GoldenRivet
08-21-08, 11:44 PM
...but only some of them.
I have been giving SH4 a second... no wait make that third... no actually fourth - okay seriously... a fifth chance the past few days.
currently im running trigger maru, with environment 4.4 (actually i think 4.7)
many of you know i have been a long time trash talker when it comes to SH4... i have listed in the past dozens if not hundreds of reasons to dislike the game. (and yes ubi... im still mad at you)
but.
i will say this.
I have actually been enjoying SH4 the past few days. :huh: (im sure some of you might need me to say that again!)
so without going on and on, here is what i like and what i dont like.
PROS:
1. the game has a lot of potential for modding, and i think, though i dont know for sure, i think ubisoft intentionally made SH4 a lot easier to mod than SH3.
2. The graphics are great... though that is NOT what im about when it comes to subsims
3. The variable missions are a nice touch, insert an agent one minute... insert commandos the next... simple patrol an area for 48 hours etc. its a nice touch.
4. tirgger maru effects versus stock are great
CONS:
1. my character models look like really bad... they remind me of cartoon caracters with greatly exaggerated physical features. (big noses, big foreheads, large mouths, beer guts etc)
2. i can still see through my watch crew... its like they are ghosts!
3. the speech model is terrible. in SH3 the Chief engineer spouted out headings like "two, three, zero degrees" in a believable tone of voice and without lenghty pauses between words... but in SH4 the officer says "two . . . . three . . . . zero. . . . DEGREES!" shouting out the degrees part - rather annoying.
4. the interface - it feels like a nintendo game rather than a real solod naval combat sim.
to summarize... there are things i like about the game and it is fun; but there are also still a fair number of things i dont like about it. i guess the main point is that SH3 feels like a subsim, but sh4 just feels like a video game.
good work modders,
we will see where it goes from here
:up:
I have been giving SH4 a second... no wait make that third... no actually fourth - okay seriously... a fifth chance the past few days.
currently im running trigger maru, with environment 4.4 (actually i think 4.7)
many of you know i have been a long time trash talker when it comes to SH4... i have listed in the past dozens if not hundreds of reasons to dislike the game. (and yes ubi... im still mad at you)
but.
i will say this.
I have actually been enjoying SH4 the past few days. :huh: (im sure some of you might need me to say that again!)
so without going on and on, here is what i like and what i dont like.
PROS:
1. the game has a lot of potential for modding, and i think, though i dont know for sure, i think ubisoft intentionally made SH4 a lot easier to mod than SH3.
2. The graphics are great... though that is NOT what im about when it comes to subsims
3. The variable missions are a nice touch, insert an agent one minute... insert commandos the next... simple patrol an area for 48 hours etc. its a nice touch.
4. tirgger maru effects versus stock are great
CONS:
1. my character models look like really bad... they remind me of cartoon caracters with greatly exaggerated physical features. (big noses, big foreheads, large mouths, beer guts etc)
2. i can still see through my watch crew... its like they are ghosts!
3. the speech model is terrible. in SH3 the Chief engineer spouted out headings like "two, three, zero degrees" in a believable tone of voice and without lenghty pauses between words... but in SH4 the officer says "two . . . . three . . . . zero. . . . DEGREES!" shouting out the degrees part - rather annoying.
4. the interface - it feels like a nintendo game rather than a real solod naval combat sim.
to summarize... there are things i like about the game and it is fun; but there are also still a fair number of things i dont like about it. i guess the main point is that SH3 feels like a subsim, but sh4 just feels like a video game.
good work modders,
we will see where it goes from here
:up: