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pythos
07-02-08, 10:10 PM
Which parameter controls the roll motion of the boats.

I changed the Sim cfg. Mech. Parameters per the instructions given in the thread concerning the sub being like it was on rails. But now all the boats have a ridiculous roll. The side to side movement needs to be slower to look more realistic, instead of looking like a bathtub toy.Waves

these are the two parameters that seem to control the behaviour on the water.



Waves amplitude=0.5
Waves attenuation=0.10

So which one of these controls the pitch, and which one the roll?

Ducimus
07-02-08, 10:51 PM
Use S3D and open up the submarines .sim file

Your looking for GC_Height. Its probably set somewhere around 2.75 or 3.15 or something like that. Reduce it down to 2. umm i dunno... 2.1 .. 2.25 something like that, then try it in 15 kt winds and see if it rocks too little or too much. Its a trial and error kind of thing.

Warning: with this setting, going too high with the GC height (ex. 3.75) can cause your boat to capsize if rammed or in real rough weather. A good acid test for this is to set up a single mission with a destroyer doing 25 kts at a 300 to 500 meter distance from the player starting position in such a manner that he will ram you. This allows you to see just how far the boat will roll when properly "encourged".

pythos
07-03-08, 09:50 PM
S3d for some reason does not work on my machine. I think it is because the files needed to run in (windows files) are too big for my drive. My machine has a small area for the operating system). So I am screwed in that area cause I really wanted to run this program.

Could somebody set the sub files up for download in the better roll characteristics set up?

I would do it myself, but as I said, S3D is kaput on my machine.

Anvart
07-04-08, 01:35 PM
Which parameter controls the roll motion of the boats.

I changed the Sim cfg. Mech. Parameters per the instructions given in the thread concerning the sub being like it was on rails. But now all the boats have a ridiculous roll. The side to side movement needs to be slower to look more realistic, instead of looking like a bathtub toy.Waves

these are the two parameters that seem to control the behaviour on the water.



Waves amplitude=0.5
Waves attenuation=0.10

So which one of these controls the pitch, and which one the roll?
Stock:
SH3
[Mech]
Waves amplitude=0.5 ;[0,1]
Waves attenuation=0.03 ;>=0

Sh4 (1.5)
[Mech]
Waves amplitude=0.2 ;[0,1]
Waves attenuation=0.75 ;>=0
...
Try up Waves amplitude ...
Try down Waves attenuation ...

Example:
[Mech]
Waves amplitude=0.8 ;[0,1]
Waves attenuation=0.03 ;>=0
...
You will get greater and abrupt waves ...

P.S.
Do not forget ... boats in SH4 are greater and heavy ...
And you can play with mass or (if mass=0) displacement (down it) ...

Demonizer
08-10-08, 02:39 AM
Bumped!

this has some very intresting results after some experimenting ive managed to get rid of that annoying "sub on rails" and have a pretty awesome riding on the waves effect now, one time i musta been pointing 45 degrees going up this huge wave and i got to the top and rolled over it and slammed down the otherside.

Thanks guys :up:

EAGLE_01
08-10-08, 04:16 AM
Bumped!

this has some very intresting results after some experimenting ive managed to get rid of that annoying "sub on rails" and have a pretty awesome riding on the waves effect now, one time i musta been pointing 45 degrees going up this huge wave and i got to the top and rolled over it and slammed down the otherside.

Thanks guys :up:

So, what exactly did you do? I'd like to try it..:up:

Seminole
08-10-08, 07:29 AM
Ditto. Can you reproduce the file so we can DL and try it?

Demonizer
08-10-08, 01:01 PM
Basicly i used advarts example and tweaked it a bit slightly to hopfully match the wave sizes and heavy weather conditions ingame. If you put this into your sim.cfg it will be near the top under [Mech] you should see some big differnce in the up and down motion of the submarine when in bad weather.

Waves amplitude=0.8
Waves attenuation=0.03

vickers03
08-10-08, 01:51 PM
do you have WClear's Environmental Mod (since 4.4) running?
he included some modded submarine .sim files which give a
similiar swing effect.
changing wave amplitude alone this high affects all other ships and
may cause strange behaviour.