View Full Version : Best way to sink a modern tanker?
Frank0001
06-23-08, 09:27 AM
From: U-65
To: All stations
Januari 11, 1941
Slipped in Key West harbour, currently facing two modern tankers moored off at the harbour. Please advice the best spots to hit the vessels, and suggested use of pistols (I or M).
Thank you in advance,
Frank Zimmerman
rifleman13
06-23-08, 10:59 AM
Right smack down the midships where the fuel tanks are.:know:
Guaranteed one eel, one kill!:arrgh!:
Or you could aim for the bow, if you had time...:lol:
Frank0001
06-23-08, 11:08 AM
http://i153.photobucket.com/albums/s205/FrankTimmerman/naamloos-1.jpg
Cohaagen
06-23-08, 11:28 AM
Probably best not to los einz just yet...you're not at war with the US for another 11 months:
From: U-65
To: All stations
Januari 11, 1941
Slipped in Key West harbour, currently facing two modern tankers moored off at the harbour. Please advice the best spots to hit the vessels, and suggested use of pistols (I or M).
Thank you in advance,
Frank Zimmerman
Points for enthusiasm, though. You will go far in ze Third Reich, ja ja.
predavolk
06-23-08, 12:09 PM
For any ship, a bow shot is a good way to sink it with one hit, especially in heavier seas. Tankers have the added bonus that they often explode when they're hit, which makes your job a lot easier! Unfortunately I don't have the exact spot mapped out of where that is.
Frank0001
06-23-08, 12:19 PM
Probably best not to los einz just yet...you're not at war with the US for another 11 months:
Points for enthusiasm, though. You will go far in ze Third Reich, ja ja.
Little typo, it was 1942 :dead:
I hit them both with a magnetic torpedo, just about the middle. One sunk a few minutes after, but the other just leaked alot of oil and kept burning. Wouldn't go down though...
I just shook off the defenders (armed trawler without depth-charges, kept pinging me for 2 hours...) and swinging around to finish the last tanker :up:
Jimbuna
06-23-08, 01:05 PM
Surface and exchange punches with the armed trawler when she's facing away from tou.....only then have you earned the right to unrealistically sneak into harbours and pick fight with the helpless and defenceless.
http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif
FIREWALL
06-23-08, 01:21 PM
Big Tankers = Big BOOM!!! :D
seafarer
06-23-08, 01:34 PM
Probably best not to los einz just yet...you're not at war with the US for another 11 months:
Points for enthusiasm, though. You will go far in ze Third Reich, ja ja.
Little typo, it was 1942 :dead:
I hit them both with a magnetic torpedo, just about the middle. One sunk a few minutes after, but the other just leaked alot of oil and kept burning. Wouldn't go down though...
I just shook off the defenders (armed trawler without depth-charges, kept pinging me for 2 hours...) and swinging around to finish the last tanker :up:
Well, oil does float, so maybe that's what's keeping the second one up.
Seriously, when the SS Ohio made it into Malta in 1942, after being battered to h3ll and then some by bombs and torpedoes, the only thing keeping her afloat was her 10,000-odd tons of fuel oil. As they pumped it out, she slowly sank, until her keel was in the mud.
predavolk
06-23-08, 02:49 PM
Surface and exchange punches with the armed trawler when she's facing away from tou.....only then have you earned the right to unrealistically sneak into harbours and pick fight with the helpless and defenceless.
http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif
Trawlers are NOT fun opponents to take on at the surface. They turn very quickly, so it's hard to limit their firing capacity. I did it once, and it was the toughest surface engagement I've ever had- cost me six men!
KeptinCranky
06-23-08, 05:44 PM
Those are T2s yes? the picture has the arrow on the wrong side of the bridge for 1 shot 1 kill on those (or so I've found repeatedly) IMO same goes for their larger cousins :up:
as for trawlers, I got my IXb sunk by one off Casablanca in a deckgun duel, and that wasn'tt using GWX either :(
iambecomelife
06-23-08, 05:50 PM
The cargo tanks were mostly located under the deck areas with no superstructure above them (between the forecastle and bridge and between the rear of the bridge and the aft superstructure). If you hit them beneath the aft superstructure you'll knock out the engines, but since these ships are already moored there's no point.
Hartmann
06-23-08, 05:57 PM
Firing at the keel, it was with RUB mod and a modified ship recon manual, using full manual TDC.
Note the first screenshot how the explossion broke the keel of the tanker and in the another screen (after only a split of a second) the blast raise the two parts of the doomed ship
http://img210.imageshack.us/img210/9250/sh3img1352006233416562baj1.jpg
http://img210.imageshack.us/img210/7528/sh3img1352006233410671bho3.jpg
Frank0001
06-23-08, 06:54 PM
The ones I fired at were Modern Tankers though, not T3 or T2 tankers. (although their tonnage is pretty close).
But I assume its fuelstorage is located at about the same place, just in front of the bridge?
Sailor Steve
06-23-08, 09:07 PM
The tanker's own fuel is located aft, near the funnel; where the red is on the 'cheater' recognition manual. The fuel cargo is located everywhere you see the little bumpy pipes on deck - basically, as IABL pointed out, the whole ship except where the structures are.
I thought the best way to sink a modern tanker was to get the captain drunk.
bobchase
06-23-08, 09:56 PM
The tanker's own fuel is located aft, near the funnel; where the red is on the 'cheater' recognition manual. The fuel cargo is located everywhere you see the little bumpy pipes on deck - basically, as IABL pointed out, the whole ship except where the structures are.
I thought the best way to sink a modern tanker was to get the captain drunk.
A drunken skipper doesn't sink a modern tankership, Steve. It just screws up the coastline of Alaska... :sunny:
Bob
UnderseaLcpl
06-24-08, 12:31 AM
I thought the best way to sink a modern tanker was to get the captain drunk.
AHA! Alchohol fueled torpedoes!
Saves and destroys the environment at the same time so it cancels out...
Best way to sink a modern tanker?
Chase it in to an area of outstanding oceanic fauna and flora and wait for it to become
grounded and start leaking. In fact, you might not eaven have to chase it!
Jimbuna
06-24-08, 05:32 AM
I thought the best way to sink a modern tanker was to get the captain drunk.
LOL :rotfl:
rifleman13
06-24-08, 05:42 AM
I thought the best way to sink a modern tanker was to get the captain drunk.
Or...
You could sneak in Bernard into the tanker's bridge!:rotfl::rotfl::rotfl:
This is just too funny :rotfl:
And my new favorite from the U-boat Commander's Handbook in regards to torpedo expenditures:
"Better to destroy little than to damage much!"
Sandman_28054
06-25-08, 12:28 AM
From: U-65
To: All stations
Januari 11, 1941
Slipped in Key West harbour, currently facing two modern tankers moored off at the harbour. Please advice the best spots to hit the vessels, and suggested use of pistols (I or M).
Thank you in advance,
Frank Zimmerman
I used to go with whatever the WO suggested, I have since started targeting T-3's, T-2's, Sm. Tankers just barely in front of the engine room.
So far, every time I have aimed here, 1 fish, 1 kill.
Here is a color chart showing the most vunerable spots to hit a ship, any ship, merchant, cruisers, destroyers, BB's, Carriers, tugs, trawlers, etc.
http://www.3rdflotilla.org/resources/sh3_shipchart.pdf
It even tells you how much renoun you earn for sinking that particular ship.
I was directed to this site, so I'm directing you to it. Here is a site with a lot of useful info:
http://alexbret.perso.cegetel.net/index4875.php
Hope this helps.
Platapus
06-25-08, 05:56 PM
If you had any balls you would eschew torpedoes and man the deck guns :arrgh!:
I would not try to sink a modern tanker with just one torpedo. I try to use one torpedo for every 3000 tons as a very very general rule. 7k tanker two torps minimum and I would probably use three.
Better to sink a tanker with three torpedoes than to damage a tanker with two.
Tankers are tricky. Sometimes they sink with my first eel (then I have wasted two more) but more often it takes more.
Frank0001
06-26-08, 06:54 AM
I used to go with whatever the WO suggested, I have since started targeting T-3's, T-2's, Sm. Tankers just barely in front of the engine room.
So far, every time I have aimed here, 1 fish, 1 kill.
Here is a color chart showing the most vunerable spots to hit a ship, any ship, merchant, cruisers, destroyers, BB's, Carriers, tugs, trawlers, etc.
http://www.3rdflotilla.org/resources/sh3_shipchart.pdf
It even tells you how much renoun you earn for sinking that particular ship.
I was directed to this site, so I'm directing you to it. Here is a site with a lot of useful info:
http://alexbret.perso.cegetel.net/index4875.php
Hope this helps.
That's a great help there Sandman, I'll keep that chart you suggested!
But Platapus is right too, it's better to spend an eel more, than to plan your whole attack again (even with moored ships, hehe). In this scenario, I had to flee from the defenders, and come back later to finish off the tanker. That costed me 5 hours!
But thanks everyone, for the help :up:
predavolk
06-26-08, 01:37 PM
IIRC, those critical hit locations were deleted in GWX.
Sailor Steve
06-26-08, 07:58 PM
Yes; I assume because GWX is a realism mod, and real captains didn't have anything like that.
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