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the.terrabyte.pirate
04-23-08, 09:08 AM
I've read the glorious tales of success of that (choke) magnificent captain Balz and his desire for one shot - one kill. I'd like some tips on how to actually achieve that?

Brag's website talks of sinking c2, c3 and Victory cargo vessels with one torp between the bridge and the smokestack, but does not specify if it's an impact or a magnetic shot. He mentions that he thinks that it might be striking the fuel bunker. Can a magnetic shot under the keel beneath the bunker achieve the same result as an impact shot directly to the bunker itself? I'm also not sure if it is still true in GWX 2.1, and whether this tactic is true for all large vessels. Has anyone tried it yet?

Brag also mentions a guaranteed, but slow, sinking by targeting the ship at the foremost mast in GWX. Once again, does this still hold over to GWX 2.1?

Others have mentioned a guaranteed sinking caused by targeting beneath the guns on large warships. Are we talking impact or magnetic? Same issue as the fuel bunker on the above cargo.

I'm aware that at the perfect firing position, vulnerable spots of the ship appear on the recognition manual. Targeting these spots in stock shiii would produce an almost catastrophic sinking, but I remember reading that the new damage models and sinking times have made these vulnerable points less of a guaranteed sinking.

Does shiii accurately represent a torp induced hole at the front of the vessel leading to an increased rate of flooding caused by the pressure of the forward momentum, or will a hole anywhere in the ship produce the same sinking model? Basically, is there any real benefit to targeting the bow of the vessel rather than the stern?

If you're aiming for a one shot kill, how are you setting up? Magnetic for max damage? Impact to directly target a vulnerability? What depth? Where to target? What tactic has been successfull for you? Opinions and discussions please.

ReallyDedPoet
04-23-08, 09:24 AM
Hey the.terrabyte.pirate,

I deleted that other thread for you :yep::up:
No worries about the double-post, it happens.


RDP

McHibbins
04-23-08, 09:33 AM
Brag also mentions a guaranteed, but slow, sinking by targeting the ship at the foremost mast in GWX. Once again, does this still hold over to GWX 2.1?


Can confirm that, especially in heavy weather :up:

GoldenRivet
04-23-08, 09:45 AM
the key to one shot one kill is patience... patience... patience.

I once waited a day and a half for a merchant to sink after one hit, it was my last eel and weather prevented use of the deck gun.

i frequently use two fish per ship... but when i do get one shot kills it takes anywhere from an hour in game to a day and a half to sink them.

danlisa
04-23-08, 09:53 AM
Yep, every ship gets at least 2 torps from me, more realistic that way.

However, as I'm in that kind of mood today....:shifty:

If you put one torp into the bow of any ship, as far forward as you can, flooding & forward momentum will make it sink. There is your 1 torp kill.

Happy hunting.

Bosje
04-23-08, 09:56 AM
in gwx 2.0 I find hitting a ship under a mast at a point which feels somehow vulnerable, especially if there is a nice big gun on the ship, impact torpedo at 3 meters below surface will quite regularly result in an orgasmic explosion, causing my computer to slow down to a crawl and causing the target to vanish spectacularly

Tessa
04-23-08, 10:45 AM
Others have mentioned a guaranteed sinking caused by targeting beneath the guns on large warships. Are we talking impact or magnetic? Same issue as the fuel bunker on the above cargo.

If you're aiming for a one shot kill, how are you setting up? Magnetic for max damage? Impact to directly target a vulnerability? What depth? Where to target? What tactic has been successfull for you? Opinions and discussions please.

In calm weather a well placed magnetic eel can sink a sizeable amount of the catalogue of ships with one shot. Though it might take them a few hours to sink, they'll eventually go down. In rough weather getting a good magnetic shot is akin to playing russian roullette, if you get lucky and the eel lands under the keel the damage + increased sinking rate from the rough weather can make large tankers go down in 1 shot. Seems that people gravitate towards one side and generally stick to that method all the time. Each pistol has its vice's and virtues, all depends on which you find more enjoyable/successful or most important - fun :yep:

If a BB is docked magnetic is the most efficient way. Light Cruisers can be sunk with 1 right under the smokestack, and most of the large BB can go down in 3 or 4. The Nelson for example (as its such an odd design) aiming 3 eels at a little under 12 meters under the 3 turrets will usually cause a catastrophic sinking; if not 1 more impact at 4 or 5 meters will finish it off. Unless you run into absolutely perfect weather (no wind or surf) you might be able to take down a BB in a task force using magnetic settings, though you'll have better success with using impacts. To make full use of the potential power of magnetic settings you need to be really accurate in your depth settings/AoB. There's a lot of trial and error until you find the sweet spot (in terms of depth) for each kind of ship, and finally the best spot on the ship in which to aim at. Some ships are tricky and have odd shaped keels where even though the draft might be specified as 11.1 meters, firing a 3 shot spread evenely (one under each turret and one under the stacks) I've seen the 2 under the guns go up and the middle one keep right on going :roll:

Jimbuna
04-23-08, 11:02 AM
My preferred choice is one right aft. The ship will eventually sink and at the very least come to a standstill and if part of a convoy will be left alone when the convoy and escorts move on.

You then have 3 choices, await the (hopefully) inevitable sinking, surface and finish her off with the deck gun, or (in rough weather) give her the coup de grace with a second eel. http://img522.imageshack.us/img522/9708/piratebf4.gif (http://imageshack.us)

Able72
04-23-08, 11:16 AM
I keep seeing everyone refer to eels and fish etc.

I thought I had come to an understanding of this jargon and the logic behind it.

An eel was an electric powered torp (eel being short for elecrtric eel, a fish)

a Fish was any torp (although probably not of the electric variety as that would be designated an eel)

and a red fin snapper was just good eating ;)

Ivan Putski
04-23-08, 11:27 AM
This morning I ran into a large convoy, I only had one stern tube left, picked out a large merchant, got into a good firing position, set the eel on magnetic 2 meters below her keel. I fired just forward of the engine room, starboard side. The hit stopped her dead in the water, and broke her in half, at the stern, first time I`ve broke one that way. Puts

Dowly
04-23-08, 11:43 AM
I keep seeing everyone refer to eels and fish etc.

I thought I had come to an understanding of this jargon and the logic behind it.

An eel was an electric powered torp (eel being short for elecrtric eel, a fish)

a Fish was any torp (although probably not of the electric variety as that would be designated an eel)

and a red fin snapper was just good eating ;)

Kriegsmarine used the word 'Aal' as a nickname for their torpedos, which translates directly to 'eel'.

US subs on the other hand used the nick 'Fish' for their torpedos. :up:

Able72
04-23-08, 12:17 PM
I keep seeing everyone refer to eels and fish etc.

I thought I had come to an understanding of this jargon and the logic behind it.

An eel was an electric powered torp (eel being short for elecrtric eel, a fish)

a Fish was any torp (although probably not of the electric variety as that would be designated an eel)

and a red fin snapper was just good eating ;)
Kriegsmarine used the word 'Aal' as a nickname for their torpedos, which translates directly to 'eel'.

US subs on the other hand used the nick 'Fish' for their torpedos. :up:

I see, thanks for the education :D

So If'n I'm runnin a Unterseeboot then its an eel, on a fleet boat its a fishy. Got it.

Kipparikalle
04-23-08, 01:22 PM
Remember that sometimes perfect shot can fail because of torpedo being dud.

Last patrol I had to waste 5 friggin' eels to one damn ship, all duds execpt 1

Brag
04-23-08, 01:27 PM
So far, on GWX 2.1 I sunk one ship (and the first ore carrier). Though I had a good hit up front, the ship did not show any inclination to sink. Two hours later I sent another eel and it went down fast.

Once I get enough ships, I will post results on my webbie.

Frank0001
04-23-08, 05:12 PM
I stumbled upon a large convoy yesterday, and I launched a few swimmers at the nearest ship. However, my aim being as blind as a bat, I missed it and the things went right past...

But...

Somehow, one of the torpedoes menaged to strike a large tanker (remember, the big one) and went up with a bang!
Sadly, I can't tell you where it struck, since I was already diving for cover... However, it must have been an impact hit somewhere below the front conning-tower. There you go, even the big tankers deserve only 1 hit!

