View Full Version : 1.5 Gold For A Day Now
Seminole
08-17-08, 06:16 PM
What a difference. :yep:
Manual Targeting is somehow much easier. I'm at 100% hits so far...and not bow and stern darn near misses but right down the middle, broadside, shots.
There is nowhere near as many contacts...it took me unitl January 12, 1942 in the Asiatic theater to get a contact I even had a remote chance of intercepting....maybe I saw 2 or 3 others in all that time.
I ain't even seen hide nor hair of a Japanese plane so far...I'm up to Febuary '42.
I am encountering many Japanese/American sea battles (in which I'm not a player) now...in fact I never ever saw a single one with 1.4. :o
I can't wait to see what else has changed!..but there is a thunderstorm brewing here and I'm going to log off for today. don't wanta fry my rig.
Am I glad I waited for 1.5 gold...darn tooting...and BTW...it installed without a hitch ans runs like a song . I was sweating all those 1.5 horror posts I had read. They for me didn't materalize.
Mush Martin
08-17-08, 06:21 PM
Seminole I didnt acquire it yet.
do you mean firing while locked and no forward stroke of the crosshairs??
Seminole
08-17-08, 06:27 PM
I don't know exactly what you mean by "firing while locked and no forward stroke of the crosshairs
I am doing the full manual protocol: stadimeter measurement twice, then speed and course set , and finally setting AoB... then firing when the target is at optimal range.
Strange but they are going exactly where they are supposed to now..and even exploding ..even with duds enabled. :yep:
I really have to go now I hear thunder rumbling. I'll check this thread in AM .
Mush Martin
08-17-08, 06:46 PM
Hmm good luck:up: seek cover for your computer and such
oh and the cat too.
what I meant was
after youve done your solution and have reached the firing point
and are ready to press the button are you leaving the crosshairs
locked the whole time when you fire or are you unlocking the cross
hairs and sliding them to the forward mast and then firing?
Hope it doesnt last to long
M
where that expan will release?
do we need to have sh4 1.5?
pozine
Ivan Putski
08-18-08, 12:14 AM
pozine, It`s the DVD release of SHIV Gold, plus U-Boat missions that brings the sim up to 1.5. I got mine the other day from Amazon.com for $19.95 us plus shipping. Puts:up:
captain M
08-18-08, 03:28 AM
Hi it is not clear to me, where can i buy this gold bonus pack? thanks captain M
John Channing
08-18-08, 05:06 AM
It's not a bonus pack.
If you already have Sh IV 1.5 then you already have it.
JCC
Seminole
08-18-08, 07:57 AM
Hmm good luck:up: seek cover for your computer and such
oh and the cat too.
what I meant was
after youve done your solution and have reached the firing point
and are ready to press the button are you leaving the crosshairs
locked the whole time when you fire or are you unlocking the cross
hairs and sliding them to the forward mast and then firing?
Hope it doesnt last to long
M
Oh that.....ok then ...the crosshairs would be locked but most of the time,for some reason, when I attack I'm almost always in 12-15 ft seas and the lock never lasts long. Taking a stadimeter range is always a snap proposition.
When I hit the fire button it is a mix of locked and unlocked targets. Then too on the rare occassion I find my self in a calm sea I keep the scope down after the final solution is set ...so of course , the target is in those cases always unlocked.
Doesn't seem to make much difference one way or the other.
But realize too that I'm talking about 1.4 and 1.5 here because as I related I have only had 1.5 for a day....the point is that with 1.5 the solutions so far have been spot on. Remember too that I'm still toting only Mk 10s. I have not been back off patrol to get any MK 14s.
:hmm: ...with the ability to hit a ship now with 1 or 2 fish...my torpedos for a change might even last as long as my fuel. Now that would be a change....and I haven't even unlimbered my deck gun yet. ;)
Yep...I'm gonna enjoy this version I think.
Rockin Robbins
08-18-08, 10:46 AM
I don't know exactly what you mean by "firing while locked and no forward stroke of the crosshairs
I am doing the full manual protocol: stadimeter measurement twice, then speed and course set , and finally setting AoB... then firing when the target is at optimal range. Seminole you're setting parameters in the wrong order and hurting your accuracy. The correct order is speed, AoB (or target course), and always lastly, bearing and range. The first two parameters can be reversed if you wish. The critical thing is that target position is the last thing you enter. You should also turn on the PK before you do your range/bearing input.
