it out when you got it ready. :yep:

It's a pain when a large tanker handles and performs like an elco PT. :damn:

Ping Panther
10-15-08, 01:20 PM
And just when you would figure that the capacity for more RL mods in SH3 has come full circle. This one sounds especially very interesting! :yep: :up:

Has anyone come up with the data regarding turning radius measurements for u-boats? I remember that being a question a while ago. :hmm:

nikbear
10-15-08, 01:53 PM
If this could be safely done PT,it would be outstanding:up:

Sag75
10-15-08, 05:18 PM
Waiting to test it, Sir... :up: !!


about the U-boat turning, it's was me.. but nobody answered....

Madox58
10-15-08, 05:43 PM
I won't release as a mod cos I'm sure gwx crew will say that the mod break things, and I'm tired of discussing.

:up:

Just when I think you may be logical?
You go and post things like this.
:nope:

Do what you want, how you want, when you want.
To use your phrase?
I'm tired of discussing.

But don't you DARE say it's GWX compatable!!
You have asked for my help in the past,
then insulted me.
All by PM's.

I've kept that between you and I till now.
But you have opened the
'Can of Worms'
Mate!!

No more Mr. Nice Guy here!!

Seek your Glory all you want.
But do not push me further!!

Sag75
10-15-08, 05:50 PM
Anyway, these kind of modifications may change a lot of DD behaviours during an attack...

just think, they normally can approach you at 25kts and decrease to 11kts in few seconds when start pinging at 1000m, BUT with these (yet hypothetical) changes they probably will pass over you at 30kts.. So these changes MIGHT make their attacks impossible! (in other words, we may need to setup the AI parameters setting during the attack) ..but these are my speculations.. we need to test and see..

An other in game absurd behaviour is the aircraft extreme climbing ability!

onelifecrisis
10-15-08, 06:44 PM
Task Force is getting confused here?:88) What just happened???????????

You really want to know?

Mod for a while... long enough so you know more about modding than PT (shouldn't take long) then release a mod. Wait for PT to decide to "improve" it. He'll then PM you asking how to do this and that, and you'll experience first hand the frustration of attempting to make him understand the answers (only for him to forget them two weeks later). You'll watch as he carelessly breaks everything you've worked so hard to create. You'll marvel at his lackadaisical responses to your attempts to help him avoid bugs and understand relationships between variables. You'll give up on him and hope he just stops asking you questions, but he won't.

Of course, you won't speak these thoughts to him if you can help it, and you won't say anything of it "in public".

And then he'll make an unnecessary comment about/to you "in public" and then you'll know what just happened.

Erich dem Roten
10-15-08, 07:24 PM
:oops:

I wasn't trying to start a fight between people :\

I have a great and genuine respect for all the modders out there.

Madox58
10-15-08, 07:55 PM
You started nothing Mate.
Most of the Modders here exchange information, advice, time,
and thoughts.

And Most do it with respect towards one another.

We even help each other when we can.

But when a Rouge starts trouble with self serveing statements?
And launches needless attacks on any one modder or team?

They get what they deserve.

PT, As I told you by PM.

I turn my back on you!!
:nope:

You want things Public?
You got it!!

Madox58
10-15-08, 08:11 PM
Grow up Son.
:nope:

Everyone mods as they wish,
As it should be.

But take a swing at me in Public?
After MANY behind the scene exchanges?
Expect a full out Arse whooping!!

In Public!!
And I'll not play the 'Beat around the Bush' crap.

Madox58
10-15-08, 08:24 PM
If you read most of the posts?
They are constructive and have a point.

Perhaps you should study that fact
And refrain from just pushing up your post count
with needless posts like the above?
:hmm:

Nah!!
That makes to much sense!!!
;)

Philipp_Thomsen
10-15-08, 08:59 PM
I won't reply to any of the accusations made by Privateer or OLC, cos I'm guilty.

They are right, I'm a pain in the nuts.

I won't try to excuse myself telling that I have a condition, or that I don't know enough english and sometimes I don't sound like I wanted, like I said to Privateer via PM. He's right, it's not a valid excuse cos it can be avoyded, if you THINK TWICE about what you're typing, before sending.

I'm a little bit impulsive. I just type what's on my mind, very fast, and send. I don't stop to judge it the person on the other side would like to read the bunch of crap I'm writing, I'm just too selfish I guess.

I do recon I should change that.
I do recon that I was a lot worse in this aspect when I first joined this community. I'm getting better, but still suck badly in the "kindness" aspect. People in this community are very very kind to one another, and I envy that. I'm trying to learn from that, it's not on my nature, I figure.

Sorry Privateer, for the lack of respect when I said about gwx crew telling my mods are imcompatible. I guess I heard it too much on the past and got sick of it, cos every time I read something like that, makes me want to stop modding. But not becouse I think you guys are wrong, my mods DO break stuff. I personally don't care if it breaks stuff, cos I'm contantly fixing the game while I'm playing, fixing things that I break myself. When I create something that makes the game better, I LOVE to share with this wonderful community and read back feedbacks and get to understand what people think of it, their ideas and how to make it better. And sometimes I felt like a threat from you guys, thinking that you were telling those things just to kill my fun, just to tell everybody "this mod sucks, don't use it". But that's just the way I felt, and it was not your fault. You just spoke the truth, IT DOES BREAK STUFF!

I learned from that, from now on I'm telling before hand what the mod does and what it breaks, in details, so people are aware of what their using. I won't dare ever saying again that my mods are GWX's compatible, cos they will never be. Why? Simple... I'm too lazy of testing it to death to make it bullet proof. I just do it, if looks good? Great! It's done. Some people might think like me, but the important is to RESPECT THE PEOPLE WHO DON'T! That's what I need to learn.

I'm here to ask apology in public to Privateer, OLC and Kpt Lehnmann, for the bitch I've been since we first spoke.

I now intend to respect you guys as I always should have done.
Also, I now intend to keep things to myself, cos everytime I write something I make somebody pissed off. Until I learn how to talk, I'll just shut up.

I just wish I could have been there, in the subsim meeting, so I could sit with you guys, chat and laugh while drinking a beer, so you could see I'm not the devil everybody pictures. I just don't know whatta hell happens to me here in the internet.

Again, sorry.

Madox58
10-15-08, 10:05 PM
Son,
You just keep giveing excusses.
:nope:
When PM's fail,
you post the exact same stuff you PM'ed to me a few
weeks ago!!

And then POSTED the gwx stuff in this thread!
:roll:

Make up your mind.
Are you trying to garner sympathy from the standard user?
Or hopeing to mend the bridges you have burnt behind you?
:hmm:

Philipp_Thomsen
10-15-08, 10:28 PM
What was broken unfortunally is broken.
I asked apology cos I think it's the right thing to do, as I recon I was wrong.
I'm not trying anything, I just felt like I needed to do this.
I know you won't just say "hey, chill, I forgive you, come and give me a hug".
Nobody would.
But that doesn't mean I shouldn't apologize for all the sh!t I said and done.
Respect is something that takes years to build, and one second to destroy.

Madox58
10-15-08, 10:48 PM
PT,
Have you ever heard the story of Peter and the Wolf?
:hmm:
You can cry 'WOLF' only so long!
Then everyone ignores you.
And the Wolf eats you in the end.

Kind of like Chicken Little and the sky is falling!

I stand beside OLC's statement.
And I stand by my statement!

You can post all the
"I'm Sorry" stuff you want.
Till you PROVE IT?

It's just more garbage to me.
:nope:

Philipp_Thomsen
10-15-08, 10:57 PM
There's nothing I can do to prove it, my friend.
Any word or action is taken by sarcasm.
Only time will tell...

Onkel Neal
10-15-08, 10:58 PM
What was broken unfortunally is broken.
I asked apology cos I think it's the right thing to do, as I recon I was wrong.
I'm not trying anything, I just felt like I needed to do this.
I know you won't just say "hey, chill, I forgive you, come and give me a hug".
Nobody would.
But that doesn't mean I shouldn't apologize for all the sh!t I said and done.
Respect is something that takes years to build, and one second to destroy.

Philipp, can I suggest in the future, just mention whatever mod you have and don't mention GW, ok? ;)

Neal

Philipp_Thomsen
10-15-08, 11:01 PM
What was broken unfortunally is broken.
I asked apology cos I think it's the right thing to do, as I recon I was wrong.
I'm not trying anything, I just felt like I needed to do this.
I know you won't just say "hey, chill, I forgive you, come and give me a hug".
Nobody would.
But that doesn't mean I shouldn't apologize for all the sh!t I said and done.
Respect is something that takes years to build, and one second to destroy.

Philipp, can I suggest you change the tune and take a break for a bit. Let's find another subject to discuss for a while, ok? ;)

Neal

That's what I had in mind. :up:

Sag75
10-15-08, 11:05 PM
yes! we can come back to the initial topic, for example.. ;)

Philipp_Thomsen
10-15-08, 11:21 PM
yes! we can come back to the initial topic, for example.. ;)

What was it again? :hmm:

:lol:

Philipp_Thomsen
10-16-08, 12:07 AM
New page, new subject.

Let me distress, clear my mind, and start over, from scratch.

Will be releasing the mod by the weekend.

Graf Paper
10-16-08, 12:27 AM
I'm tossing in my vote for this as well. Definitely do this, PT! :up:

Anything that improves the game mechanics is the best kind of mod.

It's tiresome when "sports car" surface ships make life hard for my u-boat that sails like a submerged bus! :stare:

ASDIC, radar, and all those other numerous technological advantages the anti-submarine forces of the Allies are more than enough to shorten my kaleun's life without trying to deal with ships that can stop and turn on a dime! :huh:

I can hardly wait to see the carnage when a convoy tries to scatter and the escorts try to maneuver among them behemoths without colliding while trying to find me! :arrgh!:

Philipp_Thomsen
10-16-08, 01:36 AM
It's tiresome when "sports car" surface ships make life hard for my u-boat that sails like a submerged bus! :stare:


:rotfl:

You described perfectly!
I couldn't say better words! :lol:

Dowly
10-16-08, 07:30 AM
I'm a little bit impulsive. I just type what's on my mind, very fast, and send. I don't stop to judge it the person on the other side would like to read the bunch of crap I'm writing, I'm just too selfish I guess.



Hey, I used to do the same thing in the past. Just write the post and hit the reply button faster than rabbit breeds. I was fortunate enough to be invited (kinda 3-ish times...) to the 'special place' (read: The Brig) to have a week or two of unpaid holiday. So, from me to you I say, think twice before you post. ;)

Philipp_Thomsen
10-16-08, 10:18 AM
I'm a little bit impulsive. I just type what's on my mind, very fast, and send. I don't stop to judge it the person on the other side would like to read the bunch of crap I'm writing, I'm just too selfish I guess.



Hey, I used to do the same thing in the past. Just write the post and hit the reply button faster than rabbit breeds. I was fortunate enough to be invited (kinda 3-ish times...) to the 'special place' (read: The Brig) to have a week or two of unpaid holiday. So, from me to you I say, think twice before you post. ;)

:lol:
Thanks for your words.
Yeah, I definetively don't want to get banned from this great place, but above that, I don't want to make any enemies here. Guess nobody is perfect, but guess everyone can change bad habits.

I'll focus more in modding and less in picking people.
Stop provocating and don't bother about provocation.

:up:

Keel Basa
10-16-08, 12:37 PM
Jeez, quite the to-do...wish I knew more of the backstory, but it's not really any of my business. Can't we all just get along? :88)

On-topic, though, I'd noticed the same thing, but I didn't really want to say anything for fear of being called a noob. Really, though, if there's an example of broken accel times in the stock training mission, it does seem like something should be done. As a previous poster said, DDs were tough enough IRL without the ability to turn like a fighter plane.

Wilcke
10-16-08, 12:53 PM
Hi Phillip,

Sounds good! The RFB team is working on the very same issue with SH4, sign me up for testing.