Jimbuna
04-24-08, 02:50 AM
Well done Kaleun http://img522.imageshack.us/img522/9708/piratebf4.gif (http://imageshack.us)

the.terrabyte.pirate
04-24-08, 08:10 AM
Once I get enough ships, I will post results on my webbie.
I'd appreciate that. Your website tips and hints are fantastic.

predavolk
04-25-08, 11:56 AM
I agree about hitting it in thw bow. That way the ships forward momentum, and the resulting negative bow angle, drive the bow underwater. It's the best kill, but it takes time. Usually tens of minutes (so 10 - 100 minutes). If a ship hasn't gone down in 100 minutes, I assume that they've gotten the flooding under control, and if there's any chance of help arriving (or them getting away), they get a second eel. If they are close to help to begin with, two eels.

Sometimes I get a lucky 1 shot, quick kill in different spots, but not reliably enough for me to give advice on it (or even remember it!).

McHibbins
04-25-08, 02:45 PM
I was waiting 2,5 hours last night. Was my last eel for a 11250 BRT large merchant. Midship under the Keel but she didīt broke in two, so my only chance was patience if I didnīt want to let the account go.

Cipher
06-25-08, 05:57 PM
http://www.savefile.com/files/1630195

Essentially the ships of the period, merchant and warship, had similar characteristics when it came to torpedo vulnerability. If you torp a merchant similar to this one illustrated under the stack, you can actually see the engine through the hole in the side. I hit one on both sides and could see the boiler and the engine. This 'test' ship was carrying frieght though to prevent a detonation. However, more modern frieghters will use explosive fuels and may give you more bang for your buck.

Some BBs had extra armor (anti-torpedo bulges) to counter torpedos, but a magnetic detonation would bypass this, only contending then with the double hull on the bottom. It would be worth it, in the right conditions, to attempt a magnetic detonation under the stack and any deviance to either side would be acceptable because the BBs don't use coal and they have munitions. Other than that, I would say place two torps in the same spot to blow through the bulge and then into the squishy engine room. By the way, I have seen a few people say it isn't realistic that a torp that doesn't make contact with the ship would do so much damage, but that isn't true. Just imagine what the shockwave would do to any personnel or equipment in that section. I would easily kill crewmen, rupture pipes, as well as start multiple fires. Like being inside a giant bell when it was rung. I know I wouldn't want to be there when the boiler goes!

http://www.savefile.com/files/1630221 (http://www.savefile.com/files/1630221)

**As a side note, the ship illustrated at the beginning of the post was carrying POWs headed to camps, was sunk by an American sub and when they pulled 2 oily europeans from the water, the Captain of the sub found out that around 600 POWs went down with it and would never take a command again. True story. Well...now that everybody is cheered up, lets sink some ships!

Letum
06-25-08, 06:33 PM
I don't trust my manual targeting.
If I have a good solution I try one torp in the center to get the best chance of a hit.
If I have a bad solution I put one aft and one on the bow for the best hit chance.

BasilY
06-27-08, 10:17 AM
the key to one shot one kill is patience... patience... patience.

I once waited a day and a half for a merchant to sink after one hit, it was my last eel and weather prevented use of the deck gun.

i frequently use two fish per ship... but when i do get one shot kills it takes anywhere from an hour in game to a day and a half to sink them.

If you don't watch them, and leave the area, will the sinking to confirm later? Or is it true that you must shadow and witness the sinking to take credit?

Jimbuna
06-27-08, 10:31 AM
the key to one shot one kill is patience... patience... patience.

I once waited a day and a half for a merchant to sink after one hit, it was my last eel and weather prevented use of the deck gun.

i frequently use two fish per ship... but when i do get one shot kills it takes anywhere from an hour in game to a day and a half to sink them.

If you don't watch them, and leave the area, will the sinking to confirm later? Or is it true that you must shadow and witness the sinking to take credit?

As long as you remain within rendering range (about 30km) you should be okay.

Buhring
06-29-08, 07:52 AM
I tried Danlisa's bow shot yesterday on a Small Merchant nw of the Isle of Man -- and it worked just fine. The ship began to draw water and in a couple of minutes the propeller was spinning out of the water. She sank in somewhat more than four minutes.
Will try with bigger ships, if I cross some before the Brits sink me...

Gute Jagd

Buhring

P. S. June 1941, 90% realism (external views, used only for eye candy), GWX 2.0