View Full Version : Rotate Hydrophones/Radar
In SHIV I'm able to rotate the hydrophone and radar bearings manually using my mouse wheel (and Home/End I think). Is there any way to make this work in SHIII? I've used SetKeys to examine the .cfg file for SHIV to see if there was any clue, but the fields for rotate sonar/radar are empty. Any ideas?
Jimbuna
07-27-08, 06:18 AM
I just point and click with the mouse on the display and it rotates fine for me.
I'm not 100% sure what your asking though :hmm:
I just point and click with the mouse on the display and it rotates fine for me.
I'm not 100% sure what your asking though :hmm:
Yeah, that's what I do now.
What I'm asking, is if there is any way to rotate them with the mouse wheel (in between the mouse buttons on my mouse). I'm able to rotate it clockwise and counter clockwise using just my mouse wheel in SHIV.
Jimbuna
07-27-08, 08:28 AM
I just point and click with the mouse on the display and it rotates fine for me.
I'm not 100% sure what your asking though :hmm:
Yeah, that's what I do now.
What I'm asking, is if there is any way to rotate them with the mouse wheel (in between the mouse buttons on my mouse). I'm able to rotate it clockwise and counter clockwise using just my mouse wheel in SHIV.
Sorry, but I'm not aware of it.
Hondo314
07-27-08, 11:18 AM
In SHIV I'm able to rotate the hydrophone and radar bearings manually using my mouse wheel (and Home/End I think). Is there any way to make this work in SHIII? I've used SetKeys to examine the .cfg file for SHIV to see if there was any clue, but the fields for rotate sonar/radar are empty. Any ideas?
When you say the fields are empty, do you mean there are variables that have not been assigned a value? If so, you could try and look for the variables in the code having to do with the UZO, periscope, binocs, or map since we know they respond to the mouse wheel, and copy those values to the empty variables in the sonar/radar code. If no variables exist that look like they serve that purpose, I guess you're SOL.
When you say the fields are empty, do you mean there are variables that have not been assigned a value? If so, you could try and look for the variables in the code having to do with the UZO, periscope, binocs, or map since we know they respond to the mouse wheel, and copy those values to the empty variables in the sonar/radar code. If no variables exist that look like they serve that purpose, I guess you're SOL.
To your question: yes, that's what I meant. And thank you! Great idea, I hadn't even thought about looking there for the value I needed. Instead I was off in the SHIV folder looking in all the wrong places.
Just tried this, and I have partial success. Radar room works fine. I found the value for mouse wheel zoom, and copied it to all the different options: Rotate Radar, Rotate Sonar, Rotate Hydrophones.
Loaded up and went to the radar station. Works! Albeit, painstainkingly slowly. But I mainly wanted this for the hydrophones, since I just let radar sweep if I'm watching it in most cases.
On to the hydro... It started to work, but once I get near bearing 0 it goes funky. It slows down and jams. So from that point on I can only rotate it between approx. 358 and 3 degrees, lol. It'll only budge an inch either way until I leave the station and come back (where it'll move again, but does the same thing when the needle comes to or tries to pass 0)
However, I think I may know why it's going weird. Instead of putting the value on both rotate sonar and rotate hydrophones, I think just putting the value on one or the other should work. Seems like having the value in both is causing it to work against itself (since they're in the same station). That's what I'm hoping, anyway!
Thanks again. I'd never have thought to look for the value there, right under my nose. Will fiddle with this and post the value once I can confirm it works, just in case anyone else is interested.
Played around with it a bit and have it working now, for anyone interested:
Find file Commands_en.cfg (or Command_xx.cfg for your language) in data/cfg, find the following commands and replace them with this (or just add the line in bold to the bottom of them)
[Cmd132]
Name=Sonar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"
[Cmd133]
Name=Radar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"
Against all reasonable logic... adding the value to Rotate_hydrophone was the issue mentioned previously (so leave that one alone). Even though you're adding this key value to the sonar field, technically -- it's actually enabling you to rotate the hydrophone needle/wheel with your mouse. Go figure. Makes no sense, but it works.
Thanks again. :)
Jimbuna
07-27-08, 03:16 PM
Excellent work mate.....very well done http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Effigy, can you tell me it after this change, you still able to use the wheel mouse to zoom the map and also for the gun/FLAK ?
