msalama
05-23-08, 09:00 AM
<rant>
I'm gonna shoot those f*ng idiots. Here's why:
1) Why the H*LL do they have to announce every single ship in a convoy by yelling "schiff gesichtet" when they see her for the first time??? I can't take that stupid parroting anymore :damn: Is there a mod available somewhere that fixes this, or is it yet another hard-coded game "feature"?
2) They drop their contacts in a totally random fashion. First they might see, say, a merchant 9000m away for a long time, but the next second - and I mean literally - when you ask them for a nearest contact they see nothing. The circumstances, however (i.e. the weather & distance, etc.) stay the same.
3) They randomly switch the contact they think is the closest. You ask them one second, and it's a large merchant 8700m off your stern. The next, it's a destroyer 11000m off your bow. And the circumstances, just as above, stay the same!
Is my game broken somehow? I'm using some GWX 2.1 mods with Zen Master Caine's LRT (longer repair times) 2.0 and Abrecht Von Hesse's DCN (depth charge noise distruption) Alpha if that's of any assistance. So please, puh-leese help a Kaleun in dire straits if you can, ladies and gents :cry:
PS. Sorry for the pishy tone. It's just that I'm totally pished - in the American sense of the word - here... and soon will be in the Scottish, too, should those numbnuts continue this BS any longer :rotfl:
</rant>
I'm gonna shoot those f*ng idiots. Here's why:
1) Why the H*LL do they have to announce every single ship in a convoy by yelling "schiff gesichtet" when they see her for the first time??? I can't take that stupid parroting anymore :damn: Is there a mod available somewhere that fixes this, or is it yet another hard-coded game "feature"?
2) They drop their contacts in a totally random fashion. First they might see, say, a merchant 9000m away for a long time, but the next second - and I mean literally - when you ask them for a nearest contact they see nothing. The circumstances, however (i.e. the weather & distance, etc.) stay the same.
3) They randomly switch the contact they think is the closest. You ask them one second, and it's a large merchant 8700m off your stern. The next, it's a destroyer 11000m off your bow. And the circumstances, just as above, stay the same!
Is my game broken somehow? I'm using some GWX 2.1 mods with Zen Master Caine's LRT (longer repair times) 2.0 and Abrecht Von Hesse's DCN (depth charge noise distruption) Alpha if that's of any assistance. So please, puh-leese help a Kaleun in dire straits if you can, ladies and gents :cry:
PS. Sorry for the pishy tone. It's just that I'm totally pished - in the American sense of the word - here... and soon will be in the Scottish, too, should those numbnuts continue this BS any longer :rotfl:
</rant>