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downunder
08-21-08, 04:16 AM
Ok, Whats Best, I was wondering say in rough waters, Fast or slow? Impact or magnetic? is there a rule of thumb that certain settings are better than others for different weather conditions?

Cheers

Downunder

Paul Riley
08-21-08, 04:43 AM
Ok, Whats Best, I was wondering say in rough waters, Fast or slow? Impact or magnetic? is there a rule of thumb that certain settings are better than others for different weather conditions?

Cheers

Downunder

This is what I normally do.As standard I would set all shots to fast,as you won't be going closer than about 500m,and you are still in an optimal position at this range with fast torps.
In rough weather never use mag tips,you risk them detonating too early due to the fast movement in the sea.Use impact in storms.
This information of course is for the gas torps,still one of my favourites when used right,due to their fast speeds.If you are at about 500m and he spots your trail he is still doomed,unless he is very fast himself and he might evade it.

Electrics

As a rule of thumb,early on in the war never use mag tips with these,as they had faulty tips and sometimes prematurely exploded.Very annoying.
Also,keep these torpedoes set to about 1 or 2m,as they also had problems keeping their depth.
I think after the Norwegian campaign all these faults were rectified,and the electrics probably then made the gas torps obsolete.The only problems I have with the E-torps is their slow speed,I much prefer the extra speed.

Has this helped? :yep:

Dietrich
08-21-08, 07:35 AM
I agree on all points :yep:, except the following...

This is what I normally do.As standard I would set all shots to fast
I would use "medium". The speeds Slow/Medium/Fast give you 30, 40 and 44 knots respectively. Going from Slow to Medium is a 33% speed increase. Going from 40 to 44 is a 10% speed increase. The extra risk of early exploding for a meagre 10% is not worth it in my opinion. Thus, I'd stick to "medium".

Also, if I am putting a final shot into a dead-in-the-water crippled ship, I'd only ever use slow. Again... it is about minimising risk.

Jimbuna
08-21-08, 07:42 AM
T1's exclusively and set to impact until March 41....then electrics with a spattering of Falkes as the war nears its conclusion.

Murr44
08-21-08, 07:50 AM
In mildly rough weather (7-9 meter waves) you can use a G7a (T1) with the pistol set to magnetic if you set the speed to slow. This seems to lessen the chance of premature detonation somewhat.

Paul Riley
08-21-08, 08:03 AM
:hmm:
I guess it all boils down to the immediate situation (target speed etc),your own personal style,and of course the amount of risk you are willing to take,or lack of risk for that matter.

Cheers.

predavolk
08-21-08, 08:57 AM
T1's exclusively and set to impact until March 41....then electrics with a spattering of Falkes as the war nears its conclusion.

Close. I like to keep some electrics on board for convoy attacks. It gives you a few extra seconds before being detected. They're also handy for shots on unsuspecting escorts. But generally, the increased speed and the forgiving effect it has on your aim, is too much of an advantage to ignore. Although I am finding that with the latest GWX, and reliable Type IIIs, magnetic fuses appear to do more catastrophic damage more frequently than the impact fuses I've relied upon for so long.

Paul Riley
08-21-08, 09:03 AM
I've gotta get this GWX pack,it looks like all my answers here are right in that add-on. :hmm:

Jimbuna
08-21-08, 10:34 AM
I've gotta get this GWX pack,it looks like all my answers here are right in that add-on. :hmm:

LOL....another assimilation :lol:

Paul Riley
08-21-08, 12:51 PM
Yes,it may have got me,we'll see :ping:

Subtype Zero
08-21-08, 03:30 PM
GWX--resistance is futile!! :rock:

Jimbuna
08-21-08, 03:55 PM
Yes,it may have got me,we'll see :ping:

I'll give you a month at the most http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

BasilY
08-22-08, 12:50 AM
T1-Fast-Impact-1M (Most Conditions, under 800 distances during good visibility), Except Hunt I/II/III in rought water)
T3-Magnatic-Keel Shot (Calm Sea, daylight, good visibility over 800 distance)
Homer-Magnatic (against DD's)

2 careers with 2mil GRT each don't lie.;)

Paul Riley
08-22-08, 04:01 AM
Yes,it may have got me,we'll see :ping:

I'll give you a month at the most http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

I know we have gone over this too many times now mate :oops: ,but for the last time,what extra mods/packs do I need to install straight over Commander,and can you tell me here the approx size of the GWX files?.
Looks like I beat your month estimate,I want it now :o

Danke.

Jimbuna
08-22-08, 06:42 AM
Yes,it may have got me,we'll see :ping:

I'll give you a month at the most http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

I know we have gone over this too many times now mate :oops: ,but for the last time,what extra mods/packs do I need to install straight over Commander,and can you tell me here the approx size of the GWX files?.
Looks like I beat your month estimate,I want it now :o

Danke.

Click on the bottom line/link of my sig. That will take you to my GWX2.0 and 2.1 FF page.

Starting at the bottom and moving/scrolling upwards are all the files (file sizes included).

Clicking on the GWX website (top link of my sig) will enable you to read the installation instructions.

You will need the GWX2.0 exe + the 7 bin files and the GWX2.1 exe.

onelifecrisis
08-22-08, 08:20 AM
T1's exclusively ... until March 41 ...

:nope:
Buggy and easy to spot (and easy to hear, in theory, though I don't know if the game models that).
T2's are the key!!
:know:

downunder
08-24-08, 03:23 AM
Thanks for the replies guys, now i know why a lot of my torps were exploding on their way to there target in rough weather.

Cheers

Downunder