You have our full support.

Thank you!

Erich dem Roten
10-16-08, 01:07 PM
On-topic, though, I'd noticed the same thing, but I didn't really want to say anything for fear of being called a noob. Really, though, if there's an example of broken accel times in the stock training mission, it does seem like something should be done. As a previous poster said, DDs were tough enough IRL without the ability to turn like a fighter plane.

I've asked some very basic and silly questions; not once have I been called a noob. Ask away, I think you'll find that this community is not only very knowledgeable about the game (and real-life ships and subs - Sailor Steve comes to mind) but is also more than willing to share that information. I had no idea a BB could outturn a DD, regardless of class.:up:

Jimbuna
10-16-08, 01:27 PM
Jeez, quite the to-do...wish I knew more of the backstory, but it's not really any of my business. Can't we all just get along? :88)

On-topic, though, I'd noticed the same thing, but I didn't really want to say anything for fear of being called a noob. Really, though, if there's an example of broken accel times in the stock training mission, it does seem like something should be done. As a previous poster said, DDs were tough enough IRL without the ability to turn like a fighter plane.

You post what you mean to say squire....provided it's not interpreted as inflamatory or insulting I'm positive there are many on this forum who will be only too willing to assist wherever and whenever they can....such is the great community spirit here http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Onkel Neal
10-16-08, 02:08 PM
I'm a little bit impulsive. I just type what's on my mind, very fast, and send. I don't stop to judge it the person on the other side would like to read the bunch of crap I'm writing, I'm just too selfish I guess.



I understand, thanks for the help in this regard.

Neal

Philipp_Thomsen
10-16-08, 04:36 PM
I'm a little bit impulsive. I just type what's on my mind, very fast, and send. I don't stop to judge it the person on the other side would like to read the bunch of crap I'm writing, I'm just too selfish I guess.



I understand, thanks for the help in this regard.

Neal

:up:

Task Force
10-16-08, 05:59 PM
Veary nice thomsen, I look foward to this mod.:D

predavolk
10-17-08, 08:35 AM
I'm almost done with the game, so I won't install it, but I will agree 100% that the acceleration of the boats is ridiculous. So is the agility of smaller cargo ships.

sturmer
10-17-08, 10:44 AM
it sounds like a fun mod, if its out ill definetly give it a try.

Sag75
10-19-08, 02:54 PM
Hi PT, any news?

thanks :ping:

Philipp_Thomsen
10-19-08, 05:44 PM
Hi PT, any news?

thanks :ping:

Yeah, I spent the whole weekend playing around with values to find the best setting. Once I find the best settings and test it to the bone, I'll just copy it to the other ships. I'm only testing with one ship right now, but the copy to the other ships will be proportional with it's weight and size, so it should be ok.

I was hoping a lot of collateral effects, but so far the ships are behaving very nicely. Things are starting to look more and more realistic.

Unfortunally I'm working right now. I was kind of "in vacation", after I got fired from the last job, and got 15 days at home, so I had time to start and almost finish the "thomsen's water" mod. Now I'm back working all day long, so I think I'll have something around one or two hours free per day, which I'm planning on devote at least 1 hour per day in this mod until the first version of it is good enough to release for beta-testing.

I think one more week and you guys can give it a go! :up:

Sag75
10-19-08, 07:23 PM
nice!!:up: waiting..... so do you work by eye.. or you have some behaviour tables to compare with??

Philipp_Thomsen
10-20-08, 09:47 AM
nice!!:up: waiting..... so do you work by eye.. or you have some behaviour tables to compare with??

Yeah, GOOGLE! :lol:

Wilcke
10-20-08, 12:35 PM
Hi PT, any news?

thanks :ping:
Yeah, I spent the whole weekend playing around with values to find the best setting. Once I find the best settings and test it to the bone, I'll just copy it to the other ships. I'm only testing with one ship right now, but the copy to the other ships will be proportional with it's weight and size, so it should be ok.

I was hoping a lot of collateral effects, but so far the ships are behaving very nicely. Things are starting to look more and more realistic.

