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joho
09-26-08, 04:32 AM
Hi
I have this graphical sheet over targets weakspots (made by Augie, Nemesis and Dietrich) where color green represent propeller and red ammunition hold.
Then there is yellow wich I belive is engineroom, orange oiltank but Im not sure wich is wich. Finaly a purple coloration stechin over the main center part of targets.
If you now the sheet and the meaning of the colors please illuminate me.

Now I have been aiming for the yellow and orange parts on a majority of targets beneth the brige but it dont seem to do as much damage as when I aim for the cargo hold in front or aft of the bridge. Wich is not marked on the sheet I have.
Is it like so that you are NOT supposed to aim for these parts.

WHERE DO YOU AIM at a cargo ships C2, C3, Merchant or likewise.
Tankers and naval vessels are a bit easier the question does not apply to them.

The sheet I am refering to comes rom 3rdflotilla.org.

kranz
09-26-08, 04:42 AM
I think the most crucial part was the engineroom/fuel tanks. It also depends on the realism level you are playing at. If you are playing at 100% you have to bear in mind that you will not always hit the part you were aiming. I always try to hit below the funnel-near the engine room in order to stop the ship(or sink it). What type of pistols do you use? Remember that maginetic(hitting below keel)makes far more damage. It also depends on mod you are using-dunno if GWX has HP replaced by flooding.

joho
09-26-08, 05:00 AM
Hi Im usin GWX and Commander
I have not realistic sinking times, I do however have dud torpedoes so as it is now dec -39 the magnetic function is not reliable. I therefore set to impact if possible.
Like you wrote I do get the targets to stop but I need an additional torpedo sometimes even two of them to sink them.
I once hit a large cargo with my last 3 torpedoes, I was out of deck gun ammo so I couldnt finish her with that. I stayed put for several hours but she just laid there with 20 degrees tilt. So I send a contact report and went home.

Shadowblade
09-26-08, 05:56 AM
In GWX 2.1 I am mostly aiming below forwardmost mast (alternative targets are fuel tanks and engine room) with impact pistols (for merchant kills). In safe conditions my next choice is deck gun & flak.

Jimbuna
09-26-08, 06:12 AM
Your safest bet is to aim for engine or fuel area in merchants and magazines in warships.

Brag
09-26-08, 08:53 AM
In Stock, I had excellent results aiming a hair in front of the stack of C-2 and C-3. It breaks the ship in two.

In all the GWX versions, aiming at the forwardmost mast usually will a sink a ship .with one torpedo.


New Balz episode is out :D (hehe)

Piggy
09-26-08, 12:03 PM
I thought impacts did more damage in GWX? I rarely use Mags.

Also, is there compartment breackdown (like the OP talked about) for ships in GWX like there is for vanilla, I havent seen one?

meduza
09-26-08, 12:16 PM
I thought impacts did more damage in GWX? I rarely use Mags.

Also, is there compartment breackdown (like the OP talked about) for ships in GWX like there is for vanilla, I havent seen one? I've seen ships break in GWX, but very rarely. Maybe once or twice.

Edit: Now I realize I completely misunderstood the post I quoted :damn:. Another painful reminder that my English is far from perfect. :roll:

Jimbuna
09-26-08, 12:58 PM
I thought impacts did more damage in GWX? I rarely use Mags.

Also, is there compartment breackdown (like the OP talked about) for ships in GWX like there is for vanilla, I havent seen one?

Not that I am aware of :nope:

Shadowblade
09-26-08, 01:01 PM
yes, my last Ore Carrier did split in two after impact torpedo hit. But it seems that fuel tanks has reduced effect when critically hit :-?...

Ping Panther
09-26-08, 01:08 PM
What would make the hits on the "forwardmost mast" more significant to achieving cleaner kill shots in GWX? To me it would seem to be much more favorable to hit the stacks, explosive fuels, & mid-ships structure with an impact pistol setting. (?)

Shadowblade
09-26-08, 01:23 PM
http://www.subsim.com/radioroom/showthread.php?t=107277
btw: thnx Brag :up:

Brag
09-26-08, 01:23 PM
What would make the hits on the "forwardmost mast" more significant to achieving cleaner kill shots in GWX? To me it would seem to be much more favorable to hit the stacks, explosive fuels, & mid-ships structure with an impact pistol setting. (?)

Flooding. The ship practically plows its way to its sinking.

Ping Panther
09-26-08, 02:43 PM
Brag,
It's all about bow-end shots to swamp the ship compartments!... That's it. :up:

I still like to try for big bang shots if there is a chance.

