glawen
08-11-08, 12:57 PM
Hi,
I have been doing some research about crew evolution lately and I have compiled some remarks and figures which I think could be interesting (I only hope this han't been done before) :
1. Your crewmen only raise their attributes during their Petty Officer career. Nothing is gained during the Seaman carreer and during CPO and officer carrer they have a chance to get special abilities as they gain rank (I think), but no attributes raises anymore.
2. Using the table below, you can make a better selection of starting Seamen, by comparing the prospective values of their attributes with those of your starting officers and petty officers. This is especially useful since V.1.5 where possible officer and PO numbers have been greatly reduced.
3. I've got these figures from playing the 1.5 version (U-Boat Missions), don't know if they're right for precedent versions.
4. You're warmly welcome to add your own observations about crew evolution (maybe statistics about special abilities gain ...)
ATTRIBUTES RAISE DURING PO CARREER
--------------------------------------
Specialization-----------------------------------------------------------------------------------------------
-------------
Command PO3 : +20W +20M +10E | PO2 : +20W +20M +10E | PO1 : +10W +10M +10E | total :+50W +50M +30E
------------------------------------------------------------------------------------------------------------
Engines PO3 : +20M +20E | PO2 : +20M +20E | PO1 : +10M +10E | total :+50M +50E
------------------------------------------------------------------------------------------------------------
Guns PO3 : +10W +20G +10M | PO2 : +10W +20G +10M* | PO1 : +10W +10G +10M* | total :+30W +50G +30M*
------------------------------------------------------------------------------------------------------------
Sensors PO3 : +20M +20E | PO2 : +20M +20E | PO1 : +10M +10E | total : +50M +50E
------------------------------------------------------------------------------------------------------------
Torpedos PO3 : +20G +20M | PO2 : +20G +20M | PO1 : +10G +10M | total : +50G +50M
------------------------------------------------------------------------------------------------------------
Watch PO3 : +20W +10M | PO2 : +20W +10M | PO1 : +10W | total : +50W +20M
------------------------------------------------------------------------------------------------------------
* : Not tested, it's just a logical hypothese.
E : Electrical
G : Guns
M : Mechanical
W : Watch
By looking at these figures, one can wonder if watch specialization is useful at all, given that command specialization give greater bonuses for the same attributes.
Maybe there's something I'm missing there.
I have been doing some research about crew evolution lately and I have compiled some remarks and figures which I think could be interesting (I only hope this han't been done before) :
1. Your crewmen only raise their attributes during their Petty Officer career. Nothing is gained during the Seaman carreer and during CPO and officer carrer they have a chance to get special abilities as they gain rank (I think), but no attributes raises anymore.
2. Using the table below, you can make a better selection of starting Seamen, by comparing the prospective values of their attributes with those of your starting officers and petty officers. This is especially useful since V.1.5 where possible officer and PO numbers have been greatly reduced.
3. I've got these figures from playing the 1.5 version (U-Boat Missions), don't know if they're right for precedent versions.
4. You're warmly welcome to add your own observations about crew evolution (maybe statistics about special abilities gain ...)
ATTRIBUTES RAISE DURING PO CARREER
--------------------------------------
Specialization-----------------------------------------------------------------------------------------------
-------------
Command PO3 : +20W +20M +10E | PO2 : +20W +20M +10E | PO1 : +10W +10M +10E | total :+50W +50M +30E
------------------------------------------------------------------------------------------------------------
Engines PO3 : +20M +20E | PO2 : +20M +20E | PO1 : +10M +10E | total :+50M +50E
------------------------------------------------------------------------------------------------------------
Guns PO3 : +10W +20G +10M | PO2 : +10W +20G +10M* | PO1 : +10W +10G +10M* | total :+30W +50G +30M*
------------------------------------------------------------------------------------------------------------
Sensors PO3 : +20M +20E | PO2 : +20M +20E | PO1 : +10M +10E | total : +50M +50E
------------------------------------------------------------------------------------------------------------
Torpedos PO3 : +20G +20M | PO2 : +20G +20M | PO1 : +10G +10M | total : +50G +50M
------------------------------------------------------------------------------------------------------------
Watch PO3 : +20W +10M | PO2 : +20W +10M | PO1 : +10W | total : +50W +20M
------------------------------------------------------------------------------------------------------------
* : Not tested, it's just a logical hypothese.
E : Electrical
G : Guns
M : Mechanical
W : Watch
By looking at these figures, one can wonder if watch specialization is useful at all, given that command specialization give greater bonuses for the same attributes.
Maybe there's something I'm missing there.