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View Full Version : Avoiding DETECTION-Plz Help!


mino
03-28-08, 07:12 AM
Hi Again Gang

With the help of MANY on this board...I am getting thru the game slowly, and in yes, newbie, arcade style to start at 0% realism, to get to know all the controls and game etc...

heres my MAJOR PROBLEM

in missions courageous, and especially in 4th, think its happy times, where I must travel all east thru the gibraltar straits...
I have read all the posts, and the walkthru tips for this mediteranean mission, but Im always 'found'

how come when I:

I go to :run silent, go deep, and under 3 knots, they all come right OVER ME, and drop charges,,,then I speed up and try to evade out, and its now fast enough,,,I evenutally flood and end it all,,,truied about seven times, these 2 missions,,,,

WHAT THE HECK AM I DOING WRONG

I really love this game, but seems no matter what I try, they FIND ME IN SILENT MODE, under 3 knots, and deep,,,how do I fix this?

thnx

Grayson02sept1980
03-28-08, 08:08 AM
maybe you should go under 100rpms ;)

go in the F2 screen and and take a look the RPMs rather than the speed

what do you mean with "deep" ? how deep is this.

atm I have no other ideas... other's might chime in and give better and more info.

Keelbuster
03-28-08, 08:33 AM
The Gibraltar strait is a bitch. It's a once-a-career-thing for me. I don't take it casually, and getting through it without detection is very unlikely. Remember, if you get detected, you can still get away! Use decoys! Listen to the hydrophone and when they drop the cans on you, turn and run! But as for avoiding detection, here are my tips:

- don't get near a destroyer in perfectly clear weather. This goes for convoy attacks, etc. In really high seas, DDs can't hear sh%t. If I was to do the Gibraltar crossing, i'd make damn sure it wasn't perfectly still.

- if you get visually detected, it's usually at a really long range (> 7km). When this happens, you have to 'clear the datum'. That is, dive, and change course and make a flank run for as long as you think you can. The DD will make a beeline for your last position, and he'll do it at flank. So he'll be deaf. You can take advantage of this by clearing the area. Listen to the hydrophone (or have your SO do it) - when he slows down to a medium speed, he can hear again so you should go silent. But by then he'll be searching in the wrong place (unless he hears you again).

- go really deep. If you're in trouble (e.g., 3 escorts are closing in), I go as deep as I possibly can. However, another trick is this - if you know they're closing on you, but you have a _bit_ of time before they get rigth on you, drop a decoy at say...50m - on your way down to 220m. Dive at 4kts, or even 5kts. Clear the datum. Then around 140m or so, go silent and hope that they take the bait. They often do. Or at least it will strip off one of the escorts....

Canovaro
03-28-08, 09:05 AM
As said before, go under 100 rpm and try to stay away from the destroyers. Do not keep the priscope up longer than a few seconds.

Brag
03-28-08, 10:05 AM
You may try hugging the African coast, but where it is deep. Keep in mind, what you are trying to do is the most difficult transit.

Umfuld
03-28-08, 10:51 AM
Does anyone do what I do and just run the entire straight as deep as I can safely go and make it through without being detected or coming up for air once?

SmokinTep
03-28-08, 10:55 AM
I've never been thru there without being detected.

mino
03-28-08, 11:02 AM
thnx so much guys about the bits I didn't know(mentioned above)

:)

and no, ya cant simly do that all underwater,,,plus even with many saves,,yea, well said its a bitch....

decoys, rpms, and knowing about how they attack me,,,has helped me alot

and yea,,,,couragous is a toughy,,save often!

thnx guyz!!!!!!!!!!!!!!!!!!!!

here I go again,,,,,'dive'!!!!!!!!!!!!!!!!!!!!!!

:)

Jimbuna
03-28-08, 11:05 AM
A glutton for punishment :lol:

Captain Nemo
03-28-08, 11:05 AM
don't get near a destroyer in perfectly clear weather. This goes for convoy attacks, etc. In really high seas, DDs can't hear sh%t. If I was to do the Gibraltar crossing, i'd make damn sure it wasn't perfectly still.

