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View Full Version : Battleground Europe (WWIIOL) worth it?


Dowly
07-01-08, 08:48 AM
A simple question; is it worth the monthly fee?

I've been following it's progress from pretty much the beginning, but never got around to subscribe, I'm looking to make a change to that. :hmm:

Captain Vlad
07-01-08, 09:08 AM
My experience with the game is very outdated, but I have played, and I'll happily offer my opinion.

When I was subscribed the game was very very strong in some points and very weak in others. On the good side, the vehicle and weapon modelling was exceptionally detailed and accurate (with some minor quibbles) and the variety of 'rarely seen in a game' units is awesome. On the bad, it could sometimes take quite a while to find bad guys to shoot at, and the learning curve was horrendous.

The best thing about it was that it really is a virtual battlefield. You're not gonna run into the edge of the zone, or find that you never get to shoot your tank's main gun at a target farther than 30 meters away. I've had gun duels with hostiles who were over a kilometer a way from me and drove my painfully slow Matilda for miles to return to base after the place I was defending was overrun.

I know they've added a lot since I played, aiming to get people into action quicker, and to put both sides in close proximity of each other. I don't know how well it's worked. I'd love to try it again, but my current connection won't allow it.

Final answer? Well, I probably have more singular 'never forget' moments from WWIIOnline than any other massively multiplayer game, so I have to recommend trying the free month, at least. On the other hand, I'm not sure whether it's appeal would stand up if their were other games like it.

If you wanna hear some war stories, btw....lemme know. I got plenty.:D

Dowly
07-01-08, 09:20 AM
Thanks Vlad. Doesnt come as an surprise that I'm gonna aim to the role of an fighter pilot. I've seen tons of vids of the huge airbattles and bomber formations, how common it is to see a big airbattle in WWIIOL? And overall, how is the player situation? Am I to except hundreds of players? Like you said, it is a real virtual battlefield and that's what fascinates me. I want to fly low in my 109, make a pass over convoy of friendly forces going towards the front and wave my wings to let them know we flyboys are there to support them. ;)

Oh and yes, warstories are always welcome. :up:

Captain Vlad
07-01-08, 09:39 AM
Doesnt come as an surprise that I'm gonna aim to the role of an fighter pilot. I've seen tons of vids of the huge airbattles and bomber formations, how common it is to see a big airbattle in WWIIOL?
The air action was what I was originally interested in, but my computer at the time wouldn't handle aerial warfare on that game too well. Ironically, now that it will, I can't play due to net stuff.:damn::D

There were plenty of 'squadrons' at the time, and on their squad nights, you could see some pretty impressive aerial action. For a long time, it was strictly tac air, as there were no strategic targets to hit, but that changed when they introduced R&D and the factories it requires. A group outing to bomb an enemy factory into pebbles and charcoal was a fairly common thing after that, and naturally the other side wouldn't just let that happen. Bridges are destrucible now, too.

One thing I don't know if they've changed: When I was playing, there was no 'loadout' screen...for anything. You couldn't trade a couple grenades for more ammo...and you couldn't not carry the bombs that 'come standard' with a particular aircraft. Kind of a hassle to have to jettison your ordnance every time you take, say, a P-39 up, and also irritating that you a Bleinheim couldn't lug around something besides the 25-lb eggs that made up a good chunk of their loadout.

This was why the Allied flyboys got so happy when the P-39 was introduced (USA isn't in the game, btw, but they introduced US equipment as 'lend-lease' stuff for France since they had no post-41 stuff). A lot of the Allied planes had very small bombs, but the Bell had a nice, fat 500 or 1000 lber.

And overall, how is the player situation? Am I to except hundreds of players? Like you said, it is a real virtual battlefield and that's what fascinates me.
Right now, I don't know. Been too long since I played. Prime time, back in the day, you'd see all sorts of people. 4am, not so much, though there's always someone on, naturally.

I want to fly low in my 109, make a pass over convoy of friendly forces going towards the front and wave my wings to let them know we flyboys are there to support them. ;)
I've had wings waggled at me for just that reason. I've also told a flyboy that couldn't see his target where a good place to drop his bombload would be. I've had German fighters chased away from my gunboat by the 'just in the nick of time' arrival of two French Hawk 75's. Etc.

Oh and yes, warstories are always welcome. :up:

Excpect a PM.:D

Overkill
07-01-08, 10:00 AM
I was very disapointed in WWIIOL.

Red Orchestra only involves ground combat (infantry and armor) but it's much better and does not cost a monthly fee to play online. You can download it from Steam for around $20.

Dowly
07-01-08, 10:01 AM
I was very disapointed in WWIIOL.

Red Orchestra only involves ground combat (infantry and armor) but it's much better and does not cost a monthly fee to play online. You can download it from Steam for around $20. I have RO and didnt like it that much.

Overkill
07-01-08, 10:14 AM
Operation Flashpoint has several WWII mods made for it. I haven't tried any of them myself but they're definately worth take'n a look at.

Dowly
07-01-08, 10:15 AM
Operation Flashpoint has several WWII mods made for it. I haven't tried any of them myself but they're definately worth take'n a look at. Tried that too.

Overkill
07-01-08, 02:01 PM
Well Call of Duty World at War will be out soon. Looks like use'n the flamethrower will be fun. :D

stabiz
07-01-08, 02:31 PM
I was very disapointed in WWIIOL.

Red Orchestra only involves ground combat (infantry and armor) but it's much better and does not cost a monthly fee to play online. You can download it from Steam for around $20. I have RO and didnt like it that much.

:huh:

Rilder
07-01-08, 04:49 PM
Its fun, but it takes a bit to get into, I played it for awhile, kinda fell out of it though and cancled my sub.

I remember one time, I was on this paradrop mission and we had some sort of issue, maybe we got shot down, so we landed, everybody was ok... So we just walked to the target! :rotfl:

Dowly
07-02-08, 09:43 AM
Having now played it for 4-6 sorties in a BF110, I must say it farcking rocks! :rock: The flightmodel is of course more arcadish than that you see on pure flightsims, but it isnt hard to get the planes to spin/stall. The amount of players is one thing that amazes me, I dont even notice the average graphics, the fighting is too intense to start looking at anything else than the enemy. Other thing I like very much is the constantly updating 'News paper' (http://www.wwiionline.com/scripts/wwiionline/index.jsp) on the front page telling you pretty much anything you'd think should be told. Hero stories (real events, that the game automatically notes and puts to the paper), general situation reports, production reports etc. etc.

I'm sold, that's all I can say. :up:

Captain Vlad
07-02-08, 02:50 PM
Having now played it for 4-6 sorties in a BF110, I must say it farcking rocks!

I hate BF110's. They're always flitting around, looking for a nice, fat patrol boat to shoot up, and their 20mms are very effective against a wooden motor launch so you might as well write off your naval career if one gets a good run on you.

On the other hand, most of my Fairmille B kills were BF 110s. One of them I got with the 2lber gun on the front. You know, the one you're supposed to shoot other boats with.:D

Dowly
07-02-08, 04:37 PM
Having now played it for 4-6 sorties in a BF110, I must say it farcking rocks!
I hate BF110's. They're always flitting around, looking for a nice, fat patrol boat to shoot up, and their 20mms are very effective against a wooden motor launch so you might as well write off your naval career if one gets a good run on you.

On the other hand, most of my Fairmille B kills were BF 110s. One of them I got with the 2lber gun on the front. You know, the one you're supposed to shoot other boats with.:D
I hate the me110 in WWIIOL too. Unfair, the germans have the 110 as their starting fighter for low ranking players, the RAF has 2 Hurricanes! :nope: Needless to say, I jumped sides and am now flying for the RAF until the 3rd promotion when I get my hands on to the 109. ;)

Oh, had my first paratrooper mission today. Damn, that was cool! Was night, tracers flying past our C47 and them twut germans shooting at us with everything they had as we were floating slooowly down after the jump. Great game!

Captain Vlad
07-02-08, 05:37 PM
Suggestion on ranking up in the 110 is to...well, look for boats to kill. They're extremely vulnerable to 20mm fire if you know where to aim. Now that crewmembers on boats don't die (something I wish I was able to enjoy), your best bet is to aim for the center of the boat, just under the stack. If you set the engine ablaze, the boat will sink eventually....no damage control, alas.

Also, early war, the 110 makes a passable tank buster. Won't do jack to a Matilda or a Char B1, but A13s, and any of the light tanks, the 20's can easily punch through top armor.

Might wanna try the French Air Force, too. A lot of people hate the Hawk 75, but I found it pleasant to fly in offline mode (all my computer at the time could handle).

Dowly
07-13-08, 09:04 AM
I was very disapointed in WWIIOL.

Red Orchestra only involves ground combat (infantry and armor) but it's much better and does not cost a monthly fee to play online. You can download it from Steam for around $20. I have RO and didnt like it that much.
:huh:
It was nice, but it lacked alot if you ask me. It had some realistic views on it, like the ability to lean your gun to a trunk of tree to aim more steadily. What I would've wanted to see from the beginning of RO, is more vehicles. We have tanks and halftracks. Some of the maps are huge and would've been great for anti-tank guns or even aircraft. And this is the area where WWIIOL makes it more enjoyable. Everything expect artillery (well you have those small one man mortars) is there. And the realism is slightly better, for example, you can set your sights for different distances in some weapons.

Anyways, I came to post an AAR from my best mission so far; Paradrop to the coastal city of Kamperland with the Fallschrimjäger 1.2:



July 10th

On the afternoon of July 10th, our FJ company was tasked of making a daring attack to the coastal city of Kamperland. Intelligence reports told that most of the allied brigades were moved to the center and south of the frontlines. An perfect opportunity to hit them hard and capture one of their naval bases.

At 14:51, the 15 FJ's assigned to the mission boarded the Ju-52 transport plane at Gilze airfield. Our CO split us in 2 groups and gave us our targets, we were to jump to the east & west parts of the town, capture the depots there and move in to the center from both sides.

Somewhere around 2/3 to the target, the radio began giving reports of enemy transport planes in the vicinity of Haamstede, city that was just across the channel from our target, Kamperland. Seems like the allies had the same though as us of making a surprise jump. The CO ordered the pilot to alter course for drop into Haamstede.

Haamstede is a small town, with not much strategic importance in it's self, but it would compromise the other towns in east if the enemy would get it's hand on it.

When we arrived to the new target, the enemy paratroopers had already jumped and captured one depot on the east side of Haamstede. Where the hell was Wehrmacht? Roughly 30 seconds before the jump, a french Dewoitine fighter jumped on us, scoring some hits to our left wing. The green light flashed and we jumped, just in time; the JU52 lost it's left wing few seconds after.

Fortunately, there was no fire coming from the ground, but the Dewoitine gave some of us hard time as it strafed the chutes. Luckily, no one was hit and everyone landed safely.

The enemy presence in the town was minimal, we killed 3 french paratroopers and captured the town back. Few of our FJs were lost in the battle, but the rest of us were ok and hand plenty of ammo left, so we decided to dig in to wait for the next attack.

I took the position of guarding the east depot, the rest of the FJs were scattered all over the town, we even saw few soldiers from the Wehrmacht join us.

20 minutes or so later, we started to hear engine noise from south and I hardly even noticed it, but I was already emptying my MP40 towards the sky where 4-5 allied paratroopers were slowly floating towards the city. I think I hit one, but cant be sure, the other FJs were shooting the same targets aswell. The attack was over soon, with no noticable gain for the allies. However, they did got few of our FJs. We were down to me and 3 other FJs plus 3 Wehrmacht guys.

We couldnt relax for long, again, engine noise from the south. This time 6 allied paras jumped right on top of the central depot, killing the FJ who was defending it. One para tried to sneak into the east depot, but a short burst from my MP40 stopped him. I heard alot of shooting from the central depot, the Wehrmacht was cleaning the rest of the paras, succeeding eventually, but with high cost. Me and one Wehrmacht soldier were the only ones left in Haamstede.

Again, the distinctive noise of the allied transport plane, only few minutes after the last attack. This time they were serious, a quick counting, 8-9 paratroopers jumped over the center & east side of the town. Seems the center depot was their target as I started hearing grenade explosions and machinegun fire there. Under a minute later, I was the only german soldier in the town. I decided to abandon the east depot and go clean up the center in hopes to getting it back and waiting for reinforcements.

I got to the bunker, and charged in on adrenaline rush, just to come face to face with a Bren, short burst and I was KIA.

Farcking love the game! :rock:

nikimcbee
07-13-08, 09:08 AM
Well Call of Duty World at War will be out soon. Looks like use'n the flamethrower will be fun. :D

In the other versions of CoD, the flamethrower was pretty whimpy it seemed like.

Tikigod
07-13-08, 03:01 PM
I really enjoy this game from the broad tactical perspective. My friends and I sign up from time to time to play for a month or two. The graphics and engine are dated but, the experience you get from the game is worth signing up at least once to try.

Best Features:
Huge Terrain and Map Scale - Although there aren't any sharp elevated mountains the terrain is very well designed and makes approaching cities, objectives, and finding enemy a fun challenge. You still have valleys and rolling terrain but, most are gradual.

Sound Behavior - direction and distance. The game really shows the importance of sound in combat. The dstances are so great between areas of conflict that you could be driving for miles without seeing or hearing any enemy. When driving armor etc. You find yourself consantly stopping and shutting down your engines just to listen for enemy movement.

Roles: Any of the classes you choose to enter the game with you can use for multiple roles. When flying you can spend time actually collecting useful intel of enemy positions and movements rather than just going out to kill enemy.

Objectives: The entire map is a linked resource point supply chain. As towns and forward bases are captured resource points are changed gradually (as the structures come back online for other team) and accordingly (based on the location and linked nearby towns/forward bases). So if you lose a major city to enemy you lose a good portion of production of the equipment you can spawn in with to fight enemy. So all objectives have an actual value (unlike most games). A great feature of this complexity is the length fo tiem it takes to attack and defend assets. There are so many times I have spent a Friday or Saturday night ro even a Weekend defending or trying to capture just one town. I have yet to see another game that allows you to join in progress throughout any given time to reenter an ongoing battle at this scale.

Damage Modeling: For as bad as the graphics are the damage modeling is pretty decent. Each unit has weak areas and is damaged according to where it is hit. Tracks get damaged, engines die, crews can get killed from weak or light armored areas, well placed shots can kill crew through turret openings, infantry die from headshots and vital areas or get wounded and bleed out in others.

No Healing or Repairs: If your vehicle is damaged you pretty much sit and fight to death or you despawn. If you don't despawn at a base location you will not get credit for kills. So, the game does give people an incentive to live and not just rush in to die. Infantry are the same. Except with infantry if you are injured or bleeding otu you can have a friend rush you back to base to despawn for credit before you die.




A simple question; is it worth the monthly fee?

I've been following it's progress from pretty much the beginning, but never got around to subscribe, I'm looking to make a change to that. :hmm:

Dowly
07-13-08, 03:05 PM
There's a reason for the dated graphics. The game map is over 28,000 square KMs, no loading in between the different areas etc. Today's graphics would need a PC yet to be made to run the game. ;)

But the graphics dont bug me at all, the atmosphere is just great along with the best teamwork I've seen in a long long time. At the time of writing this, I'm in a JU52 with my new squad, the 1stFJ on our way to relief our surrounded squadmates in a enemy city they jumped into. :up:

Rilder
07-14-08, 03:19 PM
I wouldn't mind resubbing, though I can only play in the dead of night or I lag out constantly.

Is there a Subsim squad going?

"Dowlies Death Divers" Perhaps?

Dowly
07-14-08, 04:29 PM
"Dowlies Death Divers" Perhaps?

:rotfl:

No, I'm with the 1stFJ squad atm, think I stay with them. Nice guys, really like to work as team, especially when paradropping.

Captain Vlad
07-14-08, 04:40 PM
Ya' know, I stopped playing before they introduced paras....

*quivers*

Dowly
07-14-08, 05:13 PM
Ya' know, I stopped playing before they introduced paras....

*quivers*

Paras are the best thing in it! ******* great to jump at night to a hot town with MG tracers flying all around. Just like in the Episode 2 of Band of Brothers. :up:

TheBrauerHour
07-14-08, 07:39 PM
It really is the best thing on the internet.

I changed my gamename to armygreg, so look out for me if you all are on.




On a side note, v1.29 is now in closed beta testing.

Originally Posted by ReadMe.1.29.0.1
================================
World War Two Online - Closed Beta
================================
Release Candidate
Version 1.29.0.1 (07-11-08)

Wow. There is going to be a bunch of stuff missed in this first read me. Testers beware.

Misc:
- added Chinese font
- added lua scripting for tutorials
- added new builders 50 and 51
- updated memorial
- added new UI tutorials
- added new training tutorials

Terrain:
- terrain 08-06-23ax
- added new buildings (ARE THESE COMPATIBLE WITH 1.29?)
-- 2 new little Belgian buildings
-- 3 new city buildings
-- 1 new cloister
-- 3 new docks
-- 2 new town buildings
-- 8 new bridges
-- all capture tables and radios
-- several new ground tiles with river and/or intersections

Keymapper
- added new keymapping option for alternate defaults
- not complete needs a review

Rilder
07-15-08, 07:41 AM
Resubbed,

IGN is Rild3r (Dunno why I put a 3 instead of a E but eh.

Dowly
07-15-08, 07:52 AM
Resubbed,

IGN is Rild3r (Dunno why I put a 3 instead of a E but eh.

French, eh? Goodie, my MG34's (soon to be scoped Kar98K) getting hungry. :p

Rilder
07-15-08, 07:57 AM
Resubbed,

IGN is Rild3r (Dunno why I put a 3 instead of a E but eh.

French, eh? Goodie, my MG34's (soon to be scoped Kar98K) getting hungry. :p

Eh I barely ever play french, always British or German.

Il be playing tonight (after Midnight) I'd play now but Il just lag out 5 mins in.

Rilder
07-15-08, 12:22 PM
Double post but.

Turns out I can't play.

A typical crash with some games has claimed it.

Basicly in some games (Games so far HL2, Eve online, Wurm online, bf2142, Trackmania nations, + maybe a few others I forgot) The game can play for awhile (except in eve) then it freezes for aprox 3-4 seconds then my monitor "shuts off" like it stops recieving input.

I have to restart to get things back working.

Really should of got a x1950 pro instead of this hd3850. At least the x1950 works.
Can't even return this card because its been to long since I bought it.
I really have no idea how to use its warranty too since the manufacturers website is ****.

:-?

Dowly
07-15-08, 11:48 PM
Phew... finally the High Command gave us the permission to go in an capture Antwerp, the biggest city in the whole of Belgium. We had capped and pulled back from it the whole week, but last night we captured few towns around it making Antwerp worth capturing. What a fight it was. :p

July 15th

I spawned as sniper at the SE FB (our mobile spawn had been destroyed, didnt notice. DOH!) and got a lift from one of our Panzers moving in towards the Antwerp Airfield. Roughly 2 kilometers from the AF, I wished the Panzers good hunting and start slowly crawling my way towards the forest ahead, I was in open field at this point.

Few minutes later I started noticing muzzleflashes ~700-800 meters away in the treeline. I immediately stopped what I was doing and raised my scope on it, 3 shots and the threat was eliminated.

I continued creeping with my face on the mud towards my target. Five or so minutes later I reached railroad tracks that were coming from Antwerp and continued to the S, at this point I spotted an enemy anti-tank gun moving in the hedges few hundred meters to north. The bushes were obstructing my view, so I only could get a few lucky shots in and hope for the best, later on I learned I didnt hit, but one of our own ATGs had killed it.

Upon reaching the forest, I scanned the area ahead. More open ground and on the other side of it was the Airfield Armybase, my target. After 5 or 6 minutes of searching for possible threats, I moved on, as low as I could. Enemy planes were taking off and landing all the time, the war in the air seemed to be raging aswell. As usual, the Luftwaffe guys were either way over the city or absent.

I kept on crawling towards a pair of 2 story warehouse buildings (veh spawn) without encountering any enemies on the way. I couldnt believe it! The whole of airfield armybase was left undefended, stupid move from the allies.

When I got into the base, I rushed into the bunker, hoping there isnt a Bren waiting for me. Again, nothing. I captured the armybase and defended it until I was replaced with an MG soldier that came to help me. Shortly after our troops captured also the Airfield CP at the NW corner. I RTB'd with 1 kill and 1 capture.

Captain Vlad
07-16-08, 04:41 AM
Antwerp was always a real chore for me. Inevitably the battles would grow large, and my poor, old computer would overheat with the strain. The situation was bad enough that the only times I ever scored kills in Antwerp were at 4 am.

I DID go crazy with a Matilda once, coming up from the south. 3 PZs, an AT gun, and a Stug to my credit, but so few players on I couldn't get enough infantry together to support my rampage.

Effigy
07-20-08, 05:44 PM
Been in WWIIOL for about 3 years on and off. Recently resubbed. Play axis exclusively now, though I experimented on both sides in the beginning to see what I'd prefer. Flying Luftwaffe, but enjoy ground work as well.

One thing I wish (due to my affection for SHIII/IV) was that the naval engagements in WWIIOL were a bit more active and exciting. I never bothered ranking up in navy because there's only a choice of three boats currently. One of them being strictly transport.

Occasionally it's fun to sit in the harbor and use the FMB strictly as an AA platform when the allied air circus shows up. But other than that I've maybe been in 1 actual naval engagement in that three years. And unfortunately I didn't have rank to hop in a destroyer, nor was able to get anyone to let me multicrew it (nice feature in WWIIOL, being able to multicrew ships, tanks and planes). Fun time nonetheless.

Crossing my fingers that someday subs or more surface ships will join the list of naval units in game.

Haven't logged in for a week or two. Rekindled my obsession with SH and have been playing III and IV too much. :P Hope campaign #45 is going well. Assuming it isn't already over. :lol:

I regret I missed antwerp. :damn:

S!

Dowly
07-20-08, 10:02 PM
I regret I missed antwerp. :damn:

You didnt miss it. It seems we didnt get the city. :damn: The fights been on and off for the whole week for control of Ant.

Effigy
07-20-08, 10:30 PM
I regret I missed antwerp. :damn:
You didnt miss it. It seems we didnt get the city. :damn: The fights been on and off for the whole week for control of Ant.
Might be time to log in and check in with my squad. Thanks for the heads up on ant. :D

TheBrauerHour
07-20-08, 11:32 PM
Breskens has been a hotbed for Naval activity. The axis tried to land troops there, had 8 destroyers as escort, and still couldn't pull it off. I was a FMB in the middle of it all for part of it. I shot down a couple of Allied planes. Then I logged in a few hours later, and jusmped in an Allied plane and sunk a FMB. :)

Antwerp is still going...and going...and going....

Dowly
07-21-08, 06:54 AM
Antwerp is still going...and going...and going....

Aye, a huge battle raging over it. :hmm: The Axis would've capped it atleast twice before the first "serious" attack, we just didnt have our flanks secure on the first 2 mole attacks. The big attack was almost succesfull, I think the allies held only 2-3 points when our FB was destroyed. :nope:

Stealth Hunter
07-21-08, 10:47 PM
I used to play it, but I quit because I got tired of having to pay the subscription fee. It was pretty outlandish at the time, and I wasn't going to spend $15 bucks on it every month.:down: They never did have anything come out like with The Lord of the Rings Online where you just pay a single fee (for LotRO, it was $200 BUCKS).

Well, in the time I spent playing it, she was a slow game. Not in computer speed, but combat wise. That was in late 2002. I always played as the Germans, and the squad/clan I joined up with was a Kriegsmarine unit (I don't remember the specific one; website is offline now and the last time I played with them was in 2005).

We had a setup that was pretty complex because in the early versions, each gun/position aboard a ship had to be filled with a player, so it wasn't an uncommon sight to see maybe 20 or so people on board a destroyer on a single mission. We used a Z34 Destroyer all the time.

On the particular mission that I recall, it was a HUGE load of fun. However, I never did get a chance to experience another one like it in my time playing.


We did a patrol off the coast of France. Our force consisted of 5 Z34 Destroyers, and that totalled what I should imagine was about 50 or 60 people alone. Most of us just stood around and walked around on the deck. We talked and chatted, but we soon spotted a force of 4 (or 5) J/K Destroyers (I think it was 4). Anywho, this skirmish we got into was BIG. Shells were flying all over the place, guys were going down, and two of our ships were sunk/sinking (however, by that time, the Brits lost 3 ships). Right about then a bomber flight of Blenheims flies over our unit and starts bombing us. Our ship takes a serious hit to the hull, and starts to sink.

One of the best things, I will say, about the game was the realistic damage models for trucks, tanks, jeeps, planes, ships, and humans alike. Really immersed you.

Well, we shoot down a couple of the Blenheims and start to limp back to base. Unfortunately, the damage to the hull was too severe, and water starts to pour into the ship really quickly. We have a pretty good idea that we're not going to make it, so we attempted to beach our Z34. That failed, sadly, and we were short of the French coast by what I should imagine was about half a mile or so. Where exactly we were, I can't recall, but in estimation by looking at the map of the campaign area, I think we were near the border separating France from Belgium. Either way, the front was located along there, and after PM'ing a few guys on our message board, I determined that if we swam straight ahead for the shore and headed due east, we'd only be a few clicks from reaching the German lines.

As we went down, a couple of guys jumped off immediately and starting swimming for the shore. I think our crew consisted of about 15 guys, 5 of which didn't have positions to man. Anywho, we started to go down by the bow, so those of us still on board started moving aft. I didn't get the chance to because several guys were blocking me, and the water swept me off the deck. Before we sank, our captain, LoLaLaughlin, had told us to make for the shore and rally up. However, I disregarded that order and decided just to fend for myself.

So, after the ship sank, I made it to shore and started to run for our lines. Long story short, finally made it back, but my guy got shot in the leg by a some French soldier. Eventually, 3 others found their way to the lines, and we called it a day.

At the original start of the battle, we'd had about 15 guys (as I pointed out). To begin with, 5 didn't make it off during the sinking, 3 jumped into the water and drowned, and 7 of us made it to shore. I asked Laughlin on the forum later what had happened, and they'd apparently gone in the wrong direction and had gotten themselves in the middle of a skirmish between several He-111 guys who'd been shot down by a British plane and a platoon of French soldiers. They were shooting at one another, and Laughlin along with his guys got fragged in the crossfire.


I had a lot of fun that day, and I won't forget it so long as I continue to play online. I never did get a chance to have that much fun ever again.

Out of curiosity, Dowly, is swimming still integrated into the game?

Effigy
07-21-08, 11:37 PM
Well, in the time I spent playing it, she was a slow game. Not in computer speed, but combat wise. That was in late 2002. I always played as the Germans, and the squad/clan I joined up with was a Kriegsmarine unit (I don't remember the specific one; website is offline now and the last time I played with them was in 2005).
Game has definitely changed a lot since then. Even since 05. That's about when I first joined I believe. What you said above is often a deterrant to some people, as they're used to spawning in ala COD (or any of today's FPShooters) and being in the action right away. I remember it taking a long time just to get to a battle. With the introduction of mobile spawn units (and even now, unmanned MS units) it has made it a little easier and faster to get right to the front line of the action.

Good and bad in a way. I miss the old days of hopping on a truck with a bunch of other grunts and being shuttled in manually. It could be very intense, knowing a few well placed shots from an ambushing tank could ruin that drop in an instant. Hehe.

(I was on the giving end of this once, at night, when my panzer had picked a spot and been camping the road watching for any incoming armor. Truck comes by, my eyes light up with joy when I see it's carrying a load of troops, and then so does the truck with my HE shells when they impact. I LOL'd so hard in RL when it blew up and the inf riding on it started to scatter like roaches unaware of exactly where that shell had come from. Naturally, I mowed them down with the MG with a big smile on my face. It had been such a boring spot there, and I hadn't seen so much as a sapper come by to engage me. So a few hours of not seeing any action turned into a massacre that I would remember as one of my most fun encounters..)

So.. I have some fond memories of the old days when getting to the action sure did take a while, and could be annoying when you were KIA immediately. But it looks like the rats spotted this as a deterrant and came up with those mobile spawns to appease the FPShooters of today that like to jump right into the fight instead of waiting too long.

Can't say I blame them... I'm not sure how many times I tried to explain to greens how they could best find some action when they were getting frustrated having gone several hours without even seeing an enemy.

S!

Oh, PS, WWIIOL does have something now where you can pay a one time fee and play the game with no more subscription, but unlike what you quoted for LOTR, I believe the WWIIOL one goes for something like $1000 :huh:

Edit: We still do some truck hotdrops today to fastcap when the allies are busy elsewhere and don't spawn in to D a town, but it's not as often as it used to be.

Dowly
07-22-08, 07:54 AM
Out of curiosity, Dowly, is swimming still integrated into the game?

:yep:

Stealth Hunter
07-22-08, 12:42 PM
:rock: :rock:

Captain Vlad
07-22-08, 07:04 PM
I remember one night, me and two other dudes swam the river near Huy. We didn't go directly in, instead kinda taking a roundabout approach, sneaking through the grass and sliding into the town undetected except for the all-seeing EWS. We set up at the depots and simul-capped them, then did the unthinkable and actually sat there to defend the CPs. I got a single kill, a German who came running in to recap, but I must've sat there for an hour, just waiting for someone to come and try and take my little building away from me.

Thing was, while no one had been molesting Huy before our little commando raid, the second we captured the depots we start getting asked about where we need tanks and bombs dropped, etc. Next thing we know, the town is swarming with Allied troops...all reinforcing OUR success.

I despawned when they took the army base.

Nice feeling.

Laffertytig
07-22-08, 08:12 PM
after readin some of the posts here i reckon i might give ww2 online another go. i bought battleground europe when it was re-released back in 2005.

would i be better to reinstall it from the cd i have or to download the whole thing again?

Effigy
07-22-08, 08:23 PM
after readin some of the posts here i reckon i might give ww2 online another go. i bought battleground europe when it was re-released back in 2005.

would i be better to reinstall it from the cd i have or to download the whole thing again?

You'll end up downloading a ton of patches to catch up with the current version, so I'd presume installing from the disc and then patching from there might be quicker since you already have the base of it on cd...? Guess it depends on your internet speed. When I resubbed I was only a few months out of the loop and I had 4 or 5 updates to catch up with. They come individually so it isn't like it's one big DL. You download one, install, restart, download another, install, restart, etc... Kind of annoying actually. Maybe just downloading the most current version all in one shot would be worth it after all, heh.

Laffertytig
07-22-08, 08:27 PM
on the ww2 online wiki it mentions that a new graphics engine (unity 2) was bein developed, has it be updated yet?

Effigy
07-22-08, 08:30 PM
on the ww2 online wiki it mentions that a new graphics engine (unity 2) was bein developed, has it be updated yet?

Not since I rejoined, and not since I last logged in (few weeks ago). Rumor had it it was for late this year. But nothing so far, unless I missed something during my R&R the last few weeks.

Laffertytig
07-22-08, 08:36 PM
one more question while your there mate. the original copy i bought came with a 30 trial which i obviusly used, albeit 3 years ago.

on the website they're offering a 2 week trial to new players. would i still be eligible for the trial if installed from the cd?

Effigy
07-22-08, 09:03 PM
one more question while your there mate. the original copy i bought came with a 30 trial which i obviusly used, albeit 3 years ago.

on the website they're offering a 2 week trial to new players. would i still be eligible for the trial if installed from the cd?
No prob. To be honest I am not sure, but I'd reckon you probably aren't eligible since your account has technically been active before (and it's all linked by cd key and all that). However when I signed back up recently this month is billing at something like 4 dollars for some reason. I didn't sign up for any kind of promo or anything, so maybe it's just some kind of resubbing special (that you may get also). Not exactly a free trial, but it was a nice surprise to see my first month back on duty would be cheaper than usual. Sorry that I don't know for sure in your case.

Edit: On reflection that cheaper 1st month back might have been some kind of account credit I had from last time I was playing, because checking the promo page I see no kind of special for resubbing to WWIIOL right now. :\ Sorry.

TheBrauerHour
07-23-08, 09:46 PM
on the ww2 online wiki it mentions that a new graphics engine (unity 2) was bein developed, has it be updated yet?

Currently in Beta testing. The framework will be done upon release, but to see a result, you have to allow them to redo all the models in game to match the new standard.

Laffertytig
07-25-08, 06:05 AM
have to say after playin for a few hours it defo looks much better than it did when i last played almost 3 years ago, i reckon il sign sign up after my trial runs out for sure.

does anyone know how many players are online at any one time? i know eve online has a player figure when u log in but i dont see any such thing for BE. i also wonder how far this game could evolve.

how awesome would it be to maybe have the med theatre of ops with naval battles etc.:rock:

OneTinSoldier
07-28-08, 07:13 AM
Oh, PS, WWIIOL does have something now where you can pay a one time fee and play the game with no more subscription, but unlike what you quoted for LOTR, I believe the WWIIOL one goes for something like $1000 :huh:


Hi,

I thought I'd post this from the WWIIOL Wiki as it's kind of interesting and I believe answers the question... http://wiki.wwiionline.com/index.php/Builder_Subscriptions

Cheers




Builder Subscriptions

From Battleground Europe Wiki

In response to community requests for ways to show wider support for the developers and future of the game, the Builders' program was created. Players are now able to choose to participate in a Bronze, Silver and Gold Builder Subscriptions. Special recognition has been afforded those players as our way of saying "thank you" for their incredible show of support.
The Builder's Recognition Page (http://www.wwiionline.com/scripts/wwiionline/builders.jsp)

Bronze Builder

The Bronze Builder program is an annual payment of US$200.
As our special thanks, we are pleased to add a "WWIIOL Builder " tag to your community forum profile and list your name on the Builders' page at the official website of WWII Online.

[B]Silver Builder

For US$500, you receive a 5 Year Subscription.
In recognition of this incredible show of support we are pleased to provide the following recognition:
A "WWIIOL Builder [Silver]" tag is added to your community forum tag
Your name is added to the Builders' webpage on the official WWII Online website
Your name is added to a plaque on Builders' bridge found in-game at Dinant
A special Builders' icon is added to your in-game avatarGold Builder

The Gold Builder Subscription is US$1,000 and show the maximum support for WWII Online: Battleground Europe. This is a permanent subscription for the life of the game.
In recognition of this incredible show of support we are pleased to provide the following recognition:
A "WWIIOL Builder [Gold]" tag is added to your community forum tag
Your name is added to the Builders' webpage on the official WWII Online website
Your name is added to a plaque on Builders' bridge found in-game at Dinant
A special Builders' icon is added to your in-game avatar
An individual in-game memorial statue with a personalized plaque is placed in-game in a location of your choosing

Effigy
09-22-08, 04:50 PM
Hi,

I thought I'd post this from the WWIIOL Wiki as it's kind of interesting and I believe answers the question... http://wiki.wwiionline.com/index.php/Builder_Subscriptions

Cheers
Thanks for posting this by the way. I really wish I could afford the $1,000 builders program... I really enjoy WWIIOL, and would love to help support it like this. I think a thousand bucks could be a pretty generous bribe to the developers to get some uboats for the kriegsmarines. :P

Anyway, just posting to send congrats to the Axis for an awesome victory in Campaign #45! 88 Days long, a map record. Allies fought hard, especially in the last few days. I didn't think it was ever going to end.

Germand High Command CiC KMS retired at the end of this campaign, and I attended the change in command cerimony. If anyone is interested, I posted some pics of the event.

http://www.subsim.com/radioroom/showthread.php?p=951425#post951425

Intermission is here, and I believe the next map starts on Wed. Have fun, and good luck next map!

CaptHawkeye
09-22-08, 05:44 PM
Finally, now we can play with the early tier equipment again and none of that wanktastic stuff like the Tiger or Churchill. :)

Effigy
09-22-08, 06:12 PM
Finally, now we can play with the early tier equipment again and none of that wanktastic stuff like the Tiger or Churchill. :)
Hehe. I was thinking the same thing. And am glad the intermission will be shorter this time for that very reason. :P Didn't step into a single Tiger this campaign (don't think I've ever been in one, in fact, except during intermission or offline, lol).

I'm considering playing allies this map. I haven't been over there since 2005. :hmm:

TheBrauerHour
11-25-08, 03:01 PM
I hereby resurrect this old beast of a thread to inform you all that the servers just went down due to the imminent release of 1.29!

If you have taken some time off from the game, you may want to come back and give it a spin. For you flyboys, there is a new cloud bank and 2 new aircraft. Widescreen support is now available and a tutorial will help the newbies learn the basics of the game.

Also, several buildings have been reworked along with a new capture depot table. New bridges as well. They said they put in some new Unity backend stuff to help with FPS.

Should be a fun next couple of days trying all the new stuff out.


Edit* Link to the README

http://www.battlegroundeurope.com/index.php/component/content/article/10-production-notes/931-129-release-read-me#yvComment

difool2
11-25-08, 07:43 PM
Still waiting for a dedicated naval campaign to be added. But I feel like I'll have a long wait...

Tachyon
11-26-08, 12:50 AM
Are the servers based only in USA/EUROPE? No Asian Servers?

TheBrauerHour
11-26-08, 12:00 PM
Right there is only one server that everyone plays on. They did just release a China Patch that will give Chinese players their own server.

Tachyon
11-26-08, 01:25 PM
Bleh, that means I'll probably experience heavy lag due to the distance to the server. Not my kind of game then. :down:

Laffertytig
12-02-08, 09:52 AM
when is the new graphics engine gonna be implemented?

warddw
12-02-08, 03:22 PM
First of the new graphics/graphics engine improvements are in. Update of the rest follows as its required by the new engine to get the kind of FPS everyone wants. You'll see real equipment and theater changes next year now that this is done...

Like this game a lot - and yes naval enhancements should appear 'soon' now that this update is being finished..

gophur
12-23-08, 12:07 PM
You might try it from Asia.I know we have a pretty good contingent of players from Japan and Australia.

CaptHawkeye
12-23-08, 03:11 PM
Oh man. Who got gophur himself posting here? :p

TheBrauerHour
12-28-08, 03:33 AM
Oh wow that means "DOC says subs in 1.30!!!!!" lol



Anyhow...still the best game on the internet IMHO.

difool2
12-28-08, 10:27 AM
Gophur the Bilge Rat-LOL. :rotfl:

RedChico
01-01-09, 08:08 PM
You might try it from Asia.I know we have a pretty good contingent of players from Japan and Australia.

Got a few questions for you.

1- Will "we" ever see the soviets in WWIIOL?

2- Will it be, forever, mindless "campaigns"?

3- Will you pay more attention to details? I.e. wich production model is the Tiger I?

4- Loadouts? Cause i like my Fw 190A9 with 108's or 103's. (if "we" ever get the A9 on the game). And what about armour addon's to tanks (some panzers had them added on the battlefield, others by default on the production line)?

5- By the pace you're taking, it's like 1 or 2 new equipment per year and i see you going nowhere:down: . Will at least outsource 3D models, perhaps made from the fans?

6 - So whats missing from WWIIOL? Proper navy? Artillery?

You can check my history and see why i'm asking this. (ingame name= Pardal)
If you don't answer here, i'll repeat these questions by other means, probably by email or something.:|\\


Note: notice the usage of "WWIIOL" instead of "Battleground Europe".:roll: :stare:

Dowly
01-26-09, 07:42 PM
Just re-subscribed for 3months, so I'll see you on the battlefield. :up:

difool2
01-26-09, 09:48 PM
Proper navy indeed. Unless their dev cycle has picked up, I doubt we will see dozens of people plying the North Atlantic in various subs and surface ships, just because the pace of gameplay out there must necessarily be much slower than ground combat. Unless someone more in the know wants to chime in.

Dowly
01-28-09, 06:33 PM
1- Will "we" ever see the soviets in WWIIOL?



I surely hope not! We (the axis side) already got a taste of retreating which prolly would happen too if the eastern front was in-game. We managed to lost 35+ towns in roughly 24hrs. Now, who havent played WWIIOL, I say that a balanced battle over an town usually lasts hours, the longest I've participated in was 11 something hours. So, that gives a good hint on how fast the allied kicked our butts during the 24h period. :lol: And I'm not speaking of little towns, we lost quite a few pretty important cities including two of our airfields. :cry: Stopid allies...

Dowly
01-31-09, 03:47 AM
And so the tide turns, all week of retreat turned around in 24hrs. Axis are back and kicking some allied butt!

Map 24hrs ago (red = axis lines, blue = allied lines)
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/MAP1.jpg

And map now:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/MAP2.jpg

:rock:

Biggles
01-31-09, 08:34 AM
Woah, that looks like some major changes!:o

TheBrauerHour
01-31-09, 07:59 PM
:up: It was a nice surprise to log in and find Antwerp and Brussels in Axis hands!

CaptHawkeye
01-31-09, 09:53 PM
I've noticed after I quit the game map started moving around a lot more. Did the old folks finally decide to ditch the WW1 status quo and start fighting with a vague sense of mobility?

Dowly
02-01-09, 06:10 PM
:up: It was a nice surprise to log in and find Antwerp and Brussels in Axis hands!

The battle for Antwerp was grrreat. :salute:

Oberon
02-01-09, 06:46 PM
Impressive work by the Axis, some good Blitzkrieging going on there, but it looks like Charleroi will be a strong point of contention until the right flank can push forward enough to catch up with the hole that the Axis have punched through there.
Damn I wish I had a bit more cash a month to put aside for this, looks like a wonderful game :up:

Dowly
02-01-09, 07:07 PM
I go get drunk and the darn axis take the whole map by storm. :o
http://www.battlegroundeurope.com/index.php/campaign-community/campaign-map

Dowly
02-23-09, 07:41 AM
Hah! In your faces allies! :salute:

Well the historic campaign number 50 is over, and the Axis Forces were victorious after an eleven week long battle that had everything in it you could imagine. The early push was an Axis one, they actually won the early part of the campaign pushing the Allied forces west before the Allies could stage a fighting counter attack and breakout through the lines. Again the Axis players dug in and pushed back hard.
Following containment of the Allied breakout mid campaign, the lines held firm for what seemed like years. Any movement at all was only possible after withering losses and the almost complete anniliation of the forces at war with each other. Then the Allies took a strategic gamble that almost paid off, setting a trap for the Axis forces around Antwerp. However, such are the fortunes of war that the gamble failed, the Axis forces brokeout in a majorly huge fashion, running rampant through the lines and into the Allied rear.
The full extent of the breakout was contained to some degree at the sharp end of the front by monumental efforts from the Allied soldiers, airmen and sailors but the push from the Axis never abated. Now they are victorious in one of the most exciting campaigns Battelground Europe has ever seen. Congratulations to the Axis forces and to the Allied forces who fought them hard every step of the way.

Dowly
02-27-09, 03:04 AM
Someone FRAPS'd the panzercolumn to Champion I posted pics of to the screenshot thread:
http://www.youtube.com/watch?v=pOZoqJQYaTA&

TheBrauerHour
02-27-09, 07:22 PM
New dev update is up. 1.30 will be in testing early in March and then the Unity engine upgrade will follow into testing in April. Lots of good stuff going in.

Biggles
02-28-09, 07:20 AM
I've heard that the Axis wins the campaign almost every time. Is that true?

Dowly
02-28-09, 07:38 AM
I've heard that the Axis wins the campaign almost every time. Is that true?

If I heard right, the campaign 50 win was the first one in 4-5 campaigns.

TheBrauerHour
02-28-09, 06:42 PM
During the first 5 to 6 years of the game, the Axis side won 2/3 of the campaigns. After that there was a period of rough equality and once the game designers implemented TO&E's the Allies started winning most of the campaigns.

The Axis side has recently endured alot of upheaval in the high Command. Many good officers left the high command, some even joining the Allied High Command. After enduring the worst CinC in the history of the game (Gaspipe) and the subsequent lowpoint in morale, we rebounded under our new CinC Toro15 for the win of Campaign 50.

Dowly
03-01-09, 02:13 AM
Ah yes, Toro15 was an excellent CinC. Tho, not THAT good that we got this stupid spaniard campaign #50 ribbon that looks more like an soccer flag than an army ribbon. :har:

Zachstar
03-01-09, 08:58 AM
A few questions.

Is this game like Warbirds with more ground units and a command structure?

Is there alot of time "sitting around" ? That is a game killer for me. I left EVE Online because of how many ops ended up in some camping instead of fighting.

Zachstar
03-14-09, 11:19 PM
After doing a bit more research I think I am willing to give this a try in a month or so.

To tell the truth I miss the days of Warbirds. But the new warbirds seems "off" and the Dawn of Aces part of it is nonexistant.

That "Fight for control of the base" feel is just not there with IL-2 1946 and there seems to be absolutely no servers with Carrier vs Carrier gameplay.

I tried Pacific Storm Allies but the game is horrible with its battles. Even to the extent where submarines can easily shoot down a whole airgroup. And trying to play them manually is a lagfest. Torpedo planes drop from WAY too high and the torpedoes are slow as hell and only seem to hit if the target is stationary.

I just tried Red Orchestra which sucked badly in my view. I have never seen a game with such horrid nade and rifle physics. I'm waiting for a mod that MAY make things better but when I think a mod for Half Life (Day of Defeat) beats it in the physics department. I think youve got a game of fail in my view.

Maybe I am asking too much but I remember Warbirds with its software rendered graphics beating the hell out of these games with its gameplay. I hope this game can do the same.

Dowly
03-15-09, 06:19 AM
I wouldnt advice on getting WWIIOL for the airwar stuff. It's pretty bad if you ask me. I've been playing WWII flightsims for 8-9 years, WWIIOL takes all that you've learned about the different planes, puts them into a paper bag with a smelly dog's poo, lights the bag on fire and drops it to your doorsteps. The planes handle very differently and they dont have the advantages they had in real life. The german side planes are so poorly done against the allied planes that I've completely stopped flying in WWIIOL. Good example being something I spotted in th forums: 109 having the speed & altitude advantages over 2 allied Havocs, the 109 dived and peppered the Havoc that was flying abit higher than the other and in the end, the Havoc that had every disadvantage managed to somehow get on the 109's 6 and shoot it down.

Also, the german aircraft weapons are very weak. Whereas a Hurricane can take you down with it's MGs, firing a short 1-2 second burst, your 20mm is like throwing snowballs against a steeldoor.

NeonSamurai
03-15-09, 09:22 AM
That's exactly why I stopped played WW2OL all those years ago. Between them caving to allied whining all the time and our equipment not performing as it should, It's a wonder we were kicking the allied side's butt each and every time back in the day (personally I chalk it up to better players on the German side as the allies seemed to have the problem of having lots of l33t sp34k kids playing).

As for the devs caving here is a classic example. The 'glass gun char' whine from the allies. Back in the day the char was a near unstoppable killing machine, even if you got up point blank with a panzer 3 and shot at all its weak points it would still usually live and keep going. They even use to survive stuka dive bomb attacks and I can remember seeing them still going after several 88 rounds hit them. The only ways we could stop them (other then with 88s set up was to basicly try to disable the tracks and/or shoot out the main guns, which would cause them to despawn. Anyhow the allies were whining up and down the forums about the char guns being made out of glass (even though it often took 3 or 4 shots to take out the guns and at close range), and complaining that axis guns never got taken out (utter nonsense, ours could be destroyed too, it was just rare as our tanks usualy wouldn't survive long enough for it to happen). Anyhow the devs eventualy gave in to the ceaseless whining (the forums were litteraly plastered with allied whining) and made the char's guns (and only the char's guns) invulnerable to damage.

We delt with it by switching to heavy 88 use to counter the chars and their now utter invulnerability to our tanks and still beat the allies, and they found yet more stuff to whine about.

Dowly
03-15-09, 09:42 AM
The whining has pretty much stopped now, of course there's 1 or 2 threads going on at any given time, but it's nothing like it was back then when I first subscribed.

The armor is still unbalanced, PzIVG usually takes 2-3 hits and it goes KABOOM, whereas Sherman for example can withstand hits to it's turret, sides and back with only losing maybe a driver or something like that. Tiger is a joke, it's big, it's vulnerable and it's slow. Also, it's tracks are made out of paper, you always get your tracks blown off.

The allied Panhards are still too tough, one would imagine that few shots of 75mm AP rounds would do some big damage to it, my average is 3 rounds per Pan before it's out.

Luckily the german ATGs are pretty good and most of the times very effective against the Allied armor, but especially early in the war, they are useless against anything heavier than a Panhard. Which then causes the early battles being 30 allied tanks rolling into a city with us just watching them go as we have nothing to fight them with.

Only german tank that can really take and give punishment is the Stug3G, but of course, CRS have messed it up too as it has no machinegun(s) to kill the sappers that get me every farking time.

NeonSamurai
03-15-09, 10:21 AM
Panhards... what you mean the stupid little armored cars with like 2cm of armor? They are taking 3 75mm rounds to kill on average?!? A .50 cal M2 BMG should cut them to shreds.

Gee I wonder why the whining has stopped then. Sounds like the allies have all the advantages. Though I'm surprised they haven't tried to get the german AT guns nerfed too.

As for early war, did they take away the 88 or something? As that was the only piece of equipment worth anything back when i played (i stoped a few months after the blenheim came out)

Dowly
03-15-09, 10:53 AM
Panhards... what you mean the stupid little armored cars with like 2cm of armor? They are taking 3 75mm rounds to kill on average?!? A .50 cal M2 BMG should cut them to shreds.

Gee I wonder why the whining has stopped then. Sounds like the allies have all the advantages. Though I'm surprised they haven't tried to get the german AT guns nerfed too.

As for early war, did they take away the 88 or something? As that was the only piece of equipment worth anything back when i played (i stoped a few months after the blenheim came out)

Yeh, I mean exactly those little tossers. What I find strange is that the german light ATG (37mm I think it was) could kill the Pan's crew with one shot to the front armor, but if you try that with a 75mm, it still can fight. Sometimes, they go out with one shot, but most of the times they need 2-3 before they stop.

No, the 88s are still there, but they arent the most excellent choice when it comes to defending. Sure they pack the firepower, but without infantry support they get mowed down very quickly.

NeonSamurai
03-15-09, 11:08 AM
Well ya they do certainly need infantry support & some tanks (its also annoying that you cant defend from infantry at all when using one). The other annoying thing is of course they still lack the ballistic shield that they should have which would offer some protection. We use to use 88's extensively both offensively and defensively to great effect when combined with tank and infantry support. Also unfortunately there is no way to camouflage it like you could in reality and the terrain usually doesn't let it be used like it should (long range attacks from concealment). I guess you cant take the road wheels of it either still which made it difficult to use due to the bouncing and makes it more visible.

Dowly
03-25-09, 02:08 AM
Aaaaw crap! The campaign #51 is going great... for the allies that is. The axis has been pushed waaaay to the east. :nope:

On the bright side, we had a nice textbook town capture last night when we captured St.Truiden in 10-15min, then moved all the tanks and anti-tank guns towards the allied Firebase, camping it totally.

I would've wanted to see the face of the 3 unfortunate allied players who spawned tanks to the FB, we had 4 of our tanks parked 30m from the spawnpoint and behind them some 6-9 anti-tank guns all with their barrels pointing towards the tent where the vehicles spawn. So, when enemy tank spawned it was greeted with 10-13 AP shells in the first 2 seconds of it's short life. :har:

Dowly
03-28-09, 01:44 PM
And the tide of the war is changing, Axis is pushing the Allies back towards west.

Allied armybase at Aarschot few minutes before we captured the town
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/SShot87.jpg

Despite the rather heavy allied aircraft activity, we decided to gather on to the armybase for a group photo (photo by Kamiman)
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/SShot64.jpg

Aaaand this should teach the allied tosspots to not mess with the german armor :O: (the git dived straight at me, one AP round and tons of MG rounds to the cockpit finished him)
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/SShot85.jpg

CaptHawkeye
03-29-09, 07:42 AM
It's good to see that after years both sides still think CRS favors the other. :lol:

The armor is still unbalanced, PzIVG usually takes 2-3 hits and it goes KABOOM, whereas Sherman for example can withstand hits to it's turret, sides and back with only losing maybe a driver or something like that. Tiger is a joke, it's big, it's vulnerable and it's slow. Also, it's tracks are made out of paper, you always get your tracks blown off.

That's fairly realistic, actually. The PzIVg didn't have near the same thickness of armor later German tanks had. It's armor was actually a little less thick than the Sherman's, which was also angled. (When the Sherman hit the field in 1943, it actually had above average protection for the time.)

The problem is unit selection again, the Pz4G was one of the first long barrel IV's developed. As such it had a pretty early gun and nearly pre-war armor layout. It might be better to put the 4H in, which had better frontal protection.

As for the Tiger, lost tracks were historically common.


The allied Panhards are still too tough, one would imagine that few shots of 75mm AP rounds would do some big damage to it, my average is 3 rounds per Pan before it's out.That's because the 75mm AP is too strong. It's going THROUGH the Panhard, genius.


Luckily the german ATGs are pretty good and most of the times very effective against the Allied armor, but especially early in the war, they are useless against anything heavier than a Panhard. Which then causes the early battles being 30 allied tanks rolling into a city with us just watching them go as we have nothing to fight them with.That's your team's problem. Not CRS.

Only german tank that can really take and give punishment is the Stug3G, but of course, CRS have messed it up too as it has no machinegun(s) to kill the sappers that get me every farking time.Jesus, so run them over. The tank hulls are insta-kill on nearby infantry when they're moving. Just wiggle back and forth and he'll get run over. This isn't hard you know. But hey, you're honestly so smart you can tell the difference between your own faults and genuine gameplay design issues.

Dowly
03-29-09, 07:53 AM
Yaay, I made the paper! (Farking paper tells I was KIA, but infact I returned to base after using all my ammo. :shifty:)

http://i230.photobucket.com/albums/ee274/Finnish_Ferret/news.jpg

And here's an AAR I wrote to the mission log about it:

Temse Defence

Allied paratroopers dropped to Temse and managed to capture south, east & north depots. We quickly managed to kill the attackers and started to re-capture our lost depots. The bridge over the river that separated the south depot from the rest of the town had been destroyed earlier so it was down to the infantry to swim across to get to SCP. The first try by one of our SMG soldiers (cant remember the name atm) failed as he was killed while storming the depot.

I spawned in as an light machinegunner and headed for the river. After the short swim I was on the other bank, it seemed quiet. I passed an burning allied Panhard armored car as I slowly made my way towards the depot. Our tanks were firing constantly from the other side of the river, pinning down any possible enemy infantry. As I got to the depot, I sneaked around it and check for possible spots for the enemy to ambush me; all clear. To my amazement, the depot was left unguarded, so I capped it without any resistance. Temse re-captured!

10 to 15 minutes later, me and another guy were on the south depot in-case there was more paratroopers inbound. No paras, but the sound of Laffly truck came from SW, getting nearer and nearer. I rushed out and grabbed my binoculars. 400-500m to the E I saw the truck and two anti-tank guns it towed moving north, finally stopping behind a small hill.

I left the other guy to defend the depot and started running towards the hill, those ATGs could really hurt our tanks on the other side of the river. Roughly 250 meters before the hill, I noticed something sticking out of a bush just ahead of me; the barrel of an 57mm ATG, to my luck, it moved abit so I had a good view to the crew. I set-up my MG and started firing short bursts on it. Just as I had finished him off, another 57mm appeared from behind the hill, being pushed straight at me. 2 or 3 MG bursts crack the air and the crew is dead. The allies had to scratch their 3rd unit of the list when I shot an allied infantryman running on the hill.

I was down to my last drum(50 rounds) at this point, I still had my Luger but I'd rather RTB and get some ammo. I didnt get far when I heard the allied truck start up, I hid to a bush ASAP and tried to pinpoint it's location. Dont know what mushrooms this guy had eaten, but he came straight at me, on the open. 2 long bursts emptied my last drum and I drew my Luger and leaped out of the bush. I got off 14 rounds total, before the truck started to slow down, passing right next to me and hitting a tree few meters away.

After this, I heard another laffly moving in the same area the last truck had come from, but not much for me to do but to RTB and get ammo.

28 minutes, 1 depot capped, 2 EATGs, 1 Laffly and one infantry KIA. Temse held.

EDIT: Ow.. lol.. actually the sortie was mentioned twice and both times it says I was killed. Hmpf...
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/news-1.jpg

Dowly
03-29-09, 08:09 AM
You really are something Capthawkeye. :har:

Zachstar
04-01-09, 02:30 AM
Oh my geez!

I finally got to the point where I decided to see what the fuss is all about and I have to ask it again! What is the fuss all about?

The flat out sucks in my view. If its not the even basic graphics and long runs to be sniped. Its the players who could care less about actually making the game playable.

Im not wasting any more time with this. What a sorry excuse for an MMO.

Dowly
04-01-09, 04:09 AM
Cant please everyone. :salute:

Zachstar
04-01-09, 04:35 AM
Im surprised it pleases anyone.

I know what they are trying to do and they are going at it completely the wrong way. But its far too late to change that now.

I went in looking for a ground war like flight was in Warbirds of the days of old. (1998 or so) and what I found was this mess.

I'm not going to risk paying them another penny so I'm canceling in 10 days. Ill try it a few more times before that but so far I am seriously not impressed.

Dowly
04-01-09, 05:03 AM
Might you want to tell us how it should've been done?

Zachstar
04-01-09, 06:11 AM
No I do not as the game cant make such a drastic change at this point and I mise well not ruin it for you.

What I will say tho is any MMO that makes you run great distances (Even with mobile spawns) over and over again is instant fail. Not even WoW does it THAT bad. They failed utterly in this regard.

Don't mention paras either. Few seem to get in on them and they get shot down quite easily when there isn't a crap ton of em with tons of fighter support.

Dowly
04-01-09, 06:23 AM
Ah, now I get it. :O:

CaptHawkeye
04-02-09, 12:51 PM
Yeah, that's the reason I stopped playing. I love WW2OL's scale and details but it completely lacks any real sense of battle or organization. Every skirmish just feels like a random encounter jRPG style.

Allied soldier enters the grass. Ominous music plays. ZOMG WILD PANZER GRENADIER ATTACKED.

Wild Panzer Grenadier used racial jeering!

Attack was ineffective!

Then the large battles are little more than tank spam festivals reliant on camping all of the arbitrary spawn points in the towns. I spoke a while ago about how much better the game could be if they just stopped pandering to the ultra realism crowd and relied more on brigade based mobile spawning. But nah, everybody knows a sim needs to be boring and slow or it ain't real enough!111!!!

Dowly
04-02-09, 12:57 PM
WWIIOL isnt for everyone. ;)

Dowly
04-03-09, 10:21 AM
Wohoo! Axis Ali (bigdavej) is back, boosting the axis morale to new dimensions! :har:

http://i40.tinypic.com/5tudg.jpg

Yes friends, valued friends of the axis Side it is time for Axis Ali to give you yet another, fair, unbiased report from the front.

As we can see it comes at a vital time with the allies crying into their banana sandwiches half of the map has been put on floodwatch and also many Earthquakes reported from the number of knees trembling as the Axis are in a relentless attack hitting north, centre, south, centre, north and south again.

There have been rumours, vicious rumours hinted by them dastardly allies that our glorious HC has dissent in the ranks at the moment…………Please gentlemen….gentlemen, remember whatever the facts actually are, what us at Propaganda say is 100% correct and what everyone else says is 100% wrong, infact at the moment they are all back at headquarters sipping Iced Tea, eating cucumber sandwiches and watching episodes of the A team…..as Axis Mr T would say, cut your Jibba Jabba crazy Allied Fool, if you come out with these rumours Again I’ll come bust you up and you will feel Pain sucker.

And we have exclusive photos of the HC yesterday……does this HONESTLY show dissent:

A playful game at dawn…
http://i42.tinypic.com/2wqvdjr.jpg

One hc ‘accidentally’ slips into another…
http://i42.tinypic.com/jacgee.jpg

Testing of new winter warfare clothes with additional gloves….
http://i42.tinypic.com/30kzxa0.jpg

And now we have those vicious lies out of the way, back to your news report from the front. Of course at the moment the Axis have smacked the allied lines and are presently pushing across all areas of the map, we exclusively reveal here, just how we got the Axis player base to push so far west so quickly, a masterstroke of genius from the HC…..

http://i44.tinypic.com/30w2qe0.jpg

On the equipment front, as a way of dealing with the increasing number of allied tanks at each and allied pre-camps, our scientists have developed the ingenious Pan-trap to cover these problems…..

http://i39.tinypic.com/hwwwnc.jpg

Catering and yes, we have new food on the market in our numerous McAxisonald branches, the new Allied Kabab, delve into your own, allied soldier on a stick covered in a green lettuce uniform…..treat the kids today, only £2.99 served with fries and a large coke.

http://i41.tinypic.com/2przllz.jpg

Lastly Axis HC would like to praise and thank this wonderful Allied tank which helped escort in our Mobile spawns to a recent attack on the map, your efforts in making sure our trucks were not destroyed were pivotal in taking the town…

http://i44.tinypic.com/10ghc1v.jpg

Keep up the fight, victory will be ours the allies are in retreat we are now winning the map, pushon, onwards to final victory. S

Dowly
04-05-09, 04:43 PM
Few shots from the Windhund squad night today.

First we jumped with all WH crew to Herbsomething.

Kodak-moment on the Airfield
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/WH1.jpg

GERONIMOOO!!!
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/WH2.jpg


Well, of course it didnt go as planned. We managed to capture 1/3 of the town before we got killed. After that we tried ground approach and fought for an hour and half, but the allies were determined to hold the town, so we got orders to pull out off the attack and start joint ops with 1775th & Kampfgruppe Wiking squads.

After a successful ops with KGW & 1775th, we decided to continue with the joint ops and make a paradrop to Longyon or something like that. Some of the members of squad Lagus joined us and before we knew it, we had 150+ paratroopers sitting in 3 Ju52s flying towards the target town.

LOAD UP!!
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/WH3.jpg

JUMP!
http://i39.tinypic.com/vouaud.jpg
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/WH4.jpg


And of course, with my luck, I died 2 meters off the ground when some git allied soldier shot me. :damn: We end up taking the town in a few minutes with the drop, so atleast something good came off it. :salute:

Dowly
06-26-09, 02:58 AM
Sooo, who I had the pleasure to attack Andenne (or was it Aarschot) yesterday from Subsim with? :hmmm:

TheBrauerHour
06-27-09, 12:39 AM
I was there. But judging from your Lagus sig, we were on the same side. I am in the 1775th.

Dowly
06-27-09, 07:56 AM
I was there. But judging from your Lagus sig, we were on the same side. I am in the 1775th.

Ow, oopsie. My post wasnt clear on that was it? :D Yeh, on the same side, someone asked if I was the same dowly as here. Jaguar or something like that was his name. :hmmm:

Aaanywho, just though to check if he was a registered member of SS or a lurker.

Carry on. :salute:

Dowly
06-29-09, 08:24 AM
28/06/2009 - 1700GMT - Verdun

Osasto Lagus' operations

Again an attempt to take Verdun from the allies. 2 main objectives were to capture and hold the Notre Dame hill to the NE of the city and use it as an staging area to launch infantry attacks to the city itself. Second objective was to deny the enemy from getting their armor and AT guns into positions.

Tsingis from Lagus went for the Notre Dame hill and kept it under guard while the rest of Lagus towed 88s to the SE hill that overlooked the east armybase. Shortly after, the allied armor started to spawn in, just to face sudden death as 6-8 88s unleashed on them. The allies even tried to get their naval units to cover the city, but our 88s got rid of them in minutes.

On the NE hill, the Notre Dame was changing hands from axis to allied and back. Allies knowing it's importance, they started to slowly encircle it and thus deny any axis attacks launched from there.

Verdun itself was in chaos, depots were captured and recaptured by the allies constantly. We didnt seem to get a hold of a bridgehead in the city.

The tide of the battle was turning, enemy airwings began furious attacks on our 88s and succeeded in destroying most of our guns. We abandoned the 88 tactic and concentrated to get as many enemy aircract down as we possibly could with our AA guns.

Kampfgruppe Wiking came to help with their aircraft and the skies started to show signs of clearing, but we still didnt have a grip of the city.

After awhile, Lagus decided to abandon Verdun and start joint operations with KGW.

**************************************************

28/06/2009 - Andenne

KGW & Lagus' joint operations

Attack order on Andenne had been just given when KGW & Lagus loaded up on a single Ju-52. Objectives being the capture of Huy(Lagus) and Namur(KGW) depots.

Few casualties during the jump, but most of the troops landed on target and started to capture and clear the surrounding areas around the depots. Both depots were captured at the exact same time and never switched hands again throughout the battle.

South side was quickly ours, but the enemy would surely try to counter-attack over the bridge from north. 2-3 37mm PaK's took positions so that any enemy armor that would try to cross the bridge would be exposed to all guns.

We didnt have to wait long for them to try their relief attempts. Tank after tank fell to our PaK's (I got 5 tanks, and the rest got quite a few too). They even tried to drive their trucks over the bridge, good luck, when faced with ATGs and lots of LMGs and other infantry. :88)

Our only setback during the attack was when someone from Luftwaffe accidentally destroyed the bridge that connected the south and north side of Andenne. Not that we were in great trouble over it, but it took alot more time to eventually take the town. During the repairs on the bridge, infantry was constantly swimming across the river to distrupt the enemy from killing our repair teams.

When the bridge was back up, it became only a matter of time when Andenne would fall to Axis hands. Armored cars and tanks rushed over the bridge to surround the armybase, while infantry started relentless assault attempts to the bunker.

Few attempts later, the town of Andenne was captured. :salute:

Jump on Andenne:
http://www.youtube.com/watch?v=O0TeQQ2cJdU

vodkaphile
07-04-09, 04:13 AM
I'm a builder with a lifetime subscription so I pop in now and again.


After you play for a month, you'll get addicted. It is just very hard to learn.


Ace's High II is good as well for flight sim.

Dowly
07-04-09, 12:48 PM
Coolio! The life subscription thing would be awesome but a wee bit costy for me. :O:

Captain Vlad
07-04-09, 02:47 PM
Hey Dowly, they ever change it to where you can actually use the sights on your SMG?

Dowly
07-04-09, 05:25 PM
What you mean? Ironsights are there, but you cant adjust the sights to different ranges.

Dowly
07-05-09, 02:16 PM
Some footage from Lagus' squadnights
http://www.youtube.com/watch?v=ZKBB49sexT8&fmt=18

Dowly
07-16-09, 04:21 AM
Wohoo! Finally got my Stug3g! :rock:

15/7/09 - 1618hrs - Attack on Ath

Instead of rushing to the town, I though of taking my beast to cover the southbound road leading from Ath to our firebase. After the first wave of our attackers, they'd surely try to bog us down to our FB. I found an excellent spot 500-600m west of the road. The N side had thick bushes and the E side, facing the road, had a berm, making my StugIIIG very hard to see during the night.

I stopped my engine and started to wait. Blasted panzers, move up! I cant hear a darn thing with you driving around! After a few minutes it was finally quiet, only the airpla.. wait.. that's not coming from a panzer! I cranked up the volume and turned my commander from left to right in hopes to pinpoint the sound's origin. A-ha! There you are! British Crusader III, straight out the factory, going south 750m east of my position.

I adjust the sights, start my engine and quickly swing my panzer 45 degrees to right. Now, quick, engine off and to the gunner's seat. Where did it go?! Back up to the tower to listen, hmm.. it stopped. Oh wait, there it goes again! First shot lands just over it's commander. WAKEY WAKEY! Small adjustments to the Zeiss and another shot goes out, this time hitting the tank and burrowing my 75mm AP grenade right to it's engine area. Pieces of the Crusader fly towards the sky in a big explosion. I r a happy camper. :smug:

Hoping he didnt see me, I decide to stay put. Another 3 of our Panzers go past me towards NW, go get them! BOW!! Oh sh- that's no good, that's a 17pdr! All three of the panzers blow up under the fire of the british gun. You tosser! Engine on, thru those bushes and keep that gun ready! The 17pdr might be deadly, but it is also a big target, in under a minute I had located it and was already pumping lead to it. Jebus that armor is thick! 4-6 rounds later it was finally destroyed.

Right, time to get back to base. Straight south and then 90 degree turn to east to evade any enemy tanks or ATGs near the road. Around halfway thru, I stopped to listen. Seems like there's room for one more; a Bedford truck was coming down the road with somekind of ATG in tow and single rifleman sitting onboard. One round and the truck was a flaming piece of junk.



15/7/09 - 1647hrs - Attack on Ath, covering the east flank

After resupplying, I headed towards a forest on the east side of the southbound road. I dont like forests, not that much cover, but this one had a good view to the road and few bushes to hide in. Listening was impossible this time around due to heavy aircraft activity over my head constantly. Fortunately, we had active players on the attack, giving detailed reports on any enemy movement around the city.

One of the reports got me anxious '2 Cru's going towards south FB', I looked at the map and the guy who reported them was near the road, 1000m or so to my NW. The tanks propably use the forest for cover, so I turned my Stug so I could see as much of the forest over the road as possible.

Another report came shortly after 'Cru on road going for SFB'. Wha? I looked to my 1o'clock and saw not one but two invidual dust clouds coming from the road. Oh you cocky bastards! Ok, then, let's see how it plays out. I reversed behind a bush and turned so the barrel was facing towards the bend on the road. One... then the other Crusader III came behind the bend and rushed down the road towards my position. It was still dark and I was pretty confident they wouldnt see me in time.

I planned to wait for them to come close enough to expose their sides to me, but that plan was ruined when the latter Cru stopped for some reason 600m from me. Stug can take some beating, so I waited for the first tank to come within 300m and I started firing. First round struck it to the tower, it stopped and turned to left just enough for me to get a round to it's side armor. KABOOM! One down, one to go.

I swirled the barrel towards the other Cru, but it was just out of the reach. F**k! Engine on, turn right and back behind the optics. CLANK! Gah, there goes my commander. You little tit! I peppered the Crusader to it's front hull and to the tower, disabling it's turret. It tried to machinegun me down for some reason, so I responded with few more AP rounds before the tank went quiet.

Back to base!

:salute:

Laffertytig
07-17-09, 07:09 PM
yep i would be the subsim guy (jaguar12) that said hi a while ago. i cya in the mix quite a lot, normally leadin from the front as well:yeah:

Dowly
07-19-09, 11:47 AM
Ah, you it was. :salute:

Dowly
12-02-09, 03:37 PM
Back in to it after few months break. Couldnt have gotten in at better time, just for the attack on Antwerp. :salute:

Here's how I saw it.

I saw the 5 minute warning message from the High Command notifying everyone that the operation was about to begin. I decided to keep myself at St. Niklaas, in my Stug for few more minutes before joining up. After 30 minutes of boredom because of lack of targets, I returned my Stug and headed to the nearest airfield and hitch a ride from one of the FJ units attacking Antwerp.

Around this time, the attack had been going on for 20-25 minutes and half of the city had been captured by the axis forces. Our job was to jump in to the southern armybase that was separated from the city itself. Loaded up with 7 paras, we headed of and got over our target without any problems from the allied airforce. As I stepped out of the plane, I realised that I was spot on, directly below me was the bunker and I was floating down right to it's doorway.

Me and some wehrmact guy who's name escapes me, were the first ones to assault the bunker. He went first and got nailed by the allied bastard guarding the entrance. I grabbed a grenade from my belt and tossed it in from one of the gunports. Judging by the screams from inside, the nade had done it's job. After reloading my MP40, I rushed in and was abit surprised that I wasnt greeted with a hail of bullets. I moved deeper and still no resistance, I searched the whole bunker and found out that they had had only one guy defending it. :doh:

After I captured the bunker with ivacsomething providing cover for me, I stayed there to repel the following enemy assaults with few other paras who had survived the jump. Soon after, Antwerp was captured. It took the axis team 1 hour and 2 minutes to take the city that usually can take half a day and more to take.

Was nice. :D

TheBrauerHour
12-03-09, 11:18 PM
Great job!

I am taking a short break until open beta of 1.31. I am still subbed, just not playing right now.

Laffertytig
12-05-09, 12:21 PM
yeah im kinda holdin out for the next big update as well. think im a wee bit burnt out after pouring hours of my life into the last campaign as well.

what a fight that was, so many twists n turns and was sad when we (axis) eventually lost:down:

TheBrauerHour
12-05-09, 05:22 PM
It seems most all of us Subsimmers play Axis. lol

It is the team that rocks!

Torvald Von Mansee
12-06-09, 12:05 AM
Well, I WAS going to sign up for a "free" trial, but got this message

· Credit card required to create free trial account. $1 transaction may [read: WILL] be required to verify card.
· $19.99USD activation key (with 30 days playtime included) billed at the end of free trial unless canceled.

This kind of **** pisses me off to no end. "Free" should mean FREE, not "Free with strings attached" (let alone the buck you're almost certain to be charged for to "verify card.")

Herman
12-06-09, 12:11 AM
Yes, that does sound like a pretty lame excuse. :down:

Dowly
12-08-09, 04:16 AM
After 5 hours and 38 minutes the Factory 1 in Abbeville, France was left gravely damaged by few nutty 3PzG members.

232 armored car; 3PzG Leaderon MIA
251 Halftrack; 3PzG Sourwop KIA
Sappers; 3PzG Rectumn KIA, 3PzG Navysway KIA
Tiger; 3PzG Dowly MIA

:rock:

Story, pics and vids coming when I've gotten some sleep. :yawn:

Dowly
12-08-09, 12:37 PM
Rearming/transport with 251: 3PzG Sourwop
Sappers: 3PzG Navysway, 3PzG Rectumn
Scaring the crap out of us with 232: 3PzG Leaderon
Ai take down and support with Tiger: 3PzG Dowly

Meeting point west of Bouchrai
http://i230.photobucket.com/albums/e...rret/kuva1.jpg (http://i230.photobucket.com/albums/ee274/Finnish_Ferret/kuva1.jpg)

From there on, we pushed west thru the allied towns, Sour stayed back while I drove thru and eliminated the AIs.

Fingers crossed! 251 coming thru, hope I didnt miss any AI!
http://i230.photobucket.com/albums/e...rret/kuva2.jpg (http://i230.photobucket.com/albums/ee274/Finnish_Ferret/kuva2.jpg)


40km to the west, we headed north and passed Poix-de-Picardie and were joined by Leaderon with his 232.
http://i230.photobucket.com/albums/e...rret/kuva3.jpg (http://i230.photobucket.com/albums/ee274/Finnish_Ferret/kuva3.jpg)


From there we kept on evading the towns to not set off the EWS. All worked fine, except for Leaderon who flipped his 232 on 10km or so from Abbeville. :haha: Tough luck, mate.
http://i230.photobucket.com/albums/e...rret/Kuva4.jpg (http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Kuva4.jpg)


This was my first trip to a factory town (air or ground), so the first glimpse of the town was a big relief. Almost there.
http://i230.photobucket.com/albums/e...rret/kuva5.jpg (http://i230.photobucket.com/albums/ee274/Finnish_Ferret/kuva5.jpg)


With the darkness falling over us, we rushed in popping out AIs on the way and managed to get inside Production Facility #1.
http://i230.photobucket.com/albums/e...rret/Kuva6.jpg (http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Kuva6.jpg)


And so we started to take the facily apart brick by brick.
http://i230.photobucket.com/albums/e...rret/kuva7.jpg (http://i230.photobucket.com/albums/ee274/Finnish_Ferret/kuva7.jpg)


Until got distrupted by a Bell, who got everyone but me. :nope: (Then it kamikazed on me, silly Frenchie)

But we left our mark, abbeville production was down to 79% by a few crazy SOBs.
http://i230.photobucket.com/albums/e...rret/kuva8.jpg (http://i230.photobucket.com/albums/ee274/Finnish_Ferret/kuva8.jpg)

:salute:

Dowly
12-08-09, 11:01 PM
I am in the 1775th.

Still with the 1775th? I ditched 3PzG (crazy bunch.. in a bad way) and joined the 1775. :salute:

Motormouth
12-09-09, 03:40 PM
Well, I WAS going to sign up for a "free" trial, but got this message

· Credit card required to create free trial account. $1 transaction may [read: WILL] be required to verify card.
· $19.99USD activation key (with 30 days playtime included) billed at the end of free trial unless canceled.

This kind of **** pisses me off to no end. "Free" should mean FREE, not "Free with strings attached" (let alone the buck you're almost certain to be charged for to "verify card.")

The $1 charge is credited back to your card after verification.

Dowly
12-09-09, 04:00 PM
Hello MM. :D

And welcome to Subsim. :salute:

If you plan to stay, you can contact Neal Stevens for custom avatar. You gals got them free of charge. :shifty: ;)

Motormouth
12-10-09, 10:27 AM
Yay! I'm special....wait....that didn't come out right!:doh:

Raptor1
12-10-09, 10:43 AM
Hello MM. :D

And welcome to Subsim. :salute:

If you plan to stay, you can contact Neal Stevens for custom avatar. You gals got them free of charge. :shifty: ;)

Texans get free avatars? CORRUPTION! :O:

TheBrauerHour
12-10-09, 11:11 PM
Oh God there goes the neighborhood! Hey, MM.

And now that Dowly has joined us in the mighty 1775th, the Allies will taste defeat repeatedly.

Torvald Von Mansee
12-11-09, 01:38 AM
The $1 charge is credited back to your card after verification.

Well, my things is I just don't like asterixes*!!!!!!

*void where prohibited

Dowly
12-11-09, 09:21 AM
And now that Dowly has joined us in the mighty 1775th, the Allies will taste defeat repeatedly.

Yes yes.. that is true. :O:

I hope to see you on the next campaign if the 1775th chooses to go 'over there'. Preferably thru my Zeiss. :haha:

(Goddamn, need to start looking for an bigger apartment, it's getting too small for my ego. :har:)

Dowly
12-17-09, 04:49 PM
As much as I hate the tier 0 and tier 1 tanks, the 4D have to be the most surprising so far. :hmmm:

Ambush (17/12/09 Givet-Beauraing road)

With no FB between Givet and Beau, I decided to see if the allies would be careless due to the long drive between the cities. So, I hopped into Pzr.4D and headed towards Givet from Fesch.

I got to the road just east of Givet without incidents and found a relatively concealed position 100m from the roadbend. I positioned my tank behind a bush so I would be invisible to the road coming from the town and would have clear shots to the S going road after the bend.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/4-10.jpg

Having to rely only on audio, I cranked the volume up and started to wait... and wait... aaaand wait... :?

Until suddenly I heard a beddy coming from the town. I peeked from behind the branches towards the road and saw not one but two beddys rolling towards me. I waited them to turn S and unloaded my MG on them, missing the lead beddy but the latter one got it.

10 minutes later another Beddy came from the town. This time it didnt use the road, so atleast the allied comms work. But that didnt help him, I spotted it 400m to my S as it drove thru open ground and put a HE on it.

My position was marked for sure, but I didnt want to move and risk exposing my tank and besides, I had ET audio coming. :wink:

I should've moved, just as the ET was going to come to my range I heard footsteps to my right; sapper. I cranked the engine and reversed, but too late. Charge was set and the fuse was burning. Luckily, when I started to move, the charge moved and only damaged my engine but didnt destroy it. Driving backwards, I peppered the bushes behind me with the hull MG, but the sapper disappeared somewhere. :?

I retreated to the edge of the bigger forest to the east and set-up ambush for the tank I heard earlier. I could hear it and after a few minutes the A13 came rolling out of the forest to the west. My first shot landed on it's right and tracked it, I loaded HEAT and got out another shot before the A13 had time to turn it's turret to face me. It was a direct hit to the side of the turret; it went silent.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1-14.jpg

I changed my position abit and nailed the sapper on the way as he was running around chasing me. He's first charge did it's job, late but still, my engine died as I was moving which left me in the open. To make matters worse, my side was facing west and I had another ET rolling towards me from that direction.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/2-12.jpg

I got lucky again, the A13 wasnt paying any attention to my now smoking tank, another HEAT, another destroyed ET. :wink:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/3-11.jpg

Now I started to feel like I was pushing my luck, so I despawned my damaged tank.


SORTIE DETAILS
Origin CP: Feschaux
Origin Fac: Feschaux Armybase
Mission: Area Defense
Unit: PzKpfw IV D
Started: Dec 17 14:23
Stopped: Dec 17 15:11
Kills: 5
Caps: 0
Damages: 5
TOM: 48 min
Success: No
Crit. Dam.: Yes
Result: Missing in Action

SORTIE KILLS

KILLED OPPONENT PERSONA ORIGIN UNIT K C T
Dec 17 14:40 Capt Kothvos UK Army Givet Bedford 0 0 3
Dec 17 14:47 QM Sgt Mike56bb UK Army Givet Bedford 0 0 4
Dec 17 15:01 Col Sgt Shovel UK Army Givet A13 0 0 7
Dec 17 15:05 Lt Col Squidrd UK Army Givet Sapper 1 0 22
Dec 17 15:09 Col Sgt Shovel UK Army Givet A13 0 0 6

Biggles
12-17-09, 05:39 PM
Good show!:DL


You never play as the allies?:hmmm:

Dowly
12-17-09, 05:56 PM
You never play as the allies?:hmmm:

Nah, dont like their equipment. Tankin' is what I like to do and their tanks are huge targets. Either they are just big or they have some silly camo on them that makes them stick out from the surrounding. Like that A13 in the pics, it's extremely easy to see it as it moves due to the dark camo it has.

Not that the early german tanks are any better when it comes to camo (they all got the blueish grey paint), but atleast they are smaller.

----------------------------------------------------------------------

Late campaign #56 AAR I dont recall posting here. (Stug3g yaaay :O:)

3 in 3 (Boulogne 12/11/09)


Started my sortie with a StuG (surprise :P ) from the Esco-Boul FB and headed north to flank the city. Passed the Marq-Boul FB and stayed around it for abit incase they'd try to attack it. Bagged a Panny just W of the FB abit later.

After resupplying from a friendly HT, I made my way towards the WAB to see if I could pick off ETs leaving it. Nothing happened in the next 30 minutes, it had been abandoned, so me and another guy with a 232 (Thundra or something like that) approached the AB. He went into the gate and I stayed back and found me a good concealed position with a view on both AB gates.

Few minutes passed when all of a sudden Panny spawned and got the 232 by surprise, but his joy was short lived as I blew it up as soon as it tried to leave the AB. Another guy spawned a laffly and tried again to leave the AB, one shot and he was KIA.

Thundra was driving an MS to the AB and Walde was already near the docks, when all hell broke loose. The allied started swarming in EI and ETs. During the next 3 minutes, they pumped out Cru II, Church and a Matty from the N gate. None of them knew my position so they exposed their sides to my fire, with deadly consequences.

I killed another ATR who was chasing me and RTB'd.

http://i230.photobucket.com/albums/ee274/Finnish_Ferret/blowntank1.jpg

http://i230.photobucket.com/albums/ee274/Finnish_Ferret/blowntank2.jpg

http://i230.photobucket.com/albums/ee274/Finnish_Ferret/BoulSortie.jpg

I'm such an bastard. :oops:

Arclight
12-17-09, 08:00 PM
Why? Because you actually know what you're doing? :roll:

I say good job. :salute:

Motormouth
12-18-09, 10:53 AM
Well, my things is I just don't like asterixes*!!!!!!

*void where prohibited

Customer satisfaction is our primary goal!!*

I promise!!**






*Except on Mondays...or days when some jerkwad takes the last cup of coffee and doesn't brew a new pot.
**Promises not redeemable for cash

Dowly
12-21-09, 02:55 PM
1.31 Offline beta just went up! Downloading now! :rock:

Site going down in 3... 2... 1... :O:

TheBrauerHour
12-21-09, 03:13 PM
Yep, the offline client is available for anyone to try out whether they have a subscription or not. Now, obviously you can't get a feel for the awesome battles, but you can spawn into the world to see what it is like.

http://www.battlegroundeurope.com/index.php/component/content/article/4152-131-offline-testing

Dowly
12-21-09, 03:24 PM
Ow didnt know it was available for everyone. Tho, I do remember (I think I remember :O:) reading that the 1.30 is needed for the beta to work?

You get clones to shoot at, so you can play with the ragdolls etc. (for non-subscribers)

TheBrauerHour
06-07-10, 09:59 PM
1.31 is live.

All I can say is WOW what a difference. It is a completely new game now. So much immersion.

If you haven't tried this game, or if you have been away for a while, you really should try it out. You may be surprised how vast and immersive this game is.

http://www.battlegroundeurope.com/

If you log in and want some help getting all set up, send me a message. Type .m megatron and I will get you going.

:up:

Dowly
06-08-10, 04:11 AM
How's the performance compared to the first beta? I remember it was pretty bad back then, especially when looking at a forest with binocs. :hmmm:

TheBrauerHour
06-08-10, 10:00 PM
I am getting around 25-30 FPS even in the large battles.

Massive amounts of players have come back. Battles are double the size of what they used to be now.

RedChico
06-09-10, 07:39 AM
1.31 is live.

All I can say is WOW what a difference. It is a completely new game now. So much immersion. (...)


Too little to late.

Where's the rest of the terrain? Africa? Russia?...
Where's the rest of the contries? USA, USSSR, Japan....
Where's the rest of the equipemnt? Artillery, SPG's, SPAA's, proper navy, airplanes, infantary weapons?

How about competence?
Accuracy?
For example:they not even say wich version of the Tiger tank is it, early, med or late?

Dowly
06-09-10, 07:51 AM
Too little to late.

Where's the rest of the terrain? Africa? Russia?...
Where's the rest of the contries? USA, USSSR, Japan....
Where's the rest of the equipemnt? Artillery, SPG's, SPAA's, proper navy, airplanes, infantary weapons?

It's not like they're Ubi or EA with hundreds of workers and boatload of money, you know. Most of your points can be answered with: There is not enough players to make all that work worth it. Giving more countries would mean either of two things: To make the map even bigger as it is and run it all on one server as is or make separate maps for the new threatres and run them on separate servers. Both options need way more players than there is.

How about competence?
Accuracy?
For example:they not even say wich version of the Tiger tank is it, early, med or late?

It is not an simulator nor has it ever said it is. It's a balance of gameplay and a touch of realism.

Ow and it's Tiger E. :O:

Raptor1
06-09-10, 07:52 AM
Too little to late.

Where's the rest of the terrain? Africa? Russia?...
Where's the rest of the contries? USA, USSSR, Japan....
Where's the rest of the equipemnt? Artillery, SPG's, SPAA's, proper navy, airplanes, infantary weapons?

How about competence?
Accuracy?
For example:they not even say wich version of the Tiger tank is it, early, med or late?

WWIIOL always simulated a single campaign (It being the Battle of France), adding in other things in parellal wouldn't work unless they were completely new games.

Don't forget that it's a game, not a simulation. While it's more accurate than most, it still needs to be balanced.

EDIT: As they say on the PI forums: Emu'd by Mr. Dowly.

L.T
06-10-10, 02:34 AM
I like the game alot, but "lost" my gunner to RL and never had the same feel with any of the "replacements"

I dig tanks and the multicrew did it for me. One day when i find a new gunner i will re sub, but not before that....

L.T

RedChico
06-10-10, 07:29 AM
@Dowly

Of course, but if they don't apply themselfs they won't attract more players, its a loose loose situation for them and for us.

It is a simulator, i presume you played it when it was released.

And finally "Tiger E" by itself doesn't say anything, it started as official name of Tiger H (early versions) then sometime in 1943 during med version production it was renamed as Tiger E, at that time it wasn't so slow as before, it could then move at around 43Km/h (of a max of 46) instead of just 37/38 Km/h, among other things removed others added and lots improved.

@Raptor1

The plan was to have it all hence the original name WWII Online.
They had some troubles in the beginning, that seamed it wasn't their fault but as time passed it was cleared the pace and the way they worked wasn't right after all. E.g. lots of promisses and no show.

I played at the beginning and it was great, played some more during the "Welcome back soldier" events, but with no decent evolution... i was not going to support lazyness.

Gaz2
06-10-10, 01:24 PM
I'm playing the offline demo, and I cant seem to be able to enter exit vehicles. I'm pressing the button the keymapping tells me but still no joy. Its an exellent game though sort of reminds me of Operation Flashpiont but with better graphics. The cost puts me off buying a few months online time but I assume the cost also keeps away most kids and noobs?

Dowly
06-10-10, 01:35 PM
You can only enter/exit vehicles as passenger.

Gaz2
06-10-10, 01:37 PM
Oops, so no way for getting out as a driver/ commander? Even on the ships?

Dowly
06-10-10, 01:38 PM
Oops, so no way for getting out as a driver/ commander? Even on the ships?

Nope.

Gaz2
06-10-10, 01:44 PM
Lol, nvm then but thanks anyway. :yeah:

Dowly
06-13-10, 06:01 PM
Ow well, I'm back in business for the next 3 months. :salute:

TheBrauerHour
06-13-10, 11:41 PM
Good to hear.

New campaign started. Allies are on a roll, but us Axis are pushing back the Allies with all our might.

I find that the new terrain makes the enemy harder to spot, so staying alive is much harder.

L.T
06-14-10, 02:57 AM
well trying the game again after 3 years absence....new char new everything....time to die alot lmao


L.T

Dowly
06-14-10, 07:43 AM
Good to hear.

New campaign started. Allies are on a roll, but us Axis are pushing back the Allies with all our might.

Aye, noticed we were in a bit of an trouble, but did make some progress too. Still with 1775th it seems, was sure I had been kicked out for inactivity. :hmmm:

I find that the new terrain makes the enemy harder to spot, so staying alive is much harder.

Yup, much better this way. They got hard time spotting you too, so. :O: *sigh* Now starts the wait for my Stug. :-?

Dowly
06-15-10, 06:38 AM
Aaaah, now that was satisfying, three tanks in a minute. :yeah:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/88.jpg


Great great battle going on at Habay. Allies throwing everything they have at us and we counter them everytime with the same 2 Brigades. They must've lost dozens of tanks there. :salute:

Oberon
06-15-10, 11:57 AM
That Char tank doesn't look too healthy :haha: What you driving? II? III?

Raptor1
06-15-10, 11:59 AM
That Char tank doesn't look too healthy :haha: What you driving? II? III?

Saying "Char tank" is like saying "Tank tank" in English, isn't it?

Bet he's driving a StuG...

Dowly
06-15-10, 12:02 PM
That Char tank doesn't look too healthy :haha: What you driving? II? III?

88mm. :O:

Took me a few tries to get to that spot (enemy armor was pinning me down from the road), but then got lucky in-between their waves and just as I deployed, saw these three come over the hill (the one in foreground was destroyed earlier). The poor bastards didn't even get a shot out. :smug:

Bet he's driving a StuG...

No Stug G's yet. Think it takes 2 weeks for us to get to Tier 2 in RDP. :wah: So, have to use the AT guns (hate tier 0 tanks).

Ow right and funny thing happened later on at Habay. This Char was coming down that same road, I sneaked in using the headgerows with my 37mm PaK and managed to get RIGHT next to it, close enough so it couldn't traverse it's turret downwards to shoot me. So there I was with my barrel 15cm from it's side armor blasting away until it blew up. :rotfl2:

Dowly
06-20-10, 12:37 PM
Luftwaffe paying it's respect to Sesh609 who sadly passed away earlier this week. :cry:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Sesh609.jpg

Dowly
06-22-10, 12:26 AM
Awww, why I always miss the fun fights. St. Truiden allied attack, as described by Timmy41 and mcketten. :haha:

allies rushed in with a full armored brig only to get pwned by sappers from def ms's in about 20 minutes.

yeah, the allieds who 'planned' this were warned it would happen, but just kept saying "armor otw...need msps ib" then it was "armor in position...need msps" then it was "ffs...no inf to back us up...now you have no armor"

meanwhile, we were all defending elseware.


Suckeeeeers. :rotfl2:

raymond6751
06-22-10, 05:52 AM
A simple question; is it worth the monthly fee?

I've been following it's progress from pretty much the beginning, but never got around to subscribe, I'm looking to make a change to that. :hmm:

And now for something completely different, but not new. You might be interested in my WW2 game, web site below in sig. (FREE)

Biggles
06-22-10, 07:02 AM
Looking at the campaign map here: http://www.battlegroundeurope.com/index.php/campaign-community/campaign-map

And things doesn't look to good for the germans atm, am I right?:hmmm:

Dowly
06-22-10, 07:13 AM
Looking at the campaign map here: http://www.battlegroundeurope.com/index.php/campaign-community/campaign-map

And things doesn't look to good for the germans atm, am I right?:hmmm:

Was just thinking this. Funny, allies pushed us back all of tier 0, now that we got to tier 1 and have more options to take out their tanks, the still keep pushing us.

Ah well, it wouldn't be the first time Axis turns the tide in a split second. :03:
http://www.subsim.com/radioroom/showpost.php?p=1037554&postcount=68

TheBrauerHour
06-26-10, 12:11 AM
True, but this latest breakout in teh St. Vith-Hallschlag area seems troublesome.

Just fought in the battle for Stavelot. I made many runs with my HE-111. Finally when the town fell, I redirected to St. Vith. That town was a bunch of ruins as well. I could see heavy fighting on the outskirts as I dropped my 8 bombs on the town.

Dowly
06-29-10, 01:53 AM
Damn we had good fun in Grobb last night. We took the town and as usual, the allies got pissed and threw a huge air armada on us. The sky was full with EA indicators and bombs were falling constantly. With no way to get AA out of the spawns, the whole town was madly shooting into the air with small arms, anti-tank rifles, tanks all the while trying to duck for cover when another bomber made it's pass. :har:

Biggles
06-29-10, 05:40 AM
I'm considering to try out that 14-day trial in a day or two (when my parents are away so they won't bug me with "slow Internet", telling ya, Telia is giving us the worst broadband you can imagine!:dead:) Any newb tips for me? :O:

Dowly
06-29-10, 05:50 AM
Any newb tips for me? :O:

Yes, read this :DL
http://wiki.wwiionline.com/index.php/Main_Page

Also, you're going to die A LOT when you start, just yesterday some newbie was complaining how he has played for hours yet haven't killed or even seen an enemy. And same was for me when I started, so it's normal. :O: Just go slowly, this' not your regular FPS.

Ow and play axis. :D

TheBrauerHour
06-29-10, 11:49 AM
If you like to fly, the allied side is MUCH easier, but the Axis rides are jsut awesome. If you like pure infantry combat, there is none better than the Axis.

Also, you can find me ingame (megatron). I am an ingame trainer and can run you through the basics. Oh, and don't skip the tutorials, they really do help.

Biggles
06-29-10, 01:54 PM
That wiki site has been read here and there for some time now. Question though, how long does one campaign usually take?

Dowly
06-29-10, 02:03 PM
Given there's four or five tiers (never can remember) starting from tier 0 and one tier 'research' lasts for 11 days or so. All my campaigns I've played have lasted to the last tier.

Brauer can maybe give you an better estimate as there are rules and points etc. that dictate when one side is the winner. :hmmm:

TheBrauerHour
06-30-10, 12:11 AM
Since the campaigns are based on the position of the frontline, the campaign can take as little as 3 days if there is a complete collapse and encirclement of several divisions, or it can take 4 months if the fronts falls into a stalemate with each side punding against the brick wall of the enemy.

When the campaign starts, we are in Tier 0. This represents the early war period and equipment is smaller calibre/slower, after 2 weeks we hit tier 1 and the sides gain new equipment choices. We go up a tier about every week to two weeks after that, ending with the introduction of the Tiger tank and all the other "Heavies". Tier 4 hits just as a supply shift toward more heavy hitting equipment/planes.

Once the front has been pushed far enough, and enemy factory towns have been captures, the winning side usually has met the victory conditions. Victory conditions are met by gaining a certain number of points. Points are earned for each town captured and for factories captured.

Biggles
06-30-10, 05:41 AM
Since the campaigns are based on the position of the frontline, the campaign can take as little as 3 days if there is a complete collapse and encirclement of several divisions, or it can take 4 months if the fronts falls into a stalemate with each side punding against the brick wall of the enemy.

When the campaign starts, we are in Tier 0. This represents the early war period and equipment is smaller calibre/slower, after 2 weeks we hit tier 1 and the sides gain new equipment choices. We go up a tier about every week to two weeks after that, ending with the introduction of the Tiger tank and all the other "Heavies". Tier 4 hits just as a supply shift toward more heavy hitting equipment/planes.

Once the front has been pushed far enough, and enemy factory towns have been captures, the winning side usually has met the victory conditions. Victory conditions are met by gaining a certain number of points. Points are earned for each town captured and for factories captured.

This guy has clearly been around for awhile! Thank you!:yeah:

TheBrauerHour
06-30-10, 11:50 AM
You're very welcome.

A youtube of some of the action for those who are just finding this thread:

http://www.youtube.com/watch?v=Ty2Hhmh0yFs&feature=player_embedded

And some of the bombing:

http://www.youtube.com/watch?v=op3Q3nDNqAY

http://www.youtube.com/watch?v=8oasC49EL4o (Best plane in the game besides the JU87 Stuka is the HE111 imho)

(This is from an older release of WWIIOL, so the graphics aren't as good, but you can still see the type of teamplay available.)

Dowly
06-30-10, 12:01 PM
Might aswell throw in the vid that got me first interested in WWIIOL:
http://www.youtube.com/watch?v=3sjWDKim5C0

And of course, not to forget the infamous allied POW execution vid: :haha:
http://www.youtube.com/watch?v=ZxUOXZFHLSc


:salute:

Biggles
07-01-10, 09:28 AM
Subscribed now, tried out some tutorials and I also did a try fly with the C-47. Surprisingly enough, I actually managed to take off, fly around for a bit and land without incidents!:D

Dowly
07-01-10, 10:49 AM
Subscribed now, tried out some tutorials and I also did a try fly with the C-47. Surprisingly enough, I actually managed to take off, fly around for a bit and land without incidents!:D

Guess S! is in order then. Enjoy your stay. :salute:

TheBrauerHour
07-01-10, 06:24 PM
S! and I welcome you to your impending addiction.

Best advice I can now give is to find a squad. :yep:

Dowly
07-02-10, 03:20 AM
Best advice I can now give is to find a squad.

Hint hint. :DL

Pictures from 251 hot drop at Vianden:

Thiiirtyyy seeecoooonnnds!!
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1hot.jpg


"Dont die first, dont die first, dont die first"
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/2hot.jpg


This allied soldier gave us a greeting with his tommygun... don't think he knew that the 251 was packed with soldiers
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/3hot.jpg
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/4hot.jpg


Ouch, our 251 needs some paint
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/5hot.jpg


You really need a bigger gun than that!
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/6hot.jpg


Megatron (TheBrauerHour) wasn't pleased and started to swing fists at the poor, clearly mentally ill allied soldier. Axis soldier tries to keep the two from ripping each other up.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/7hot.jpg


They talked it thru and we left them to cuddle
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/8hot.jpg


Soldier dies right in front of me, lucky it wasn't an MG spraying that road.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/9hot.jpg


Krhkmies from Lagus serving justice with his MP40
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/10hot.jpg


Was fun. :salute:

Biggles
07-02-10, 08:19 AM
S! ?:hmmm:

Dowly
07-02-10, 08:22 AM
Salute! ;)

We WWIIOL people are lazy in everything, dead is ded etc. :DL

Biggles
07-02-10, 09:00 AM
aaah, good to know :P

Unfortunately, I'm stuck in teh tutorial :( I'm on step 4 now, using the chat and such, and I'm suppose to "tune" one of the chats...but I dunno how! >.<

It says: "To tune a radio, click on the radio header you want to tune. Use (left Alt) to bring up the mouse if you are spawned in. A list of available will be shown and you can click the channel you want that radio to be tuned to. Click on the F3 radio header and select the side channel."

I'm guessing that I'm suppose to press left Alt but nothing happens...any ideas?:damn:

Dowly
07-02-10, 09:11 AM
aaah, good to know :P

Unfortunately, I'm stuck in teh tutorial :( I'm on step 4 now, using the chat and such, and I'm suppose to "tune" one of the chats...but I dunno how! >.<

It says: "To tune a radio, click on the radio header you want to tune. Use (left Alt) to bring up the mouse if you are spawned in. A list of available will be shown and you can click the channel you want that radio to be tuned to. Click on the F3 radio header and select the side channel."

I'm guessing that I'm suppose to press left Alt but nothing happens...any ideas?:damn:

Hold left ALT and the mouse cursor should pop up.

Anywho, you can complete the training by typing .graduate true into the chat. :03:

Biggles
07-02-10, 09:16 AM
Ach never mind I got it sorted out! :haha:

Biggles
07-02-10, 10:08 AM
Went through my first battle just now. Confusing, scary and unforgiving. Just as a war should be! :D even got my first kill! :D

Frying Tiger
07-02-10, 10:50 AM
I'm really happy to see people having fun with WWIIOL, I was the original Art Director and one of the designers. Plus, I built a bunch of the planes! (I love popping up the pilot's seat in the HE-111 for landing)

TheBrauerHour
07-03-10, 06:19 PM
Oh dowly you caught me and a Frenchie having a moment! lol.

Well, I am now in OCS, and hope to be appointed to the 33rd Infantrie 2nd Kampfgruppe.

Should take about 3 weeks for me to graduate.


Oh, and here is the aftermath of a mortar barrage on the offline practice. Fun with clones!
http://i690.photobucket.com/albums/vv264/megatronarmy/theresults.png

Biggles
07-04-10, 04:21 PM
Wow, what a blast! First I supported the (failed) German attack on Spa, deployed a Bofors 40mm behind the front and sprayed the skies with shots. Never seen so many planes at the same time....most of them were british :doh: But I managed to down one of them!

After heavy fighting the boys upstairs decided that the attack was futile and called it off. Everyone retreated back to Verviers but to my horror the British decided to follow us and they took the initiative at once, taking the airfield and pressing into the town itself. Didn't look too good for us, but we managed to kick them out of town. When I left for some rest the Germans were deploying what forces they still had to retake the airfield.

Never seen anything like it. This is war!:yeah:

Dowly
07-05-10, 09:05 AM
Glad to hear you're having a blast. :salute:

Eightbit
07-07-10, 08:56 AM
You guys are making me wanna re-sub. It's been years since I played. Think the last time I played was just prior to the pak38 coming out.

Just too damn lazy.

TheBrauerHour
07-07-10, 05:29 PM
It is a completely different game now.

A peek into one of the battles we just had:

http://www.youtube.com/watch?v=5XEhclVVPIE

Dowly
07-08-10, 08:52 AM
Part 2 with some commentary:
http://www.youtube.com/watch?v=pdjE5cUwQBU

tater
07-08-10, 10:28 AM
I was looking for a ww2ol thread. I've been playing again since the patch after a hiatus (been active since pre-day one, mind you, with a few breaks in play, not subscription). The game has been GREAT since the patch. I've only played inf, but have really enjoyed it for the first time in a while.

All ww2ol needs to be my idea game is more AI.

I know, I'm a heretic, but I've thought this since closed beta. I don't want a box game, I don't want the crappy AI ww2ol has now, I want limited, player controlled AI infantry. What I'd dearly love to see is for each infantry player to control 3-4 men. Whatever one the player is "in" at the moment is the leader, and the other guys just "follow the leader." Think games like ghost recon as an example. They'd only shoot as AI under very limited conditions based on player controlled orders. Like defensive fire within some short, point blank range so you could emplace your LMG, and point some AI guys to cover your flank and rear, and they'd shoot if EI came within 5 meters or some other short value. Suppressing fire is another AI fire mode you could have. Player selects each inf in turn and points them roughly (say each at a different window of a building). Then grabs the last guy, and orders suppressing fire, and the 2-3 remaining AI guys fire where aimed by the player (within some dispersion cone set by the game). Player then assaults with the guy he controls.

Such a system would NOT make ww2ol be a non-PVP, IMO, but instead would leverage infantry, and we'd instantly see 3-4 times as many inf around. Also, since any given player alone could set up a sort of protected zone of control, assaults would be far more fun, and the game less porous to infantry.

Dowly
07-08-10, 11:12 AM
Everyone is entitled to his/her opinion and here comes one: Stinkiest bull**** I have read in a long time. :DL

Sorry, but that, in my opinion, would ruin the game completely. One of the reasons people like WWIIOL is that when they see a perfectly timed assault or a huge bomber formation, they know it's all player driven.

CaptHawkeye
07-10-10, 04:27 PM
LOL huge? So it's like, what, 4 guys instead of 2 now? It means nothing if people can only cobble together a cute raid every few months or so while 98% of play time is spent in the game being an ant zerg.

It's just impossible to organize complete strangers together into a virtual army.

TteFAboB
07-11-10, 11:50 PM
The best strategy for playing WWIIOL with a bunch of strangers is to use them as baits, decoys and human shields. Always let somebody else move ahead of you. When they get shot you'll see the tracer and the muzzle flash of the enemy shooter, allowing you to return fire or run for your life.
:arrgh!:

tater
07-12-10, 12:04 AM
Everyone is entitled to his/her opinion and here comes one: Stinkiest bull**** I have read in a long time. :DL

Sorry, but that, in my opinion, would ruin the game completely. One of the reasons people like WWIIOL is that when they see a perfectly timed assault or a huge bomber formation, they know it's all player driven.

That's the standard reply, I've been seeing it since closed beta.

Myself, I want a ww2 simulation, not just quake with a ww2 world.

Bombers are a perfect example. What % of the defense guns on a He111 (on average) are manned 100% of the time in ww2ol?

As many as 1%, you think? Far lower?

That's for ONE bomber, chances are, you'll attack 100 He111s and you'll never see a gun fire at you except when the single player switches to a gun. Imaging if they ever get real heavy bombers how F-ed up it will be. Bombers need AI gunners. Ships need AI AAA gunners, too. For bombers, I'd like to see missions posted that send an entire squadron of bombers as the normal unit. The players fly the planes they fly, the rest fly a realistic formation as wingmen on each player plane. If you get 15-16 players, then none are AI. The cool thing I would add would be in-flight spawning. So you get 4 guys to strat bomb, and they each lead 4 plane elements. One gets shot down early, so that player automatically takes over one of the remaining 3 in his element. Then 2 more squadies log on, and they can simply take over AI planes in flight.

TheBrauerHour
07-12-10, 12:58 AM
I hear you on the AI gunners on planes and ships...been wanting that for a long time.


As far as AI soldiers, I don't know. I haven't played Rainbow 6 so can't relate. I do know that we do something similar to what you are saying, but with real people. The squad I am in fields a good number and we can hold our own in a battle because of battle comms and teamwork.

Dowly
07-12-10, 06:22 AM
Then 2 more squadies log on, and they can simply take over AI planes in flight.

AI gunners I can deal with but this, I just give you the "standard reply" on this one. :DL

CaptHawkeye
07-12-10, 07:52 AM
I want one man tanks and squad leader spawning to be honest. I'm so fed up with the realism > SUPERIOR TO ALLLLL gameplay enviornment that's circled jerked amongst the old veteran players of the game. Even though it does way more harm to the realism than help.

TheBrauerHour
07-12-10, 09:58 AM
Can you expand on your one man tanks idea?

Dowly
07-12-10, 10:47 AM
Can you expand on your one man tanks idea?

I guess he means that AI takes care of the rest of the positions you aren't manning at the moment. :hmmm:

tater
07-12-10, 11:35 AM
Tanks right now in ww2ol are a perfect example. If you really demand pure PvP, then should multicrew be FORCED for armor? Or planes? Or ships (forget navy in ww2ol, it's a joke at best).

ATGs and tanks abstract other crew memebers, and the players that use those units in effect get "extra lives" to play with vs what I usually play—infantry.

