difool2
05-26-08, 09:33 AM
...what would it look like in the game?
No, I'm not a "realism fanatic", and enjoy GWX 2.1 just fine. I just remember some of the GWX devs mentioning that, even after their efforts, that there's a lot more ships and convoys out there than there was in real life. This is just purely for curiousity.
Just mod your sensors.cfg, changing Opportunity Contacts range from 300 (default) to like 4,000. You'll notice, midwar, at least a dozen (probably more) convoys plying the northern convoy lane. I'm currently in the Caribbean, mid-43, and just came across a US convoy, chock full of tankers, protected by 8 escorts, and I wondered if the USN could spare 8 escorts at this stage of the war (granted all that oil is vitally important).
So, if someone were to mod a campaign based strictly on historical parameters, what would we see? Lots fewer convoys and contacts, but with fewer escorts/convoy? Would it make finding targets very difficult and frustrating?
No, I'm not a "realism fanatic", and enjoy GWX 2.1 just fine. I just remember some of the GWX devs mentioning that, even after their efforts, that there's a lot more ships and convoys out there than there was in real life. This is just purely for curiousity.
Just mod your sensors.cfg, changing Opportunity Contacts range from 300 (default) to like 4,000. You'll notice, midwar, at least a dozen (probably more) convoys plying the northern convoy lane. I'm currently in the Caribbean, mid-43, and just came across a US convoy, chock full of tankers, protected by 8 escorts, and I wondered if the USN could spare 8 escorts at this stage of the war (granted all that oil is vitally important).
So, if someone were to mod a campaign based strictly on historical parameters, what would we see? Lots fewer convoys and contacts, but with fewer escorts/convoy? Would it make finding targets very difficult and frustrating?