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View Full Version : Bearings in Bridge/Bino View - VIIB


bert8for3
09-19-08, 08:58 AM
I ran up the following pic showing bearing lines from the player location on the bridge (on a type VIIB) and running those lines for the most part through readily identifiable visual marks on the bridge.

http://i126.photobucket.com/albums/p109/bert8for3/Bearings.jpg

My inspiration (a possibly excessive term, as it may turn out to be thoroughly useless and merely illustrating a higher than average insanity level :lol: ) came last night as I was working around a convoy in and out of visual range and needed to keep tabs on the nearest escort. I've been using the binoculars which don't show the bearing, and I find it can be a little awkward locating a contact report through binos sooner rather than later, or determining the bearing of a target which I've spotted, but the crew haven't yet seen.

Obviously, you can put the bearings back in the binos (IIRC somebody put out a little mod to do that), or you can use the UZO. But I prefer not to put the bearings back in the binos, and while I use the UZO sometimes other than during actual attacks or prep for attack, the binos have a better field of view (or at least looks that way).

So I figure that visual reference marks (which I'm guessing that in RL lookouts would have used) may help, thus the pic. The pic btw is on a VIIB layout. Some of the marks, notably lookout heads, are not realistic naturally, but they're in the way of other reference points. Most of the visual marks are obvious, so I haven't described them. But there are some that aren't. 018 is the voice tube. A couple of marks are the right or left shoulder of a lookout, others are forward, middle, aft on a safety rail, in between rails, the end of the bulwark etc. The selection of bearings is pretty arbitrary, ie doesn't follow any particular pattern of compass points.

The ugly pink is the best I've come up with so far for contrast/readability.

I don't pretend that this is 100% accurate. There are a number of variables. Player location on the bridge can change slightly depending how much you turn around; some of the reference marks, notably lookout heads, can change slightly. And then my drawing of the lines is not absolutely precise. And even if the lines were precise, when you pick your reference mark in bridge view and then switch to binos, or vice versa, you'll never be precisely on the bearing. But I tried it out a little last night and found that I was locating targets faster. :know:

Anyway, I thought I'd share my daft project in case it's of interest to anyone, and the full-size pic in jpg and pdf is here: http://files.filefront.com/Bearings+VIIB7z/;11834317;/fileinfo.html

Brag
09-19-08, 09:42 AM
Thanks for the helpful work. :D :up: :up: :up:

h.sie
09-19-08, 09:47 AM
hmm, what about activating the bearing display in the binocs?? just edit menu1024_768.ini + search for "bearing2.tga" and replace it with "bearing.tga".

GWX had disabled it, but i find it useful and not killing realism.....

bert8for3
09-19-08, 09:55 AM
hmm, what about activating the bearing display in the binocs?? just edit menu1024_768.ini + search for "bearing2.tga" and replace it with "bearing.tga".

GWX had disabled it, but i find it useful and not killing realism.....

Yup, as I said, I prefer not to put the bearing display back into the binos. Just my personal choice.

h.sie
09-19-08, 10:02 AM
hmm, what about activating the bearing display in the binocs?? just edit menu1024_768.ini + search for "bearing2.tga" and replace it with "bearing.tga".

GWX had disabled it, but i find it useful and not killing realism.....
Yup, as I said, I prefer not to put the bearing display back into the binos. Just my personal choice.

sorry, i did not read that

GoldenRivet
09-19-08, 11:24 AM
good post.

with experience... you can see this in your mind's eye. eventually getting good enough at it that when you are in the command room, with no external view, and the sonar officer tells you a destroyer is on a 250 bearing increasing speed to attack, you know immediately where he is coming from... and subsequently what to do to remedy the situation.

Sailor Steve
09-19-08, 12:44 PM
If you know 90, 180, 270 and 360 (0), it's easy to approximate the bearing with the naked eye, relative to the conning tower, then use the binoculars. That's the way to do it in the real world, and it works fine in the game world too.

I do have one question, though: In your diagram you have 330 and 340 on the left, but on the right you have 18 and 24, rather than 20 and 30. Why is that?

kylania
09-19-08, 01:06 PM
I do have one question, though: In your diagram you have 330 and 340 on the left, but on the right you have 18 and 24, rather than 20 and 30. Why is that?

The 330 and 340 matched up with the shoulders of the front port watchman but on the starboard side the "corner" and the radar were better visual landmarks so that's what he marked. I think? :)

bert8for3
09-19-08, 01:41 PM
I do have one question, though: In your diagram you have 330 and 340 on the left, but on the right you have 18 and 24, rather than 20 and 30. Why is that?

The 330 and 340 matched up with the shoulders of the front port watchman but on the starboard side the "corner" and the radar were better visual landmarks so that's what he marked. I think? :)

Yup, simple as that. Wasn't so much going by regular points each side, but by identifiable marks.

@Steve. True (re eyeballing between easy 0/90 etc thus eg splitting for 045) enough and which is what I've been doing, just looking to improve my spotting a bit. And in RL doing it all the time (and having much better 3D perception to assist) they must have become pretty good at tagging the bearing. I suppose (not having the experience of it) that a lot of the time it was sufficient to tag a target as being eg on the port bow or quarter, or abeam. In other situations, I guess a more precise tag (give or take) on the bearing might have been necessary.

Hitman
09-19-08, 03:09 PM
@bert8for3: Many thanks for the ilustrative picture :up:

I have been reading recently a 1st person account of the U-Boat warfare (Heinz Schäffer) and I have been able to confirm some of what I suspected: The Kaleun took bearings from the bridge -for plotting by the navigator- using the UZO and not by naked eye with binoculars. Therefore, the graphic you depicted is useful for the lookouts to indicate the approximate bearing of a initial contact but not for accurate plotting. Nevertheless, it has the value of being the historically correct method of reporting a new contact for lookouts and for the commander to have the first look at them.

So again, good job and many thanks :up:

Pisces
09-19-08, 03:40 PM
VERY!!! good idea. Sofar, If at night, I used the obs periscope to see how the cloudtexture or stars look in a certain direction, and then use that to locate the propper bearing on the horizon with the bino (no high-contrastl graphics in the night). But this should be much easier... assuming I manage to memorize those degrees. :damn:

Sailor Steve
09-20-08, 01:55 AM
The 330 and 340 matched up with the shoulders of the front port watchman but on the starboard side the "corner" and the radar were better visual landmarks so that's what he marked. I think? :)

Yup, simple as that. Wasn't so much going by regular points each side, but by identifiable marks.
:damn: :rotfl:

If I wasn't so pedantic I might have noticed that before. I see what you're talking about now.:sunny:

majama
09-30-08, 10:33 AM
hmm, what about activating the bearing display in the binocs?? just edit menu1024_768.ini + search for "bearing2.tga" and replace it with "bearing.tga".



How to edit menu1024_768.ini ? what must be changed?