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Kruger
09-22-08, 08:14 AM
Hi guys,


1 - Did US Subs get fitted with snorkels during ww2 ? I really miss my good old VIIC back in the Kriegsmarine days.

2 - How do you get a new boat in SH4? Do you have to buy it (stupid idea) like in SH3?

Quillan
09-22-08, 09:56 AM
No snorkels during the war, and new boats are just luck. As far as I know, every time you end a patrol and there's a better boat available there's a chance that you will be offered it. It doesn't cost you any renown if you accept it, however, you'll only have the standard gear on the new boat and will have to purchase upgrades all over again. You might find yourself in a new port, too.

kylania
09-22-08, 10:04 AM
The upgrades I've had were just given to me. However the way it was given was silly. After a patrol I get a generic screen saying "You've been offered a new boat, we won't tell you what it is but you must choose now!"

SteamWake
09-22-08, 12:10 PM
we won't tell you what it is but you must choose now!"

This always bothered me. Only through experience and knowledge do you have a clue as to what it might be.

But then again generally speaking it is an 'upgrade' however if your happy in your current boat /shrug.

I cant see "Hey we have a new boat avail to you... care to take her on?" "Uhhh what kind of boat, what can she do? Whats her weapons, range, speed?" "Well we cant tell you... so you want it or not?" :huh:

Ivan Putski
09-22-08, 01:08 PM
I`ve been offered new boats several times, always decline, and stay with the one I have. The renown system has always bothered me in SHIII, ans SHIV. New equiptment should be available on certain dates, and according to where you are based at the time. Supplies may, or may not be always available in certain areas. Puts

Kruger
09-23-08, 03:30 AM
Exactly. This is why I always cheated the renown system in SH3 and modified it by hand. However, in SH4 it doesn't seem to be necessary, for I always have the money to buy a couple of Cuties.


Another queastion for you guys. I was watching Destination Tokyo last night, and there is the sequence where the boat's cook gives the crew some Christmas presents. He complains that he never gets a medal, no matter what the boat's successes are. Does anybody have any extra information about the cooks on Navy's subs ? Did they ever get a medal ? After all, in my opinion the cook is one of the most important man aboard, and his job can be sometimes harder, because he has to concentrate on something else than the action itself.

SteamWake
09-23-08, 07:52 AM
I always have the money to buy a couple of Cuties.

Yea but what about torpedoes :|\\

Kruger
09-23-08, 11:43 AM
:oops:...geez, I forgot 'bout them

Fishie
09-23-08, 12:23 PM
I always have the money to buy a couple of Cuties.

Yea but what about torpedoes :|\\


Priorities, man! Priorities!!!

Task Force
09-23-08, 03:37 PM
I dont like the fact that you dont know what kind of boat you are going to get. Some boats are worst than the one I have now.:rotfl:

Kruger
09-23-08, 04:21 PM
Hm serious problem. It seems that my sub will forever be doomed to be "The flying yankee"

I receive a message that Manila is under constant attack, and my based changed to surubaya. Great. I arrive at Surubaya, only to find out that I can only ressuply, but I cannot dock. :-?


I check the map and see that Manila is still blue. So i plot my course to there, only to find out that it is guarder by some jap subchaser. WTF ?


I radio in my status, and I am ssigned a nex patrol zone, after previously being told that I can get back to post (Ghostly Surubaya)

Am I going to spend the entire war in an eternal patrol ? Where can I dock ?

SteamWake
09-23-08, 04:39 PM
Frustrating aint it. Shame they cant just tell you where to go...

In the meatime look for the Blue Anchor that is 'tilted' or not straight up and down.

Failing that there is this http://www.subsim.com/radioroom/showthread.php?t=113040&highlight=finding+home+base

Task Force
09-23-08, 04:44 PM
Try Fremantal, austrila.;)

Kruger
09-23-08, 05:19 PM
Thanks folks. It seems that I have to sail to Pearl. 10k km :))

Kruger
09-24-08, 05:10 AM
Hi all. I am now reading the
Current Doctrine Submarines (USF-25(A))


At
Section 5

point 4505 is states that " Multi-speed torpedoes should be kept set continually to the highest speed which will reach the target under the conditions existing. "


Then why are torpedoes set by default in SH4 at low speed and magnetic impact ? Is there a mod to change this default setting, or can I manually change a config or something to reflect the reality ? I find it very annoying to set all torpedoes manually, and when I reload to find them set default again.

SteamWake
09-24-08, 08:31 AM
Hi all. I am now reading the
Current Doctrine Submarines (USF-25(A))


At
Section 5

point 4505 is states that " Multi-speed torpedoes should be kept set continually to the highest speed which will reach the target under the conditions existing. "


Then why are torpedoes set by default in SH4 at low speed and magnetic impact ? Is there a mod to change this default setting, or can I manually change a config or something to reflect the reality ? I find it very annoying to set all torpedoes manually, and when I reload to find them set default again.

Got to agree with Kruger here I always felt the default was back aswards.

Im assuming it is done because of all the different torpedoe types with some not having 'high' speeds available.

Kruger
09-25-08, 03:38 PM
Noone agrees about the torpedoes ?


next one then :)



What's teh best way to take a bow shot ? Do you ever do it ? How ?

Hitman
09-26-08, 07:10 AM
Another queastion for you guys. I was watching Destination Tokyo last night, and there is the sequence where the boat's cook gives the crew some Christmas presents. He complains that he never gets a medal, no matter what the boat's successes are. Does anybody have any extra information about the cooks on Navy's subs ? Did they ever get a medal ? After all, in my opinion the cook is one of the most important man aboard, and his job can be sometimes harder, because he has to concentrate on something else than the action itself.

I think that wether someone in the submarine got medals/pins depended on him being actually enlisted or not.

IIRC US submarines -and other surface vessels- had aboard sometimes stewards (Many of them Philippinos) that served meals and cooked but were actually not enlisted hands or rated. Therefore they did not get medals, pins or anything related to military awards/recognizement for military actions.

Someone correct me if I'm wrong :hmm:

Webster
09-26-08, 10:36 AM
Hi all. I am now reading the
Current Doctrine Submarines (USF-25(A))


At
Section 5

point 4505 is states that " Multi-speed torpedoes should be kept set continually to the highest speed which will reach the target under the conditions existing. "


Then why are torpedoes set by default in SH4 at low speed and magnetic impact ? Is there a mod to change this default setting, or can I manually change a config or something to reflect the reality ? I find it very annoying to set all torpedoes manually, and when I reload to find them set default again.

the answer lies with the highlighted part, the torpedos are set default for maximum range because distance to target is an unknown. you can fire a slow torpedo at close range but you cant reach a distant target with a torpedo set fast.

SteamWake
09-26-08, 10:46 AM
What's teh best way to take a bow shot ? Do you ever do it ? How ?

A bow shot? As in a closing destoyer?

Then hell no... that only works in the movies :doh:

But yea Ive done it just to try. Range irrelevant, AOB 0, Speed of target couple of knots (not really important if its a true 'bow shot'), Bearing zero (hopefully, adjust as necessary), Magnetic trigger, Depth (most important) about 1 foot below the keel [that is if you actually have time to look it up], open the doors, fire, drop the scope, all ahead flank, hard to starbord, dig for deep water, and pray.

Your chances of a sucessful shot is about 1 in 10 I would guess. Either the fish will be a dud, a premie, the DD will alter course, or you screwed up your solution, or if your really really lucky it will detonate. Then if your luck holds out it will either cripple or destroy the target.

So I maintain.... hell no. If I find myself in this position it is time to think about evasion.

Webster
09-26-08, 10:47 AM
What's teh best way to take a bow shot ? Do you ever do it ? How ?

assuming you are detected and your doing this because you have to, i aproach at flank speed so if i miss you are already heading away at maximum speed. for a sure kill only shoot when the DD is between 500-400m. if you fire when the DD is less than 400m away the torpedo will probably not arm in time (they must travel 350m to arm themselves) and bounce off so if you fubar the bow shot then you must get them with the stern tubes (again within the 400-500 range) or you will have a very bad day. when you take your shot it needs to be in the 400-500m range to hit home, i find over 550m it becomes about a 50-50 chance the DD zig-zag pattern will cause you to miss.

Ivan Putski
09-26-08, 11:21 AM
I recently did a bow shot on a Momi Class Gunboat that I happened across by accident. He was heading due South, and I due North. I went to periscope depth at long range, silent running, and let him close on me. I would pop my scope up just above waters surface for a quick check, now and then. He was completely unaware of my presence at 1100 yds when I launched both fish. He saw them streaking towards him, and went hard to port, it was to late, the first hit under his engine room, the second missed.

I finished him with a stern shot, as he went by me. Link to article, with pictures if you`re interested. Puts

http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2591643#Post2591643

Kruger
10-02-08, 05:16 AM
Yeah Webster, it;s exactly how I do it also, but I prefer to run lank at PD, and torpedo him with a stern tube.


Does anybody know if there is a sound mod that includes "Torpedo hot straight and normal" ?

Kruger
10-02-08, 01:20 PM
Another question.

http://i108.photobucket.com/albums/n3/krugerblue/Untitled-1.jpg

did I make a mess out of my installation ? :-?:oops::-?

I did a clean install again today.


Also, can anybody tell my my external camera is so sensitive to mouse movmements ? Prior to this "modding" I played TMO and PE. The camera was just fine, now it's too sensitive. Also, when sitting on the deck and panning around, the camera stops exactly in the frame when you stop your mouse. I was used to a little inertia.

Webster
10-02-08, 05:34 PM
Another question.
did I make a mess out of my installation ? :-?:oops::-?

I did a clean install again today.


Also, can anybody tell my my external camera is so sensitive to mouse movmements ? Prior to this "modding" I played TMO and PE. The camera was just fine, now it's too sensitive. Also, when sitting on the deck and panning around, the camera stops exactly in the frame when you stop your mouse. I was used to a little inertia.

you cant use both sea plants mods at the same time, only use one or the other because the are the same files.

as for the camera, it may not actually be anything you installed wrong. i have noticed that both environmental mods comes with minor glitches like you describe so which ever one you use may have strange things show up. sometimes its a result of some mods used in certain combinations or sometimes its just the environmental mod itself. i just see it as a negative side effect that is worth putting up with in order to achieve the better look you get in the game. try taking out the last new mod you added and see if the camera thing goes away.

SteamWake
10-02-08, 06:34 PM
Does anybody know if there is a sound mod that includes "Torpedo hot straight and normal" ?

I think that is a contemporary phrase not really used in the second world war.

Kruger
10-03-08, 03:47 PM
Webster, thanks. Please let me know if you feel that other than this I have made another mistake in combining so many mods.


SteamWake, are you sure ? I think it's exactly the opposite. As far as I knpw, this expression was used exactly to tell the skipper that the torpedoes were not duds, or circling round.

Nisgeis
10-04-08, 04:35 PM
SteamWake, are you sure ? I think it's exactly the opposite. As far as I knpw, this expression was used exactly to tell the skipper that the torpedoes were not duds, or circling round.
You're absolutely right Kruger, the sonar operator would monitor the torpedoes as there was a very real risk that the torpedo rudder would jam hard over and become a circle runner. There was also the risk of a torpedo broaching (in heavy seas). Hot means running, straight means following the expected bearing and normal means sounds normal - torpedoes that broached could overspeed and that would damage the mechanism.

GeoffBelding
10-06-08, 10:48 AM
I have seen in other sources that the elevators on Japanese aircraft carriers had a rising sun aka Meatball painted on them, making a good aiming mark for US aircraft to use when dropping bombs.

But in SH4 they are the same colour as the decks.

Can anyone please clarify?

Kruger
10-06-08, 01:30 PM
Right, I have noticed the same thing :). Maybe someone will mod this :)

Diopos
10-06-08, 02:08 PM
Well you wouldn't be aiming it through your periscope, would you? :hmm:

Kruger
10-06-08, 02:10 PM
Of course not. It's just eye candy, but a nice one :88)

theluckyone17
10-06-08, 04:15 PM
What's teh best way to take a bow shot ? Do you ever do it ? How ?

Don't bother firing two fish off, each one to a few degress to each side. That's a surefire way to have the destroyer simply sail straight on to you. Good ol' Murphy.

Kruger
10-08-08, 01:27 PM
I seem to have a problem. All mi dials point upwards. Has anyone encountered this ? What am i doing wrong ?

http://i108.photobucket.com/albums/n3/krugerblue/1.jpg


Here are the mods I use


http://i108.photobucket.com/albums/n3/krugerblue/2-1.jpg

Kruger
10-09-08, 05:34 AM
:ahoy::lost: help me guys.....

Kruger
10-10-08, 07:28 AM
:huh:.....

Anyone alse has this problem. ?

Arclight
10-11-08, 03:08 AM
As far as I know, most of the dials in the CR are "supposed" to be broken. At least with 1.4, but I guess in 1.5 as well. :hmm:

Heck, some are even mirrored. Guess they let Bernard loose in there with a wrench or something. ;)

Kruger
10-11-08, 05:41 AM
No, they worked just fine (at least the depth gaudes and the hydroplanes). This problem appeared at some point, after a certain mod or something.

Diopos
10-11-08, 06:33 AM
Stock 1.4 is exactly as Kruger said. "Frozen dials" is an indication of a problem.

Seminole
10-11-08, 07:21 AM
This problem appeared at some point, after a certain mod or something.

....:shifty: ....I seem to recall some sage recommending trying one mod at time and make sure it is working before applying another...


...several proverbs pop now into mind...

a word to the wise should.....

an ounce of cure is.....



;)

Kruger
10-11-08, 10:24 AM
You are right. I was just hoping that someone had this problem also (I have SH4 1.5), and I could spare some work of identifying the exact mod which causes this.

Kruger
10-13-08, 03:40 PM
Well, Unfortunately it seems that the Animated Fans TMO (v1.1) was causing the problem.


Now, does anybody know why I cannot play any S-type boat ? As soon as I enter the game using an S-boat, I receive "Cannot comply", and the engines do not start. So, I cannot move the sub.


In addition to this, I also have a question. I remember in SH3, that in a storm I always had to dive. Because (as said in Das Boot) you can hear more underwater in bad weather, than see on the surface.


However, in SH4 my sonar seems to work both on surface and submerged, and also regardless of the sub's speed. Did US Subs have the possibility to do this ?

Was the US sonar more advanced and versatile than the german one (I am talking about the ones installed on subs) ?

Thanks.

Kruger
10-14-08, 04:44 PM
Did Japanese destroyers have some kind of unmanned depth charge racks ? Cos' I've seen today a strange DD with this feature.

Kruger
10-17-08, 12:54 AM
C'mon people, talk to me.:sunny:

Webster
10-17-08, 01:44 PM
Did Japanese destroyers have some kind of unmanned depth charge racks ? Cos' I've seen today a strange DD with this feature.

answer - no

your missing crew on the DD is a game "glitch" of some sort possably mod related or just a "bug" in the game

Rockin Robbins
10-20-08, 05:34 AM
Noone agrees about the torpedoes ?


next one then :)



What's the best way to take a bow shot ? Do you ever do it ? How ? What's needed here is a little discipline.:lol: A bow shot is any torpedo shot from the bow torpedo tubes. You select the tube, open the door and push the fire button.

Now I suspect that you mean a down the throat shot against an escort, and that is a whole different kettle of fish. There are a couple of things you must do to make a TMO down the throat shot successful at least a third of the time. First, be headed away from the escort. That means that your down the throat shot will be a stern shot, not a bow shot.

You want to minimize the speed difference between you and the escort, but at the same time use the escorts speed plus the torpedo speed for the closing speed of the shot. That means you are WFO (wide flyin' open) away from him with scope up.

AoB zero, bearing 180, range who cares, torpedo speed high into the TDC. The arming distance for your torpedo is 450 yards. Hold your fire until the escort is 450 yards away. This maximizes his angular size and gives him minimum time to react. In TMO he will still react and you will still miss over 50% of these. Plan for the miss or die.

When he hits 450 yards away, hit the fire button and the dive button at the same time, while simultaneously using your third hand to lower the scope. Watch the torpedo on your attack map. When it misses, order a right hand 90º turn. If this were a real Japanese escort, you would always turn left. They are trained that Americans are right handed and tend to turn right.

Keep full throttle until you are below the thermal layer, hit silent running (automatically throttles back to ahead slow) and curse Ducimus for making devil possessed escorts.:rotfl: You just missed again. But it is fun to try. Some day you will hit one of those guys.

I have found that the more effective shot, assuming you survive to deliver it, is the "up the poop chute shot." For this shot, you ready a bow tube, AoB 180, bearing zero, speed who cares, torpedo speed high.

To deliver this attack you have to wait out and avoid his first run at periscope depth. Good luck with TMO. Then after he has passed, up scope and notice that after his drop there is a time where he kind of lollygags in front of you contemplating his navel (or naval in this case). That's when you pop him. This, assuming you survived, is a high percentage shot.

It is useless to fire two or more torpedoes at an escort. Ducimus made 'em able to dance away from three as easily as they dance away from one. Torpedoes are for merchies anyway. But in TMO, sometimes you have to fight the escorts to get to the merchies. That doesn't necessarily mean taking shots at them, but often there is little choice.

