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Lord Kelvin
09-26-08, 06:43 PM
So, with the interest in NF increasing here ever since submarines were released, I was asked by Neal to post some information/guides to playing the game here, and I will now happily oblige that request.

First, a bit about myself. I'm a long-time NF player, and I've contributed my fair share to the game. In my time playing NF, I've learned a lot about how the game works, and I'm also part of the team that suggests and tests changes to the game. If you have a question, I will most likely be able to answer it.

Anyways, the first major warning that I will give you is, do not use the game manual for learning how to play this game. It sucks, horribly, and is very out of date. If you want to read it to get a general idea of how the game works, go ahead, but there are other resources out there that you can use, mainly the following site:

www.nf-guides.com

Not only is the information provided there better, but it's also very easy to understand. When I first started out, it was one of my major learning tools, so it should be yours as well.

The other major site that you should know is the following:

www.trainworld.us

That site is maintained by a NF moderator, and holds the best hard data on the game anywhere, even better than the main NF site.

Also, a note about the submarines: as they're a very new concept in NF (having only been implemented in the last six or so months out of NF's almost-5-year history), many players are still coming to terms with them, and they're still being balanced out. The majority of players believe that they're overpowered, so try to keep that in mind if you intend to get a sub (which I suspect most of you will, given the nature of this forum... :lol:). There may be changes coming to their balance in the near future as well. Anyways, to get started, the manual for submarine use on the NF site is the only manual there that isn't outdated, so feel free to read that. The rest is makee-learn, unfortunately, since the submarines haven't been out long enough for players to actually write good information about them.


So, as you have probably also noticed, there are four different nations in NF: United States Navy, Royal Navy, Imperial Japanese Navy, and Kriegsmarine. I am largely a USN player, which accounts for the mass of guides written for USN ships by me. There are also several other very good guides by other players, but if you have a question about USN stuff, I'm the guy to go to. Though keep in mind, my documentation of USN is the exception rather than the norm, the only other nation that has guides that are this well-documented is Kriegsmarine, the rest are starting to get updates but no real in-depth information as of yet.

Anyways, let's get on with more specific information pertaining to each nation.


United States Navy

Now, if you're playing USN, the following guides by me should be your first stop:

Honor, Courage, and Commitment: Ships of the United States Navy (http://www.navyfield.com/board/view.asp?Num=64882&Sort=A01)
Now keep in mind, I haven't updated that guide in reference to submarines, so it only contains information on driving ships from DD to CA stage. If you want to go down those lines, then that guide will have a lot of information for you, but if you're grinding for a sub, its usefulness ends after the Atlanta.

Reapers of the Skies: USN AA Guide (http://www.navyfield.com/board/view.asp?Num=99573&Sort=A01)
As AA is a very important part of the game, this guide may help you as well. In fact, AA is one of my major hobbies in NF, I'm actually one of the most well-known USN AA-whores in the whole game. Again, if you're going for a sub, then AA isn't going to be wholly useful, since it requires 6 or more barrels in a broadside to actually be effective. But otherwise, learning how to AA will make you a very flexible player in the game.

Ching's Navy: USN Battleships Guide (http://www.navyfield.com/board/view.asp?Num=125432&Sort=A01)
My most recent guide, this will see a lot of use if you plan to go down the BB line. If not, then feel free to disregard it, but otherwise it still makes for a very good read.

Guide to the USN CVs (http://www.navyfield.com/board/view.asp?Num=93846&Sort=A01)
This guide isn't written by me, so I can't really speak for its quality, but if you want to go down the CV line, then it's a good read. But know this, CVs are among the hardest ship lines to raise, support, and use, plus it requires monetary support to play competitively, so it's not really for the faint of heart.

Brooklyn vs. Northampton, questions answered (http://www.navyfield.com/board/view.asp?Num=131519&Sort=A01)
I wrote this small guide as a fast reference for players who aren't going down the submarine line, since it used to be a very frequently asked question (and still is). If you're going down the submarine line, then you don't really need to read this, but if you want to someday contemplate getting a capital ship, then this guide can serve as a good beginner's reference.

Pool's Closed: USN ASW Guide (http://www.navyfield.com/board/view.asp?Num=136777&Sort=A01)
This guide I wrote mainly in response to the general lack of understanding in how to actually counter a submarine, and can easily be adapted for other nations by ignoring the specific tips regarding USN ships. While it may initially seem to do little for those of you wanting to drive a submarine, at the minimum it can serve to show you what kinds of tactics your enemies might try on you, and can prepare you to counter it.

Royal Navy

RN is largely known as the "easy button" nation these days, because their ships are quite easy to use compared to other nations. Plus, they're the only nation that can effectively use armor, which gives them more tactical flexibility depending on how the ships are set up. If you ever browse the NF forums, prepare to see a lot of whining on the issue.

I am officially taking over - Q & A (http://www.navyfield.com/board/view.asp?Num=137167&Sort=A02)
While it lacks formatting, you can find answers to lots of frequently asked questions in this thread if you can spare the time to look through it. On top of that, you can also ask your own questions if you can't find an answer yourself.

Stiff Upper Lip: A UK Gunship Guide (DD to BB) (http://www.navyfield.com/board/view.asp?Num=100245&Sort=A02)
This guide is actually still incomplete, but if you're grinding for a sub, the information there for DD usage is quite good. CL and up though, and you're better off searching for info by other players.

Uk Ship and Guns Guide (http://www.navyfield.com/board/view.asp?Num=5876&Sort=A02)
This guide is actually very outdated, but in absence of better information, it's the best you have. I haven't read it myself, but if you do read it, be sure to take it with a few salt tablets, especially BB and higher.

Armor Ratios (http://www.navyfield.com/board/view.asp?Num=78647&Sort=A02)
This is the best data you have for armor usage. Unfortunately, it's only really useful on BB and up, except for armoring against 8" shells in Blitzkrieg rooms. Otherwise, it's still an interesting read.


Imperial Japanese Navy

IJN is a hard nation to play, but it really pays off at the highest levels. Also, if you're playing to get a sub, you have the bonus of potentially being able to drive the I-400 class, which, while not officially announced yet, will almost certainly be implemented in the game. Plus, they have the most powerful torpedoes in the game and the best ships to use them.

IJN FAQ (http://www.navyfield.com/board/view.asp?Num=138188&Sort=A03)
Contains quick answers to lots of newbie questions. If you're just starting out in IJN, this is the best place to look for information first, as it refers you to many other sources of good information.

Comprehensive IJN CV Guide (http://www.navyfield.com/board/view.asp?Num=107071&Sort=A03)
IJN has the largest variety in CVs, though their performance level isn't as high as that of other nations. It's one of the most updated guide for IJN though, and makes for a good read.

Updated IJN CV Guide (3-17-09) (http://www.navyfield.com/board/view.asp?Num=146621&Sort=A03)
A more updated guide for IJN CVs. I can't speak much about its quality since I haven't read it in-depth though.

IJN Early Ship Guide (http://www.navyfield.com/board/view.asp?Num=3880&Sort=A03)
Another very out-of-date guide, but again, in absence of newer information, pretty much the best you have.

TW Guide (Sima/Fubu) Blitzkrieg Tactics By Avacado! (http://www.navyfield.com/board/view.asp?Num=144950&Sort=A03)
As I said before, IJN has the best torpedoes and torpedo ships in the game, and as a result has the most well-documented tactics on their use. This guide is geared more towards Blitzkrieg (which I personally abhor), but it still contains some good general information on TW usage.


Kriegsmarine

Formerly tied with RN as the best nation in the game, KM ships have range and speed, but are tied down with low shell damage and bad accuracy. Their ships excel at hit-and-run, but can't stand up to slugging matches. They also have very good documentation, the only one other than USN (thanks to me ;)).

KM FAQ by flamingpanda (http://www.navyfield.com/board/view.asp?Num=84560&Sort=A04)
Written by possibly the best player in NF (and my fleet boss), this is probably the first place you should go to if you have any questions about playing the game.

Splid's KM DD to BB Guide (http://www.navyfield.com/board/view.asp?Num=127771&Sort=A04)
This guide contains pretty much completely updated information on all KM gunships, though it still doesn't take submarines into consideration. Probably the best source for general ship usage information.

KM CV guide (http://www.navyfield.com/board/view.asp?Num=83342&Sort=A04)
For unexplained reasons, KM has the best fighters in the game, as well as the best dive-bombers. If you decide to grind the CV route for KM, this is the place to do it.


Other information sources:

Basic Battleship Tactics (http://www.navyfield.com/board/view.asp?Num=107403&Sort=D07)

Adalbert's guides on ability (Support+Gunners) (http://www.navyfield.com/board/view.asp?Num=84358&Sort=D07)

Plane's manuevering - (Basic) CV playing Tips-Tactics-Techniques (http://www.navyfield.com/board/view.asp?Num=101313&Sort=D07)

Of the above, I would strongly recommend reading Adalbert's ability guide. It involves a lot of math, but it also explains all of the ability caps in the game. It also takes a long time to understand, so don't try reading it unless you have plenty of free time and a clear head. My BB tactics guide is only really useful for if you intend on getting a BB, but otherwise contains the most basic information on BB usage. And the CV plane maneuvering guide is also good for learning how to use a CV, if you intend to, but again, unless you're very serious about getting a CV, it's probably best to skip it.

So, that's pretty much it. If you have any questions at all, feel free to ask here. I don't come here nearly as frequently as I go to the NF forums, but it's probably better for you to ask here instead of there, since many players there take serious issue with spammers and people who ask questions without searching for the answer first, and it can get very very ugly over there.

Rilder
09-26-08, 07:05 PM
For unexplained reasons, KM has the best fighters in the game, as well as the best dive-bombers.

The flightsim section of the forum knows why. :p

Also, awesome guide tbh.

Oberon
09-28-08, 06:21 AM
Lolwaffles ftw :up:

Brilliant guides Lord Kelvin, thanks for taking the time to put these up, I think that they should be stickied for future reference :up: I'm going to read through them now while I'm on my non-NF machine :yep:

Oberon
10-17-08, 10:28 AM
Bump to bring this to the attention of Hunter and other forum members who have recently joined NF.

Once again, I think this should be stickied or at least merged with the player roster :up:

HunterICX
10-17-08, 10:50 AM
Bump to bring this to the attention of Hunter and other forum members who have recently joined NF.

Once again, I think this should be stickied or at least merged with the player roster :up:

cheers mate :up:

HunterICX

Fincuan
10-17-08, 01:12 PM
Wow... I mean NF! :up:

Great post and great guides. There goes one friday evening again...

Onkel Neal
10-24-08, 10:11 AM
Awesome, thanks Kevin :up:

Lord Kelvin
03-09-09, 09:26 PM
Updated my original post, and included a couple more USN guides that I wrote.


I'm currently in the process of writing a guide for using the USN submarines, now that I have a Barracuda, but it may take a while. In the meantime though, enjoy!

nikimcbee
04-25-10, 04:36 PM
So does anybody still play this? I haven't played in way over a year. So I installed it on my laptop for a laugh. My account was still there, but my ship and crew were gone:shifty:, so I have to start over from scratch:stare:. That ain't gunna happen.:shifty:

Fincuan
04-25-10, 04:49 PM
Still playing now and then, although mainly when there's an event which results in increased exp and other prizes. Now that I finally made it out of DDs and into CLs, soon CAs, it's actually pretty fun. Guns finally have some range and they can deal damage, spotter planes are available and I can mount enough armor to ignore DDs without torps if there are more pressing issues at hand, like an enemy CA. :)

Make sure you select the right server when logging in. I was also like "WTF my ships are gone" when returning after a long pause, only to realize that I had picked the wrong server.

alexradu89
04-27-10, 05:30 AM
omg! I can't believe lord kelvin is here! :o anyway I've stopped playing NF for a while (even though I have kicka$$ ships and crew) because it just plain sux nowadays, I get so bored of it, and most of the players (casual noobs) just ruin it for me ... also might want to add the new Marine Nationale to the game description :up:

Heibges
06-11-10, 11:01 PM
Is there a way to adjust the resolution?

Even when I set my monitor to 1274x768, the UI on both sides extends off the side of the screen.

It looks really fun.