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View Full Version : New JSGME 2.20.120 Install.


Lane
09-07-08, 11:57 PM
I think it says in readme I can install over my Current 2.0.1.102.
I try it twice and failed:cry: I have mods installed with 2.0.1
And I don't want to lose my present GWX Mod Folders with mods installed
Last time I try to install the new JSGME I had a empty Mod Folder setting
In the middle of Present GWX Mod Folder. Delete the empty Mod Folder.
I think I better Quite before I loose all my Mods.:down:
Thank's for reading.
Lane :D

kylania
09-08-08, 12:03 AM
If not you're mid patrol, why don't you just uninstall all your mods with JSGME. Then MOVE the MOD folder to your desktop or something. Then you can reinstall the new version of JSGME and simply move back the mods you wanted to keep by reinstalling them with the new version.

nirwana
09-08-08, 03:25 AM
I was in mid patrol and updated over the previous install. No prob for me.

Wreford-Brown
09-08-08, 09:55 AM
Same here: I was mid patrol and upgraded via the link in JSGME with no problems at all.

Murr44
09-08-08, 02:51 PM
If you're not in mid patrol you shouldn't have any problems but for peace of mind, backing up your mods wouldn't hurt in the unlikely event something does happen.

Jimbuna
09-08-08, 03:34 PM
You should have no problems installing over the top of your current install.

All you should be asked is what folder your MODS are in and 'suggest' MODS as an option.

Just click on the proferred 'MODS' option and you should be good to go.

bert8for3
09-08-08, 07:11 PM
Yup, no problem here with installing over previous 2.x

Lane
09-08-08, 09:52 PM
Thank's Guys,

Install worked this time upgrade to V 2.20.120.
Shows 31 Found 8 Mods Activated. Never saw this before? but SH3MoonMod,
and LifeBoats&Debis _V3B text Looks greyed out.? The other 6 mods installed
are in black Text.
I am on my First Patrol IIA U-15 8/39 1st Flottila Using SH3 CMD start my
Patrol north of Kiel. Saved Mission North of Kiel.
Thank's for helping Me.
Lane:D

kylania
09-08-08, 10:05 PM
Yeah, the 'how many activated mods' is new with this version. The grayed out ones mean you can't uninstall them until you uninstall whatever overwrote them, usally the mod right below it I think.

Murr44
09-09-08, 03:46 PM
Yeah, the 'how many activated mods' is new with this version. The grayed out ones mean you can't uninstall them until you uninstall whatever overwrote them, usally the mod right below it I think.

Yes I noticed this with the "Lifeboats & Debris v3b" mod. It's greyed out after the "Rowers for Lifeboats & Debris" mod is activated.