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NealT
09-20-08, 06:49 AM
Trying it out for a diversion. However, I am not paying for it as a premium account and frankly, I am so rotten at playing that if I go up against the 'normal crowd' they blast me to heck and back so fast it is no fun.

How do you build your experience level without spending hundreds of hours playing practice missions?

AJ!
09-20-08, 10:19 AM
Well thats the biggest problem with starting off at the bottom of the food chain ;)

There is no doubt you are going to get constantly blown out of the water in the early games. Your goal is to get in there and score as many hits as possible (even if they dont do squat)

Your other option is to keep with the bigger ships and score some cheap shots on badly damaged ships (and maybe even get the kill)

To be honist though whenever i play i use the premium account so hanging around for 5 mins then getting some shots in gets some great exp :up:

Raptor1
09-20-08, 11:16 AM
Blitzkrieg, 1 hit, wait 'till the game is over, free XP

Oh, and get rid of the Auto FCS ASAP

Rilder
09-20-08, 04:34 PM
Yeah use manual FCS.

Also don't worry about getting blown up, theres no death penalty.

Non-premium here also.

NealT
09-21-08, 06:02 AM
OK, let me sound a little more stupid.

You mean when your ship is blown to smithereens and you have to get another one it does not cost you?

Rilder
09-21-08, 07:00 AM
OK, let me sound a little more stupid.

You mean when your ship is blown to smithereens and you have to get another one it does not cost you?

All you have to do is press the "Repair" button in the shipyard and it repairs your ship to full health for free.

Raptor1
09-21-08, 09:59 AM
There is also an Auto-Repair option in the options, so you don't have to click it every time

Don't tell me...

Lord Kelvin
09-23-08, 09:44 PM
There are a few low-level ship guides in the main NF forum (the one in the USN subforum is written by me). In general, there are a few rules to follow:

1. Use Manual
2. Learn how to fight at range
3. Learn how to not rely on torpedoes unless you're IJN
4. Once you get a second tier Light Cruiser, do try to learn how to use scout planes

Most of the rest is learning how to play tactically.

Also, another note, the free Repair cost only applies to Light Cruisers and below. Once you get your Heavy Cruiser, you'll have to start paying repair costs, but it costs far less to repair an unsunk ship than it does if you've sunk and need to refloat, so not sinking during battle can save you quite a bit of money.

-e- Urgh, forgot that I was posting on a forum with submarine maniacs... :P

I should amend #3 on that list, learn not to rely on using torpedoes on a gunship. They're mostly useless on Light Cruiser and higher ships, but if you're training torpedomen for your submarine, by all means use them. But on gunships (especially battleships), torpedoes = not good for secondary armament.

Rilder
09-23-08, 10:50 PM
Also, another note, the free Repair cost only applies to Light Cruisers and below. Once you get your Heavy Cruiser, you'll have to start paying repair costs, but it costs far less to repair an unsunk ship than it does if you've sunk and need to .

Oh bugger.

I better figure out how to actually hit enemy ships then! :lol:

NealT
09-25-08, 06:34 PM
Is there anyone I can hook up with who can help teach me at the beginning?

Rilder
09-25-08, 09:43 PM
Is there anyone I can hook up with who can help teach me at the beginning?

Yeah sure, what server you play on and what time you play?

NealT
09-26-08, 06:48 AM
Arizona and usually around 1800-1900 or so CST...

I am at this point just playing with the basic missions and test mission using manual fire, and frankly am getting a little frustrated at the fact that the points/credits just don't seem to be coming very fast...

Lord Kelvin
09-26-08, 02:58 PM
That's because you're supposed to get the majority (if not all) of your XP and credits from playing vs other players in Area 12 (Area 7 on MO and NY). You'll also learn more playing against other players than you can from missions.

Rilder
09-26-08, 06:15 PM
That's because you're supposed to get the majority (if not all) of your XP and credits from playing vs other players in Area 12 (Area 7 on MO and NY). You'll also learn more playing against other players than you can from missions.

Confirming this.

PvP ftw. :p

NealT
09-27-08, 04:54 AM
In that case I guess I will just go out and make a fool out of myself...

:oops:

Oberon
09-27-08, 11:28 AM
In that case I guess I will just go out and make a fool out of myself...

:oops:

It happens to the best of us, I've had my ship shot out from underneath me more times than Uncle Albert, but you get there eventually. I'm only on the basic RN destroyer (O-class) but mucking in with other fleets it's an absolute blast! :up:

Generally when the match starts the ships will charge forward, the scout planes will go up, several players will open fire at the sea randomly, I've no idea why, ranging perhaps? Then when contact with the enemy is made it all goes a bit Nelsonian with all ships turning 90 degrees to each other and unleashing broadsides, sometimes plucky little destroyers will dash forward, close the range with the enemy, turn and drop torpedoes. Torpedoes, particularly for the RN are helluva powerful, three or four will put a big dent in a BB. Hit and run attacks with your destroyer will work, use your speed to dart in, hit them hard and dart out. Of course, this is primarily an RN tactic since we have the armour and repair speed to survive this. Be careful of those who manual target, I've seen a BB put a full broadside into a destroyer, destroyed it in one round :o He was definately targetting manually. Find yourself a big hitter, such as a CA, CL or BB and hang around near it, if you do find yourself in trouble you can run back under his protective umbrella and let him finish off your enemy.
As for the manual target vs auto target, if you can, try manual target, however in the heat of the moment it can be tricky to get angles bearings and the like right, so until you're happier and faster with the manual targetting, stick to auto.
You will be sunk, a fair bit, and at first you'll not sink much in return, but you'll still get XP and you'll slowly level up. Then you can start dishing out the punishment. :rock:

EDIT: Oh, nearly forgot, watch your arc of fire, and watch out for people crossing you. If a player opens fire whilst on top/under you then I do believe you will take damage, likewise they from you. So try to stay clear. Likewise if there's a ship between you and the target, beware that your shells might not clear him. Not only will it annoy the other player if they notice but you'll get an XP hit IIRC.

Raptor1
09-27-08, 11:36 AM
RN Torpedoes are quite powerful, but their range is one of the wors't in the game

If you want good Torps, get an IJN ship...

Many a noob has been sunk by the allmighty Kita

Oh, and I find it very hard to use Auto now that I know how to use manual, clicking around during a battle is much harder than aiming with the angles

Rilder
09-27-08, 11:32 PM
several players will open fire at the sea randomly, I've no idea why, ranging perhaps?

Yep, I set my turrets to 30 Degrees so I got a good base range marked that way I have a general range for further angle changes.

Lord Kelvin
09-28-08, 01:05 AM
several players will open fire at the sea randomly, I've no idea why, ranging perhaps?

Yep, I set my turrets to 30 Degrees so I got a good base range marked that way I have a general range for further angle changes.
Concur, many players simply fire a shot at max angle so that they can see where the shells land at their maximum range. For BBs, this automatically lets them know when an enemy comes into range, plus the "G" key lets them switch their view automatically to where their last shot landed (maximum range, in this case).

Though bear in mind, if you're using a setup that gives you very little ammo (Colorado with triple 16"s, Bismarck with triple 14.96"s), doing this isn't highly recommended since even that one salvo may be critical for usage.

Rilder
09-28-08, 04:04 AM
Do you have to have AA guners to use the level 30 flak guns?

If so meh.

NealT
09-28-08, 05:33 AM
I took the plunge. Was the first blown out of the water the first time around. Second time around, got lucky and blew someone else out of the water so got a heck of an experience jump.

Think the wife is going to pull the plug...it was somewhat addictive for the day...

At what level of experience can you move up into the CL area? Anyone know? These DD's are driving me nuts...

Rilder
09-28-08, 05:46 AM
I took the plunge. Was the first blown out of the water the first time around. Second time around, got lucky and blew someone else out of the water so got a heck of an experience jump.

Think the wife is going to pull the plug...it was somewhat addictive for the day...

At what level of experience can you move up into the CL area? Anyone know? These DD's are driving me nuts...


http://www.trainworld.us/NF2/English/Ships.html

:D

NealT
09-28-08, 03:58 PM
Answers those questions nicely...TY