Unfortunally I'm working right now. I was kind of "in vacation", after I got fired from the last job, and got 15 days at home, so I had time to start and almost finish the "thomsen's water" mod. Now I'm back working all day long, so I think I'll have something around one or two hours free per day, which I'm planning on devote at least 1 hour per day in this mod until the first version of it is good enough to release for beta-testing.

I think one more week and you guys can give it a go! :up:

Thanks for the update...I am following this one closely. Thank you!

Webster
10-20-08, 06:27 PM
Yeah, I spent the whole weekend playing around with values to find the best setting.

will your technics work for sh4? ships move just as unrealistic there too.

if you dont have sh4 i will gladly accept your instructions on what to do and how to go about doing it. i will give you full credit for it.

Dekessey
10-22-08, 10:38 PM
Punt for update.

:lol:

johan_d
10-23-08, 09:47 AM
Sounds good. Cant hardly wait to try it out.

Commander Gizmo
10-23-08, 12:14 PM
My 2 cents for an update.

Graf Paper
10-23-08, 05:19 PM
Posted by Philipp_Thomsen on 10-19-2008 03:44 PM:
I think one more week and you guys can give it a go!

According to the math that I use, you can start wondering about a progress report from PT on or near 10-26-2008.

I'm just as eager for this mod as the rest but he does have real life obligations so try to be patient. When he says about a week, then try to wait a week before you start spamming with "Is it done yet?" or words to that effect.

Philipp_Thomsen
10-23-08, 09:21 PM
Posted by Philipp_Thomsen on 10-19-2008 (LiveCall:10-19-2008) 03:44 PM:
I think one more week and you guys can give it a go!

According to the math that I use, you can start wondering about a progress report from PT on or near 10-26-2008 (LiveCall:10-26-2008).

I'm just as eager for this mod as the rest but he does have real life obligations so try to be patient. When he says about a week, then try to wait a week before you start spamming with "Is it done yet?" or words to that effect.

Good news is:

I FORGOT ABOUT THIS MOD! :damn:

Been leaving home early in the morning around 6:30 AM and arriving back at home around 11:30 PM, just to take a quick shower and flip over on my bed, destroyed.
I'll devote this weekend for this mod, I promise! :up:

Graf Paper
10-24-08, 05:21 AM
You don't have to promise anything except that you will care for yourself and make sure you have rest and fun to keep yourself happy and healthy.

You can work on the mod when you feel up to the task, PT.

If the natives here get too restless waiting for this mod, RDP can always break out the hoses and wet them down! :p

Meanwhile, I've got some Elco machineguns to cast my eyeballs upon. ;)

Dekessey
10-26-08, 12:59 AM
Posted by Philipp_Thomsen on 10-19-2008 (LiveCall:10-19-2008) 03:44 PM:
I think one more week and you guys can give it a go!

According to the math that I use, you can start wondering about a progress report from PT on or near 10-26-2008 (LiveCall:10-26-2008).

I'm just as eager for this mod as the rest but he does have real life obligations so try to be patient. When he says about a week, then try to wait a week before you start spamming with "Is it done yet?" or words to that effect.

Good news is:

I FORGOT ABOUT THIS MOD! :damn:

Been leaving home early in the morning around 6:30 AM and arriving back at home around 11:30 PM, just to take a quick shower and flip over on my bed, destroyed.
I'll devote this weekend for this mod, I promise! :up:

Sounds like my life these days...
I badly need a vacation... I'd settle for just one week!!

About the mod, don't go crazy for us poor souls. ;) We can wait, but hurry up!!! :lol: :lol: :lol:

Sag75
10-28-08, 01:15 PM
forgotten?

Philipp_Thomsen
10-28-08, 01:46 PM
forgotten?

Easy, killer!

Sooner then you think! ;)

Tango589
10-28-08, 03:24 PM
Don't bust a gut over it mate, any time now will do!;)

Philipp_Thomsen
10-29-08, 07:52 PM
Don't bust a gut over it mate, any time now will do!;)

http://www.subsim.com/radioroom/showthread.php?t=143775
:up: