Log in

View Full Version : Sofu Gan / Lot's Wife ?


momo55
03-30-08, 09:36 AM
I was returning from my 3te patrol and came across a place on the map that intriget me . ( TMO 1.5 + RSRDC )

http://img136.imageshack.us/img136/9440/sofuganfo1.png
Looked like a sandbank on the map ...so i din't hit the bridge to take a peek but tought..i'm gonna google later and find out .

Well ....it's a sandbank with a rock (see pic on the bottem of this sitepage :
http://www.history.navy.mil/photos/sh-usn/usnsh-s/ss197-k.htm
Damn ! I wish i dit hit the bridge to see if the rock is there...next time i will .
( Btw..go to the home page of this site ...intresting site )

Still have the question where " Lot's Wife " is comming from ? Who know's ?

greetz ;)

Torplexed
03-30-08, 09:49 AM
Still have the question where " Lot's Wife " is comming from ? Who know's ?

greetz ;)
I'm sure the reference is biblical. The rock resembles a vast pillar of salt which is what Lot's Wife was turned into when she turned back to witness the destruction of Sodom and Gomorrah. A lot of rock formations around the Dead Sea are also so named.

http://www.volcano.si.edu/images/full/117089.jpg

momo55
03-30-08, 10:06 AM
Thank you Torplexed for the quick reply :up: I'm not only learning how to " manually target " or " 90° targetting " etc. ... but even about rocks in the middle of nowhere .
GREAT GAME SH4 :cool:

Doolittle81
03-30-08, 02:50 PM
WOW! Pretty amazing that Sofu Gan was included in SH4 by the Developers!!

Here's some comments about Sofu Gan:

From A B-29 crewmember's log/recollections:
Strike #2 (daylight) 12 April, 1945

Target- No. 357, Musashino Engine Works of the Nakajima Aircraft
Company, Tokyo, Japan
Bomb Load- 5 2,000 lb HE's
Aircraft- T-23 ["Pocahontas"]
Opposition- Flak meager to moderate and accurate. Fighters
neutralized by P-51 escort.

This time it was a daylight formation strike with P-51 fighter cover. The same old target, #357, the bane of the 20th AF.
Sofu-Gan was the assembly point. Sofu-Gan is an item in the very damn middle of the Pacific and at the end of the vast Nanpo Shoto extending south from Tokyo bay. It is an item so small that it didn't appear in the radar until we were almost on top of it and even that never would have occurred if John hadn't had a small bit of luck on his last LoRaN fix. It is a mere finger of rock that sticks out of and breaks the surface of the sea like a stump in a swamp. Actually higher than it is wide. There is reported a Japanese navigation light thereon.

After circling in vain for some minutes we found a large formation of "T" ships, tacked on in the "slot", and went into the CP [Control Point] at Omaezaki and thence to the IP at at Oso-Saki on the Shimoda penninsula. I could see the land at Numazu where we picked up our first flak.


From a narrative about another B-29 crew bailing out near Sofu Gan and picked up by the sub Tinosa:
Orr had the crew throw out everything they could to lighten the plane. With only as much power on the two left engines as Orr and Frodsham could handle physically, the bomber continued to lose altitude. They finally broke out of the front at 3,500 feet, about 500 miles south of Osaka. Navigator Costa recognized an uninhabited island, Sofu Gan. Then the No. 3 engine caught fire.
It was clear they couldn't make it to Guam. The radio operator, Sgt. Jim Schwoegler, sent out a Mayday, not knowing if his transmitter was working.
Lieutenant Orr decided not to ditch the plane in its damaged condition. He ordered the crew to bail out while he and Frodsham maneuvered the B-29 far enough away so it would not endanger the men in the water when it crashed. Seconds after Orr and Frodsham bailed out, the bomber exploded. Flight engineer MSgt. Edward Kanick's parachute did not open. All other members of the crew splashed down safely.
About two hours after their midday bailout, it appeared that Sergeant Schwoegler's transmitter had worked. A Navy PBY amphibious seaplane showed up, but the sea was too rough for it to land. Soon a B-17 appeared and dropped a Higgins boat by parachute. It landed near radar officer Lt. Art Swanberg, who climbed aboard, started the engine, and, directed by the B-17, picked up the rest of the crew. The boat was stocked with dry clothing and food to see them through a reasonably comfortable night.
The following day the survivors were taken aboard the submarine USS Tinosa.


