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yobert
08-07-08, 08:51 AM
If i add realistic sink time in the difficulty setting, do it take even long time for the ship to sink then even if i use GWX 2,1 ?

Von Manteuffel
08-07-08, 09:40 AM
Yup. It adds to the difficulty because it means you have to hang around longer to ensure that your target does actually go to the bottom. That makes you vulnerable to attack from escorts etc. You may have noticed that once you've hit a ship, your "detection meter" goes into the red and stays there while you're in the vicinity of the target - aka being a sitting-duck.

If you play safe and sail out of the area, there's a chance that you'll lose the renown for the sinking because you're over a certain distance away when she actually goes down.

Ping Panther
08-07-08, 09:49 AM
Realistic sink time provides an enhanced physics quality to the compartment damages that may occur to a ship taking on damage and flooding.

More impatient Kaleuns that want to earn kills and get them scored may not care for a little/(or a lot) more delay to the ship sink rate, yet I figure this adds a true sense of realism that a u-boat captian would have to consider... once an attack is made:
1) Do you continue to expend ammo. into the stragglers to make sure that they are truly gone?
2) Do you extend your post-attack patrol by shadowing partial-damaged merchants that are being stubborn to go under and risk your boat to converging enemy naval alerts in the area?

I think the GWX system really provides a very sophisticated bouyancy/sinking model that makes this just one more great part of the challenges in SH3.

yobert
08-07-08, 10:06 AM
Ok, thanks for the info.

meduza
08-07-08, 10:14 AM
Sometimes the sinking time can be a bit too much realistic. :roll: On my last patrol I watched a Medium cargo sink for 9 hours. I hit her with my last torpedo at 13.34, and she finaly went down at 22.40...

Jimbuna
08-07-08, 10:20 AM
It is all down to the amount of historical accuracy and immersion the individual wants.

It is to be recommended to have the realistic sinking time enabled to better replicate the different sinking times it took for ships to sink in RL depending on size and cargo carried as well as weather conditions etc.

nirwana
08-08-08, 03:23 AM
i really get p***ed :stare: when the cargo crews manage to patch up the hull, get the fire under control and then slowly gain speed catching up with the convoy while being circled by an escort or 2. occasionally im watching it being flooded til the deck shadowing the convoy 24hrs game time until im able to give it a final blow.

Jimbuna
08-08-08, 05:02 AM
Yeah, very incondiderate of them to make efforts/attempts at survival :hmm: