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View Full Version : what is the range of the G7a torps at fast, medium


von stauber
04-08-08, 07:44 PM
and slow speeds??? the uboat options screen in game says 5 km (fast)7.5 km(medium) and 12.5 km (slow) but that can't be right ( at least not on my experience) they all denotate well before any of those ranges at any speed I set. thoughts?

U-84
04-08-08, 09:25 PM
i have once had a G7a at fast go to a range of 5 km, though my target was 6 km:nope: ...probably should have set it on slow, or medium..as for medium or slow i don't really know..hope this helps just a little bit.

antikristuseke
04-08-08, 11:05 PM
and slow speeds??? the uboat options screen in game says 5 km (fast)7.5 km(medium) and 12.5 km (slow) but that can't be right ( at least not on my experience) they all denotate well before any of those ranges at any speed I set. thoughts?

Set it to impact pistol only, magnetic pistols tend to detonate prematurely. Just yesterday landed a spread of 3 with all hitting on a large merchant from 7500m, speed set to slow and just in case with impact pistols.

Platapus
04-09-08, 05:54 AM
G7a
6,560 yards (6,000 m) / 44 knots
8,750 yards (8,000 m) / 40 knots
15,300 yards (14,000 m) / 30 knots

This was the theoretical maximum range of the Wet-Heater propulsion system. External factors (temp, water current. water density, wave action) would all have significant effect on the range.

However, the G7a was not equipped with a self-destruct mechanism. No German Submarine G series were so equipped. So if your G7s are detonating, it is not a factor of the range of the G7a, but with the exploder mechanism (pistol).

The Germans had their exploder problems just like the Americans did. Both the early impact and magnetic pistols were prone to premature detonations.

Like the other respondents, I also recommend setting your torpedoes to impact only.

I actually found that the shallower depth “seems” to do more damage than deeper hull hits.

Duds and prematures stynk. To me, if a ship is worth one torpedo it is worth two just to make sure. Few things stynk more than getting the perfect setup and launching only one torpedo and losing the dud/premature lottery.

Personally, I don’t ever shoot over 1,500 meters with the vast majority of shoots between 700 and 1,000 meters. Closer is better.

If you don’t have burning ship fragments landing on your submarine, you are shooting too far away :arrgh!:

Good hunting

predavolk
04-09-08, 08:17 AM
Agreed, it's magnetic pistols blowing prematurely. When I recently raided Scapa Flow, my shots at a Fiji Cruiser docked inside missed! Then I realized I was shooting 6.5K with fast torpedoes. Set them to slow and boom, no problems with the next salvo. One of the many reasons why I prefer to have some air-powered torps on board- better range!

Keelbuster
04-09-08, 09:55 AM
and slow speeds??? the uboat options screen in game says 5 km (fast)7.5 km(medium) and 12.5 km (slow) but that can't be right ( at least not on my experience) they all denotate well before any of those ranges at any speed I set. thoughts?

If they detonate (i.e., make a big splash) then they didn't reach their maximum range. When they reach max range, they stop running and sink. You hear a bang when they sink to the bottom, but they don't make a splash.

Able72
04-09-08, 10:04 AM
most annoying is when they hit (as seen from the inset cam) and then sink to the bottom. :damn:

Then they go boom.

I hate the unreliability of torp triggers, although I'm sure not nearly as much as the boys who actually used them.

trongey
04-09-08, 12:22 PM
I was running the Academy torpedo exam last night to pick up the points (yeah, I know I can change the config file, but I bought the game to play). Anyway, I fired a pair of magnetics at the tanker. Beautiful shot, and both of them premied. AAGGHH!
It's a tough call; go magnetic to get more damage if it works, or go impact for more reliability, but probably less damage. Or do what I do about half of the time, which is set for impact depth and forget to switch to impact trigger. :88) At least that way you know how it will turn out.

Oh, yeah. The topic was range. How do you guys even ID your targets at those ranges? All I can see is a blob with some things sticking up, and no idea what flag it's flying.

seaniam81
04-09-08, 12:55 PM
Your just going to have to wait until the target gets closer to check out it's flag

nikbear
04-09-08, 03:00 PM
Is there a list/table anywhere that I can download with the data/spec's of all the torp's on it?:hmm: would be a handy thing to have around when out on patrol;) :yep:

Jimbuna
04-09-08, 03:42 PM
Is there a list/table anywhere that I can download with the data/spec's of all the torp's on it?:hmm: would be a handy thing to have around when out on patrol;) :yep:

Don't you have the booklet that came with the game disc http://img98.imageshack.us/img98/1817/thinkbigsw1yo4.gif

Either that or look at page 114 (approx) of he GWX manual http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Able72
04-09-08, 04:30 PM
I was running the Academy torpedo exam last night to pick up the points (yeah, I know I can change the config file, but I bought the game to play). Anyway, I fired a pair of magnetics at the tanker. Beautiful shot, and both of them premied. AAGGHH!
It's a tough call; go magnetic to get more damage if it works, or go impact for more reliability, but probably less damage. Or do what I do about half of the time, which is set for impact depth and forget to switch to impact trigger. :88) At least that way you know how it will turn out.

Oh, yeah. The topic was range. How do you guys even ID your targets at those ranges? All I can see is a blob with some things sticking up, and no idea what flag it's flying.

I don't id targets sometimes, I just assume they are the bad guys if their in the wrong waters :D

Seriously though, I use an add on called Contact Color that re-enabled the color for the map contacts.

antikristuseke
04-09-08, 05:04 PM
Oh, yeah. The topic was range. How do you guys even ID your targets at those ranges? All I can see is a blob with some things sticking up, and no idea what flag it's flying.

ID is a bit random at best at long ranges, but you get a general idea on the size of the ship, ofcourse your speed mesaurment arent exact then, but my longest range shot was taken on a convoy whose speed had been reported to me and which was correct, allso only engage at long ranges very, very rarely and only convoys, because the likelyhood of there being a neutral in a convoy isnt all that great.