Maybe that doesn't seem reasonable to you. Let's think about why. The PK plots the position of the impact point, updating it continuously as it moves. Your goal is for the PK impact point to agree with the real target's position because you hate wasting torpedoes.;)
Let's do it wrong. Turn on the PK and do your range/bearing input. The PK plots the impact point precisely on top of the target. But the course and speed are the course and speed of the last target you shot at! The PK impact point zips away from the target on that old invalid course and speed. Oops... By the time you set the speed (now it's heading away from the real target at the right speed but on the wrong course!) and then figure out the AoB and input it, you impact point could be at some distance from the target by the time it finally gets moving at the same speed and course. Understand?
Now you can fix it by simply following the correct method of inputting range/bearing last. In this case, just take another range/bearing and press the send button. Because you have already told the PK what course and speed to move the impact point, when you press the send range/bearing button the impact point will be plotted on top of the target and immediately begin moving with it. As long as your course and speed are correct it will remain there, superimposed on top of your target, moving precisely with it unless the target itself makes a change. If you shoot, you will hit your mark.
tomoose
08-18-08, 12:06 PM
RR;
if bearing is the first identifyable data (i.e. you're looking through the periscope to see the target in the first place ergo the bearing is obviously displayed by your scope) why would that be the last piece of info to input? If I understand your point correctly it's because of the PK 'memory' issue but isn't that only a problem if you don't 'reset' the PK?
If the PK isn't 'reset' then yes, the last firing solution is still valid and your torps go off in a relatively bizarre direction (guess how I found that out?LOL:oops: ).
I thought I had this firing stuff figured out (I still miss as much as I hit, LOL) but now I'm confused again (not hard to do at the best of times).:smug:
Rockin Robbins
08-18-08, 02:49 PM
RR;
if bearing is the first identifyable data (i.e. you're looking through the periscope to see the target in the first place ergo the bearing is obviously displayed by your scope) why would that be the last piece of info to input? If I understand your point correctly it's because of the PK 'memory' issue but isn't that only a problem if you don't 'reset' the PK?
If the PK isn't 'reset' then yes, the last firing solution is still valid and your torps go off in a relatively bizarre direction (guess how I found that out?LOL:oops: ).
I thought I had this firing stuff figured out (I still miss as much as I hit, LOL) but now I'm confused again (not hard to do at the best of times).:smug:
Already explained that in the above post. It's because entering in the wrong order doesn't work.
Let's do the same though experiment as before. It's the first time you've used the TDC/PK or you've "reset" it (actually there is no such thing. You can just leave it on all the time if you're going to use it). So the TDC says that the target course is 0º and the speed is zero. Take the bearing/range first. The PK is on. The TDC paints the impact point on top of the target, but because the impact point is moving at zero speed and zero bearing, it sits there and the target takes off and leaves it sitting there while you collect the other information. By the time you develop and input the information you have an impact point moving the same direction and speed as the target but it's a long way off.
So whether the PK is "cleared" or not is irrelevent. There is no way you can input the info in the wrong order and have a good solution. You might still hit if you're close enough and/or the target is moving slowly enough. If you can develop and input the parameters inside of 30 seconds you might have decent luck. If you find yourself missing astern though, I can just about guarantee you that entering in the wrong order is the culprit.
Yes, I know I'm the only one who has ever mentioned this vital detail. Sorry! I am working on a new video that will explain this in full and illustrate the right and wrong way to enter parameters into the TDC using the PK. Once you see it in action you'll wonder why it wasn't perfectly clear before I opened my big mouth.:p
Orion2012
08-18-08, 04:33 PM
RR;
if bearing is the first identifyable data (i.e. you're looking through the periscope to see the target in the first place ergo the bearing is obviously displayed by your scope) why would that be the last piece of info to input? If I understand your point correctly it's because of the PK 'memory' issue but isn't that only a problem if you don't 'reset' the PK?
If the PK isn't 'reset' then yes, the last firing solution is still valid and your torps go off in a relatively bizarre direction (guess how I found that out?LOL:oops: ).
I thought I had this firing stuff figured out (I still miss as much as I hit, LOL) but now I'm confused again (not hard to do at the best of times).:smug:
Already explained that in the above post. It's because entering in the wrong order doesn't work.
Let's do the same though experiment as before. It's the first time you've used the TDC/PK or you've "reset" it (actually there is no such thing. You can just leave it on all the time if you're going to use it). So the TDC says that the target course is 0º and the speed is zero. Take the bearing/range first. The PK is on. The TDC paints the impact point on top of the target, but because the impact point is moving at zero speed and zero bearing, it sits there and the target takes off and leaves it sitting there while you collect the other information. By the time you develop and input the information you have an impact point moving the same direction and speed as the target but it's a long way off.
So whether the PK is "cleared" or not is irrelevent. There is no way you can input the info in the wrong order and have a good solution. You might still hit if you're close enough and/or the target is moving slowly enough. If you can develop and input the parameters inside of 30 seconds you might have decent luck. If you find yourself missing astern though, I can just about guarantee you that entering in the wrong order is the culprit.
Yes, I know I'm the only one who has ever mentioned this vital detail. Sorry! I am working on a new video that will explain this in full and illustrate the right and wrong way to enter parameters into the TDC using the PK. Once you see it in action you'll wonder why it wasn't perfectly clear before I opened my big mouth.:p
Good information, and perfectly accounts for why I seem to miss....astern....
Time to fire it up and try it the correct way. Thanks RR.
Seeadler
08-19-08, 11:03 AM
Here in Germany are different versions of the SHIV Gold Edition (distributed by Rondomedia GmbH) available which cannot be identified on packaging.
Version 1:
- DVD1 -> Silent Hunter IV v1.0
- DVD2 -> U-Boat AddOn
Version 2:
- DVD1 -> Silent Hunter IV allready patched to v1.3
- DVD2 -> U-Boat AddOn
with this version one cannot install in normal way the official German language patch from Ubisoft because the installer checks the presense of v1.0 :roll:
( a dirty registry hack helps here ;) )
Seminole
08-19-08, 07:34 PM
I guess there are many ways to skin a cat...:shifty: ..I prefer to do it as simply and as easily as possible if the cat ends up skinned in the end...:yep: ... just not a Rube Goldberg: http://www.rubegoldberg.com/ type of guy..:lol: ..i guess
I just finished my 2nd 1.5 patrol and my accuracy has been 100% with version 1.5...something I never achieved with previous versions.These fish are going exactly where the solutions predict they will....everytime... amazing.
This brings up another problem though..it was kind of boring before sinking so much tonnage even when missing half the shots. Now tonnage is soaring to astronomical levels... 100,00 on a patrol will be the rule rather than the exception....especailly when out of a S class boat and going hunting around Rabual. :nope:
I don't see any solution to this other than just not doing all the intercepts and or firing all tubes at every target to cut down on kills. Fewer opportunities isn't the answer cause 1.5 presents way fewer targets than previous versions...and tonnage soared. :roll: Or I could ask for more of those special ops missions.
snakeyez
08-20-08, 08:48 AM
I was glad to be able to finally own a hard copy of U-Boat Missions and have it all on a single DVD disc.
The packaging made me sad though. The new plastic box is dwarfed next to my original copy of the game, the "Bonus Materials Included" version. I'm not complaining by any means, I'm thankful to own a hard copy. It may be the last hard copy of any Silent Hunter game we see given the growing trend of Direct2Drive and Steam being utilized for new games.
I guess I'm getting old.
http://i213.photobucket.com/albums/cc198/lancedean/SH4/DSC05678.jpg
danurve
08-21-08, 03:48 PM
I saw this gold edition release, almost makes me want to buy SHIV.
No, I haven't even played IV yet.
Tell me something please, does IV give control over the dive planes or at least a degree of rise? (normal dive / normal rise)?
John Channing
08-21-08, 04:12 PM
No.
JCC
Seminole
08-22-08, 08:09 AM
Follow up to my main point:
Yesterday I ran across a 10,000 ton tanker that I could not possibly get within range of due to persistant air cover.
I decided to try for a 4000 foot shot using slow settings.
I did the 2 stadimeter range esitmates, asked for speed and course estimates, input them, turned on PK,adjusted AoB and fired four fish.
My jaw dropped as I watched all four slam into the tanker amidships.
I'm convinced now, beyond any doubt, that manual targeting was "fixed" in 1.5..at least the Gold Edition. Before I would never ever have attempted a shot like that..much less got it to succeed...:yep: :D
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