From the Archer-Fish 3rd War Patrol entering Japanese waters:
June 9, 1944
0530 (K) - Dived to patrol Empire - Mirianas route as we will have only one day in our western area. Will spend the day submerged out of areas closing Sofu Gan to tune SJ radar tonight.

1158 (K) - Sighted submarine on the surface; believed to be Kingfish at estimated range of 6000 yards. He dived at this range so surfaced immediately and cleared area to northward at flank speed.

1458 (K) - OOD sighted float plane. Dived. Aircraft contact #4. SD was not in use as have decided in general not to use it within 100 miles of an enemy base or when patrolling a convoy route.


June 10, 1944
1900 (K) - Closing Sofu Gan to tune SJ radar.



From a narrative about a Tigrone patrol in 1945:
After refitting by Apollo (AS-25), Tigrone departed Apra Harbor on 19 May, took on torpedoes at Saipan the same day, and on the 20th got underway for her assigned area. On the 25th, she sighted Sofu Gan Island and Tori Shima before taking up her lifeguard station south of Honshu and west of the Nanpo Shoto. That same day, she rescued a downed flier from the 19th Fighter Command, Iwo Jima.


From a submariner's memoirs:
http://members.cox.net/doolittle80/SofuGan.jpg


And, finally, here's a photo of the "Wife" and a sinking Sampan:

Photo #: 80-G-80424
Japanese "sampan" (possibly a picket boat)
Sinking near Sofu Gan rock, after being shelled by USS Seawolf (SS-197) on 5 September 1943.
Position was approximately 29 49'N, 140 21'E.
Official U.S. Navy Photograph, now in the collections of the National Archives.

http://www.history.navy.mil/photos/images/g80000/g80424t.jpg (http://www.history.navy.mil/photos/images/g80000/g80424.jpg)


So, it would appear that this little rock in the middle of nowhere was quite a commonly used navigational/reference point for both USN submarine and USAAF aircraft operations.

Unfortunately, out of curiosity I sailed there, but there is No actual Sofu Gan rock in SH4....just empty seas, even though the name is depicted on the map. Too bad. :cry:

Torplexed
03-30-08, 04:06 PM
Unfortunately, out of curiosity I sailed there, but there is No actual Sofu Gan rock in SH4....just empty seas, even though the name is depicted on the map. Too bad. :cry:

There's a similar isolated geological structure in the North Atlantic northwest of Ireland called Rockall. Sadly, it's not on the SH3 map either. Perhaps the developers have an aversion to guano?

http://www.cifr.it/Rockall.jpg

CDR Resser
03-30-08, 04:06 PM
I had seen this noted on the map, but had never just taken a look at the rock. Its a shame that it is not depicted other than a spot on the map.
This should be added if possible.
All these things that I think the game needs, I should learn to mod myself.

Respectfully Submitted;
CDR Resser

aanker
03-30-08, 08:42 PM
I had seen this noted on the map, but had never just taken a look at the rock. Its a shame that it is not depicted other than a spot on the map.
This should be added if possible.
All these things that I think the game needs, I should learn to mod myself.

Respectfully Submitted;
CDR Resser
You're right, I remember looking up Sofu Gan when I saw it in our Mission Orders years ago however it wasn't on any of our SH1 maps. Read the reports Doolittle posted above back then.

A terrain editor would be needed for that and many other things ... however the resulting SH4 map would be huge - to be included in a mod.

It would be easier if we were allowed to make a list of things we'd like to have and the Dev's 'cartographer' added some of them. cough - reefs around Truk Lagoon, Panama canal... cough, cough ...

Excuse me ;-)

Art

Sailor Steve
03-30-08, 09:36 PM
Momo, please convert pictures to .jpegs before posting them. Torplexed's photograph is 120 KB, and your .png screenshot 1 1/2 MB.

CDR Resser
03-30-08, 10:17 PM
I had seen this noted on the map, but had never just taken a look at the rock. Its a shame that it is not depicted other than a spot on the map.
This should be added if possible.
All these things that I think the game needs, I should learn to mod myself.

Respectfully Submitted;
CDR Resser You're right, I remember looking up Sofu Gan when I saw it in our Mission Orders years ago however it wasn't on any of our SH1 maps. Read the reports Doolittle posted above back then.

A terrain editor would be needed for that and many other things ... however the resulting SH4 map would be huge - to be included in a mod.

It would be easier if we were allowed to make a list of things we'd like to have and the Dev's 'cartographer' added some of them. cough - reefs around Truk Lagoon, Panama canal... cough, cough ...

Excuse me ;-)

Art

Maybe we should talk to the people who added the Keil Canal to SH3.;)

Resoectfully Submitted;
CDR Resser

Paajtor
03-31-08, 04:52 AM
What is it made of?
Is the remains of a volcano?

Sometimes, the magma-cone is all that is left, after erosion has carved away the rest of the volcano.

momo55
03-31-08, 06:23 AM
Momo, please convert pictures to .jpegs before posting them. Torplexed's photograph is 120 KB, and your .png screenshot 1 1/2 MB.
OW sry about that ...wasn't aware it was .png ! (my bad..should have checked before posting ) I'll pay more attention to it next time Sailor Steve . Thanks for mentioning it :up:

*If the moderators wish i'll remove that pic or they may np. I know .png's are a big nono on a forum .

greetz ;)

Torplexed
03-31-08, 06:40 AM
What is it made of?
Is the remains of a volcano?

Sometimes, the magma-cone is all that is left, after erosion has carved away the rest of the volcano.
You're quite correct. The basaltic-to-andesitic pillar is the remnant of a large stratovolcano that is 28 km wide at its base and rises 2200 m above the sea floor.

AVGWarhawk
03-31-08, 08:10 AM
Still have the question where " Lot's Wife " is comming from ? Who know's ?

greetz ;)
I'm sure the reference is biblical. The rock resembles a vast pillar of salt which is what Lot's Wife was turned into when she turned back to witness the destruction of Sodom and Gomorrah. A lot of rock formations around the Dead Sea are also so named.

http://www.volcano.si.edu/images/full/117089.jpg

That is the most logical explanation and agree 100%

peewee
03-31-08, 08:19 AM
Probably just as well it's not actually in the game, knowing me, I'd collide with it at 1024 compression .............

bammac3
03-31-08, 11:57 AM
Didnt they blast that formation down for a radar station late in the war? Or maybe after the war? I may have my rocks mixed up....

Bam

bammac3
03-31-08, 11:59 AM
I have been told that the formation that was blasted was one that resembled a sailing ship and NOT Lot's Wife..........

Never Mind.......

Bam

Mav87th
03-31-08, 12:18 PM
Perhaps its possible to make a new "Ship" formed as Sofu Gan. Then place it on the spot as a ship on anchor with a ton of hitpoints......

At least untill the Dev's gets it right

Rockin Robbins
03-31-08, 12:26 PM
At least untill the Dev's gets it right

That's unnecessary roughness! Ref!!!! Call the penalty!:down:

Gibus
07-31-11, 02:01 AM
Hello,
I installed this MOD does not seem to work well for me. When I arrive in the area, I locate the rock SofuGan very well but it has no texture: it is white as a pillar of salt. I hope it will not melt! :cry:

I'm with SH4 1.5 + TMO 1.7. Also, I tried without TMO, but the result is not better.

In advance thank you for advice.

Gibus

aanker
08-03-11, 07:34 PM
If the model is showing and it sounds like it is - is the sofugan.dds texture installed in Data\Textures\TNormal\tex\?

Sounds like it is something simple like the texture isn't activated but that is strange. Maybe the edit to the file has a misplaced semi colon - something simple like that.

You'll get it.

Happy Hunting!

Art

Armistead
08-04-11, 12:40 AM
Looks good to me.

