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View Full Version : SPY SAT!


StarLion45
06-30-08, 12:22 AM
:o I've just read a post in the subsim , can't remember where . About Spy sat . I saw in the post , a link to FF, and downloaded it prompte ! I think I was a little too fast downloading it to the JSGME in the mods folder . Is this right or wrong, and can this spy sat find convoys easier ? i read that too:-? i would like someone telling me how does that mod work , and how I install it:p
THANKS. and GOOD HUNTING EVERYONE:yep:


http://img514.imageshack.us/img514/3619/screenshotubtenar9.jpg

HW3
06-30-08, 01:00 AM
There are several Spy Sat mods that have been released over the years. Most change the campaign RND layer to report convoys and or ships 100% of the time. If you run a mod that changes the campaign RND layer, unless the Spy Sat mod was made for that mod, it will be incompatable.

StarLion45
06-30-08, 01:11 AM
:lol: Thanks for the fast reply.
I downloaded the GWX2.1 spy sat mod, then it is compatible with the GWX2.1,and all of its mods I suppose??:o

danlisa
06-30-08, 06:23 AM
LOL, another desperate Kaleun.:lol:

For my sins......

The GWX 2.1 SpySat is built and designed for GWX 2.1 & the Merged Campaign, so you will be fine using it. Make sure the Merged Campaign is enabled first then add the Spy Sat

Basically the mod replaces the RND layer of GWX 2.1 and labels all convoys to be reported every 60 mins game time with a 100% chance of them being marked on the Nav Map.

Enjoy.:up:

irish1958
06-30-08, 07:01 AM
SH3Contacts also works

Brag
06-30-08, 10:01 AM
Oh, what a cheat! Have fun with it :D

I guess, I enjoy bashing my head just chased after two convoys to find zip.:damn: :damn: :damn:

DanFraser
07-02-08, 03:35 PM
I can't even remember where I put my SpySatModder program, that works on any campaign file making it fully spysat...

DanFraser
07-02-08, 03:51 PM
Here we go!

LINK (http://www.subsim.com/radioroom/showthread.php?t=130434)