Skybird
06-09-08, 10:46 PM
At least original staff of theirs, having formed a new project. the new sim is online exclusively, will not have any AI, even the menues are accessed via online transmission only, and the physics are promised to be aiming at becoming the new benchmark.
From our friends at simHQ:
http://www.simhq.com/_motorsports4/motorsports_121a.html
The racing, no doubt, is where this sim shines brighter than anything else for PC or console I can think of.
For die-hard sim racers this is as close to reality as it is currently going to get.
A you settle into the cockpit, in-car view only, NaturalPoint TrackIR will be supported, the steering wheel can be either visible or off depending on your choice, the online code is the best there currently is, bar none, as unintended taps and bumps will not result in the bumped car being launched into orbit, and the contact will be clearly felt and seen in the sim, not side-stepped by allowing cars to drive through one-another.
Probably not for me (never play online, no matter what, it's simply not for me), but I am still excited. I still do it fender to fender at times with Nascar 2003, which I consider to be the only true nailbiter amongst racing sims available today, and having a quality only to be seen in GTR2 and Richard Burns Rally. Nothing is as accelerating an experience than doing the round flat out at Daytona while stampeding with and in the middle of the full pack - hair-raising and adrenaline-pumping two-dimensional dogfighting it is! ;)
From our friends at simHQ:
http://www.simhq.com/_motorsports4/motorsports_121a.html
The racing, no doubt, is where this sim shines brighter than anything else for PC or console I can think of.
For die-hard sim racers this is as close to reality as it is currently going to get.
A you settle into the cockpit, in-car view only, NaturalPoint TrackIR will be supported, the steering wheel can be either visible or off depending on your choice, the online code is the best there currently is, bar none, as unintended taps and bumps will not result in the bumped car being launched into orbit, and the contact will be clearly felt and seen in the sim, not side-stepped by allowing cars to drive through one-another.
Probably not for me (never play online, no matter what, it's simply not for me), but I am still excited. I still do it fender to fender at times with Nascar 2003, which I consider to be the only true nailbiter amongst racing sims available today, and having a quality only to be seen in GTR2 and Richard Burns Rally. Nothing is as accelerating an experience than doing the round flat out at Daytona while stampeding with and in the middle of the full pack - hair-raising and adrenaline-pumping two-dimensional dogfighting it is! ;)