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Fenris_Wolf
05-29-08, 05:11 PM
Last night I took out a troop ship and an ore carrier. The troop ship ate a volley of 4 torpedoes, which I sent to her graciously. But the ore carrier took three shots at its engine room. :-?

With the newer versions of GWX it feels that anything larger than a small merchant is now very heavily armored and requires multiple torpedos to neutralize. Usually, one shot in the engine room used to be pretty much devastating for any medium merchant. :shifty:

Even battleships never take more than four torpedoes.

I don't expect one shot kills while aiming at the engine room but one well placed shot there should slow it down to a crawl atleast. But thats not happening anymore.

HW3
05-29-08, 05:18 PM
I took down a empire freighter with one torpedo in the engine room using GWX 2.1.

the.terrabyte.pirate
05-29-08, 06:53 PM
Are you sure you're hitting the engine room? How sure?

You'd probably get better results aiming torps at different parts of the ship. In regards to the ore carrier, one eel at the engine room and one eel at the very bow of the ship would guarante a slow sinking 99% of the time. I understand in earlier versions of GWX minimal additional damage was done to a ship by a torp striking where a torp had already struck. I've heard that has been fixed, but you never know.

UnderseaLcpl
05-30-08, 01:35 AM
How long did you follow the targets to see if they would sink? Many times I will run through a convoy using each of my eels on a different ship. By the time I go back to finish off the straggling, damaged survivors many of them have sunk. This worked on whale-factory ships and a large merchant last night.

Maybe they just need more time to sink......

KeptinCranky
05-30-08, 04:44 AM
Hm, I consistently sink ore carriers with 1 eel, they usually take about 10 minutes to 2 hours to completely sink, generally hit them right near the bow

troopship I don't know, it's been ages since I've seen one of those

but most ships tend to succumb to 1 eel, even the large 10000 ton freighters and tankers and also the 4 stacker passenger liners

the only things I can't consistently sink with 1 eel are large warships (not counting Nelson BBs, those take only one), T3 tankers, small tankers for some reason and Passenger/Cargos

Engine room wouldn't be the best aiming point, it generally stops but doesn't sink them, or if it does it takes a loooong time..

I tend to aim for the 2nd mast from the bow with merchants, depth 5m, impact

for tankers it's magshots aimed underneath the bow, in front of the bridge, and if I fire another, it's a magshot aimed just in front of the engines

Practice, practice, practice, eventually you'll find the sweet spot for almost any ship

Gorenor
05-30-08, 05:07 AM
i'd like to know how are you sure that the big ship with one eel sink ....

in my career every time 2 eels to sink....... and i am only at 41 % realism...

always small merchant and passengers cargo need 2 eels to die.... if i shoot them just an eel to the engine room or just locked in view of periscope i have to wait near them for hours, plus than 4 and nothing happen just a sitting duck .. that it's impossible to sink by DG for the high sea.......

How do you sink so easily so big ship?

Jimbuna
05-30-08, 08:51 AM
Last night I took out a troop ship and an ore carrier. The troop ship ate a volley of 4 torpedoes, which I sent to her graciously. But the ore carrier took three shots at its engine room. :-?

With the newer versions of GWX it feels that anything larger than a small merchant is now very heavily armored and requires multiple torpedos to neutralize. Usually, one shot in the engine room used to be pretty much devastating for any medium merchant. :shifty:

Even battleships never take more than four torpedoes.

I don't expect one shot kills while aiming at the engine room but one well placed shot there should slow it down to a crawl atleast. But thats not happening anymore.

You appear to be using my preffered method (stern/engine room shots).

Give them time matey....9 times out of 10 they do slow to a halt and often sink.

I certainly wouldn't be wasting 3 eels on a shot to the same area http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

rifleman13
05-30-08, 09:50 AM
Last night I took out a troop ship and an ore carrier. The troop ship ate a volley of 4 torpedoes, which I sent to her graciously. But the ore carrier took three shots at its engine room. :-?

With the newer versions of GWX it feels that anything larger than a small merchant is now very heavily armored and requires multiple torpedos to neutralize. Usually, one shot in the engine room used to be pretty much devastating for any medium merchant. :shifty:

Even battleships never take more than four torpedoes.

I don't expect one shot kills while aiming at the engine room but one well placed shot there should slow it down to a crawl atleast. But thats not happening anymore.
You appear to be using my preffered method (stern/engine room shots).

Give them time matey....9 times out of 10 they do slow to a halt and often sink.

I certainly wouldn't be wasting 3 eels on a shot to the same area http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Always aim for the fuel bunkers or the engine room.:arrgh!:
Sometimes they sink slowly...:lost:
Sometimes they go boooom!

Just keep experimenting!:hmm:

predavolk
05-30-08, 10:11 AM
I prefer bow shots. They bring down the ships as their own momentum drives them under. In my experience, they are MORE lethal than engine shots. The only downside to them is that if they don't bring down the ship, they sometimes don't slow it down enough to catch the crippled ship like engine shots tend to.

And ore carriers seem to be amongst the easiest ships to sink with one torp. As others have mentioned though, any ship can take a bit of time to go down with one torp.

UnderseaLcpl
05-30-08, 11:12 PM
I prefer bow shots. They bring down the ships as their own momentum drives them under. In my experience, they are MORE lethal than engine shots. The only downside to them is that if they don't bring down the ship, they sometimes don't slow it down enough to catch the crippled ship like engine shots tend to.

And ore carriers seem to be amongst the easiest ships to sink with one torp. As others have mentioned though, any ship can take a bit of time to go down with one torp.

HAIL THE WISDOM OF PREDAVOLK!!!!!!!
LET THEM SINK THEMSELVES!

Brag
05-31-08, 07:39 AM
In all GWX versions, bow shots have worked the best for me. I don't bother with the torpedo-eating passenger/cargoes

rifleman13
06-02-08, 08:48 PM
In all GWX versions, bow shots have worked the best for me. I don't bother with the torpedo-eating passenger/cargoes

If they're alone, use the deck gun.:know:

One of those passenger/cargoes just West of Ireland, SW of the Rockall Banks, exploded like a tank of TNT. I just popped two rounds in the sucker. The first round it exploded then fired the second round and there she goes!:arrgh!:

Madox58
06-02-08, 09:25 PM
Every ship in GWX can be taken out with 1 shot.
Those that break in 2, break in 2.
Those that don't, go down as easily.
Some unit's that break in 2 go down without breaking faster if hit just right.
I know exactly where to hit each and every unit.
But guess what?
When those buggers are moveing?
Good luck Mate!!
And if I can't down them everytime with 1 shot?
I doubt anyone else can!!
That's the way it was ment to be.

eolian
06-07-08, 08:41 AM
I belive it may make a difference if you set your torps for impact or magnetic.
I have put 2 maybe 3 eels into a freighter set at 3ft on impact and other than an oil slick it kept going or took a loooong time to sink. In later patrols i have set 1 eel to magnetic 2 feet below the hull and the ship deep sixed in a few minutes.
GWX 2.1