Same time I have an other little question: is somewhere a key(or an other way) to close the torpedos door ?
Sometimes I open the door but not fire and I can't close it.
Jimbuna
07-27-08, 03:34 PM
Effigy, can you tell me it after this change, you still able to use the wheel mouse to zoom the map and also for the gun/FLAK ?
Same time I have an other little question: is somewhere a key(or an other way) to close the torpedos door ?
Sometimes I open the door but not fire and I can't close it.
The 'W' key.
Excellent work mate.....very well done http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Thank you. :)
Effigy, can you tell me it after this change, you still able to use the wheel mouse to zoom the map and also for the gun/FLAK ?
Same time I have an other little question: is somewhere a key(or an other way) to close the torpedos door ?
Sometimes I open the door but not fire and I can't close it.
I unloaded a mod (because I can't zoom on scopes or gun anyway) and doublechecked this. Checked attack map, navigation map, attack periscope, observation periscope, binoculars, deck and flak guns - they all zoom just fine.
So it appears to not have caused any conflicts. :up:
As to your second question, I believe the default keybind for closing the selected torpedo tube is W in SHIII. Though if that doesn't work for you, it's possible one of your mods may have altered the key. Lemme know if you need help setting it to something else.
American keybord ?
Z for me I suppose ?
I gonna try it.
(Note just to tell it, I'm in real danger here...I have the Schnorchel key and the crash dive key side by side...
When pushing the time compressor it's very dangerous to use...)
American keybord ?
Z for me I suppose ?
I gonna try it.
(Note just to tell it, I'm in real danger here...A have the Schnorchel key and the crash dive key side by side...
When pushing the time compressor it's very dangerous to use...)
Oh, diff keyboard? In that case just open up your cfg file and look for:
[Cmd311]
Name=Close_sel_torpedo_tube
Ctxt=1
MnID=0x3F130008
Key0=0x57,,"W" <----------
And see what that last line says, if anything.
Oh, diff keyboard? In that case just open up your cfg file and look for:
[Cmd311]
Name=Close_sel_torpedo_tube
Ctxt=1
MnID=0x3F130008
Key0=0x57,,"W" <----------
And see what that last line says, if anything.
Very interesting !
I have this:
[Cmd311]
Name=Close_sel_torpedo_tube
Ctxt=1
Key0=0x5A,,"Z"
MnID=0x3F130008
I try it soon.
Tell me: can I change the Crash Dive key(or Shnorchel key) and also, can I do it if I'm on sea ?
Many thanks 'cause it's very usefull !
PS: don't forget to tell us if you can again zoom whit your wheel mouse after changing to Hydrophone. Because in the cfg there is:
[Cmd73]
Name=Cam_wheel_zoom
Ctxt=1
Key0=0x05,R,"M.wheel"
What about after changing ?
EDIT: I change the crash dive like this:
[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"CTRL+C"
And I change too rotate hydrophone to wheel mouse.
I go try now.
Hum...
2 trial on sea and 2 CTD...
bobchase
07-27-08, 07:27 PM
Effigy, can you tell me it after this change, you still able to use the wheel mouse to zoom the map and also for the gun/FLAK ?
Same time I have an other little question: is somewhere a key(or an other way) to close the torpedos door ?
Sometimes I open the door but not fire and I can't close it.
Using SH3 SetKeys, I assigned Crew+Ctrl+Q to 'Close sel torpedo tube'. That way, 'Q' opens the selected door and 'Ctrl+Q' closes it again because I use the 'W' key for a weather report.
Bob
Very interesting !
I have this:
[Cmd311]
Name=Close_sel_torpedo_tube
Ctxt=1
Key0=0x5A,,"Z"
MnID=0x3F130008
I try it soon.
Okay cool. So yes, to close a torpedo tube with your setup, you press Z.
Tell me: can I change the Crash Dive key(or Shnorchel key) and also, can I do it if I'm on sea ?
Many thanks 'cause it's very usefull !
Yes you can change your crash dive and/or snorkle keys. I recommend you search for the program setkeys, because it'll make it easier for you to do this than handcoding it. (Has an easy to use interface for punching in what keys you want to use, and will tell you if they're already being used - sorry, I don't have the link for where to download it right now. Found it on this forum somewhere, though)
Also, you should exit SHIII before you edit the keys, save the file, then load SHIII again for it to take effect. Not sure if you need to be in port though, sorry. I'd wait to change keys while you're in port and the game is closed just to be safe.
PS: don't forget to tell us if you can again zoom whit your wheel mouse after changing to Hydrophone. Because in the cfg there is:
[Cmd73]
Name=Cam_wheel_zoom
Ctxt=1
Key0=0x05,R,"M.wheel"
What about after changing ?
Ah, you missed my reply. I answered this above, I'll requote what I said:
I unloaded a mod (because I can't zoom on scopes or gun anyway) and doublechecked this. Checked attack map, navigation map, attack periscope, observation periscope, binoculars, deck and flak guns - they all zoom just fine.
So it appears to not have caused any conflicts. :up:
EDIT: I change the crash dive like this:
[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"CTRL+C"
And I change too rotate hydrophone to wheel mouse.
I go try now.
Hmm. Does it work okay? It looks a bit weird. Try this:
[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"CTRL C"
Notice I removed the +
Hum...
2 trial on sea and 2 CTD...
Maybe the keymap above was causing an issue? Try changing the code to what I wrote, without the +, and see if you still CTD. Good luck.
von Zelda
07-27-08, 07:42 PM
Played around with it a bit and have it working now, for anyone interested: I'm gonna try your mod!
Excluding zooming in or out on the maps, scope, uzo, binoculars, gun sights; I have never used the "mouse wheel" anywhere else in the game.
Can you name any other areas, which the "mouse wheel" controls or operates during the game?
Played around with it a bit and have it working now, for anyone interested: I'm gonna try your mod!
Excluding zooming in or out on the maps, scope, uzo, binoculars, gun sights; I have never used the "mouse wheel" anywhere else in the game.
Can you name any other areas, which the "mouse wheel" controls or operates during the game?
Glad you'll give it a try, and I hope it works for you!
And good question. Off the top of my head I can't think of any other places I've used the mouse wheel, besides the already mentioned. :hmm:
In theory, I wonder if it could be applied to raising/lowering the periscopes instead of the Pageup/down/insert/delete keys. It possibly could, if there's a toggle perisope (as opposed to two seperate keymaps for up/down, in which case I wouldn't have a clue how to set the axis for rolling the wheel up = scope up, rolling it down = scope down) Eh, not really sure. I don't know much about this stuff at all, and am kind of just experimenting with tweaking SH as I run into things I wish I could change.
So no, I can't really name any other areas where the wheel is already used to my recollection. But I 'spose there could be a few places here and there where it could come in handy.
As an aside, and while I've been playing with these setkeys, I tried to map the calculator button on my keyboard to the weapon officer's "Solution to Target." :rotfl: I never use the button to open windows calculator, and I thought it'd be a funny way to grab myself a solution when I'm asking for the WO's help while I'm learning full manual. Unfortunately, I couldn't get that to work. Even though the key was recognized in setkeys, when I tried to save it gave me an error. Typing it manually into the .cfg had no result either.
Too bad, Haha. Would have been neat. :D
von Zelda
07-28-08, 08:10 PM
As an aside, and while I've been playing with these setkeys, I tried to map the calculator button on my keyboard to the weapon officer's "Solution to Target."
I would love a simple key stroke to bring up the three weapon officer's icons or a key stroke to obtain solution to target and a key stroke for ship ID. I dislike using the pointer, a key stroke would be easier. I use a laptop so I don't have calculator buttons. Are there any free alphabet buttons available?
If you can figure this out, please let us know!
bobchase
07-28-08, 08:34 PM
Effigy,
the command below is not a Ctrl+C command; it's a command to the crew to execute a crash dive from the 'C' key.
[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"CTRL C"
If you want to use the 'Ctrl+C' keys for the command instead, the code would look like this:
Key0=0x43,Cc,"CTRL+C"
The stuff between the double quotes ("") can be anything because it has no bearing on the actual keystroke commands It is normally used as a plain text reminder of what keystroke the hex code (0x43) actually is. It can be anything you want it to be or it can just be left blank.
Bob
Thanks to help me Effigy and sorry to miss a part of your message about the zoom.
Two notes.
1: I wrote "CTRL+C" because I watched the other lines which were written with the "+" sign.
2: I play with the french text and the german sounds. But I wrote the modifications in the Commands_fr.cfg and I'm not sure it's the right file to do it. Can you tell me please ?
Thanks in advance.
;)
Effigy,
the command below is not a Ctrl+C command; it's a command to the crew to execute a crash dive from the 'C' key.
[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"CTRL C"
If you want to use the 'Ctrl+C' keys for the command instead, the code would look like this:
Key0=0x43,Cc,"CTRL+C"
The stuff between the double quotes ("") can be anything because it has no bearing on the actual keystroke commands It is normally used as a plain text reminder of what keystroke the hex code (0x43) actually is. It can be anything you want it to be or it can just be left blank.
Bob
Wow !
Precious message !
And that's probably the reason of my CTD.
Many thanks man I try it soon.
;)
I can rotate the hydrophone by clicking on it, but how do your rotate the radar. What are you supposes to click on?
I can rotate the hydrophone by clicking on it, but how do your rotate the radar. What are you supposes to click on?
Same as hydrophone but first you must switch de button(middle-right on the radar box) to be able to use it yourself.
I would love a simple key stroke to bring up the three weapon officer's icons or a key stroke to obtain solution to target and a key stroke for ship ID. I dislike using the pointer, a key stroke would be easier. I use a laptop so I don't have calculator buttons. Are there any free alphabet buttons available?
If you can figure this out, please let us know!
Plenty of keys free, sure. I can't really name any offhand, but with the ability to bind something with Control+key or Shift+key, even if A-Z are already taken, you can make it a control-key or shift-key click easy enough. I have Identify ship set to control-I, and solution to target to Control-s, for examples. So yeah, tons of keys left. You just have to figure out what you want to use, with what command.
However I'm not sure you can use a keymap to bring up icons on the screen. I think these things are direct commands. Not sure.
But I have my solution and ID ship set to keystrokes, as mentioned. I'll post 'em, if you don't mind using the same control-keys I have set for em. Or you can use them as a reference when setting up your own keys I guess. Hope this helps.
[Cmd343]
Name=WP_Identify_target
Ctxt=1
MnID=0x3F130002
Str=1073
Key0=0x49,Cc,"CTRL I"
[Cmd344]
Name=WP_Solution_to_target
Ctxt=1
MnID=0x3F130003
Str=1074
Key0=0x53,Cc,"CTRL S"
Effigy,
the command below is not a Ctrl+C command; it's a command to the crew to execute a crash dive from the 'C' key.
[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"CTRL C"
If you want to use the 'Ctrl+C' keys for the command instead, the code would look like this:
Key0=0x43,Cc,"CTRL+C"
The stuff between the double quotes ("") can be anything because it has no bearing on the actual keystroke commands It is normally used as a plain text reminder of what keystroke the hex code (0x43) actually is. It can be anything you want it to be or it can just be left blank.
Bob
Cheers, Bob! Too much copy/pasting in a hurry yesterday. I didn't catch the C / Cc typo. And thanks for the info on "Stuff between quotes". I had no idea it was just reference and wasn't explicitly important to the working of the bind.
Thanks to help me Effigy and sorry to miss a part of your message about the zoom.
Two notes.
1: I wrote "CTRL+C" because I watched the other lines which were written with the "+" sign.
2: I play with the french text and the german sounds. But I wrote the modifications in the Commands_fr.cfg and I'm not sure it's the right file to do it. Can you tell me please ?
Thanks in advance.
;)
No big deal on the CTRL+C, looks like it doesn't matter anyway. :oops: And I'm sorry for my typo yesterday; I'm glad Bob caught the error and posted. I didn't re-check this thread until just now. Hope your CTD problem is gone.
Yes, I think if you're playing with French text, Commands_fr.cfg is the correct file. I play with german sounds and english text, and I make adjustments to the Commands_en.cfg. So it looks like it goes by text language. :)
von Zelda
07-29-08, 06:41 PM
But I have my solution and ID ship set to keystrokes, as mentioned.
[Cmd343]
Name=WP_Identify_target
Ctxt=1
MnID=0x3F130002
Str=1073
Key0=0x49,Cc,"CTRL I"
[Cmd344]
Name=WP_Solution_to_target
Ctxt=1
MnID=0x3F130003
Str=1074
Key0=0x53,Cc,"CTRL S"
Great, thanks for the tips! I'll try them out real soon.
von Zelda
07-29-08, 07:07 PM
But I have my solution and ID ship set to keystrokes, as mentioned.
[Cmd343]
Name=WP_Identify_target
Ctxt=1
MnID=0x3F130002
Str=1073
Key0=0x49,Cc,"CTRL I"
[Cmd344]
Name=WP_Solution_to_target
Ctxt=1
MnID=0x3F130003
Str=1074
Key0=0x53,Cc,"CTRL S"
Great, thanks for the tips! I'll try them out real soon.
Made me a small JSGME mod with Mouse Wheel for hydrophone, ctrl I and ctrl S for ID and solution. Installed it in the mod folder, enabled it with the JSGME mod enabler and tried it out in the torpedo school. WORKS GREAT! Many thanks. This will really enhance game play for me.
Made me a small JSGME mod with Mouse Wheel for hydrophone, ctrl I and ctrl S for ID and solution. Installed it in the mod folder, enabled it with the JSGME mod enabler and tried it out in the torpedo school. WORKS GREAT! Many thanks. This will really enhance game play for me.
No prob, and glad to hear it's working! I should probably do the same thing as you did; makes for easy loading and unloading. Nice. :up:
von Zelda
07-30-08, 05:34 AM
Made me a small JSGME mod with Mouse Wheel for hydrophone, ctrl I and ctrl S for ID and solution. Installed it in the mod folder, enabled it with the JSGME mod enabler and tried it out in the torpedo school. WORKS GREAT! Many thanks. This will really enhance game play for me.
No prob, and glad to hear it's working! I should probably do the same thing as you did; makes for easy loading and unloading. Nice. :up:
You should probably post these tips on the mod forum!
Unfortunatly, nothing works except the close torpedo door button.
:-?
Any way out ?
There is my changes:
[Cmd48]
Name=Rotate_hydrophone
Ctxt=1
Key0=0x05,R,"M.wheel"
[Cmd132]
Name=Sonar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"
[Cmd133]
Name=Radar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"
[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,Cc,"CTRL+C"
PS: i'm on GWX 1.03 and i tryed in the "Happy time" solo mission onboard VII/B
von Zelda
08-01-08, 07:23 PM
Unfortunatly, nothing works except the close torpedo door button.
Any way out ?
There is my changes:
[Cmd48]
Name=Rotate_hydrophone
Ctxt=1
Key0=0x05,R,"M.wheel"
[Cmd132]
Name=Sonar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"
[Cmd133]
Name=Radar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"
[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,Cc,"CTRL+C"
PS: i'm on GWX 1.03 and i tryed in the "Happy time" solo mission onboard VII/B
If I read Effigy's prior posts correctly, you do NOT make changes to cmd 48; only add Key0x05,R,"M.wheel" to cmds 132 and 133. This works for me.
I did not make changes to cmd201, so I can't speak about it.
Unfortunatly, nothing works except the close torpedo door button.
Any way out ?
There is my changes:
[Cmd48]
Name=Rotate_hydrophone
Ctxt=1
Key0=0x05,R,"M.wheel"
[Cmd132]
Name=Sonar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"
[Cmd133]
Name=Radar_rotate
Ctxt=1
Key0=0x05,R,"M.wheel"
[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,Cc,"CTRL+C"
PS: i'm on GWX 1.03 and i tryed in the "Happy time" solo mission onboard VII/B
If I read Effigy's prior posts correctly, you do NOT make changes to cmd 48; only add Key0x05,R,"M.wheel" to cmds 132 and 133. This works for me.
I did not make changes to cmd201, so I can't speak about it.
Chisum, von Zelda is correct: You must not change cmd 48, and only change 132 and 133 for the rotating mouse wheel effect. Even though 48 says hydrophones, it causes problems when set to the mouse wheel for some illogical reason. Cmd132/133 are the only ones you add the mouse wheel to.
You should probably post these tips on the mod forum!
I thought I had started this in the mod section. :rotfl:Noobish mistake! Sorry. :oops:
If any moderators are reading, could you please shuffle this to the mod section, since it's more appropriate there? If not, hollar, and I'll toss a new thread up if that's preferred. Cheers.
