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cj95
08-22-08, 04:52 PM
Other than hanging laundry....I've pretty much come to the conclusion with the RFB patch the deck guns have become useless.


I understand the whole realism argument....fine fine fine.

But when it takes me 62 shells to sink a tugboat!!! (I counted) and almost an hour of real time waiting for the silly thing to reload.

I'd rather not bother.

All my efforts to enable RFB....AND edit the gun .sim files are coming to naught...(see topic in MOD section)

SO I just wondered if you guys bothered to even use the silly things anymore?:shifty:




p.s. just so you know I love everything else about RFB, but am considering chunking the whole thing just for this one highly irritating issue. I dont want a super cannon or a machine gun.....just not to have to spend a half hour taking out a sampan.

buddha95
08-22-08, 04:59 PM
matey, load "websters deckgun mod"
I put 1 or 2 torps into em then surface and blast em. though not the rule, today i sank a fishing boat with 3 rds and another with 7.

SteamWake
08-22-08, 04:59 PM
Hanging laundry... good idea ! :sunny:

It is a tad ... uhh underpowered but its a lot more realistic and more or less reflects what happend in real ops.

That being said it does help some where you aim and what type of ammo you use. AP right at the waterline, HE on the superstructures helps a bit.

Your still going to take quite some time to sink anything.

Why are you wasting ammo on a tug boat anyhow :hmm:

Swedish_Submarine
08-22-08, 05:14 PM
Typically use it if it's an isolated ship. Even then, I typically put a torpedo in it before I finish it off, if need be.

peabody
08-22-08, 05:15 PM
Other than hanging laundry....I've pretty much come to the conclusion with the RFB patch the deck guns have become useless.


I understand the whole realism argument....fine fine fine.

But when it takes me 62 shells to sink a tugboat!!! (I counted) and almost an hour of real time waiting for the silly thing to reload.

I'd rather not bother.

All my efforts to enable RFB....AND edit the gun .sim files are coming to naught...(see topic in MOD section)

SO I just wondered if you guys bothered to even use the silly things anymore?:shifty:




p.s. just so you know I love everything else about RFB, but am considering chunking the whole thing just for this one highly irritating issue. I dont want a super cannon or a machine gun.....just not to have to spend a half hour taking out a sampan.

The 'unrealistic' way I use to set firing speed with either deck guns or when building playable ships, is to try to set them close to the speed of the ones shooting at me. I have seen some merchants that reload quite fast, so I try to set for somewhere around that since they use deck guns too. (And I don't mean the ones shooting at you with AA guns, but the ones that actually are using almost the same gun you are) It may not be realistic as far as "Real life" speeds but it keeps the game on an even playing field.
Just my 2 cents.

Peabody

Webster
08-22-08, 05:31 PM
because rfb is about realism the gun will only do something if you hit below the waterline. you can blast the deck to a clean dance floor and it wont sink it.

that being said you wont "see" a lot it will just finish it off from filling with water so spread your shots out so you flood more than one or two compartments. then just wait for the slow death.

my upgraded deck gun mod gives you lots of ammo plus shells do more damage as well. its not for realism but you can quickly dispatch that hard to sink ship and be on your way. it has two versions, one version also will do away with crew fatigue.

Brenjen
08-22-08, 10:51 PM
That's funny because hanging laundry was exactly what I was going to say. When I first started playing SH4 I used it on fishing boats but later with mods you have to expect them to have a radio to report you with. I tried using it to expedite sinking of merchants but that just exposes you to danger needlessly imo so now it doesn't get used at all except on sunny days when the clothes are wet.:lol:

GoldenRivet
08-23-08, 12:24 AM
I use it as a seriously ballsy way to light my cigars.

LukeFF
08-23-08, 02:02 AM
Other than hanging laundry....I've pretty much come to the conclusion with the RFB patch the deck guns have become useless.


I understand the whole realism argument....fine fine fine.

But when it takes me 62 shells to sink a tugboat!!! (I counted) and almost an hour of real time waiting for the silly thing to reload.

I'd rather not bother.