Tank loses the driver, player gets a pill box to play (never mind that another crew should be able to take over that position if need be). Ditto ATGs. CO/pusher dead, and the gun still works. Who is loading? Why can one man push, but the gunner cannot if the pusher is dead? Are there actually more than 2 (or 3 for 88) crew? Yes. Where are they?

You should note that my AI infantry idea doesn't result in players telling infantry to move out as AI in front of them and attack, the ONLY time AI would shoot in my plan is close defense—literally inside a room range, and only then in the direction the PLAYER has posed them (180 degree arc, say)—or in "suppression" mode, in which case they fire where the PLAYER has aimed them, and they do NOT us AI to readjust. So I aim an LMG at a window, then tell him to suppress while I run in with a rifle and throw a nade in. While I'm running in, and EI comes around the corner 1 meter from the window the LMG is shooting at. The LMG will NOT adjust to hit that guy.

The gola of my AI troops is to give inf players:

1. more "lives" per spawn (other units already have this, see above)

2. more realistic infantry behavior.

2a. The system is designed to facilitate 1 player operating a small number of inf (say 3, total) in a "bounding advance" mode on offense. Player sets 2 guys for suppression, orders them to fire, advances.

2b. On defense it allows FAR more realistic lines. Right now, you can have 10 players on defense, and attackers might never see them, or literally run right through/by them. Instead, you could place your men (they'd always have to be within XX meters of each other) to cover flanks while you watch the frontage. Same 10 guys could actually make "lines" that attackers would have to deal with.

The GOAL is realistic feeling infantry actions. This is possible in ww2ol right now, but VERY rare.

Dowly
07-12-10, 12:08 PM
Tater, what you think would happen if, during a large battle 10+ players pack a CP with 3-4 AI infs with them? That's 30 soldiers inside the thing. With the new area capture mechanics I don't see that method working when it comes to defending/capturing CPs. It's hard enough as it is when there's even 2-3 players defending the CP from upstairs. :hmmm:

tater
07-12-10, 12:29 PM
Tater, what you think would happen if, during a large battle 10+ players pack a CP with 3-4 AI infs with them? That's 30 soldiers inside the thing. With the new area capture mechanics I don't see that method working when it comes to defending/capturing CPs. It's hard enough as it is when there's even 2-3 players defending the CP from upstairs. :hmmm:

The first guy to toss a nade in gets massive kills, that's what. Remember that the AI guys don't move except in follow the leader mode, and only defensively shoot when "halted" (there'd be an order to "hold" and they don;t move at all unless the player swiches to that AI guy and moves him).

Also, there is no reason you'd not simply adjust the capture times, etc, so they'd have to stay longer. Note that the attackers could also set a a couple guys to suppress the windows while they run up to assault.

BTW, you also have to remember that RIGHT NOW there is more AI in ww2ol than players. what, 10+ AI guns per town? (1 MG/ATG pair in each direction, plus 2 in each AB is 10, then add AAA, multiply by the number of towns. And the current AI SUCKS. Any claims that GOOD Ai would ruin the pure PvP of ww2ol is delusional.

Raptor1
07-12-10, 12:49 PM
The first guy to toss a nade in gets massive kills, that's what. Remember that the AI guys don't move except in follow the leader mode, and only defensively shoot when "halted" (there'd be an order to "hold" and they don;t move at all unless the player swiches to that AI guy and moves him).

Also, there is no reason you'd not simply adjust the capture times, etc, so they'd have to stay longer. Note that the attackers could also set a a couple guys to suppress the windows while they run up to assault.

BTW, you also have to remember that RIGHT NOW there is more AI in ww2ol than players. what, 10+ AI guns per town? (1 MG/ATG pair in each direction, plus 2 in each AB is 10, then add AAA, multiply by the number of towns. And the current AI SUCKS. Any claims that GOOD Ai would ruin the pure PvP of ww2ol is delusional.

I fail to see how AI that follows the player around without shooting and not acting in any semi-realistic manner can add much to the game...

tater
07-12-10, 01:52 PM
I fail to see how AI that follows the player around without shooting and not acting in any semi-realistic manner can add much to the game...

We have to move in small steps since ww2ol has no decent AI right now, it's a clean slate. Current AI (which outnumbers players on the map) has no LOS restrictions, for example. You can sit in a gun pit with enemy AI, etc.

My idea would be the first pass. Write AI that can use extant avatars, and walk them along a path determined by the player's actions. At some point, they might have some terrain detection, in which case they can add new "formations" (rough line abreast at some spacing, etc). They DO shoot defensively inside short distances—5-10m (would need gameplay testing to sort out).

This would instantly improve the porosity of towns to infantry.

Take the East edge of a town attacked from the East. A handful of defensive inf players set up in the perimeter buildings, gun emplacements, etc. Now the guys shooting East have their backs covered. No more LMG in a good defensive position gunning, then some EI literally stabs him in the back. In a treeline, this would similarly create a real line. Note that the guys on offense have the ability to use their 3 lives to assault more effectively. the difference with the current state is they might actually assault rather than just run in knowing that the town is 100% porous, and that the CQB is so awful that they can close and eliminate all the advantages of defensive positions.

Note that the units that are AI can also have "suppression" states. So that when shot at, they do things that should not involuntarily happen to any PLAYER. People over the years have floated ideas where people are forced into a suppressed state by fire, for example. This is wrong, the player should control his avatar, suppression should be voluntary for players. AI, OTOH, can go to ground when fire volume is at some point. Proximity to the player avatar in certain states can make this less likely, possibly.

If such a system was not the end of the world—the real test of AI vs PvP is, IMHO, if the player can tell he was killed by AI. If you KNOW, right then, at the time you were killed that it was a bot, not a player, then it feels wrong, if you cannot tell one death from another, there is nothing to complain about. Right now, you get lasered by AI when you run into the clear after being shot at while invisible because the AI saw through the building. That's BS.

If the Ai fire range is a simple variable to change, then testing, or even special events could test it at 50m, then 100m, and see how it affects gameplay. It can also have accuracy values to tweak.

CaptHawkeye
07-12-10, 09:53 PM
I want one man tanks because frankly, the silly pretension to realism that is "multi crew" is anything but realistic. A well trained tank crew would not only work as a single entity, but would free up space on the spawn lists for players to take up more jobs. No matter how well two or three guys could work together in a virtual tank, the reality of the situation is simply infeasible. You and your friends are not actually *in* the tank. Your connection to the situation is limited to a massively inefficient mouse, keyboard, and computer monitor.

Besides that, no game, even a heavily populated one, can afford to lose 4-5 players at once on one vehicle. That means it would take 20 guys to man little more than 4 tanks or so. Very few video games can manage a player population of more than a 100,000 or so. WW2OL is at a severe disadvantage in this, possessing a population of little more than 10,000 of which only a handful are on at any given time. Not even the population of a real life battalion. Their simply are NOT enough people to go around for multi crew vehicles, AND maintain a decent amalgamation of combined arms.

tater
07-13-10, 01:06 PM
Actually I agree with you WRT tanks, there are simply not enough players. But you cannot whine about pure PvP, then ask for a tank to be able to roll while 1 player mans the gun (move to driver, head forward slowly, then switch to gun). The tank is in effect getting a (really primitive) AI driver.

BTW, my biggest current peeve is the absurd muzzle flash. It's like they never shot a gun during the day, lol. You'd think they'd notice that having added tracers to LMGs—and tracers WORK in RL, you can correct fire using them—they'd have seen that they are IMPOSSIBLE to see with the muzzle flashes.

Dowly
07-21-10, 11:44 AM
Current AI (which outnumbers players on the map) has no LOS restrictions, for example.

What that has to do with anything? :doh: Players outnumber AI where the action is.

TheBrauerHour
07-21-10, 01:19 PM
Campaign 62 has sadly ended in defeat of the Axis forces. After being completely cut-off, we simply lacked the supplies necessary to conduct proper combat operations.

The German defeat was actually sealed in Essen a full day before. The valiant German forces were pushed into the Northwest corner of the city. A piecemeal defense was set up, and the sounds of the many Sherman tanks approaching spelled doom. A ferocious battle ensued, with the German defenses slowly but surely broken. I was one of the last German soldiers left in that town and died defending the bunker in the Army base. The carnage was amazing.

After Essen fell, the remaining German Divisions conducted a fighting withdrawal to try to stabilize the line for one last push to break out of the encirclement. Though we secured a couple of towns and almost broke through, in the end we just lacked the equipment necessary to achieve our objective. Allied airpower and superior supply simply won out.

It has been a great campaign. The Allies really came together and showed that they are a fearsome foe. My hope is for another great campaign, which starts in only 2 days. Next campaign my focus will be bombing. I shall use the JU87 Stuka, Heikel 111 and BF-110 f/b to bomb all the Allied forces that I can. I also plan to organize some flights to England to bomb the British factories and slow their resupply rates.

Oberon
07-21-10, 01:30 PM
Well fought :up: Good luck for the next campaign. :yep:

Stealth Hunter
07-21-10, 01:44 PM
Campaign 62 has sadly ended in defeat of the Axis forces. After being completely cut-off, we simply lacked the supplies necessary to conduct proper combat operations.

The German defeat was actually sealed in Essen a full day before. The valiant German forces were pushed into the Northwest corner of the city. A piecemeal defense was set up, and the sounds of the many Sherman tanks approaching spelled doom. A ferocious battle ensued, with the German defenses slowly but surely broken. I was one of the last German soldiers left in that town and died defending the bunker in the Army base. The carnage was amazing.

After Essen fell, the remaining German Divisions conducted a fighting withdrawal to try to stabilize the line for one last push to break out of the encirclement. Though we secured a couple of towns and almost broke through, in the end we just lacked the equipment necessary to achieve our objective. Allied airpower and superior supply simply won out.

It has been a great campaign. The Allies really came together and showed that they are a fearsome foe. My hope is for another great campaign, which starts in only 2 days. Next campaign my focus will be bombing. I shall use the JU87 Stuka, Heikel 111 and BF-110 f/b to bomb all the Allied forces that I can. I also plan to organize some flights to England to bomb the British factories and slow their resupply rates.

More Fallschirmjaegers dammit!:stare:

Rilder
07-21-10, 03:21 PM
I gotta resub to this, the Dwarf Fortress forums now have a group playing this.

Dowly
07-26-10, 09:37 AM
It is a completely different game now.

A peek into one of the battles we just had:

http://www.youtube.com/watch?v=5XEhclVVPIE

Part 2 with some commentary:
http://www.youtube.com/watch?v=pdjE5cUwQBU

Part 3:
http://www.youtube.com/watch?v=UzgMPxEUK9E

Part 4:
http://www.youtube.com/watch?v=hFPUKm-HlkE

And part 5, the final part:
http://www.youtube.com/watch?v=R_CLGx9AbNI

Dowly
07-27-10, 02:16 PM
You're welcome, Rilder!


For what, you say. For saving your tincan arse a few times at Mont today. :O: We were taking on of the depots and you parked your tincan next to the depot, I had my MG34 to your 5 o'clock in a blown up house and kept shooting the infantry that poured down the fire escape. :DL

TheBrauerHour
07-27-10, 08:11 PM
Nice! Gotta have backup when you are a tank.

Rilder
07-28-10, 12:06 AM
You're welcome, Rilder!


For what, you say. For saving your tincan arse a few times at Mont today. :O: We were taking on of the depots and you parked your tincan next to the depot, I had my MG34 to your 5 o'clock in a blown up house and kept shooting the infantry that poured down the fire escape. :DL


Hahaha I didn't even see you, I'm terrible at driving those bloody panzers, I always seem to take no damage EXCEPT the gunner getting shot. :rotfl2:

In other news a friend of mine from the Dwarf Fortress has lead the first RDP raids.. and on that note the British don't actually care about England and let 10+ group of fighters and bombers strike Canterbury without launching a single interceptor. :rotfl2:

Our only losses were to flak, I at least got my 110 home without a scratch. :)

tater
10-02-10, 01:38 PM
1.32 is in open beta. It's a game-changer.

The new "player placed objects" (PPOs) are amazing from a gameplay standpoint. To start there are 3.

The FRU which is some crates, and allows the mission leader to place the FRU which is a spawn/despawn point, and resupply.

An ATG emplacement—which is a clone of the one in the game now (dirt with a roof). This is not terribly useful, but it was easy for them to make.

The Infantry Fighting Position. This, OTOH, is awesome. It is a U-shaped mini berm with a notch at the front. Blends in very well, and protects the shooter. In some beta testing player LMGs actually needed to be flanked when well positioned.

I think the IFPs combined with the FRU will make inf fighting much more realistic.

TheBrauerHour
10-02-10, 10:10 PM
It looks good. I haven't logged in for about a month and a half. When my schedule at work clears up a bit I will look forward to trying it.

tater
10-03-10, 11:32 AM
Yeah, the plan is to add more and more PPOs. Presumably AAA might make themselves a revetment of some kind, etc.

tater
10-03-10, 01:51 PM
Was just testing on beta server I had my LMG deployed vs 2-3 germans. One was an LMG (also emplaced), then a couple guys with SMGs and rifle trying to flank me. I could not see the MG34, just his tracers landing near me, he could not see me, either. The EI were dying off trying to get close enough to take me out.

Amazing. Before this, the only time you'd hear people screaming for armor was to take out AI pits. Dug in MGs will need to be flanked. With any sort of teamwork they will be tough nuts to crack.

Dowly
10-03-10, 01:57 PM
Can't see much use for the emplacements, in inf vs. inf battle yes, but with air and tanks around those emplacements will be quite high on priority targets. It's like waving a big flag saying "I AM HERE!". :O:

tater
10-03-10, 02:17 PM
Can't see much use for the emplacements, in inf vs. inf battle yes, but with air and tanks around those emplacements will be quite high on priority targets. It's like waving a big flag saying "I AM HERE!". :O:

Just shooting (a LMG, particularly) says "I'm here" in WW2OL with the ridiculous muzzle flashes. The IFPs work very well at stopping bullets. Well placed, using existing concealment and cover they will be VERY effective. I've been playing ww2ol for a little while... since the winter of 2000/2001 or so. I play mostly inf, and guess what, while I maintain a healthy fear/respect of tanks, I almost never die to one except in camps, and other desperate situations where I'd not use an IFP anyway.

I shoot at them all the time, BTW (love plinking a tank, then watching him decide to take me out (clearly he thinks I'm some noob who thinks they can hurt a tank) while I watch a sapper buddy come up behind him, lol). Did that live last night to the tune of 3 dead PZs. So it's not like my invariable reaction is to hide.

Look at it this way, when a tank comes to any infantry fight, the inf should be scared. That will not change. The increase in survivability though is pretty clear from a few hours testing (with tigers around, too). And a berm saves inf from tanks already. Now there could be real cover near your tank. Hide one completely in a bush area. Lay down and wait for tanks to come close. Sap, then dive to cover. Profit.

Biggles
10-03-10, 04:20 PM
It's like waving a big flag saying "I AM HERE!". :O:

Pretty much the reason why I rarely use vehicles in any game really:yeah:

tater
10-03-10, 04:34 PM
Pretty much the reason why I rarely use vehicles in any game really:yeah:

True, tanks are freakin death traps, can't stand the things.

Dowly
10-03-10, 05:32 PM
There's good tankers who choose their battles and then there's dead tankers. ;)

tater
10-06-10, 04:32 PM
The new version of 1.32 is in open beta now. Release candidate. They changed the Infantry Fighting Position to avoid a clipping issue and made it useless. If you platy WW2OL, and care in the least about the inf game, get in beta, then post on the feedback thread what a total POS the new IFP is.

First one was literally a game changer. Current version is essentially useless.