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View Full Version : Pulling up chronometer/stopwatch


Goetz von B
08-24-08, 09:43 PM
Hello All,
Have taken the step to SH4 from SH3.

Setup:
SH4 1.5
TMO
RSRD
SCARF for TMO

How am I able to pull up the stopwatch to calculate the time it takes to travel a measured distance? I want to try the nanometer to do some of the heavy lifitng.

Thanks

GvB

Digital_Trucker
08-24-08, 09:59 PM
Unless TMO changed it, X on your keyboard should toggle the stopwatch.

SteamWake
08-25-08, 10:18 AM
Unless TMO changed it, X on your keyboard should toggle the stopwatch.

Still is :up:

Problem is that the watch will 'dissappear' when you change screens. For example from the scope to the map. :doh: You will have to press X again.

Wether or not it 'stops' the chronometer Im unsure as I typically do this calc from the map view and dont change because... well I dont want to stop the chronomometer and thats where the nomo is.

Goetz von B
08-25-08, 10:49 AM
Thanks for the help

Regards,

GvB

RickC Sniper
08-25-08, 01:03 PM
Wether or not it 'stops' the chronometer Im unsure as I typically do this calc from the map view and dont change because... well I dont want to stop the chronomometer and thats where the nomo is.

It keeps running after changing screens.

Hydra
08-25-08, 01:05 PM
This is OT, but does anyone have any suggestions as to where in the files one could go to keep the chronometer on in all screens once it has been toggled on with the ability to toggle it off anytime? Thanks.

SteamWake
08-25-08, 01:28 PM
This is OT, but does anyone have any suggestions as to where in the files one could go to keep the chronometer on in all screens once it has been toggled on with the ability to toggle it off anytime? Thanks.

Ive asked this a couple of times with no answers.

Im assuming it cant be done.

HEMISENT
10-13-08, 09:08 PM
Great question. I'm just getting back in the game after a long absence and would love a mod similiar to the pullout chronometer from SH3. The current one that's in TMO seems very mickey mouse.