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tedhealy
03-31-08, 12:30 AM
Shouldn't I be able to pick up the sound of a ship sinking and breaking up on the hydrophone? I can 'fly' over close to a sinking ship with the free camera and hear the groaning sounds as a ship is sinking, but I can't pick that sound up on the hydrophone as the ship goes down.

So my question is, am I missing something or was this never in SH4? I'm coming back from a 3+ month break from SH4 and I thought I remember this being in the game...but perhaps I'm imagining things or the memory is failing :damn:

...running RFB, NSM, RSRD, PE2

...picking thru the sound files, I see Scufundare vapor_hyd is there and that is the sound I am trying to hear on the hydrophone, but I never hear it. I do hear the non hydrophone version when I move the free camera next to the sinking ship though.

MONOLITH
03-31-08, 04:51 AM
I noticed the exact same problem the other day. I'm running no other mods, just testing sounds. I had never noticed this before now; but I suspect someone is going to tell us this is a bug since the beginning. :nope:

EDIT: Oh, I didn't test this yet, but I have one theory that the hearing range of that sound might be limited in distance. How close are you to the sinking vessel when listening? I'm going to set up a test where I am right on top of it and see if i can hear it.

WhiskeyBravo
03-31-08, 05:00 AM
I was within 700 yds of a sinking Maru the other day. I listened on the sonar but could hear nothing. However, the green light came on matching the bearing of the ship going down but that was all I got.

WB.

Nisgeis
03-31-08, 05:06 AM
There is something odd about the sound of SH4. I don't get a sound of sinking on the hydrophones, but I do with the free camera. As far as I remember, there's no sound of ships burning either, even if you pull a 'Tales of the Unexpected' with the camera, but pools of burning fuel oil do have a sound.

MONOLITH
03-31-08, 05:06 AM
Yeah. I get the green light too. But not the sound.

Really unfortunate, because I'm attempting to do a lot of playing with sonar only type strategies and hearing a vessel going down plays an important role.

Dowly
03-31-08, 05:08 AM
There's 2 sounds for anything, the one you hear when you are in freecam, bridge, periscope etc. and the one you hear via hydrophone. My guess is that SH4 doesnt have the hydrophone sound for sinking ships.

vickers03
03-31-08, 05:10 AM
maybe increasing range in SH3.SDL helps:hmm:

Dowly
03-31-08, 05:13 AM
maybe increasing range in SH3.SDL helps:hmm:
If there isnt sound for the hydrophone, you wont hear it. Doesnt hydrophone mute out any other sound except the ambient sound for the station and whatever you hear thru the hydrophone, which, AFAIK, only picks up sounds that are made for the hydrophone.

EDIT: I just checked, and there is infact the hydrophone sound for the sinking ships, so that's not the case.

Fortune
03-31-08, 06:27 AM
Same problem here!
I can't hear the sound of a sinking ship with the hydrophone. But if something on the ship explodes (sometimes when it sinks deeper) I can hear the sound, also when the ships fuselage hits the seabottom.

I'm not using any mods right now.

wetwarev7
03-31-08, 09:07 AM
I wonder if this might have something to do with the realistic sound travel option?

Capn_Sinky
03-31-08, 09:34 AM
I have heard it on several occasions. The sounds I noted were the bulkheads creaking and then poping and I have heard the impact sound on the seabed. I was abot 3000-5000 yds when I heard them. Really creapy sounding.

I had wounded two freighters a small and a medium sized one. I waited around for the escorts to leave then finished them off with the deck gun. Right after they started sinking my sound man notified me of approaching warships so I dived and was manually opperating the hydrophones and like you guys have mentioned I saw the green light indicating something so I turned up the volume and thats when i heard it. Oh, I was also using headphones and had the music volume turned to 0. Other times Ive turned it up and not heard it at all. The above incident occured in the South China Sea early 42. Note I am running stock SHIV no mods.

Im pretty sure it has to do with range and conditions of the water. If you are in deep water and at short range the vessle may fall outside the arc of detection pretty quickly before it gets to a depth where the bulkheads start to go and depending on the depth to the seabed it may take a while before it gets there and you can hear the impact. Remember the hydrophones are not omni-directional, wouldnt be much good if they were.

tedhealy
03-31-08, 10:02 AM
Like MONLOITH, I've been trying a more sonar-centric approach lately (trying to do an early sugar boat career mimicing early war tactics) and this sound needs to be able to be heard.

I've been from 1000 yards to 5000 yards to the sinking target and at periscope depth all the way down to 200 feet at various times and not heard this sound while at the sonar station. Like everyone else said, the green light comes on, but no sound. I'm pointing the hydrophone head right at the sinking ship and hearing nothing. Switch to the free cam and 'fly' over there and I can hear the sound.

I do have realistic sound travel on, maybe I'll try turning that off to see if I pick up anything.

tedhealy
03-31-08, 08:30 PM
Realistic sound travel off didn't fix it. I guess this will just be one of those mysteries.

kv29
03-31-08, 09:01 PM
I think is a bug introduced in 1.4 or 1.5

I clearly remember earing al the cracking sounds through the hydrophones with 1.3
Would be interesting to compare both 1.3 and 1.4/5 version of the sdl file

Charlie901
03-31-08, 11:28 PM
Good Post!!!!

Iv'e been wondering the exact same thing myself... :hmm:

Many times that's the only indication a captain and crew had of a torpedo hit and sinking vessel when they were below periscope depth (the sonar/audio indication).

This really needs addressing IMHO, especially for those who play with external views off!!!

Jace11
04-01-08, 01:08 PM
I tried the new sounds that come in the ROW sound pack and listened to the breakup noises, they sound good, but in game the HYD version is very quiet. The original noises work well for me I can certainly here the Mogami in the training mission, I have tested this a few times over. You can increase the volume. A lot of the volumes in ROW are off a bit, sometimes I could here the sub diesels but not the propeller when I moved the camera right up to them. I think fiddling with the Sh4.SDL file has to be done very carefully. I'm back to stock sounds and stock SDL now with a few exceptions..

aanker
04-01-08, 08:15 PM
I think is a bug introduced in 1.4 or 1.5

I clearly remember earing al the cracking sounds through the hydrophones with 1.3
Would be interesting to compare both 1.3 and 1.4/5 version of the sdl file
Nuts! I am positive that I heard them through the hydrophones in 1.3 too but were they there in 1.4? Guess I'll have to sink something in 1.5 and find out.

Art

mlp071
04-02-08, 09:52 AM
My friend had this problem, maybe it's same issue with you:

If you just unzip Sounds for ROW to Mods folder, it will have another Sounds for ROW folder inside of that one.

That will cause that JSGME installs mod into Main SH4 instead of data folder, which has no effect(or some weird one).

So check your main SH4 directory, and if you have folder named Sounds for ROW , then you need to reinstall it, after you remove subfolder.Proper configuration should be SH4/MODS/Sounds for ROW/data and then it will install properly.

He had same issue with RSRD.

tedhealy
04-02-08, 10:33 AM
I don't use Sounds for ROW and I've checked the /data/sound folder quite a bit and it's in the right place. No extra sound folders floating around in the wrong place either.

tedhealy
04-02-08, 11:08 PM
I tried messing with sh.sdl in the sound folder with s3editor and got nowhere. I tried increasing max radius, raising volume, checking 3d, replacing the sound with something else. None of it seemed to make a difference.

...edit: I also just went back to stock 1.0 off the DVD and took a look at sh.sdl file in the editor and the settings look identical for ship.sink_hyd. I'll try and sink a ship in stock 1.0 and listen for the sound on the hydrophone I guess.

tedhealy
04-03-08, 12:31 AM
It definitely works in stock 1.0 right off the DVD. I'll try patch 1.3 next I guess.

tedhealy
04-03-08, 01:04 AM
It does not seem to be in 1.3. I get the same behavior as I had with 1.4 - I can't pick up the sound on the hydrophone, but I can hear it by flying up to the sinking ship on the free cam.

Paajtor
04-03-08, 07:21 AM
Looks like you're onto something, Ted...keep up the good work.:up:

tedhealy
04-03-08, 10:12 AM
I'd like to keep up the work, but that is where my ability and know how ends.

My best guess is that the trigger that calls for the sound file to play got wiped out or has a syntax error in it. The game recognizes the ship is there on the hydrophone as it's sinking (the green light lights up, you can ping it and get a return) and you can hear the breaking up sound on the surface, but the correct sound doesn't play for the hydrophone after patch 1.3, but it does work in 1.0. The problem does not appear to be one caused by sh.sdl as far as I can tell because everything looked identical for this sound.

That's all I've got to go on so unless someone can suggest some files to crack open to search for what is going on, I don't have a clue what to look for next.

Paajtor
04-03-08, 02:57 PM
Yeah, neither have I, nor do I have the time to test and find out...I'm happy, if I can find 1 or 2 hrs on an evening, to spend at SH3/4.

tedhealy
04-03-08, 03:14 PM
I suppose it was mentioned before, but it doesn't work in 1.5 either.

Paajtor
04-03-08, 03:18 PM
Maybe it will be fixed in patch1.6 (if any)?

Khourieat
04-03-08, 03:19 PM
I suppose it was mentioned before, but it doesn't work in 1.5 either.

Where do you get 1.5 from? I only see up to 1.4 for download in ubi's website.

Paajtor
04-03-08, 03:21 PM
The Uboat Missions expansion that was released, is called 1.5.

Khourieat
04-03-08, 03:25 PM
Ah! Thank you!

Dignan
09-06-10, 09:00 PM
Sorry to post in an old thread but was this problem ever fixed? That being that you can't hear sinking ship sounds in the hydrophone after patch 1.3 and 1.4?