MaxHq
08-05-11, 02:58 AM
:yeah: good

Gibus
08-05-11, 07:26 AM
Sounds like it is something simple like the texture isn't activated but that is strange. Maybe the edit to the file has a misplaced semi colon - something simple like that.

Hello Art,

My poor familiarity of the language Anglo-Saxon does not allow me to understand the full meaning of your sentence. I am very sorry.
Can you repeat it otherwise?

To enlighten you:
- sofugan.dds file is installed in: Data\Textures\TNormal\tex\
- When I edit this file with XnWiew (for example), I see as the normal texture in file Sofu_Gan_model_for_SH4.pdf

What can happen? Thank you for your help.



Gibus

aanker
08-05-11, 09:00 PM
In Campaign_LOC.mis
find this section. Maybe the type is wrong? Try Type=0 maybe?

Paste in your section.


[MapLocation 1212]
Type=0
Priority=0
Title=Sofu Gan
Heading=123.000000
OnLand=false
ShowOnMap=true
FirstRenderStep=false
FileName2D=sofu_cross.dds
FileName3D=SofuGan.dat
LocationName=Sofu Gan
MinObjTerrainHeight=0
MaxObjSlope=1.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond18.dds
FontColor=255
UseDetColor=true
ZoomStart=50
ZoomEnd=1
ScaleOnZoom=true
Scale1024=14.377808
Long=16842640.000000
Lat=3576380.000000
Height=0.000000

----------------

[MapLocation 1124]
Type=1
Priority=0
Title=Sofu Gan
Heading=123.000000
OnLand=false
ShowOnMap=true
FirstRenderStep=false
FileName2D=None.dds
FileName3D=Sofu_Gan.dat
;FileName3D=Small_Pacific_Harbor_IV.dat
LocationName=Sofu Gan
MinObjTerrainHeight=0
MaxObjSlope=0.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond18.dds
FontColor=255
UseDetColor=false
ZoomStart=50
ZoomEnd=1
ScaleOnZoom=true
Scale1024=1.000000
Long=16842640.000000
Lat=3576380.000000
Height=0.000000

=============
and another:

[MapLocation 1212]
Type=0
Priority=0
Title=Sofu Gan
Heading=123.000000
OnLand=false
ShowOnMap=true
FirstRenderStep=false
FileName2D=None.dds
FileName3D=SofuGan.dat
LocationName=Sofu Gan
MinObjTerrainHeight=0
MaxObjSlope=1.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond18.dds
FontColor=255
UseDetColor=true
ZoomStart=50
ZoomEnd=1
ScaleOnZoom=true
Scale1024=14.377808
Long=16842640.000000
Lat=3576380.000000
Height=0.000000

Above are examples from various installs...

Gibus
08-06-11, 04:11 AM
Hello,
Here are the results of tests:

- 1st solution : Sofu Gan rock is white (no file found sofu_cross.dds in my directories ?)

- 2nd solution : no Sofu Gan exist

- 3rd solution : this is my current version

Please note: Out of curiosity, I installed TMO 2.0
I see Sofu Gan rock with normal texture, no white !!!
Campaign.LOC is the same like 3rd solution.

Unfortunately, I cannot play with TMO 2.0 because it is inconsistent with other French MOD I use. It would be too good!
I really do not know what should I do ... :damn:

Gibus

Scandiman
08-06-11, 01:37 PM
Having just figured out how to mod SH IV on my Mac (Plays via Steam & Crossover games), I'll have to give this check out this rock! :)

aanker
08-06-11, 03:44 PM
Hello,
Here are the results of tests:

- 1st solution : Sofu Gan rock is white (no file found sofu_cross.dds in my directories ?)

Sorry - replace that 2D line with
"FileName2D=None.dds"
or Copy paste from one of the others - - I didn't intend to use that file - it was an experiment to see if a X on the map would help people find it but I didn't think it was worth it - the Sofu Gan is on the highest pixel.

- 2nd solution : no Sofu Gan exist

Again, sorry - someone made a large mod using this and I bet money their big mod doesn't work. Type=0 is important - I see that they used Type=1. Now we know it must be Type=0.

- 3rd solution : this is my current version

Please note: Out of curiosity, I installed TMO 2.0
I see Sofu Gan rock with normal texture, no white !!!
Campaign.LOC is the same like 3rd solution.

Unfortunately, I cannot play with TMO 2.0 because it is inconsistent with other French MOD I use. It would be too good!
I really do not know what should I do ... :damn:

Gibus
This is good news actually. I think we narrowed this down. When everything is correct as in Ducimus' TMO 2.0 and every file automatically loads it does work.

An edit or a file is not correct.

A pillar of salt means that the model correctly loaded with no texture. So we know the model is loading. When loaded with JSGME does the sofugan.dds texture file also load to the correct location in the game files?

It sounds like you numbered [MapLocation 1124] or whatever your number is correctly or there would be no pillar of salt.

Be sure the texture file makes it to the game files location. Can you paste in your little block of code for Sofu Gan so I can be sure your code is correct please?

We will get this right :)

Gibus
08-07-11, 02:14 AM
Can you paste in your little block of code for Sofu Gan so I can be sure your code is correct please?
We will get this right :)

OK. While I'm in check, I perform tests with your MOD, without tinkering.

[MapLocation 1009]
Type=0
Priority=0
Title=Sofu Gan
Heading=123.000000
OnLand=false
ShowOnMap=true
FirstRenderStep=false
FileName2D=None.dds
FileName3D=SofuGan.dat
LocationName=Sofu Gan
MinObjTerrainHeight=0
MaxObjSlope=1.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond18.dds
FontColor=255
UseDetColor=true
ZoomStart=50
ZoomEnd=1
ScaleOnZoom=true
Scale1024=14.377808
Long=16842640.000000
Lat=3576380.000000
Height=0.000000

Do you think it is possible that between TMO 1.7 and TMO 2.0, Ducimus has modified one of its files to activate the texture of Sofu Gan?

Again thank you for your help. Without you, I would have the gun to my head!

Gibus
08-07-11, 02:31 AM
When loaded with JSGME does the sofugan.dds texture file also load to the correct location in the game files?

Yes. I just checked that.

Gibus
08-07-11, 08:35 AM
Art,

I just try a rewarding experience.
I installed TMO 2.0 + Sofu Gan.
Of course, files Sofu Gan crushed those of TMO. Normal.
I see very well the texture of the rock.
Can I conclude that TMO 2.0 contains one or more files that activate the textures? But which ones?

Gibus

Gibus
08-07-11, 09:36 AM
Art,

Look no further, I found!
In fact, I have a dual installation. SH4 in hard drive E to test MODS and SH4 in hard drive C to play. One of the two installations (the one that was difficult Sofu Gan) had a file corrupted or missing.
Now everything works.
Thank you for your patience.

Can I apply for permission to include your Sofu Gan MOD in my French MOD?
I lead a team multiplayers in Mille-Sabords.com and your MOD suggests ideas for interesting missions. In advance, thank you.

Gibus

aanker
08-07-11, 11:48 AM
Look no further, I found!
In fact, I have a dual installation. SH4 in hard drive E to test MODS and SH4 in hard drive C to play. One of the two installations (the one that was difficult Sofu Gan) had a file corrupted or missing.
Now everything works.
Thank you for your patience.

Can I apply for permission to include your Sofu Gan MOD in my French MOD?
I lead a team multiplayers in Mille-Sabords.com and your MOD suggests ideas for interesting missions. In advance, thank you.

Gibus
Outstanding!

Yes, of course you may include Sofu Gan in your French mod and I am happy that you and other people think it is ok!

Can I conclude that TMO 2.0 contains one or more files that activate the textures? But which ones?

Yes. Ducimus added Sofu Gan in TMO 2.0. The dat file is the model and it looks for the texture file (the dds). Campaign_LOC.mis tells the game where to place it and tells the game the name of the model (the dat file).

Plus, Ducimus waved his magic wand that I do not have. In other words he did what you were trying to do. I wish I spoke French.

Without you, I would have the gun to my head!
Please do not fire. I knew we would fix this... lol

Happy Hunting!

Gibus
08-07-11, 02:22 PM
Thanks to you, I'm still alive! :up: