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View Full Version : Silent Running and Negative Buoyancy...


Charlie901
04-11-08, 10:50 PM
I really wish this game attempted to simulate negative buoyancy when in Silent Running Mode...

I've been reading the book "Submarine" by Edward L. Beach for the second time through and am amazed that the subs would have to shut down the bilge pumps when Silent Running causing an extreme increase in upward dive plane angles.

Even still the longer a sub ran in Silent Running the more it would lose buoyancy and run the risk of having to speed up or increase depth as it ran out of upward dive plane angle.

I really wish there was more simulation here. As it is now, I crash to 275+ feet and hit 1 knot on Silent Running and I have nothing to worry about except battery and Co2.

JMikkelsen
04-12-08, 02:30 AM
I believe negative buoyancy is implemented, personally i have experienced it. I was trying to find max depth in a Balao somewhere around 200 meters, when the boat started to take damage i reloaded the game and dove to like (cant remember exactly) 195 meters and set speed to 1 knot, if you do that you'll see your boat slowly go down and eventually start taking damage.

p.s. i did this with no mods installed gameversion 1.4

Platapus
04-12-08, 07:29 AM
I know that it is modeled in GWX2. I have also experienced it in my SH4 careers

One time I was trying to avoid the depth charges and I went "rather" deep. I had to maintain 2/3 speed just to maintain depth.

It becomes a tradeoff. Increased depth or increased sound.

difool2
04-12-08, 12:22 PM
Dunno if the "crash dive" bug is extant in SH4 as it is in SH3-in the latter if you ordered a crash dive (C key) to get under in a hurry you would always end up sinking after reaching a deep depth and cutting motor power back to slow speeds. Just order a normal dive at flank and you can keep her going at level in the same circumstances.