All my efforts to enable RFB....AND edit the gun .sim files are coming to naught...(see topic in MOD section)

SO I just wondered if you guys bothered to even use the silly things anymore?:shifty:




p.s. just so you know I love everything else about RFB, but am considering chunking the whole thing just for this one highly irritating issue. I dont want a super cannon or a machine gun.....just not to have to spend a half hour taking out a sampan.
It's called Real Fleet Boat for a reason. ;) Ship sinking times and damage are being totally re-done, but don't suddenly expect miracles with the deck gun. It will remain what it was designed to be: a weapon to finish off cripples or targets not worth a torpedo.

On a related note, are you putting crewmen in the deck gun slots? If not, your reload times will be terribly slow no matter what.

Orion2012
08-23-08, 03:36 AM
I find I still use mine, even with RFB.

Maybe it is just me, but it seems to work best when shooting an already crippled target who has started to flood, I know it helps that its already crippled, but I have had instances where it just took 3-5 round (5-10 in total) UNDER the water line to put down some medium merchants.

cj95
08-23-08, 03:49 AM
Yes I have dudes in my crew slots.

I have spent lots of $$$$ for the premeir gunnery team in the entire navy.'

Ratings anywhere from 90-115.


The reason I wasted 62 shells ona tugboat? Because I didnt want to waste a torpedo on it and I figured....hey....easy 1000 tons.

heh.

Sailor Steve
08-23-08, 06:37 AM
But when it takes me 62 shells to sink a tugboat!!! (I counted) and almost an hour of real time waiting for the silly thing to reload.
Unfortunately the reload times are going to be unrealistic no matter what you do, because with the game it's either feast or famine. In perfect weather the stock reload times are fine, but in real-world conditions with the boat pitching and rolling they are ridiculously fast. Slow them down and you get more realistic average times but everybody percieves them as hideously slow.

As for the amount of shells needed to sink a 500-ton tugboat, here's a dose of reality: it took this u-boat 17 shells to sink a fishing boat less than one-tenth that size.
http://uboat.net/allies/merchants/1736.html

Rockin Robbins
08-23-08, 07:52 AM
There is a reason that modern submarines do not have deck guns. They were an appallingly bad idea. Sinking a lousy tug meant a half hour lollygagging on the surface waiting for your puny posterior to be plastered by a lucky airplane.

Because the submarine was such a lousy gun platform, and dangerous to its crew, the odds of being tagged by an enemy aircraft were only slightly worse than the odds of sinking the target. The risk/benefits ratio was hideous.

If I were Admiral Lockwood, I would have used the deck gun solely as a screening device to detect and eliminate incompetent skippers from my fleet. If your log shows a deck gun use against anything but a junk, you're relieved of command. If you were stupid enough to endanger your crew shooting at an armed merchant or escort, it's the firing squad for you. Your death is a small price to pay for the lives of your crew and that valuable sub you were willing to throw away. OK, I'll throw in a get out of jail free card for use finishing off an unarmed wounded merchie if you have no torpedoes left. Ain't I merciful?

AVGWarhawk
08-23-08, 11:34 AM
To answer your question if I use it or not....I pretty much ignore it. It is a VERY secondary weapon to me. However, it is great to surface when you have already crippled a vessel like most have stated. Keep in mind that running the RFB cannon makes the sim a bit more challenging. Each torpedo is a precious commodity not to be expended lightly and without planning. If the cannon was set up like the ray gun from The Death Star that took out planet Tatooni you would expend your torpedoes like candy because you know you can just surface if you screw up and start blasting with the cannon. I know now that If I do not get at least one torp into the vessel, I will be spending 80 rounds and 45 minutes attemting to sink a vessel with the cannon. Gets really old really fast. So, I make my calculation precise and my aim true concerning my torpedoes. If the vessel is still afloat I then use my cannon.

