Bosje
06-25-08, 05:55 AM
Just a quick taskswitch out of the game because I want to share this with you all.
Still learning the ins and outs of manual targetting. While having some success in U-735 by fast 90 targeting (quite a lot of success in fact, compared to history), I want to train myself further to become an expert shot, including eyeball shots on twisting Destroyers.
I hate to mess up my realism career on U-735 because it would be cheating. The Duke is usually on 100% except I wanted pics of the boat, so the latest patrols were on 90%. To prevent cheating on the duke, I started a new one on 90%, using the external cam to keep an eye on the shots: if i miss, what exactly went wrong?
To this end, I took a big bad IXb (more eels to play with) out of wilhelmshaven in march 1940, Kaleun Bjorn von Braque. After the shakedown I found myself in the narvik fjord early april, brought down the Warspite and evaded destroyers at 90% realism. fun but nothing new. Good screenies on the kill, pleased to see the shots being accurate, all good. Anyway...
I wanted to know if I could take the IXb out AND back again on full realism. So...
now doing 100% realism on the girl, to further enhance the experience. I'm scared because she is such an unresponsive monster.
U-104, Feindfahrt 3
sailed out of wilhelmshaven early summer 1940. stormy weather near shetlands, cleared up as i got into the atlantic. sonar contact, warships. too scared to run an intercept on the surface (very clear weather, around tea time), turns out they are heading my way
identified fleet carrier 6 kilometers away, approx 19 knots, about to cross my bow at a distance of 4500 meters. Solution satisfactory, launched 2 electric eels. 2 minutes later, new solution again satisfactory, followed up with 2 fast running steam torpedoes. all set for impact pistol.
after launching all 4 bow tubes, boat rigged silent and began evasion by turning away and diving at 3 knots. (closest escort still estimated 3000 meters away)
without the external cam, obviously, the only way to determine the outcome was to join the sonar guy or watch them run on the weapon officer chart.
strangely, this is the first time I ever came to experience this sort of thing after all those hours and hours of vanilla, gwx2.0 and gwx2.1. I'm usually too busy with calculations or crew management or checking what the escorts are doing or looking through the scope for other targets etc etc to actually listen to the torpedoes on their track. During all those convoy attacks, I never actually came to experience this before. Sad but true. This time, i had nothing else to do as the boat was quietly slipping down and away and the torpedoes had several minutes to reach the intended target.
I heard the torpedoes running on the hydrophone and I heard capital units 'closing in' on the bearing of the eels. after several minutes, getting close to estimated impact time, I heard several destroyers rev up, increasing speed and turning. I heard the capital units (some light cruisers were sailing in the wake of the fleet carrier) speeding up as well. The torpedo pitch merged with the capital ship screws and... crack, crack.
torpedo treffer!
I was at first annoyed about not being able to see the impact. I usually hang around at periscope depth to see the pretty boom boom hoochie woochie or I have the external camera ready for the candy but this time, being a girly girl in a big fat sonar magnet, i was deep and blind.
But then, slowly, as I was restricted to hydrophone only for situational awareness, not looking at the sonar contact lines on the chart (my usual method for staying alive, I simply assume the sonar guy can tell me the stuff I see on the chart, doesnt feel like cheating ;) )...
I started to love it. What are those destroyers doing? getting very loud... all engines stop, maintain planes on dive, rudder 20 starboard. Splashes, behind me. should be safe from those. Capital units still going strong. damn. pinging. damn. more splashes, charges going off behind me.
after several depthcharge runs, all some way behind me, I heard it: rumble, whoom, rumble, crack...and then the wonderful yet horrible sound of a ship breaking up. Something died, but what?
Later, a peek in the log revealed I got credit for sinking an Illustrious class fleet carrier at 23000 tons. It would have been even better if that confirmation was given only by BdU through intelligence sources, on my return to port of through the radio, but still...
The destroyers never got a fix on me and soon sodded off to join the cruisers, way off in the distance. U-104 is waiting for nightfall at 140 meters depth and Kaleun Bjorn von Braque is pleased as punch, his second capital ship kill without suffering so much as a scratch.
A truly great experience, I can't believe I never listened this intensely on the hydrophone before. It was very exciting, kept me on the edge of my seat. I imagine the real deal must have been quite similar, apart from the luxury of drinking coffee, smoking a ciggy and sitting on a desk chair: 'did we get her? are we about to die? How close are those splashes? Can I hear the stricken ship slow down or is it my imagination?' You just don't know and all you have is your ears. What I'm trying to say is: hydophone sounds can make your day!
Thank you, GWX team! (And to some extent the dev team, ofc)
I prostrate myself before you and you're all free to marry my sister any time.
Bosje
(getting more immersed every time, reality check please)
Still learning the ins and outs of manual targetting. While having some success in U-735 by fast 90 targeting (quite a lot of success in fact, compared to history), I want to train myself further to become an expert shot, including eyeball shots on twisting Destroyers.
I hate to mess up my realism career on U-735 because it would be cheating. The Duke is usually on 100% except I wanted pics of the boat, so the latest patrols were on 90%. To prevent cheating on the duke, I started a new one on 90%, using the external cam to keep an eye on the shots: if i miss, what exactly went wrong?
To this end, I took a big bad IXb (more eels to play with) out of wilhelmshaven in march 1940, Kaleun Bjorn von Braque. After the shakedown I found myself in the narvik fjord early april, brought down the Warspite and evaded destroyers at 90% realism. fun but nothing new. Good screenies on the kill, pleased to see the shots being accurate, all good. Anyway...
I wanted to know if I could take the IXb out AND back again on full realism. So...
now doing 100% realism on the girl, to further enhance the experience. I'm scared because she is such an unresponsive monster.
U-104, Feindfahrt 3
sailed out of wilhelmshaven early summer 1940. stormy weather near shetlands, cleared up as i got into the atlantic. sonar contact, warships. too scared to run an intercept on the surface (very clear weather, around tea time), turns out they are heading my way
identified fleet carrier 6 kilometers away, approx 19 knots, about to cross my bow at a distance of 4500 meters. Solution satisfactory, launched 2 electric eels. 2 minutes later, new solution again satisfactory, followed up with 2 fast running steam torpedoes. all set for impact pistol.
after launching all 4 bow tubes, boat rigged silent and began evasion by turning away and diving at 3 knots. (closest escort still estimated 3000 meters away)
without the external cam, obviously, the only way to determine the outcome was to join the sonar guy or watch them run on the weapon officer chart.
strangely, this is the first time I ever came to experience this sort of thing after all those hours and hours of vanilla, gwx2.0 and gwx2.1. I'm usually too busy with calculations or crew management or checking what the escorts are doing or looking through the scope for other targets etc etc to actually listen to the torpedoes on their track. During all those convoy attacks, I never actually came to experience this before. Sad but true. This time, i had nothing else to do as the boat was quietly slipping down and away and the torpedoes had several minutes to reach the intended target.
I heard the torpedoes running on the hydrophone and I heard capital units 'closing in' on the bearing of the eels. after several minutes, getting close to estimated impact time, I heard several destroyers rev up, increasing speed and turning. I heard the capital units (some light cruisers were sailing in the wake of the fleet carrier) speeding up as well. The torpedo pitch merged with the capital ship screws and... crack, crack.
torpedo treffer!
I was at first annoyed about not being able to see the impact. I usually hang around at periscope depth to see the pretty boom boom hoochie woochie or I have the external camera ready for the candy but this time, being a girly girl in a big fat sonar magnet, i was deep and blind.
But then, slowly, as I was restricted to hydrophone only for situational awareness, not looking at the sonar contact lines on the chart (my usual method for staying alive, I simply assume the sonar guy can tell me the stuff I see on the chart, doesnt feel like cheating ;) )...
I started to love it. What are those destroyers doing? getting very loud... all engines stop, maintain planes on dive, rudder 20 starboard. Splashes, behind me. should be safe from those. Capital units still going strong. damn. pinging. damn. more splashes, charges going off behind me.
after several depthcharge runs, all some way behind me, I heard it: rumble, whoom, rumble, crack...and then the wonderful yet horrible sound of a ship breaking up. Something died, but what?
Later, a peek in the log revealed I got credit for sinking an Illustrious class fleet carrier at 23000 tons. It would have been even better if that confirmation was given only by BdU through intelligence sources, on my return to port of through the radio, but still...
The destroyers never got a fix on me and soon sodded off to join the cruisers, way off in the distance. U-104 is waiting for nightfall at 140 meters depth and Kaleun Bjorn von Braque is pleased as punch, his second capital ship kill without suffering so much as a scratch.
A truly great experience, I can't believe I never listened this intensely on the hydrophone before. It was very exciting, kept me on the edge of my seat. I imagine the real deal must have been quite similar, apart from the luxury of drinking coffee, smoking a ciggy and sitting on a desk chair: 'did we get her? are we about to die? How close are those splashes? Can I hear the stricken ship slow down or is it my imagination?' You just don't know and all you have is your ears. What I'm trying to say is: hydophone sounds can make your day!
Thank you, GWX team! (And to some extent the dev team, ofc)
I prostrate myself before you and you're all free to marry my sister any time.
Bosje
(getting more immersed every time, reality check please)