Darksun
09-26-08, 03:44 PM
What would make the hits on the "forwardmost mast" more significant to achieving cleaner kill shots in GWX? To me it would seem to be much more favorable to hit the stacks, explosive fuels, & mid-ships structure with an impact pistol setting. (?)

These ships used coal and deisel. Neither is explosive like gasoline. Coal bunkers in ships were even known to spontainiously combust from time to time so the crews had to know how to deal with coal fires. If the coal bunkers were prone to explosion these fires would have been fatal. In a large ship I have read the coal bunkers even acted as a sort of armor around the engine room.

On the other hand hitting the engine room can stop a ship dead and let you deal with it once the escorts move on. :arrgh!:

Ping Panther
09-26-08, 04:59 PM
Thanks for that point Darksun,
Would the tankers in SH be considered to haul something more than diesel?

I just wrapped up a patrol to sink the SS Ohio in the Med., and it was certainly an "explosive" event. So I have tankers on my mind.

Sailor Steve
09-26-08, 05:42 PM
The vast majority of merchants of all kinds during WW2 used neither coal nor diesel, but fuel oil. Just making a pedantic point, since naval fuel oil is even less combustible than diesel.

Tankers carried mostly fuel oil, which might or might not explode spectacularly when hit by 300 pounds of high explosive, but which would certainly burn after it was thinly spread on the surface of the ocean. Many tanker crewmen died from being trapped in a burning sea of oil, and many more died after swallowing fuel oil and salt water. And some tankers carried aviation gasoline, which was highly refined and would definitely meet the qualification for a big boom.

However, returning ships were carrying ballast, which would be either sand or water, so they would be hard pressed to burn at all.

Madox58
09-26-08, 06:11 PM
Some tankers did indeed carry Aviation Fuel.
That stuff burns nicely!!
Can't say if there is a load out for that in Game.
:hmm:

Murr44
09-26-08, 10:54 PM
Hi Im usin GWX and Commander
I have not realistic sinking times, I do however have dud torpedoes so as it is now dec -39 the magnetic function is not reliable. I therefore set to impact if possible.
Like you wrote I do get the targets to stop but I need an additional torpedo sometimes even two of them to sink them.
I once hit a large cargo with my last 3 torpedoes, I was out of deck gun ammo so I couldnt finish her with that. I stayed put for several hours but she just laid there with 20 degrees tilt. So I send a contact report and went home.

There's a section in the GWX manual on damage models & if I remember correctly, it states that most targets will require more than 1 torpedo to destroy them. You will still be able to destroy a ship with 1 shot but it happens far less frequently than in the stock game. I just sank a Greek small merchant in BF 19 and it took 3 torpedoes (2 bow shots & a stern shot). She had been sailing at about 8kts. The winds were at 15m. I set 2 T1's to 3.5m. These impacted forward of her bridge. She slowed to 1kt then increased speed to 2. Not wanting to waste another bow shot I went to flank speed & swung us around for the stern shot. That one hit right underneath her bridge & she exploded.

Shadowblade
09-27-08, 12:41 AM
These ships used coal and deisel. Neither is explosive like gasoline. Coal bunkers in ships were even known to spontainiously combust from time to time so the crews had to know how to deal with coal fires. If the coal bunkers were prone to explosion these fires would have been fatal. In a large ship I have read the coal bunkers even acted as a sort of armor around the engine room.


It seems that coal can be quite dangerous cargo. My last attack on small coal tender was very short - as 20mm flak had no visible effect on her I have switched to deck gun - after single hit with 88mm round tender exploded and sunk...

geosub1978
09-27-08, 05:13 AM
In reallity what made some merchants explode was not the fuel blow, but the engine plant (of course the cargo sometimes..). The older steamers used High Pressure triple expantion engines (pressurising steam inside cylinders) and a mulfunction in this, frequently lead to an explosion, even in peace time. The coal or mazut oil that they used to burn was very difficult to get ignited but seting it on fire cauzed serius effects. Furthermore, the most merchants in both WW were sunk by only one hit even the bigger ones! Of course this took time and some uboats couldn't witness it.
The WAC represents this very well I have to admint!!!

Murr44
09-27-08, 12:22 PM
These ships used coal and deisel. Neither is explosive like gasoline. Coal bunkers in ships were even known to spontainiously combust from time to time so the crews had to know how to deal with coal fires. If the coal bunkers were prone to explosion these fires would have been fatal. In a large ship I have read the coal bunkers even acted as a sort of armor around the engine room.


It seems that coal can be quite dangerous cargo. My last attack on small coal tender was very short - as 20mm flak had no visible effect on her I have switched to deck gun - after single hit with 88mm round tender exploded and sunk...

Coal dust, though, is very combustible. All it takes is a spark & KABOOM!:eek: