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von hally
08-27-08, 12:46 PM
Lo all

HELP!!!!!

im in february 1944.

two dd spotted me even before i spotted them....with decks awash.!

i fired of a quick guidance torp a one then crashed to 200m.

silent speed-no reloading or repairs being done.

two dd listen for me while another drops charges...fine.

while twisting and turning and releasing bold....im constantly picked up by asdic.

drop to 260m....boat is creaking and groaning like some old door in a horror movie.

PICKED UP AGAIN BY ASDIC AND CHARGED TO HELL

how do i escape
go deeper....how....the needle only goes to 260m

cant run any quieter...1 knot

cant get in the baffles of the destroyer....as 2 others are simply waiting.

i knew it gets impossible nearly at this stage of the war......but there must besome way out:damn:

GoldenRivet
08-27-08, 01:14 PM
the year says it all.

1944.

You only have 4 things that will happen in this situation. (1 being most likely, 4 being least likely)

1. You will die.

2. You will escape but mostly on sheer luck

3. You will manage to evade enough depth charge runs to the point that the DDs run out of depth charges.

4. You hold out long enough and your enemy makes a mistake as you slip away.

i wish i had more for you than that, but historically, ASDIC in '44 was usually the last sound a submariner heard before he met his doom. :dead:

just keep turning and hope for the best.

EDIT: you can dive deeper by hitting the "D" key. and then, hitting the "A" key to level off. but if your depth is already 260 i wouldnt push it any further. every boat i ever had would start taking pressure damage at about 300m

von hally
08-27-08, 01:18 PM
the year says it all.

1944.



just keep turning and hope for the best

thanks for the reply rivet.

i had a feeling that was the case.....i mean at 260m and still being discovered is pretty infuriating when youre twisting and turning in some grotesqe death dance!!!!

its the reason i love the game/gwx so mutch...but as my load time is near 12 minutes i really want to slip by these guys.


JUST GOT YOUR EDIT MATE

didn't know that "d" would let me go deeper....i'l try anything now!!

GoldenRivet
08-27-08, 01:22 PM
good luck sir, you will need it.

try the D key at your own risk. i fear that going deeper than 260 - 275 will cause almost certain death.

you are caught up in between a rock and a hard place! :nope:

Rg370
08-27-08, 01:27 PM
If the weather is bad, you could try a surface escape at night.
Than again, destroyers are probably equipped with radar, and would detect you.
If the escape fails, only thing that remains is to attack.
Go to periscope depth, load aft tubes, and when a destroyer gets behind you to do attack run, fire the torpedo with magnetic pistol.
You could try attacking destroyers that are listening, because of their lower speed.
Kill or be killed.:arrgh!:

GoldenRivet
08-27-08, 01:33 PM
1944....

yup, definately radar....

those DDs would be on him like stink on a turd.

like rg370 said... the last resort would be to go on the offensive, a last ditch effort to sink the destroyers.

but if you have manual targeting on, and are up against three of them, it could be the last thing you ever attempt.

its a tough spot. and im not envious of your position.

i really hope you make it.

are there any more homing torpedoes onboard? set them to 4 meters running depth and magnetic pistol.

antikristuseke
08-27-08, 01:36 PM
Have your crew load you into the torpedo tube and swim for shore. Other than that all options have allready been covered, but I fear that for you, the war is over.

jpm1
08-27-08, 01:41 PM
i've heard that RAID with a low drives number can be dangerous if there's one which slips you loose the data on both ..
i use IDE myself

von hally
08-27-08, 01:41 PM
thanks for the interest in my future death guys.

i do have a couple of homing torps left...but my accent from 260m will definately be heard...and i'l be charged to valhalla and back.

suppose a last stand is an option...but i really wanted my men to survive this foolish , uneccessary war....theyve served well with bravery and honour...they deserve my best:arrgh!:


p.s rivet

dd's on me like stink on a turd.......brilliant

Rg370
08-27-08, 01:59 PM
i do have a couple of homing torps left
Than use them wisely. If you kill at least one destroyer, you could get better chance
for escape.
As for depth charges, yes, you will be depth charged while ascending, but same fate
awaits you at 260 m.

bigboywooly
08-27-08, 02:03 PM
They didnt spot you at decks awash
Radar did

All bases covered by previous posters so I have no more to add
Not a good place to be though

GoldenRivet
08-27-08, 02:06 PM
there is one final option.

If you are usin Sh3 Commander... and damage becomes heavy, blow ballast and surface and use SH3 Commander to switch your death to a "surrender".

in short, do what it taks to bring as many of your boys home as you can!

predavolk
08-27-08, 02:07 PM
Use lots of decoys too. They do help, although you tend to have to use most, if not all of them, to shake off a single encounter. Late war ASDIC is ridiculously good. Fortunately, I'm now the captain of a XXI, which is ridiculously powerful! :up:

nirwana
08-27-08, 02:16 PM
I was pretty successful in such a situation involving dessies with following routine:

remaining slighly below critical depth
speed 2/3rd to conserve battery power

set rudder to 10' right or left running a large circle

due being perma in their sonar/hyro creating an accoustic sig they perma waboing me
as soon as they run outta wabos i raise to 17m where they cannot ram me but can fire eals then order full stop

i monitor their pattern which usually is a laying "8"
i turn my bow into a direction where they make their u-turn
i set manually the scope to zero degree, AOB to 45, target speed 12 knts
torpdepth 2m, impact

switch to attackmap
if possible extend engagement to nighttime so fired T1s wont be visible heading to its target

as soon as the hydro detection closing in to my true bearing and the minimum distance is 300m+ i fire at least 2 eals as spread depending how many targets are present and # of stockpiled ealsIf there is a flower im usually not able to hit it with an eal this way but after its the last remaining target after downing any dessy ill attack it with the gun.

buddha95
08-27-08, 02:17 PM
in tough spots this has worked for me 50% of the time. listen for them to go aft, move forward and go to periscope depth, torps on high speed. Light en up . dive. zig zag........repete.
It definitly has a high pucker factor, but it works for me.

the best of luck to you, Lad.

the sarge:arrgh!:

Puster Bill
08-27-08, 02:56 PM
If you are going to go to periscope depth and duke it out with them, just remember to keep your rudder 10 or 15 degrees starboard or port. That helps keep them from getting too accurate. Also, don't worry about silent running at that point: They are going to ping the living dogfish out of you, so use some speed and drop some decoys.

Oh, and *PRAY* that they don't have hedgehogs. My last career ended in May of 1944 due to hedgehogs.

von hally
08-27-08, 03:09 PM
thanks for all the replies herr kaleuns...very thoughtful!!

ive decided to indeed to engage full speed-periscope depth and try and get one of my homing eels off-crash dive and play the mouse-then repeat.

thing is i dont seem to want to return to the game.....as if by not...im keeping my crew alive a little longer.

p.s . is it just me or is the look on the chiefs face turning more angrier and contempt filled at me.... when more charges go off!!

maybe after so many hours in this predicament things are getting to us all....i want to tell him radar picked us up..it wasnt my fault

p.p.s thanks nirwana...will try

meduza
08-27-08, 03:41 PM
Do you have SH3 Commander installed? It adds a thermal layer to the game, which can be helpful in situations like this.

If it's any comfort to you, a lot of men have been in the same position as you are now, but only a few survived... Good luck, Herr Kaleun!

sonar_PL
08-27-08, 04:49 PM
How?

For first? LISTEN!!! Head sub to listen escort screws 160 - 200. If You do it - You can survive

Use silent run. If bombs exploding to close change the depth to 200m. If there they ping You drop the 3 decoys and run away on 2,5 knots to 250. Dont change speed and dont use decoys on 250-250.

If You wanna to use 1 knot - your sub never survive. thats too slow to escape. go 2-3 knots and listen. if dds find you again - try to run away on 176 on 2,5 knts

Im 100% realism player. Last time my sub escape after 7 hours 6 escorts hunts : )

PappyCain
08-27-08, 06:53 PM
Put you head between your knees and kiss your arse goodbye.

Many good pointers above and most can help - but unless the hunters above need to move on, they will stay on you ping away until you shoot some rags, meat, oil, maps and letters to home out a tube. Maybe a useless seaman or two. Or that propoganda guy with a devote loyalty.

Been in such a squeeze play and I know that yes - you are in for 7-8hrs of real time white knuckle manuevers.

Best thing is to play it like you want to live and stay out of situations where you give your life away for a gambit. Live to fight another day under your terms. Remember the conversations with the surviving U-Boot commanders in AOD?

GoldenRivet
08-27-08, 07:17 PM
so....

... how did it turn out?

jpm1
08-27-08, 07:25 PM
i've heard that RAID with a low drives number can be dangerous if there's one which slips you loose the data on both ..
i use IDE myself

sorry for the post i didn't wanted to post in this thread . if a moderator comes around here , please delete the two posts this one and so the quote thanks

Kurt Lange
08-27-08, 07:37 PM
Prevention is better than cure...

Don't close the convoy, but launch your torpedoes from at least 3500 metres...4500 is even better. Immediately turn away, set depth for the maximum you dare, but stick to 1 or 2 knots. You are so far away from the escorts that you are stern on to almost all of them, if you see what I mean. And they cant hear you at all.

I'm doing this in Wolves at War, in the Mediterranean in summer 1943, against NYGM 3.0 'bloodhound' escorts. In six attacks ( including one against a cruiser task force ), I haven't even been detected, let alone depthcharged. Try it; you will be surprised at what you see!

You need to make sure your firing solution is spot on at that range, and of course FATs will have no fuel to run further if they miss.

Erich dem Roten
08-27-08, 08:15 PM
Blow balast, ahead flank, man the deck gun :rock:

astak9
08-27-08, 09:23 PM
Blow balast, ahead flank, man the deck gun :rock:

Is your life really that bad. Souns like pure suicide to me:hmm:

GoldenRivet
08-27-08, 10:17 PM
i dont think he made it.

:nope:

but we can hope his radio is just out ;)

gAiNiAc
08-27-08, 11:55 PM
The comforting thing about the sound of depth charges hitting the water is that a speed change will ruin the firing solution!

:)

Patience........

von hally
08-28-08, 07:43 AM
i dont think he made it.

:nope:

but we can hope his radio is just out ;)

rivet......its over:dead: :dead: :dead: :dead:

after hours of twisting and diving and turning and running is tried the "d" button.

indeed i could go deeper....but coupled with wabos....my beloved ixb gave out.

its over

months ive been playing this carreer.

gutted:nope:

they never ran out of wabos....b******!!!!

hours and hours......perii depth.....futile attempt at attack....dive ...hide.....over

Red Heat
08-28-08, 08:28 AM
At this moment, my carer is in October 1944 and i still surving to the enemy attacks. When im sailing im very close to the radar warnings, and i double my atention to the radar signals...because most of this situations means DD or a DD escorting another ship (sometimes escorting a Battleship or greater) or may be not...can be a Hunter-Killer group, anyaway when i detect any radar signals i order a normal dive to PD if the signal are closed (then its possible to see and classify the contact) if its a DD i dive with Silent Running to 70 mts and all aways giving to the enemy a low profile and speed at 1 knot. The secret its to detect first and order counter-measures...and Survive. At this time (1944) its more important "run away to fight another day" than tonnage! :yep:

Rg370
08-28-08, 08:38 AM
Because of the situations like these, i've never used type IX in my careers.
I am interested how would smaller boats like type VIIC or II behave in similar situations.
Is their sonar profile small enough to allow you to escape? :hmm:

kgsuarez
08-28-08, 09:09 AM
Sonar profiles aside, the type IXs have slow acceleration.

Rg370
08-28-08, 09:16 AM
I think that ladies wouldn't agree with me that smaller is better.:D

msalama
08-28-08, 09:18 AM
Ain't the size. Depends on how ye use it. Trust me, I know :88)

PS. Referring to my success with Type II and VII U-boats here of course :lol:

Rg370
08-28-08, 09:44 AM
Depends on how ye use it.
Well, he used it in a numerous positions, and employed various techniques to get the job done, but to no avail.:rotfl:

GoldenRivet
08-28-08, 11:15 AM
rivet......its over:dead: :dead: :dead: :dead:

after hours of twisting and diving and turning and running is tried the "d" button.

indeed i could go deeper....but coupled with wabos....my beloved ixb gave out.

its over

months ive been playing this carreer.

gutted:nope:

they never ran out of wabos....b******!!!!

hours and hours......perii depth.....futile attempt at attack....dive ...hide.....over

well i feared the worst but held out for the best.

its unfortunate about your lost career, but i can promise you... many here at subsim have met the same fate countless times.

i guess the fun part is... the "new career" button :rotfl:

von hally
08-28-08, 11:41 AM
well i feared the worst but held out for the best.

its unfortunate about your lost career, but i can promise you... many here at subsim have met the same fate countless times.

i guess the fun part is... the "new career" button :rotfl:

yeah mate....i love the fact that gwx made it so realistic....but hate that i spent months on this carreer without ever losing my boat to the drink.

i thought that with me having sh3 commander option-"days spent in base" to over a month...that there was a chance of seeing it out to the end.

if i ever get far enough again.....where are the single merchants hiding...or should i transfer to another flotilla in the med???...cos these convoys are too well protected.


im so tempted to reload my "In base before patrol" save...but know that im kidding myself:shifty:

GoldenRivet
08-28-08, 12:04 PM
single contacts are out there... the trouble is finding them.

in 44-45 your goal shifts. what i mean is you are not so much targeting ships anymore so much as you are waiting to get that radio message to cease hostilities.

is this cowardly? some could argue that it is cowardly.

personally, i think that the strategic situation of the u-boats had changed so much by 44-45 that they were virtually a useless waste of manpower and materials which could have been better suited elsewhwere.

Germany had long since lost the war for the high seas.

In 44-45, stay submerged all the time (surfacing only to recharge).

dont hunt visually, hunt instead by hydrophones.

consider any sinkings during a late war patrol to be a positive.

also remember this, by 44-45, most Kaleuns had no experience, were fresh out of training, and as a result the only way they learned of the changes in the tactical situation was to listen to lectures in training.

when you combine that with the fact that a lot of them were 24 year olds who were going to "take their Type IXB out to the high seas and give the allies a real butt kicking" you end up with one result...

... a lot of sunken u-boats.

von hally
08-28-08, 12:52 PM
In 44-45, stay submerged all the time (surfacing only to recharge).

dont hunt visually, hunt instead by hydrophones.

consider any sinkings during a late war patrol to be a positive.


when you combine that with the fact that a lot of them were 24 year olds who were going to "take their Type IXB out to the high seas and give the allies a real butt kicking" you end up with one result...

... a lot of sunken u-boats.

thanks rivet

will take this advice on board.

24 years old...and calling them "the old man"......makes you shake your head in shame

Bronzewing
08-28-08, 01:39 PM
Why even surface to recharge? This is what the Snorkel is for isn't it?

von hally
08-28-08, 01:49 PM
Why even surface to recharge? This is what the Snorkel is for isn't it?


yeah good point:up:

bigboywooly
08-28-08, 02:08 PM
Single merchants are few as war goes on
There are some fast moving singles as was ok to sail alone at speed

Yes convoys are well protected but make use of new torps
Increase firing range

You have the chance to try again
Sadly they didnt

RIP your crew :arrgh!:

GoldenRivet
08-28-08, 03:27 PM
Why even surface to recharge? This is what the Snorkel is for isn't it?

because radar can pick up your snorkel quite easily and subsequently drop bombs on it.

this is known as the "surprise ending" to your career. because usually the player is left sitting there looking at a death screen going "What!?!?!?!"

at least on the surface you can see them coming. (unless of course you have the late war snorkel radar warning receiver then by all means use the snorkel)

PappyCain
08-28-08, 03:46 PM
In the new GWX 3.0 release intel reports they have a new full realism add-on. When you get too greedy or make a tactical error, an embedded code will start a raging fire in your PC.

S'PC

GoldenRivet
08-28-08, 04:11 PM
In the new GWX 3.0 release intel reports they have a new full realism add-on. When you get too greedy or make a tactical error, an embedded code will start a raging fire in your PC.

S'PC
i believe it :yep:

also coming in the next GWX release. if you dont follow your orders from BdU, the door bell will ring and a ghestapo officer will shoot you in the head when you answer the door.

its the new DiD mod :rotfl:

nirwana
08-29-08, 03:58 AM
:huh: Ure kidding are u ?

Bosje
08-29-08, 04:06 AM
lol

there are some new bits of hardware, to be attached to your monitor. a shower nozel and a device which reproduces scents. 3.1 will add bowspray and a mixture of sweat, diesel and vomit to the gaming experience

Pisces
08-29-08, 05:56 AM
Does it also arrange regular appointments with your local 'sanitäter' when things start crawling? Or do I need SH Commander 4.9 for that?

von hally
08-29-08, 06:08 AM
Does it also arrange regular appointments with your local 'sanitäter' when things start crawling? Or do I need SH Commander 4.9 for that?

just ignoring the crawling...and hoping it will go away itself is the best option....just ask the first watch officer in das boot! :rotfl: :rotfl:

Jimbuna
08-29-08, 06:38 AM
lol

there are some new bits of hardware, to be attached to your monitor. a shower nozel and a device which reproduces scents. 3.1 will add bowspray and a mixture of sweat, diesel and vomit to the gaming experience

No need for all that fancy gear.....simply refrain from showering and shaving for three months http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Puster Bill
08-29-08, 07:55 AM
Why even surface to recharge? This is what the Snorkel is for isn't it?
because radar can pick up your snorkel quite easily and subsequently drop bombs on it.

this is known as the "surprise ending" to your career. because usually the player is left sitting there looking at a death screen going "What!?!?!?!"

at least on the surface you can see them coming. (unless of course you have the late war snorkel radar warning receiver then by all means use the snorkel)

This is one of the 'quirks' of SHIII and GWX that annoy me: You can't have a watch officer assigned to a "periscope watch", which is what they did when snorting. It's not *PERFECT*, but a scan with the observation scope has a good chance of detecting an aircraft or ship that wouldn't otherwise be detectable.

I'd much rather have a 50 or 75% chance of spotting an aircraft *BEFORE* it drops on me than the 0% chance that I have now.

predavolk
08-29-08, 11:36 AM
Why even surface to recharge? This is what the Snorkel is for isn't it?

Because without the "stealth" option for the snorkel, you're quite liable to get detected and bombed by airplanes without any warning. On the surface, as least you get some warning that they are incoming, and you can take appropriate defensive actions. As others have mentioned.

Having a periscope "watch" is a fantastic idea- for the next version I guess.