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View Full Version : just got WOI


Capt. Shark Bait
05-21-08, 08:46 PM
and completed my 1st single mission to see how it is. looks :cool: . the terrain looks much better than in SF. using a saitek cyborg evo force the F15 seems a bit touchy, tho i'm more used to the stock fighters in SFP1. dunno why, but the stick seems to drift to left/right yaw wise, and i couldn't fire any sparrow7Es, they wouldn't select. the pythons went off ok. any ideas on why tyhat might be? the buttons a keyed as the are in SF. it's patched.

Dowly
05-22-08, 07:30 AM
using a saitek cyborg evo force the F15 seems a bit touchy

Noticed the same thing on some games. With the default stiffness (I think it's 20%) choppers & planes in BF2 are very touchy. Also noticed that if you up the stiffness to 60%+ in, for example IL2, you cant turn at 100% anymore, the joystick doesnt register the movement up to the 100%. Of course, this can be fixed by setting the joystick settings from IL2 abit differently, but still.

As for WOI, never played it. :hmm:

HunterICX
05-22-08, 09:36 AM
Got the same issue from time to time with my Logitech Force 3D Pro,

sometimes if I give my stick a Little pull my aircraft in IL2 is pulling on 110% backwards which really piss me off when that happens, mostly its solved by pulling the power plug out of my Joystick and re-start IL2.

I guess its a Force Feedback issue.

HunterICX

Capt. Shark Bait
05-22-08, 09:50 AM
i think i'll have to lower the sensitivity a bit more, tho i think it's down to 25% now, with small deadzone. dunno if it has anything to do with FF on my stick as it set to near minimum, still wish i knew what was up with the AIM7x sparrow not firing.

edit: just did an instant action in a F15 and the sparrows, it seems, need a specific radar lock to fire