Chisum, von Zelda is correct: You must not change cmd 48, and only change 132 and 133 for the rotating mouse wheel effect. Even though 48 says hydrophones, it causes problems when set to the mouse wheel for some illogical reason. Cmd132/133 are the only ones you add the mouse wheel to.
:oops:
Ok, thank you and thanks to Von Zelda too.
Trying soon.
von Zelda
08-03-08, 07:11 PM
How do I go about making keystrokes for some other commands?
Such as:
Man the flak guns (I'd like to use ctl G or ctl F11)
Fire at will, open fire with flak guns (I'd like to use ctl F)
Man the deck gun (I'd like to use ctl V or ctl F10)
Go to the conning tower screen (I'd like to use ctl C)
Distance to nearest target from watch officer when surfaced (I'd like to use ctl D)
Depth under keel (I'd like to use ctl K)
(I hope these letters I've suggested are not used for any other functions at this time? If you could suggest better leters, by all means go ahead.)
If you can explain how codes are formulated to represent these letters at the appropriate command, maybe I could do this myself?
Your ctl I and ctl S work great, they're a real time saver.
New try for me and no works again...
:-?
I don't understand.
But this time I have no CTD after changing commands.
Last solution is trying to change in an other command.cfg maybe ??
How do I go about making keystrokes for some other commands?
Such as:
Man the flak guns (I'd like to use ctl G or ctl F11)
Fire at will, open fire with flak guns (I'd like to use ctl F)
Man the deck gun (I'd like to use ctl V or ctl F10)
Go to the conning tower screen (I'd like to use ctl C)
Distance to nearest target from watch officer when surfaced (I'd like to use ctl D)
Depth under keel (I'd like to use ctl K)
(I hope these letters I've suggested are not used for any other functions at this time? If you could suggest better leters, by all means go ahead.)
If you can explain how codes are formulated to represent these letters at the appropriate command, maybe I could do this myself?
Your ctl I and ctl S work great, they're a real time saver.
Sorry for the delay in replying; I auto subscribe to threads I post in, but for some reason I'm not seeing new replies to them on my forum subscription list. Possible browser cookie problem... been having other issues here too. Something screwy on my end. :damn:
Anyway. Easiest way to go about this is by using SetKeys (program). I believe this link still works: http://rapidshare.com/files/21455294/SetKeys1_3.zip
You basically load the program and tell it which file to read. In the case of SHIII, you tell SetKeys to open: commands_en.cfg (or _de or _fr, depending on which text language is used in game).
From there you get a nice UI with a list of all the bindable actions. You can click on them to see what keys are already bound to it, and if nothing (or you want to change em), you can remap them. It pops up a virtual keyboard where you can click the key combos you want to use for the map, or click a button to auto input them when you click the corresponding future keymap on your own keyboard. (This will be much clearer and not confusing when you see the UI, lol)
When you've finished your changes, just remember to save, and exit the program. Load up SHIII and give it a whirl and make sure everything works. (With the odd hydrophones command problem I discovered, you never know what kind of problems could come up even if the key is set correctly...)
In reference to stuff already being bound to a key... What is also nice about the program is if you try to keybind a command and the key is already in use, it'll tell you that it's already being used by [Command]. So, you can choose another keycombo to use, or go find that command and change that one beforehand and release the key combo.
(I also believe you can set multiple commmands to one keystroke. i.e. I could theoretically set Control-D to Crash Dive > Get Depth Under Keel > Hard to Port > Whatever, all in one stroke of Ctrl-D. I haven't tried this myself, but I think it's possible)
You can do all this by hand, of course, just editing the file above via notepad or whatever, but this program makes it much more convenient! Let me know if the download above doesn't work.
New try for me and no works again...
:-?
I don't understand.
But this time I have no CTD after changing commands.
Last solution is trying to change in an other command.cfg maybe ??
Sorry to hear it's still not working. Hmm. The only other thing I can think of......
You're editing the .cfg that's in the main SHIII directory right? If so, if you have any mods loaded that make changes to that file, it could be editing over your changes when that mod is loaded. That's the only other thing I can think of that might be causing it not to work...
EDIT: If the above is the case, you could do what von Zelda did and make your own mod for this, and load it last, I'd guess?
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