Just a side note for the RFB users, make sure your merchant is not armed! RFB is now set up that if your sub takes gun fire or cannon fire....kiss your topside crew goodbye. There has been a lot of work concerning this aspect of the game. You will be dragging bloodied bodies below if you surface against an armed merchant! I know, been there and done that. I did a very stupid thing. I did not look to see if a merchant was armed. I surfaced and blamo! I'm writing condolense letters to the next of kin. Not to mention the many holes in my steel tube and hull damage. So, your cannon just became less effective then once thought:lol:

Webster
08-23-08, 12:08 PM
Just a side note for the RFB users, make sure your merchant is not armed! RFB is now set up that if your sub takes gun fire or cannon fire....kiss your topside crew goodbye. There has been a lot of work concerning this aspect of the game. You will be dragging bloodied bodies below if you surface against an armed merchant! I know, been there and done that. I did a very stupid thing. I did not look to see if a merchant was armed. I surfaced and blamo! I'm writing condolense letters to the next of kin. Not to mention the many holes in my steel tube and hull damage. So, your cannon just became less effective then once thought:lol:

i hope you mean if the gun takes a hit or nearby hit?

i dont want to see dead crew if i take a hit to the hull or stern because thats too unrealistic and not what i thought rfb was striving for.

AVGWarhawk
08-23-08, 12:50 PM
Just a side note for the RFB users, make sure your merchant is not armed! RFB is now set up that if your sub takes gun fire or cannon fire....kiss your topside crew goodbye. There has been a lot of work concerning this aspect of the game. You will be dragging bloodied bodies below if you surface against an armed merchant! I know, been there and done that. I did a very stupid thing. I did not look to see if a merchant was armed. I surfaced and blamo! I'm writing condolense letters to the next of kin. Not to mention the many holes in my steel tube and hull damage. So, your cannon just became less effective then once thought:lol:

i hope you mean if the gun takes a hit or nearby hit?

i dont want to see dead crew if i take a hit to the hull or stern because thats too unrealistic and not what i thought rfb was striving for.

If your cannon takes a hit or conning tower takes a hit your men suffer the consequences. If your hull is hit of course your hull takes the consequences of the hit. It is not a all encompassing hit were your deck crew bits the bullet if the stern is hit. In short, the zone that is hit takes the damage. If crew are there, they too suffer the hit. So, if said sleepy merchant pulls the tarps off it's machine guns and aims for the conning tower with accuracy, expect a crewman to scream, "MEEEDDDIICCC'! If said sleepy merchant pulls the tarp off the cannon after you surface and hits your stern area, expect to hear, "Hull damaged". Watch your ice cream machine get blown to bits. Fuel leaks, engines, radar mast, scopes, dive planes, etc can get damaged now and ruin your whole day. Work in this area for cannon fire or machine gun fire have been re-worked extensively to simulate reality as best possible. Once you get a taste of it, you will spend time observing a merchant for deck guns with your periscope before you surface.

Trust me when I say, a bit of pucker factor is now involved when surfacing before a armed merchant.

Ivan Putski
08-23-08, 12:53 PM
Hide my beer rations in. :up:

Orion2012
08-23-08, 01:44 PM
Watch your ice cream machine get blown to bits.

:rotfl:

Webster
08-23-08, 01:50 PM
Trust me when I say, a bit of pucker factor is now involved when surfacing before a armed merchant.

:rotfl: :rotfl: :rotfl:
it sounds like once again you guys outdid yourselves and did a fantastic job, keep up the good work and never doubt the community loves everything you guys do for us. :up:

cj95
08-23-08, 03:04 PM
I dont suppose I have an ice cream machine on my S-boat:cry:

AVGWarhawk
08-23-08, 08:27 PM
Trust me when I say, a bit of pucker factor is now involved when surfacing before a armed merchant.

:rotfl: :rotfl: :rotfl:
it sounds like once again you guys outdid yourselves and did a fantastic job, keep up the good work and never doubt the community loves everything you guys do for us. :up:

I do nothing but test. Swdw, LukeFF, Observer, Peto are the main apple scrapples. Skwajer S3D editor brought to them for ease of making things work. Mix these guys up with Lurker's, Kriller's or W_Clear's work. Throw in Fred's 4 million MB of music for the gramaphone and you have one hell of a sim. I can not forget the modder who makes the smallest mod that sometimes speaks the loudest to the community....this Bud(or beer of your choice) is for you. The Modder!

Captain Vlad
08-23-08, 09:08 PM
I kinda wish we had a mod that'd let you chase gun crews away from their mount with your AA guns...

...what? Turnabout is fair play!

LukeFF
08-24-08, 01:20 AM
I dont suppose I have an ice cream machine on my S-boat:cry:

No, you get old, moldy mattresses, electric motors that catch fire, and fuel tanks that leak worse than the Exxon Valdez! :smug:

LukeFF
08-24-08, 01:24 AM
Since AVG and others have already said what I wanted to write, I'll just add this:

105 MM. GUN.

The rate of fire was claimed as high as 25 rounds per minute, but a prisoner who had taken both the gunnery courses and an A/A course stated that 6 or 7 per minute was the rate of fire per minute in combat from a surface vessel, and even up to 15 rounds per minute under ideal circumstances in practice. The same gunner claimed that they had achieved 10 to 12 rounds per minute in practice. He felt that that was a good performance.

The crew of the 105 mm. consisted of six men and an extra passer: Number 1 was the pointer and fired when ready; Number 2 was the trainer; Number 3 was the sight setter; Number 4 was the plug man; Number 5 was the loader and called "ready!" when the breach had been closed. Numbers 6 and 7 were passers.

From the interrogation report of U-841 (http://www.uboatarchive.net/U-841INT.htm).

momo55
08-24-08, 07:20 AM
Every time i start a patrol i'll fire a few rounds in the direction of the first sunlight i see , for Dave .
I started doing it when he past away and still do .

Otherwise i may consider to use the deckgun to finish the suffering of a heavely crippled NON armed ship when i'm way out of costal waters .
I see the deckgun as a defensive weapon and prefer it on my afterdeck .

Sailor Steve
08-24-08, 07:22 AM
I dont suppose I have an ice cream machine on my S-boat:cry:

No, you get old, moldy mattresses, electric motors that catch fire, and fuel tanks that leak worse than the Exxon Valdez! :smug:
Oh come on! Every American unit that ever existed had a good 'scrounger' on board, somebody who could go ashore anywhere and come back with whatever was needed. Just go steal one!

Or was that just in the movies?
:rotfl:

Turbografx
08-24-08, 02:04 PM
Yeah, I pretty much just use it for entertaining the crew whenever a sampan or junk pops up. Even then it takes about 25 shells to sink one of those suckers so not really worth the time/effort.

AVGWarhawk
08-25-08, 08:32 AM
I dont suppose I have an ice cream machine on my S-boat:cry:
No, you get old, moldy mattresses, electric motors that catch fire, and fuel tanks that leak worse than the Exxon Valdez! :smug: Oh come on! Every American unit that ever existed had a good 'scrounger' on board, somebody who could go ashore anywhere and come back with whatever was needed. Just go steal one!

Or was that just in the movies?
:rotfl:

Nope! Jimmy Dolittle had his man who could "find" things for Jimmy. I think everyone had the guy who could "find" things:D

Nunya
08-25-08, 09:59 AM
There is a reason that modern submarines do not have deck guns. They were an appallingly bad idea. Sinking a lousy tug meant a half hour lollygagging on the surface waiting for your puny posterior to be plastered by a lucky airplane.

Because the submarine was such a lousy gun platform, and dangerous to its crew, the odds of being tagged by an enemy aircraft were only slightly worse than the odds of sinking the target. The risk/benefits ratio was hideous.

If I were Admiral Lockwood, I would have used the deck gun solely as a screening device to detect and eliminate incompetent skippers from my fleet. If your log shows a deck gun use against anything but a junk, you're relieved of command. If you were stupid enough to endanger your crew shooting at an armed merchant or escort, it's the firing squad for you. Your death is a small price to pay for the lives of your crew and that valuable sub you were willing to throw away. OK, I'll throw in a get out of jail free card for use finishing off an unarmed wounded merchie if you have no torpedoes left. Ain't I merciful?

It is funny to read all of the "Captain's" comments on the use of deck guns, because similar comments were made by actual "Captain's" in WWII.

During Wahoo's 5th or 6th patrol, "Mush" Morton used a deck gun to sink a ship that he felt "unworthy" of a torpedo. When he filed his report, Lockwood sent a memo to all Fleet Boats, encouraging the use of deck guns and used "Mush's" report as an example of aggressive use.

The general feelings of actual Captain's varied between using the deck gun on unarmed ships being OK, to "hanging laundary" as being the best use for the gun. Some Captain's even threatened to "dump" the gun overboard once they left Pearl. Don't know if anyone did, though. It was generally felt that having a gun battle against an "armed" opponent was too risky for a sub, as 1 hit could cause catastrophic damage.

When O'Kane was outfitting the "Tang", the builder's at Mare Island were to install the deck gun on the bow side of the conning tower. O'Kane wanted the DG installed on the stern, because he felt the best use for the gun would be when running from an armed ship when he was unable to submerge. For some reason, this desire to mount the DG on the stern never materialized and he received a bow mounted gun.

Source: The Bravest Man, William Touhy, ISBN 9780891418894

Atony94
08-25-08, 04:55 PM
i use it when im out of torps and i come across 1 or 2 lone merchants (cept one time one of the merchants had a gun in december of 1941!!) and if you hit it below the waterline (the round still travels underwater but slowly and not for long) you can sink em pretty fast.

cj95
08-25-08, 05:24 PM
This is interesting light of the facts that some of the biggest WWI ace's used the deck gun almost exclusively for most of their kills.

I cant imagine that ships were easier to sink back then, or the subs any better gun platforms.:lol:

Webster
08-25-08, 05:49 PM
This is interesting light of the facts that some of the biggest WWI ace's used the deck gun almost exclusively for most of their kills.

I cant imagine that ships were easier to sink back then, or the subs any better gun platforms.:lol:

i would think if that were the case it was because ww1 merchant ships were generally unarmed and not as well built as during ww2 when they had better stronger steel.

i would imagine back then a few shells would split the seems open and unzip those rivets without too much effort.

Peto
08-25-08, 07:41 PM
This is interesting light of the facts that some of the biggest WWI ace's used the deck gun almost exclusively for most of their kills.

I cant imagine that ships were easier to sink back then, or the subs any better gun platforms.:lol:

i would think if that were the case it was because ww1 merchant ships were generally unarmed and not as well built as during ww2 when they had better stronger steel.

i would imagine back then a few shells would split the seems open and unzip those rivets without too much effort.

And they generally weren't too concerned about planes :hmm:.

Sailor Steve
08-25-08, 08:55 PM
This is interesting light of the facts that some of the biggest WWI ace's used the deck gun almost exclusively for most of their kills.

I cant imagine that ships were easier to sink back then, or the subs any better gun platforms.:lol:

i would think if that were the case it was because ww1 merchant ships were generally unarmed and not as well built as during ww2 when they had better stronger steel.

i would imagine back then a few shells would split the seems open and unzip those rivets without too much effort.
It's also only partly true. They would stop the ship, allow the crew to depart in lifeboats, and then sink the ship by opening the sea cocks, laying scuttling charges and then using a few rounds from the deck gun. The British development of the Q-ship made that much more dangerous, and by the end of the war most of them were using torpedoes.

So it's a lot easier to sink a ship with the gun when it's already open to the sea, and when there is no crew on board to make repairs and fight fires.

I'm also delighted to report that www.uboat.net (http://www.uboat.net) 's article on Lothar von Arauld de la Perriere has been updated to reflect the fact that his use of only four torpedoes was not throughout his entire career, but only during one patrol. Still an amazing accomplishment, but not quite the myth it seems to have become.

Sailor Steve
08-26-08, 01:50 AM
Just found another one for you all. It's a liberty ship and was registered at 7176 tons, sure, but after a torpedo destroyed her stern it still took 99 rounds from the deck gun to finish her off.
http://uboat.net/allies/merchants/3001.html

Sailor Steve
08-26-08, 07:01 AM
More on rates of fire:
http://uboat.net/allies/merchants/739.html

Twenty-eight rounds in sixteen minutes is an average of 1.75 rounds per minute, or one every 34 seconds.

I also have to wonder who the mystery ship was who evaded four torpedoes and got away.

buddha95
08-26-08, 11:13 AM
AARRRGGGGG !!!!!!!!
BILGEWATER I SAY !!!!!!!!!!!!!!

my 2 highest paid and most decorated men are my deck gun crew.
last night in a 4/2 porpoise boat we took out an entire convoy over a 2 day long battle.
4 DDs
2 lg tanker
2 lg freighters
3 med freighters
med tanker
sm tanker

I #@$* swear and rely on my deckgun. Keep in mind I carry few torps on this ond but faithful friend.

So when you talk about my deck gun,,,,,, your messing with me !!!!!!:arrgh!:

SteamWake
08-26-08, 11:22 AM
AARRRGGGGG !!!!!!!!
BILGEWATER I SAY !!!!!!!!!!!!!!

my 2 highest paid and most decorated men are my deck gun crew.
last night in a 4/2 porpoise boat we took out an entire convoy over a 2 day long battle.
4 DDs
2 lg tanker
2 lg freighters
3 med freighters
med tanker
sm tanker

I #@$* swear and rely on my deckgun. Keep in mind I carry few torps on this ond but faithful friend.

So when you talk about my deck gun,,,,,, your messing with me !!!!!!:arrgh!:

Install RFB and you will be singing a different tune I assure you. :|\\

I kinda wish we had a mod that'd let you chase gun crews away from their mount with your AA guns...

Hell they dont even abandon their guns as the ship is sinking and listing at 45 degrees.

Sailor Steve
08-26-08, 01:41 PM
I #@$* swear and rely on my deckgun. Keep in mind I carry few torps on this ond but faithful friend.

So when you talk about my deck gun,,,,,, your messing with me !!!!!!:arrgh!:
I swear I would never dream of criticizing your deck gun. Neither its size nor its performance. What you do with your deck gun is your business and nobody else's. I may disagree with your deck gun, but I'll defend to the death your right to shoot it.

Wilcke
08-26-08, 05:12 PM
I dont suppose I have an ice cream machine on my S-boat:cry:

No you don't get in a Fleet Boat! Why wait do it now!

Happy Hunting!

Orion2012
08-26-08, 07:37 PM
Install RFB and you will be singing a different tune I assure you. :|\\


Couldn't agree more. Recently came across a merchant with a single AA gun I was in range of an quickly watched my haul damage jump to 40%...

Although, the crew managed to survive despite "grievous injuries"

AVGWarhawk
08-26-08, 08:59 PM
Yep, just got another taste tonight. Night attack in the fog. Very close to the merchant. So close he, well, spotted me in the murk:o OK, 700 yards is darn close. I could not see if he had deck weapons. I did not have to! Ratta-tat-tat:x . Raked my watch crew, busted up my scope, antenna and some minor damage to the con. I had to crash dive. After the merchant thought the coast was clear, he correct to his previous course. I enrounded the bugger and showed him what for. However, my watch crew is not feeling to good. Kind of slumped on the sail. I had my corpman report to the watch and bandage them up. I think they will pull through. They're looking at my funny though. :shifty:

The new RFB sub damage is very very good. It brings a new aspect to the game.

Task Force
08-26-08, 09:03 PM
I find the deck gun is so unpowerful in RFB that they are only good for storing stuff in.:yep: Cant even take down a fishing boat with it.

Deepseahunter
08-26-08, 09:42 PM
I use 1.5 (addon) and TriggerMaru Overhauled.
I normaly avoid the Deckgun and the AA Guns.A few hits and my crew and me swim with the fishies.....permanently XD
Sometimes if you see with the periscope that the enemys ship have no guns then you can risk a try if your short on torpedoes.

Arclight
08-28-08, 05:30 PM
Apparently I'm the only one that uses it to blast the bridge / command deck to stop a fleeing bugger from maneuvering. He already "evaded" (more likely duds) my first spread, and now he's constantly turning. So I blast the captain and his first mate, and turn that ship into easy prey for my next shot. :arrgh!:

That, and finishing of cripples not worth another torp.

Seminole
08-28-08, 06:52 PM
I have not been using it much,the deckgun that is, since 1.5 Gold but today I did get to put it to good use. I had blasted a convoy sinking two and hitting a third.

The two went down fast but a strange thing happened to the third one..never had this happen before...

http://i292.photobucket.com/albums/mm36/Seminole_05/hanger.jpg





The darned thing hung on the surface,refused to sink, and I didn't get a kill credit. :nope: The strang thing I mentioned above, was that I moved out of destroyer detection range...surfaced at a dead stop... and watched on radar. The surviving convoy moved on but 3 Jap Destroyers hung around for 3 full days...and the cripple,after 3 days, was still hanging on the surface!!! :shifty: BTW-The only reason I hung around for whole 3 days watching was I needed to fulfiull my Mission Objective of Patroling the area, so couldn't leave the area.

If there had not been 3 Destroyers (you can see their smoke in above) I would have tried to take 1 of them ot at least..but 3 ..no way..


Patience payed off. Finally they did leave to return to escort duty and I had a chance to surface and use the deck gun manually. I could not torpedo or let the crew man the deckgun because the "criple' wasn't showing up as a target. Not on radar,TBT, the 'scope or binoculars. But anyway, after 5 hits below the stern hull waterline it went down and I got my credit. All that for a lousy AFT of less than 2,000 tons no less...:roll:

And that is my use for a deckgun.





http://i292.photobucket.com/albums/mm36/Seminole_05/finished.jpg






























.

Drakken
08-29-08, 04:34 PM
I use the Deck Gun as a means of punishment against "recalcitrant" sailors. My master-at-arms threatens them to go clean up the Gun in rough seas or plain storm. But of course, all my sailors are disciplined.

In the Canadian TV-movie "Lifeline to Victory", a similar method of punishment used on convoy escorts in the Atlantic was showed, in which the master-at-arms would send a troublemaker sailor on sentry duty up the ship's mainmast in plain middle of an North Atlantic storm. :dead:

GunnersMate
09-02-08, 07:59 AM
I'm waiting for a '45 boat so I can have two deck guns ! :D
I can dry twice as much laundry ! :smug:

Brenjen
09-02-08, 09:24 AM
I have to admit I have used my deck gun in a similar situation as Seminole; had to complete my mission & I was out of torps, the merchant evaded everything after my first three torps hit & were duds.....apparently that loud *DONG* as the duds hit makes them steer the ship like they're on an open wheel race course.:rotfl:

After nearly every round was used (I think I had 10 rounds left) the merchie went to the bottom. The entire kill was due to deck gun damage & I'm using NSM lite, RFB & RSRD

jamz
09-02-08, 11:47 AM
Well, I just used it (running 1.5 TMO) and on a day so foggy you couldn't see the front of the boat, sank 2 destroyer escorts and 3 merchants. Had maybe 20 rounds left over out of 150, so I put them into the remaining three merchants with no effect.

Oh yeah at the range I was shooting them we could have played frisbee pretty easily. :doh: Nice thing is. it was so foggy they couldn't shoot back!

cj95
09-02-08, 01:50 PM
Well, I just used it (running 1.5 TMO) and on a day so foggy you couldn't see the front of the boat, sank 2 destroyer escorts and 3 merchants. Had maybe 20 rounds left over out of 150,!

You sank 5 ships with a deck gun?

It took me 62 to kill a tug.....at least 15 to kill a fishing boat.....how the heck did you do that?

SteamWake
09-02-08, 01:58 PM
Well, I just used it (running 1.5 TMO) and on a day so foggy you couldn't see the front of the boat, sank 2 destroyer escorts and 3 merchants. Had maybe 20 rounds left over out of 150,!

You sank 5 ships with a deck gun?

It took me 62 to kill a tug.....at least 15 to kill a fishing boat.....how the heck did you do that?

Most likely un-modded, I can belive it. Under the right conditions as he describes you could just sit there and hammer targets without fear of reprecussions.

So... uhh thats why I use mods.

jamz
09-02-08, 07:46 PM
Exactly. Only reason I could do it is I sat there with impunity at 50 yards or so. Rarely more than 100. Only mods are TMO, which reduces the damage done by the deck gun but maybe not as much as RFB does.

I did get shot at once by a merchie from his stern mounted gun, does that count? :rotfl:

Edit: finally grokking the first post of this thread and it's RFB relevance! :oops: Pay no mind!

*backs slowly away*

STEED
09-04-08, 01:01 PM
Hanging laundry... good idea ! :sunny:



And washing when you got to dive. :lol:

I hardly use the darn thing and wish I could get rid of it after 1942 just a wast of space.