View Full Version : Edit crew promotions?
Fixiwee
06-30-08, 08:55 AM
Hey fellow subsimsers,
I have a very simple question. I played a career since 1939, bynow its 1941 and I only got one crew promotion so far.
It might be considered cheating, but I really would like to add 2 or 3 promotions to give it a more realistic (?) feeling
Is it possible to edit the value in the CFGs?
Thanks.
Sailor Steve
06-30-08, 08:59 AM
If you are talking about promoting your crew members, try SH3 Commander. Promoting crew and awarding multiple medals are only two of its many functions.
http://files.filefront.com/SH3Cmdr31exe/;10348318;/fileinfo.html
If you mean for yourself, I can't help you.
Either way, WELCOME ABOARD!:sunny:
von hally
07-01-08, 11:53 AM
welcome aboard fixiwee.
i asked a similar question a while back.
now....you only get one promotion and one qualification per patrol.
i suggest giving your sonar man a "z" "radioman" qualification right away.
youl find he picks up mutch mor contacts after hes promoted.
if your having trouble getting the reknown for medals and awards...then have a look here
http://www.subsim.com/radioroom/showthread.php?t=136946
its not realistic...but youre starting out so whatever gets you going eh......:up:
irish1958
07-01-08, 07:18 PM
There is a mod coming that might solve this lack of promotion.
Jimbuna
07-02-08, 06:58 AM
Welcome aboard Kaleun Fixiwee http://img522.imageshack.us/img522/9708/piratebf4.gif (http://imageshack.us)
nutworld
07-02-08, 01:27 PM
There is a mod coming that might solve this lack of promotion.
What is it called and has a release date been established?
tvfixitman
07-02-08, 06:07 PM
I love using sh3 commander. You can give your crew promotions when you think it is appropriate and give all crew members skills that they would not get in stock sh3.
bobchase
07-02-08, 08:43 PM
Hey fellow subsimsers,
I have a very simple question. I played a career since 1939, bynow its 1941 and I only got one crew promotion so far.
It might be considered cheating, but I really would like to add 2 or 3 promotions to give it a more realistic (?) feeling
Is it possible to edit the value in the CFGs?
Thanks.
When you are back in port and before you get your next mission, exit the game and edit the last patrols' Crew_Career_xx.cfg file where xx is the largest numbered .cfg file.
For instance, my current career is BigBadBob. My latest crew file is found in:
My Documents\SH3\data\cfg\Careers\BigBadBob and the file I would edit is Crew_Career_280.cfg
This is a text file that can be edited with Notepad if you do not have a text editor like UEdit.
Now you need to know the grade levels you are trying to bring up or the crewman's name. Here are the appropriate grade levels.
0 = Seaman (Seaman)
1 = Senior Seaman (Able Seaman)
2 = Chief Seaman (Leading Seaman)
3 = Warrant officer (Petty Officer)
4 = Senior Warrant officer (Chief Petty Officer)
5 = Chief Warrant officer (Chief Boatswain)
6 = Sub Lieutenant (Sub Lieutenant )
7 = Lieutenant Jr. (Lieutenant Jr.)
8 = Lieutenant Sr. (Lieutenant Sr.)
So if you wanted to make all of your Seaman into Chief Seaman, you would do a search and replace on Grad=0 and replace with Grad=2. If you are looking for a particular seaman, then search by his name but be careful because the game sometimes has duplicate names. It also leaves the name of a crewan in place when you move a man from one compartment to another. The way you can eliminate these 'ghost crewman' is that the compartment number will be false (NrComp=-1). Your real crewman are in compartments 0 thru 11.
Medals are awarded by changing the MedalsInx for the appropriate medal:
Medals
0 = Iron Cross Second Class
1 = Iron Cross First Class
2 = German Cross in Gold
3 = Knights Cross
4 = Knights Cross Oak Leaves ;Crew does not get these
5 = Knights Cross Oak Leaves and Swords ;Crew does not get these
6 = U-Boat Front Clasp
7 = U-Boat War Badge
8 = Wound Badge
A new crewmans' medals are all false. (=-1) and pasting the following lines over a crewman's medal section in the .cfg file gives him all of the medals he can ever get. Medals 4 & 5 are false because only you can get those medals, crewman cannot have them and, if you try to award them, he will loose medal #3.
MedalsInx0=0
MedalsInx1=1
MedalsInx2=2
MedalsInx3=3
MedalsInx4=-1
MedalsInx5=-1
MedalsInx6=6
MedalsInx7=7
MedalsInx8=0
Specialties are for Officers and Warrant Officers. Warrants can have one while Officers can have three. You probably have been missing out on these because the game does not tell you that you can award them when you come back from patrol like it does for Medals & Promotions. However, when you are back from patrol and are in the barracks section (where you would give a promotion) and if you scroll down to the Quals section you will find the specialty icons lit up as gold. You get to award one specialty every time you get back from patrol and you do it just like a promotion or medal.
If you want to give a specialty to someone or, if you don't like the specialty of an officer or warrant that you were given by the game, then you can change them by editing the config file.
These are the Qualifications that you can award:
0 = Watchman
1 = Deck Gunner
2 = Flak Gunner
3 = Radioman
4 = Helmsman
5 = Machinist
6 = Torpedoman
7 = Medic
8 = Damage Controlman
A man without any qualification will have a line that shows NrQual=-1 and will not have a Qualification line at all.
An officer can have up to three quals and his section would look like this if he had all three:
NrQual=3
Qualification0=0
Qualification1=1
Qualification2=2
This officer is a watchman, a gunner, and a flak'er. The later two quals really make up for any untrained seaman and allow for fully green bars on the deck gun and flak guns, no matter who you put into those slots.
Notice that the Qualification lines are zero based and the NrQual line is one based, making NrQual=0 an illegal line. If he had only two quals, then the NrQual would be 2 and the Qualification2 line would be missing.
The is also a SpecialAbility line that shows up. It will be right after the Qualification line and will look like this:
SpecialAbility=-1
This another zero based function and, again, a -1 is a false.
SpecialAbility=
0=Weapon expert
1=Able Sailor
2=Leading Sailor
All of your crewman can have these, even if they do not have a Qual. Like most things in the game, 0 is the least and 2 is the most. What they are, like 'Weapon Expert', never shows up anywhere in the game but when your folks have these (Officer, Warrant, or Seaman) they perform their job better.
Have fun with editing and, as always, make a backup copy before you go changing the world. Or should I say ocean? :ping:
Bob
irish1958
07-03-08, 07:09 PM
There is a mod coming that might solve this lack of promotion.
What is it called and has a release date been established?
No name as of yet; and no release date as of yet.
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