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Gerald
05-21-08, 10:47 AM
Hello! What is the main difference,between those games?

bradclark1
05-21-08, 10:54 AM
Good bye!

Gerald
05-21-08, 11:06 AM
Good bye!
for your answer.

goldorak
05-21-08, 11:16 AM
Hello! What is the main difference,between those games?

One is a WW II simulation, the other one is a tactical modern asw warfare (its not just sub vs sub). If you want more information come in the Dangerous Waters subforum. :D

Letum
05-21-08, 11:36 AM
It is easier to answer by saying what the similarities are:

They are both submarine simulations.

The similarities end there.

Raptor1
05-21-08, 11:46 AM
It is easier to answer by saying what the similarities are:

They are both submarine simulations.

The similarities end there.
Actually, DW is an ASW simulator while SH4 is a submarine ASuW simulator

So, The similarities end in: "They both let you drive submarines, at some point"

Letum
05-21-08, 11:48 AM
It is easier to answer by saying what the similarities are:

They are both submarine simulations.

The similarities end there.
Actually, DW is an ASW simulator while SH4 is a submarine simulator

So, The similarities end in: "They both let you drive submarines, at some point"

hmmm, the "submarines" in SH4 are just "boats that can dive" really. Not true subs
like those in DW. :hmm:

u-960
05-21-08, 11:48 AM
in my experience SH4 is better;i could never understand dangerous water
dangerous waters is so confusing.

Raptor1
05-21-08, 11:49 AM
Ultimatly both games are substantially different, you can't say any one of them is better then the other

goldorak
05-21-08, 11:51 AM
in my experience SH4 is better;i could never understand dangerous water
dangerous waters is so confusing.


Well some people actually like challengeing games. :|\\

CCIP
05-21-08, 11:59 AM
It is easier to answer by saying what the similarities are:

They are both submarine simulations.

The similarities end there.
Actually, DW is an ASW simulator while SH4 is a submarine simulator

So, The similarities end in: "They both let you drive submarines, at some point"
hmmm, the "submarines" in SH4 are just "boats that can dive" really. Not true subs
like those in DW. :hmm:

:lol:

So true.

Yea, basically... any attempt to find similarity between them is superficial. They're about things in the ocean that sink and explode.

There's probably more of a comparision between Falcon 4.0 and Dangerous Waters, or SHIV vs. IL-2 than there is between SHIV and DW.

ReallyDedPoet
05-21-08, 12:02 PM
in my experience SH4 is better;i could never understand dangerous water
dangerous waters is so confusing.

Well some people actually like challengeing games. :|\\
At some point in time I would like to try DW or get back to Sub Command and give it a little more time.
Big learning curve with both, but a natural progression I think after playing the Silent Hunter Series.


RDP

Linton
05-21-08, 02:41 PM
I played Subcommand last night after a year's break.It was fun but I just wished it had more realism and better graphics

bradclark1
05-21-08, 08:16 PM
There is no comparison between the games. Get both.

bradclark1
05-21-08, 08:19 PM
Good bye!
for your answer.

Last edited by Vendor : 05-21-2008 at 04:00 PM. Reason: Finish
You said hello I said goodbye.

Captain Vlad
05-21-08, 09:42 PM
Heh. I like a challenge.

Dangerous Waters: This is a game designed to simulate how various modern naval systems and platforms combat each other. It does this by portraying such systems and platforms as accurately as possible and allowing the player very fine control of the tools provided. The emphasis is placed on anti-submarine warfare. Most of the designer's effort seems to have been placed on the minutae of the systems simulated, and thus, the main tool for immersion is the 'reality' of the systems you're using and how the systems and platforms interact.

Silent Hunter IV: This is a game designed to simulate WWII-era submarine operations. It does this by simulating WWII-era submarines and systems and placing them (and thus the player) in a very pretty graphic representation of the Pacific Ocean. Most of the designers effort seems have been getting things to 'feel right'...while definitely a simulator, it doesn't go so whole hog with the concept as DW...and provide a realistic looking/sounding sandbox to play in. The main tool for immersion are the graphics, which provide a nearly real-world visual experience, and the historical setting, which doesn't require as much exhaustive detailing of systems as modern-era equipment does (IE: You can simulate a WWII era TDC with much less effort than an AEGIS fire control system).

Either is an excellent game; don't let the proponents of one or the other fool you about that. They are very different gaming experiences, though.