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Mr. Redbird
04-13-08, 12:30 PM
How do I get my deck gun crew to load faster? The enemy gets off 2 rounds to my every one.

CaptainHaplo
04-13-08, 02:13 PM
This sounds silly, but make sure your have assigned crewman the gun slots. If you dont, the gun crew icon can light - but its still slow. Even with men assigned your speed will never be equal to a ship though - because they are not sliding around on a deck thats just a few feet from being submerged!

Note if you really want you can mod the load speed....

Rockin Robbins
04-13-08, 02:14 PM
That is because you are a submarine not a gunboat. Your gun is mounted on an unsteady platform, your crew is not trained to surface ship proficiency with your weapon, and the armed surface ships have at least two guns to your one. If you find yourself in a fair fight you haven't planned well enough.

AA guns are for sampans, not aircraft. Your 5" or 4" pop gun is for undefended, already wounded merchants and sampans.

You wouldn't expect to fly after an airplane. Don't expect to have a gun battle with a warship, or even a gun battle with an armed merchant. Submarines have the advantage against these surface ships. Why would you willingly give that up unless you have a burning ambition to be commander of a turnaround crew at Pearl? Or fish food?

Mr. Redbird
04-13-08, 07:25 PM
This sounds silly, but make sure your have assigned crewman the gun slots. If you dont, the gun crew icon can light - but its still slow. Even with men assigned your speed will never be equal to a ship though - because they are not sliding around on a deck thats just a few feet from being submerged!

Note if you really want you can mod the load speed....

I have no slots to put personnel for my deck gun. There are only slots for personel to man my fore and aft AA guns. Is the deck gun manned by deck watch personnel?

CaptainHaplo
04-13-08, 08:12 PM
Hmm - if there are no slots then you have a problem - its not manned by deck gun personel. Start a new campaign, choose something like a gato and make no changes - dont even leave port - look in the office at the crew assignments - you should see slots to assign guys to. If you do - but you dont in your current game, then you may have been bit by a bug that sometimes makes the slots disappear - usually when you add a second gun on a narwhal or move your mounting from back to fore or reverse. For that - I don't know of a fix.

peabody
04-13-08, 08:56 PM
I have no slots to put personnel for my deck gun. There are only slots for personel to man my fore and aft AA guns. Is the deck gun manned by deck watch personnel?

You might also check the last "autosave on entering port" to see if you had one then and try to remember if you bought anything or moved the deck gun from back to front or front to back. If you did have slots, it may give you an idea of what caused the slots to disappear. And you should have two slots one for the 'triggerman' and one for the loader. At least I think that is why there are two.
Peabody

MonTana_Prussian
04-13-08, 09:00 PM
>>That is because you are a submarine not a gunboat. Your gun is mounted on an unsteady platform, your crew is not trained to surface ship proficiency with your weapon, and the armed surface ships have at least two guns to your one. If you find yourself in a fair fight you haven't planned well enough.

AA guns are for sampans, not aircraft. Your 5" or 4" pop gun is for undefended, already wounded merchants and sampans.<<<


That's exactly how I use them,and that's the only way they should be used.