Kruger
10-20-08, 05:38 AM
Thanks, you are right about the bow/stern shot. I said bow, cos' I was thinking about the DD's bow.

Rockin Robbins
10-20-08, 05:49 AM
I seem to have a problem. All mi dials point upwards. Has anyone encountered this ? What am i doing wrong ?


http://i108.photobucket.com/albums/n3/krugerblue/2-1.jpg
OK, mods that are installed earlier are overwritten by mods appearing later. When they are overwritten, they appear in gray. I would try pulling all mods out except for TMO, PE and RSRD. See if that restores proper game behavior. If it does, then you can add the other mods one at a time until you find your culprit. You'll notice that RSRD is partially overwritten in your setup above, as is TMO. Either could introduce gameplay issues.

There is another possibility. As we experiment with mods, at some point we may back them out in a different order than the reverse of the way they were installed. This can scramble parameters, leaving you with incompatible stuff coexisting in the game. Then a removal of all mods, reinstallation of the game and reinstallation of the mods is called for. That is one of the reasons seasoned players tend to keep their mod list short.

Kruger
10-20-08, 05:51 AM
Well, Unfortunately it seems that the Animated Fans TMO (v1.1) was causing the problem.


Now, does anybody know why I cannot play any S-type boat ? As soon as I enter the game using an S-boat, I receive "Cannot comply", and the engines do not start. So, I cannot move the sub.


In addition to this, I also have a question. I remember in SH3, that in a storm I always had to dive. Because (as said in Das Boot) you can hear more underwater in bad weather, than see on the surface.


However, in SH4 my sonar seems to work both on surface and submerged, and also regardless of the sub's speed. Did US Subs have the possibility to do this ?

Was the US sonar more advanced and versatile than the german one (I am talking about the ones installed on subs) ?

Thanks.


Thank for your answer. I found out the problem, at least in my configuration it was caused by the animated fans.

Rockin Robbins
10-20-08, 11:53 AM
RE sonar. I can't tell you if the German sonar was more advanced. The facts about German sonar is probably a Mikhayl question. I can tell you about late war American sonar.

The American sonar had three heads, the one for audible sonic range above deck is the rotating bar you see in front of you from the bridge. Of course, this one, coming out of the deck only worked when the submarine was submerged. But underneath the sub's forward torpedo tube were two spherical hydrophones used for supersonic range active and passive sonar, known collectively as the WCA system.

Since it was deployed below the waterline when surfaced it could be and was used while on the surface. In fact the Submarine Sonar Operator's Manual (http://www.maritime.org/fleetsub/sonar/chap5.htm#5A) says that while surfaced you will able to operate the WCA system "efficiently." It also says that it will continue to work while underway, but if the boat exceeds a certain speed you may be required to inform the conning officer that QB listening conditions are poor. Then likely the WCA system would be secured until the boat slows again.

Kruger
11-04-08, 08:41 AM
Good answer, now I understand.

" It might be noted that the anti-aircraft weapons, whether 20 or 40mm, were almost never used for shooting at enemy planes. Instead, it was mostly used for attacking sampans and other small enemy shipping, where a torpedo, or even the heavier shells from the deck gun, might be considered wasteful. As for shooting at enemy planes, American commanders were trained to get the boat under water, where it was virtually immune to machinegun and cannon fire, rather than risk shooting it out on the surface.
Various camouflage paint schemes were tried during the war. These ranged from simply painting the entire boat black, to various geometric patterns intended to break up the outline and make the boat difficult to see on the surface. In the end, the standard pattern was to paint all horizontal surfaces flat black and all vertical surfaces haze gray. As a result, a surfaced fleet boat tended to fade into the horizon from the surface while, from the air, a submerged boat would either not be seen or possibly be mistaken for a whale."






Ok, so coming to this part. Can the game be modified so that the AA guns fire automaticaly on ships instead of planes ?


Some fancy camouflagd skins for our fleet boats are available somewhere ?

SteamWake
11-04-08, 12:13 PM
Ok, so coming to this part. Can the game be modified so that the AA guns fire automaticaly on ships instead of planes ?

Hrm... :hmm: not that Im aware of... after all they are Anti Aircraft guns.

Not sure why you would want to do this short of being suicidal.

Kruger
11-19-08, 12:38 PM
Hi all again.

Were (or still are) periscope heads protected in any way ? Or the glass cap was exposed directly to water ?

Is it possible to see through the periscope underwater ? Assuming of course the visibility allows that, in clear waters.