kiwi_2005
05-06-08, 06:46 AM
500 beta keys released not to long ago with a nasty 13gb download and 26gb install!
From what ive read on forums apart from it being a beta release with loads of bugs players are happy with how its coming along - NPC's talk to ya, not a 'Hello' then greeted with a wall of text to read. Gameplay is awesome, wicked, fantastic were some comments from kiwi testers :roll:, Im looking forward to the final release and might actually drop WoW to play this.
Monthly fees are the usual price you would pay for a mmo game
North America & Oceania
Monthly Per Month Total
1 Month 14.99 USD 14.99 USD
3 months 13.99 USD 41,97 USD
6 months 12.99 USD 77.94 USD
Europe
Monthly Per Month Total Total Incl. VAT*
1 Month 12.99 EUR 12.99 EUR 14.94 EUR
3 months 11.99 EUR 35.97 EUR 41.37 EUR
6 months 10.99 EUR 65.94 EUR 75.83 EUR
* VAT only applicable in EU member states
United Kingdom
Monthly Per Month Total Total Incl. VAT
1 Month 8.99 GBP 8.99 GBP 10.34 GBP
3 months 8.39 GBP 25.17 GBP 28.95 GBP
6 months 7.69 GBP 46.14 GBP 53.06 GBP
In addition to the online subscriptions, players can also purchase 60-day timecards in retail stores around Europe, North America and Oceania. The recommended retail price for 60-day timecards is 29.99 USD / 29.99 EUR (including VAT where applicable). Markets outside Europe, Oceania and North America will follow European pricing.
Anyone here tried the beta whats your stats on the game so far
More info
Server Types
* Server types (PVE, PVP, RPPVP). There will be rules of etiquette and a restricted naming policy on RPPVP server.
* There will be European and US servers. If you buy a US version of the game, you can only join on US servers, if you buy a Eu version (UK, german, french, spanish), you can join any Eu server. The censorship is based on the dvd key, german version is cut, you will see blood, but no fatalities like chopping heads and limbs off. US version will be uncut now (Correction Thread). You could buy a european version of the game in the US, but then you can only join EU servers and will get higher pings and the timewindow for sieging will be late night/early morning for you.
PVP
* anyone who is not in your group is attackable (they think about adding guildmembers to the non attack list no matter if they are in another group or solo)
* there´s a pvp variation of all equipment stats
* there will be a pvp ranking system which increases with pvp kills and decreases with pvp deaths
* the highest ranked pvpers will be awarded with ingame items
* different styles of CTF arenas, the ones we saw at CES etc were stygian style maps, there will be more after launch
* besides CTF, there will be team annihilation
* CTF battles involve battling it out with the other team in an 8 player, 4-vs.-4 format where you have 10 minutes to win the match completely, of which involves capturing the other team's flag three times before they capture yours the same number. (curse article)
* there is also a Team Deathmatch type of instanced PvP, both with Ranked or Skirmish options. In Ranked matches, dying means you lose "PvP experience"
Crafting
* every character can learn one crafting profession
* you can only learn one crafting profession
* current minimum level is 40, but they think about lowering it to 20
* crafting profs are: weaponsmith, armorsmith, alchemist, gemcutter, architekt.
* crafting experience will only be gained through crafting quests
* recipes will be always usable (are non consumable)
* leveling crafting will be fast (approx. some hours)
* nearly all items have 2 variations, crafted with normal resources and with rare. only craftable items have sockets for gems
* sockets come in different sizes, 4 per item are usable
* gems cant be removed, once equipped
* most of the crafted items or even all wont have stats like strength or inteligence. they´ll have ground values.
* crafted items without gems are not comparable with very good looted items, however they are more flexiable then looted items. they are good against opponents with special resistances or weaknesses.
* higher quality items can only be obtained from people who are in a guild and in a guildcity crafted in special crafting places.
* crafting works everywhere
* the crafting process is automatic and you wont lose your crafting resources in the crafting process
* Avery´s report from Oslo about crafting! http://forums.ageofconan.com/showthread.php?t=53149
* TenTonHammer crafting video from Oslo http://www.tentonhammer.com/node/21062
* SunCe´s compiled list of crafting: http://forums.ageofconan.com/showthread.php?t=55749
Guild Cities
* there are 3 instanced zones for every guild:
Cimmeria: Lache flats
Aquilonia: poitain
Stygia: Redlotus Marches
* A guild needs 30 people to build a city. Some of them have to reach level 60.
* You can only choose the country when founding a guildcity (Cim, Aqu, Sty), the instance and the city plot is automatic
* all buildings need a combination of wood, stone, metal, gold
* inside the building site, there are dozens of cornerstones in different sizes. an architect, with guild permission, will be able to build different buildings on those spots. after the "payment", the building process has been started
* the first building is always the keep
* nearly all building can be upgraded one or two ranks
* upgrades raise the level of the city
* walls are buildings too and there are specific building sites for them. there are inner and outer walls. towers and stairs can be placed nearly everywhere.
* you will be able to teleport to your guildcity´s keep everytime. they think about a cooldown of that feature.
* within your guild city are tradeposts, you can mark a bank item to be traded on the tradepost and set a instant sale prize
* Avery´s Video - Sieging+PVE guild cities http://forums.ageofconan.com/showthread.php?t=53395
Harvesting
* 6 harvesting profs (Mining, Prospecting, Skinning, Stonecutting, Weaving, Woodcutting)
* you can learn all harvesting profs at once
* every resource has 6-8 levels (i.e. for mining: bronze, iron,...)
* chance of getting a rare resource (within level) during harvesting
* resources are displayed on the minimap
* can be found in the city zones (crafting city and border kingdoms) and rarely in the world
* there is no plan to specialze in a specific resource
* there are additional resources, dropped by specific mobs
* Gemcutter and Alchemist harvest their resources through killed mobs
* harvesting nodes are specially designed with particle effects to make it easier to notice them (curse.com)
Border Kingdoms
* 9 battlekeeps per server. this number will be reduced on lower populated servers at game start
* to obtain a BK keep, your guild has to have a guildcity rankIII
* one keep per guild, however you can attack other keeps
* the longer the guild holds the keep, the stronger the bonus every guildmember gets.
* different forms of keeps can be made, but it wont be as customizable as a guildcity, it wont be a second guildcity
* every guild can set an attack timer, there is a minimum timeframe however. there are specific timezones when a keep can be made attackable (depends on which server you play, i.e. EU or US). so it wont be able to set the keep attackable at 0300 server time.
* the bigger the attack window, the easier it gets for the defending guild to hold the keep
* siege maximum time is 90 minutes so far. if the attacking guild isnt succesful, the keep has been defended.
* if the keep is attackable, attacking players can build a wartent. defending guildmembers receive an alarm.
* two ways for the attacking guild to win:
- "partial victory" when the keep inside the keep is destroyed. the defending guild loses all their bonus, but keeps the keep.
- "total victory": obtained by destryoing all buildings inside the keep, the attacking players can build their own keep straight away
* siegeweapons wil lbe build on the battlefield and require wood, iron, stone, gold and can only be build at specific spots. (ca. 8 slots)
* there are siege slots for the attacking and the defending guild
* destrying of the walls is quite fast (several minutes). hiding inside the keep wont be a good option
* a partial destroyed keep (partial victory) or a new keep cant be attacked for a specific time
* there are other targets, besides the keeps inside the bk, for example, towers. its something for smaller guilds. there is currently no limit how many towers a guild can hold.
* there are no plans to upgrade towers so far, if so, there will be limited upgrades.
Raids
* 4 groups, each 6 players
* loot = items not tokens
* master looter can distribute loot
* 20 raid encounters at start of the game
- devided into 8 dungeons in different sizes
- the 8 dungeons come in 3 different levels, but minimum level will be 75
* most dungeons can be accomplished in 1-3 hours for experienced raid members
* it will be easier to accomplish the higher levels if you done the previous levels by looting the items in the first runs
* cooldown of 7 days for raid dungeons. player based.
* Funcom is also going to be saving the state of the dungeon, and most of the monsters will not respawn for that week once they've been killed.
AOC
http://www.ageofconan.com/
(http://www.stage6.com/user/AcolyteAvery/video/2123683/)
From what ive read on forums apart from it being a beta release with loads of bugs players are happy with how its coming along - NPC's talk to ya, not a 'Hello' then greeted with a wall of text to read. Gameplay is awesome, wicked, fantastic were some comments from kiwi testers :roll:, Im looking forward to the final release and might actually drop WoW to play this.
Monthly fees are the usual price you would pay for a mmo game
North America & Oceania
Monthly Per Month Total
1 Month 14.99 USD 14.99 USD
3 months 13.99 USD 41,97 USD
6 months 12.99 USD 77.94 USD
Europe
Monthly Per Month Total Total Incl. VAT*
1 Month 12.99 EUR 12.99 EUR 14.94 EUR
3 months 11.99 EUR 35.97 EUR 41.37 EUR
6 months 10.99 EUR 65.94 EUR 75.83 EUR
* VAT only applicable in EU member states
United Kingdom
Monthly Per Month Total Total Incl. VAT
1 Month 8.99 GBP 8.99 GBP 10.34 GBP
3 months 8.39 GBP 25.17 GBP 28.95 GBP
6 months 7.69 GBP 46.14 GBP 53.06 GBP
In addition to the online subscriptions, players can also purchase 60-day timecards in retail stores around Europe, North America and Oceania. The recommended retail price for 60-day timecards is 29.99 USD / 29.99 EUR (including VAT where applicable). Markets outside Europe, Oceania and North America will follow European pricing.
Anyone here tried the beta whats your stats on the game so far
More info
Server Types
* Server types (PVE, PVP, RPPVP). There will be rules of etiquette and a restricted naming policy on RPPVP server.
* There will be European and US servers. If you buy a US version of the game, you can only join on US servers, if you buy a Eu version (UK, german, french, spanish), you can join any Eu server. The censorship is based on the dvd key, german version is cut, you will see blood, but no fatalities like chopping heads and limbs off. US version will be uncut now (Correction Thread). You could buy a european version of the game in the US, but then you can only join EU servers and will get higher pings and the timewindow for sieging will be late night/early morning for you.
PVP
* anyone who is not in your group is attackable (they think about adding guildmembers to the non attack list no matter if they are in another group or solo)
* there´s a pvp variation of all equipment stats
* there will be a pvp ranking system which increases with pvp kills and decreases with pvp deaths
* the highest ranked pvpers will be awarded with ingame items
* different styles of CTF arenas, the ones we saw at CES etc were stygian style maps, there will be more after launch
* besides CTF, there will be team annihilation
* CTF battles involve battling it out with the other team in an 8 player, 4-vs.-4 format where you have 10 minutes to win the match completely, of which involves capturing the other team's flag three times before they capture yours the same number. (curse article)
* there is also a Team Deathmatch type of instanced PvP, both with Ranked or Skirmish options. In Ranked matches, dying means you lose "PvP experience"
Crafting
* every character can learn one crafting profession
* you can only learn one crafting profession
* current minimum level is 40, but they think about lowering it to 20
* crafting profs are: weaponsmith, armorsmith, alchemist, gemcutter, architekt.
* crafting experience will only be gained through crafting quests
* recipes will be always usable (are non consumable)
* leveling crafting will be fast (approx. some hours)
* nearly all items have 2 variations, crafted with normal resources and with rare. only craftable items have sockets for gems
* sockets come in different sizes, 4 per item are usable
* gems cant be removed, once equipped
* most of the crafted items or even all wont have stats like strength or inteligence. they´ll have ground values.
* crafted items without gems are not comparable with very good looted items, however they are more flexiable then looted items. they are good against opponents with special resistances or weaknesses.
* higher quality items can only be obtained from people who are in a guild and in a guildcity crafted in special crafting places.
* crafting works everywhere
* the crafting process is automatic and you wont lose your crafting resources in the crafting process
* Avery´s report from Oslo about crafting! http://forums.ageofconan.com/showthread.php?t=53149
* TenTonHammer crafting video from Oslo http://www.tentonhammer.com/node/21062
* SunCe´s compiled list of crafting: http://forums.ageofconan.com/showthread.php?t=55749
Guild Cities
* there are 3 instanced zones for every guild:
Cimmeria: Lache flats
Aquilonia: poitain
Stygia: Redlotus Marches
* A guild needs 30 people to build a city. Some of them have to reach level 60.
* You can only choose the country when founding a guildcity (Cim, Aqu, Sty), the instance and the city plot is automatic
* all buildings need a combination of wood, stone, metal, gold
* inside the building site, there are dozens of cornerstones in different sizes. an architect, with guild permission, will be able to build different buildings on those spots. after the "payment", the building process has been started
* the first building is always the keep
* nearly all building can be upgraded one or two ranks
* upgrades raise the level of the city
* walls are buildings too and there are specific building sites for them. there are inner and outer walls. towers and stairs can be placed nearly everywhere.
* you will be able to teleport to your guildcity´s keep everytime. they think about a cooldown of that feature.
* within your guild city are tradeposts, you can mark a bank item to be traded on the tradepost and set a instant sale prize
* Avery´s Video - Sieging+PVE guild cities http://forums.ageofconan.com/showthread.php?t=53395
Harvesting
* 6 harvesting profs (Mining, Prospecting, Skinning, Stonecutting, Weaving, Woodcutting)
* you can learn all harvesting profs at once
* every resource has 6-8 levels (i.e. for mining: bronze, iron,...)
* chance of getting a rare resource (within level) during harvesting
* resources are displayed on the minimap
* can be found in the city zones (crafting city and border kingdoms) and rarely in the world
* there is no plan to specialze in a specific resource
* there are additional resources, dropped by specific mobs
* Gemcutter and Alchemist harvest their resources through killed mobs
* harvesting nodes are specially designed with particle effects to make it easier to notice them (curse.com)
Border Kingdoms
* 9 battlekeeps per server. this number will be reduced on lower populated servers at game start
* to obtain a BK keep, your guild has to have a guildcity rankIII
* one keep per guild, however you can attack other keeps
* the longer the guild holds the keep, the stronger the bonus every guildmember gets.
* different forms of keeps can be made, but it wont be as customizable as a guildcity, it wont be a second guildcity
* every guild can set an attack timer, there is a minimum timeframe however. there are specific timezones when a keep can be made attackable (depends on which server you play, i.e. EU or US). so it wont be able to set the keep attackable at 0300 server time.
* the bigger the attack window, the easier it gets for the defending guild to hold the keep
* siege maximum time is 90 minutes so far. if the attacking guild isnt succesful, the keep has been defended.
* if the keep is attackable, attacking players can build a wartent. defending guildmembers receive an alarm.
* two ways for the attacking guild to win:
- "partial victory" when the keep inside the keep is destroyed. the defending guild loses all their bonus, but keeps the keep.
- "total victory": obtained by destryoing all buildings inside the keep, the attacking players can build their own keep straight away
* siegeweapons wil lbe build on the battlefield and require wood, iron, stone, gold and can only be build at specific spots. (ca. 8 slots)
* there are siege slots for the attacking and the defending guild
* destrying of the walls is quite fast (several minutes). hiding inside the keep wont be a good option
* a partial destroyed keep (partial victory) or a new keep cant be attacked for a specific time
* there are other targets, besides the keeps inside the bk, for example, towers. its something for smaller guilds. there is currently no limit how many towers a guild can hold.
* there are no plans to upgrade towers so far, if so, there will be limited upgrades.
Raids
* 4 groups, each 6 players
* loot = items not tokens
* master looter can distribute loot
* 20 raid encounters at start of the game
- devided into 8 dungeons in different sizes
- the 8 dungeons come in 3 different levels, but minimum level will be 75
* most dungeons can be accomplished in 1-3 hours for experienced raid members
* it will be easier to accomplish the higher levels if you done the previous levels by looting the items in the first runs
* cooldown of 7 days for raid dungeons. player based.
* Funcom is also going to be saving the state of the dungeon, and most of the monsters will not respawn for that week once they've been killed.
AOC
http://www.ageofconan.com/
(http://www.stage6.com/user/AcolyteAvery/video/2123683/)