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View Full Version : How do you take down a destroyer? Any tips?


Silver_Silence
09-19-08, 10:59 AM
I like to take a snap shot at the destroyer right after its run pass me. It will usually ciricle around, exposing its side profile. I would fire a torp magnetic 15 degree ahead of its path. It work 50% of the time.

Would u have a more reliable way of taking down a destroyer?

I find that down the throat method is really hard, but then I may doing it wrong.

GoldenRivet
09-19-08, 11:20 AM
how do you take doen destroyers? short answer - you dont... unless its absolutely a matter of self defense, and even then... getting a solution on DE/DD can be a very difficult task.

the way you describe doing it sounds about the best method to me.

the biggest mistake of the down the throat method... people forget to zero all settings (speed, AOB, etc) before taking the shot.

but destroyers are fast and maneuverable. even with a "down the throat shot" they can turn out of the path of yoru torpedo easily most times.

if your success rate at taking out destroyers is 50% your doing pretty good IMHO.

but i also am one of those old guard skippers that feels like a DD is a waste of torpedoes.

geosub1978
09-19-08, 12:05 PM
Well, the following procedure works form me with full realism. I have sunk up to 3 DDs succesivelly like this. Of course this is not a realistik procedure, as normally you should try to get away, but anyhow this is how it goes:

1. STAY AT PERISCOPE DEPTH WITH TOP SPEED AND YOUR PERISCOPE HIGH IN ORDER TO LURE THE DD. WHEN THE DD IS STILL IN GOOD DISTANCE TRY TO ALWAYS TO SHOW YOUR STERN TO IT.

2. WHEN THE DESTROYER IS VERY CLOSE (600 TO 800 YARDS-VISUAL ESTIMATE) TURN THE RUDDER HARD TO THE SIDE WHERE YOUR SUBMARINE WILL GET AWAY FROM THE TRACK OF THE DD WITH PERPENDICULAR COARSE AND THUS THE DD WILL NOT HAVE THE TIME TO REACT AND THE DEPTH CHARGES WILL DETONATE HARMLESSLY AWAY FROM YOUR STERN.

3. THEN THE DD USUALLY TURNS WITH HIGH SPEED. CHECK THE SIDE FROM WHICH THE DD WILL TURN AND THEN TURN YOUR SUBMARINE SO AS YOUR BOW IS TURNING TO MEET THE BOW OF THE DD.

4. LOCK THE TARGET-OPEN THE TUBE-SET TORP DEPTH FOR BELOWKEEL DETONATION.

5. WHEN THE BEARING IS 15DEG FOR 44KTS TORP OR 20 (OR 25 I DON'T REMEMBER) FOR 30KTS TORP...LOSS!

You will notice that by this procedure:

1. At the moment of firing, the AOB is some 60-80 degrees. If it is less than 60 or more than 95 consider aborting.
2. At the moment of firing, the range is some 600-800yds. If it less than 600yds or more than 900 consider aborting.
3. The torpedo usually hits the target exactlly in the middle.

I repeat that this is not realistik (even though with 100%realism) but it works fine form me.This wouldn't work if the game code made the DD's more clever which in reality, were.

geosub1978
09-19-08, 12:07 PM
but i also am one of those old guard skippers that feels like a DD is a waste of torpedoes.

Think that the DD that you didn't sink may sink you or another commrade in the future!

Silver_Silence
09-19-08, 01:10 PM
true enough, sinking destroyer is a waste of torp. But I like to raid port and I often get caught by destroyer in shallow water. It is very hard to get away like that so I tend to kill it. Besides, I save time - instead of waiting out the depth charges I just stop the fight short - one way or the other, so I can get on my merry way.

Flamingboat
09-19-08, 01:41 PM
Geosub1978, how do you have such wonderful shadows in that screenshot? Does it look like that in game or is in enhanced?

Murr44
09-19-08, 01:41 PM
This method can work against early war ('39-'41) escorts. I doubt that it's effective against mid or late war ASW vessels.

1) Attack them in rough seas & preferably at dawn or dusk and in deeper waters (150 meters or more).
2) Try to maintain a depth of 13-14 meters and keep your speed down (go as slow as is possible)
3) Approach them diagonally & wait until you see their speed drop 13-14 (or less) and try to get as close as you can, 1000 meters or less.
4) Check your nav map (F5) frequently to ensure that you're not presenting a large target for them to detect.
5) Select 2 T1's and set the depth on each to minimum (2 meters), impact fuse & maximum speed. The second one is a backup in case the first fails.
6) Be ready to crash dive immediately.

I've been fortunate enough to destroy several Black Swans, J&K classes & a couple of Flower class corvettes. However under most circumstances I think that you're better off leaving escorts alone. Generally speaking, the pay off (renown) really isn't worth the risk.

Jimbuna
09-19-08, 02:04 PM
Everything is pretty much covered here.

If you go for a 'down the throat' shot....wait till it's approx 400 metres from you (less time to avoid)....but as already stated 'a bit of a waste of an eel' http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

OneToughHerring
09-19-08, 02:29 PM
I try to get them to come to me in a straight line, good way to get them to do this is to run away full speed in periscope depth. Then at about 400 or so meters I use aft torp on magnetic 'down the throat' and hope that I wont get a bounce off the keel, can be tricky. Would be difficult to get impact from the front. Or I surface after a depth bombing and try to use the quicker turning radius to launch a side shot.

Jimbuna
09-19-08, 02:41 PM
You surface!!! http://img.photobucket.com/albums/v499/c_jane24/Smileys/4_6_100.gif

GoldenRivet
09-19-08, 02:47 PM
but i also am one of those old guard skippers that feels like a DD is a waste of torpedoes.
Think that the DD that you didn't sink may sink you or another commrade in the future!
most of my comrades have the good common sense to avoid such entanglements. however, there are also a good number of my comrades who rest in the silence of the deep because they lacked the aforementioned common sense

furthermore ... my comrades are better aware of our strategic mission objectives, which are to;

1. deprive the British of the war materials with which they may...

a. build machines of war
b. fuel said machines of war
c. arm their soldiers
d. replenish their losses

2. Win the war though the accomplishment of the tasks laid out for us in objective 1 above.

but like i said... im old guard, hard core, historical reality, play it by the commanders hand book type

you feel free to chase destroyers and let the important stuff sail by unscathed all day long. :up:

------------------------------

play it like you want. :lol:

by the way... im just responding "in character" - so dont take it to heart

OneToughHerring
09-19-08, 03:12 PM
You surface!!! http://img.photobucket.com/albums/v499/c_jane24/Smileys/4_6_100.gif

Yea. Although some of those careers tend to be on the short side. :D

nirwana
09-19-08, 03:25 PM
:nope: From late 40 with better electronic and better skilled crew they get smart, zigzagging towards u until they are below the minimum range for arming the eals. Then they go straight for u with flank and try to overun and wabo ure sorry bud. No frigging way to to hit them unless u throw a full spread of eals at them before they are too close.

I consider only an attack as long as im not spotted yet. One exception is attacking a flowerpot with the deckgun. With a superb trained crew in ure boat it has no chance but to run away to survive :arrgh!: another one is after they ran outta wabos. With some patience at night sitting at 18m u can kick their bud without using the scopes.

Flamingboat
09-19-08, 03:43 PM
You surface!!! http://img.photobucket.com/albums/v499/c_jane24/Smileys/4_6_100.gif

Exactly, that deck gun isn't just there for looks.

OneToughHerring
09-19-08, 03:55 PM
You surface!!! http://img.photobucket.com/albums/v499/c_jane24/Smileys/4_6_100.gif
Yea. Although some of those careers tend to be on the short side. :D

Oh my mistake. Only periscope depth. Still dangerous though, they sometimes get me if I miss that shot. But I see some use the deck gun, brave approach.

Flamingboat
09-19-08, 03:57 PM
I was joking about the deck gun. I only do that when it's blow ballast or die. Then it's blow ballast, shoot off a few shells then die.

Erich dem Roten
09-19-08, 06:31 PM
:nope: From late 40 with better electronic and better skilled crew they get smart, zigzagging towards u until they are below the minimum range for arming the eals. Then they go straight for u with flank and try to overun and wabo ure sorry bud. No frigging way to to hit them unless u throw a full spread of eals at them before they are too close.
True...but those turns are almost always predictable...they always swing x degrees to port and x degrees to starboard...with a little calculating you can get a straight on shot.

My preferred method for taking out escorts is firing down the throat with the torp running about .75m below the keel using the magnetic pistol. Speed varies on the distance, but I usually use medium and only fire after the vessel is committed to its attack run (about 800 meters or less is where I draw the line, though I let zig-zaggers get as close as 400m for the shot I want). I set two torps up, if the first misses I fire the second and crash dive, twisting like a madman. Very risky, but also very effective in my opinion...I would wager I hit with the first or second torp 8 out of 10 times.

Of course, as others have said, I feel it a waste of a torpedo under most circumstances.

geosub1978
09-20-08, 01:24 AM
most of my comrades have the good common sense to avoid such entanglements. however, there are also a good number of my comrades who rest in the silence of the deep because they lacked the aforementioned common sense

furthermore ... my comrades are better aware of our strategic mission objectives,

As I pointed in the very second line of my first post....."Of course this is not a realistik procedure, as normally you should try to get away,"

I agree with you that you should not challenge your faith. However anyone of us, at least for self defence, has attacked against a destroyer. And here the method that I described comes and it works very well up to the end of the war because the behaviour of the DDs after the dropth of the depth charges is the same, they turn to reattack!

geosub1978
09-20-08, 01:44 AM
Geosub1978, how do you have such wonderful shadows in that screenshot? Does it look like that in game or is in enhanced?

Well this is another one Christian Zaber's creation enhanced of course! You will find many of them in the site!

HunterICX
09-20-08, 04:15 AM
Unless necessary, I just dive to safety and be very very quiet.
especially along the british coast if I missed my shot and I get detected sure the Destroyer will call in his buddy and blast me to kingdom come.

HunterICX

meduza
09-20-08, 07:02 AM
most of my comrades have the good common sense to avoid such entanglements. however, there are also a good number of my comrades who rest in the silence of the deep because they lacked the aforementioned common sense

furthermore ... my comrades are better aware of our strategic mission objectives, which are to;

1. deprive the British of the war materials with which they may...

a. build machines of war
b. fuel said machines of war
c. arm their soldiers
d. replenish their losses

2. Win the war though the accomplishment of the tasks laid out for us in objective 1 above.

but like i said... im old guard, hard core, historical reality, play it by the commanders hand book type

you feel free to chase destroyers and let the important stuff sail by unscathed all day long. :up:

I agree with you, and like yourself, I consider myself to be an old guard, concentrating my effort to sink the merchant ships, and during the years of silent hunting I probably sunk less than 5 DDs.

I only once engaged a DD in self-defence when I was surprised by a lonely DD in shallow waters. After depth-charging me for hours, she finaly spent all the ammo, but still kept pinging me. I was unable to lose her, so I went to PD, making all the noise to attract attention, and when she turned towards me, I fired a stern torpedo down the throat, sinking her.

But, The Submarine Commander's Handbook, Section VII, C, says:
331.) Troublesome sweepers of the enemy escort must be destroyed, if an opportunity offers
to attack them. The destruction of covering ships, above all, of cruiser escorts, destroyers, etc.,
is in the interests of all the submarines which are already in contact with the convoy, or are to
be used to attack it.

geosub1978
09-20-08, 07:21 AM
The American Admirals encouraged their Captains to attack against DDs also.

Brag
09-20-08, 08:37 AM
I have attacked and sunk a few unsuspecting DDs. But I will not engage a DD who is after my butt. After all, I'm playing DID.

Darksun
09-20-08, 11:01 AM
If you are trying to get a down the throat shot two things help a lot. 1. Go at flank speed. You get more time to line up the shot. You can manuver much better and you can dive much faster. 2. Use a TI on the fast setting. Makes it much harder for the escort to dodge.

Due to the unrealistic nature of the way naked convoys will stick together I will consider removing the escorts from a convoy. Especially early in the war if none of the convoy ships is armed and the weather is suitable for the deck gun. I realize it's not a terribly historic approach, but it sure is fun to come into the convoy deck gun blazing and nothing they can do to stop you.

My method is to ambush the biggest escort with a TII to the engine. Then if the other escorts come after me I use the down the throat method.

Lastly, if a single escort hounds me for a while and we are far behind the the convoy I sometimes try to take them out right after they give up on me. I line up a 0 deg shot from AOB 180 on magnetic. This very often blows the screws off the escort leaving it dead in the water. It's not a kill, but makes engaging the convoy much easier the next night.

nirwana
09-20-08, 12:48 PM
Especially early in the war if none of the convoy ships is armed and the weather is suitable for the deck gun. I realize it's not a terribly historic approach, but it sure is fun to come into the convoy deck gun blazing and nothing they can do to stop you.

:stare: If it would be a deckgun and ships with realistic damage factor u are able to down 2-4 cargos with all the ammo u carry. So there would be no point to waste all ure eals stripping the convoy off the escorts. :huh: A pair of battlecruisers sink 7-10 merchants of a convoy and u equipped with a minigun should be able to copy this ? :roll: Play NYGM with 100% realism with recommended reload time u will get the real picture. It takes me a minimum of 25 rounds to take out a 2kt freighter 50+ rounds for a 5k merchant.

predavolk
09-20-08, 03:19 PM
1- It was realistic to attack destroyers, as has been stated. Numerous destroyers were attacked (3 in the St Lawrence alone).

2- They're worth the same renown as medium merchants.

3- Hedgehogs make dogfighting insane without homing torps.

4- A decoy often gets them to hang stationary over it, making them sitting ducks. Literally.

Erich dem Roten
09-20-08, 04:45 PM
Just thought I'd mention here, last night I sank an A&B Class with my deck gun. He caught me on the surface rearming with external torps and I had 3 minutes left...I decided to gamble and stay surfaced. I go flank and take off, but my IXB is no match for his speed. I spin around, more for fun than anything else, and zig-zag toward him. I open up at 6000m. After adjusting my aim, the next two shells are directly on target and the destroyers is engulfed in a massive explosion. One more shell for good measure and down she goes...must have left some shells exposed on the deck :nope: (could the 10.5 cm gun penetrate armor like that on a destroyer? I assume I must have hit her forward magazine).

I would never do this in my DiD career...but no harm done + another hunter out of the game for good.

Jimbuna
09-20-08, 06:59 PM
The deck gun whether 88mm or 105mm is well capable of penetrating the armour/hull of a destroyer, but the destroyers armament far outweighs your firepower....on this occasion I think you have been fortunate http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif