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View Full Version : GWX question...I didn't find the answer in the manual


LoneTraveller
08-19-08, 12:37 PM
Hi

If I remember correctly in the GWX (or TGW, not sure really) 1.x versions the enemy crew used to blow up in the air when ever their ship was blowing up. But I don't see it in 2.1.

Is there any way I could reactivate the "flying crews" in combination with the life boat mod ?

This is purely for eye candy purposes of course :D

meduza
08-19-08, 01:00 PM
You mean something like this: :D

http://img186.imageshack.us/img186/3629/blownce4.jpg

This is a screnshot from GWX 2.1, so they do blow up in 2.1.

LoneTraveller
08-19-08, 01:08 PM
OK...I might be blind but I didn't notice any. I thought there were more of them before...

Thanks for your time

Sailor Steve
08-19-08, 02:29 PM
Is there any way I could reactivate the "flying crews" in combination with the life boat mod ?

This is purely for eye candy purposes of course :D
Did you activate the 'GWX - Enhanced Damage Effects'? I don't know if that's what controls them, but maybe...

Tomcat84
08-19-08, 04:43 PM
Could be indeed.

I've got GWX 2.1 but in combo with OLCS and so the GWX enhaced damage is disabled. Havent seen anyone flying yet (and believe me i've been watching the explosions, but havent been paying attention specificly to flying folks. ;) )

Only see those guys floating so far but maybe they got there by air. I'll keep an eye out

nirwana
08-19-08, 11:02 PM
I saw flying bodies using olc's mods, lifeboat and disabled enhanced dmg effect mod but only in harbors so far.

Kpt. Lehmann
08-20-08, 12:02 AM
Just FYI,

The "flying sailors" have been in GWX since the very first release of "The Grey Wolves Supermod" once referred to as "TGW."

They exist in both the default damage special effects in GWX and with the enhanced damage effects optional mod.

(They've been in there since the very beginning of our work about three years ago.)

irish1958
08-20-08, 08:02 PM
Just FYI,

The "flying sailors" have been in GWX since the very first release of "The Grey Wolves Supermod" once referred to as "TGW."

They exist in both the default damage special effects in GWX and with the enhanced damage effects optional mod.

(They've been in there since the very beginning of our work about three years ago.)

And some of our crew are still quite high.

baggygreen
08-20-08, 08:08 PM
heres a quicky, cos im at work and dont have the manual with me - just what difference does the enhanced damage mod make??

GoldenRivet
08-20-08, 08:17 PM
ill quote the manual for ya since you dont have one handy

ENHANCED DAMAGE EFFECTS

This option adds several effects intended to better simulate the effects on surface ships of hits by bombs, and torpedoes, including:

*oil slicks and trails
-large oil slicks and oil trails in the path of damages ships esxpecially tankers
-oil slick color is now less violet colored and closer to the real color of oil

*fired and explosions
-reduced some of the impact of fires on display FPS rates compared to stock SH3
-Corrected the stock SH3 bug with catastrophic aircraft explosions, small firesm and depth charge detonations
-more splinters in explosions with splinters and more explosions featuring splinters in general
-large secondary explosions
-improved fire and smoke effects
-more below water explosion effects and bubbles as ships sink

*sound effects
-all fires have sound effects
-you can hear fires in large damaged ships though the hydrophone in some conditions
-added and adjusted some new sounds for explosions

Note: these effects will not always appear since the effect depends on where you hit the target ship

baggygreen
08-20-08, 08:19 PM
Cheers mate..

Oil slicks ftw! I'm installing that for my new WaW career, esp given as im in the 2nd!:D

irish1958
08-21-08, 08:11 AM
I hit a tanker once and the oil slick caught fire along with the tanker. Although a frame killer, it was spectacular :o