Never done the Gibralter Strait so can't comment specifically on that, but I fully support Keelbuster's comment that calm waters can be deadly. I found out the hard way this morning by getting sunk by a destroyer after attacking a convoy:damn:. To make things worse it was only January 1940:oops:.

Nemo

Jimbuna
03-28-08, 04:25 PM
In orfer to give yourself the best possible chance of success.......use nightfall, surface for as long as possible, keep to the African coastline and max speed 2 knots when your hydrophones detect surface traffic. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

predavolk
03-28-08, 05:43 PM
And do NOT use time compression! It draws them to you for some unknown buggy reason. Since not using time compression, I'm 4-4 in sneaking past destroyers into a convoy. With time compression, 0-6. Same tactics.

Letum
03-28-08, 08:37 PM
And do NOT use time compression! It draws them to you for some unknown buggy reason. Since not using time compression, I'm 4-4 in sneaking past destroyers into a convoy. With time compression, 0-6. Same tactics.


Nah, thats not true. Im sure its not.

Brag
03-28-08, 09:47 PM
And do NOT use time compression! It draws them to you for some unknown buggy reason. Since not using time compression, I'm 4-4 in sneaking past destroyers into a convoy. With time compression, 0-6. Same tactics.


Nah, thats not true. Im sure its not.

I agree with predavolk :yep: That is one of the reasons of Balz's success :rotfl: :rotfl:

Umfuld
03-28-08, 10:17 PM
This is interesting. Maybe we should do a poll and get every skippers feelings on TC making detection more likely.

I'd be very interested in knowing what people think.


I used to think everyone agreed this was the case and I cetainly found it to be so. But the last time I played GWX 2 I used high TC while escaping and to my surprise it didn't cost me. So maybe I'm wrong about it.

Sadly my PC is dying and I can't play SHIII right now to test it.

Azgrim
07-25-13, 08:04 AM
This is interesting. Maybe we should do a poll and get every skippers feelings on TC making detection more likely.

I'd be very interested in knowing what people think.
I'll tell you what I think.
5 years have passed, but still Time compression affects detection.
Today's example:
I was DCed by DD, finally he was off me, going away slowly.
He was about 1000 yds away/ I was at FULL STOP.
I've turned on the time compression, for about x64.
And that DD immediately turned around and sunk me with first depth charge.
How do you like that? I was at full stop!

nutworld
07-25-13, 09:09 PM
I'm curious how to set the RPM's so I can keep them under 100 on the F2 screen, I have never seen that option listed under keyboard commands. (as suggested previously in this thread)

I know how to set my speed to "x" knots etc, but never to control the rpm's.

Would someone mind clarifying that?

Jimbuna
07-26-13, 08:44 AM
IIRC I used to drag the hand/pointer on the RPM dial manually.

Aktungbby
07-26-13, 02:20 PM
go thru the strait on the African side where it is deep. do so on slow two speed to avoid wake. be heavy with deck awash. torps set shallow for escorts. be at dark night only on surface to save oxygen and battery time if necessary. if spotted, maintain course very close to coast - escort may ground on shore. when escort closes within 1500 yards begin turn directly toward it head-on-use deck gun if possible then submerge to periscope while increasing speed to flank. hold scope zeroed on escorts bow, firing at 500 yards.(bungo straight style?) if it hits-good- if not, go to 200 metres, set speed level one with silent running and turn 90 degrees for la spezia. do not waste compressed air. if escort doesn't have sonar simply submerge without shooting and proceed thru straight. remember u r in iron coffin and must give it all for the fatherland or the italians. stealth is your weapon of choice. viel gluck herr kaleun :arrgh!:

nutworld
07-26-13, 04:18 PM
IIRC I used to drag the hand/pointer on the RPM dial manually.

I'm sorry to be dense, but, how are you doing that?

I would love to be able to use this when trying to avoid detection..

Thanks.

If you don't mind sending me a PM that would be great.

BigWalleye
07-26-13, 07:00 PM
I'm curious how to set the RPM's so I can keep them under 100 on the F2 screen, I have never seen that option listed under keyboard commands. (as suggested previously in this thread)

I know how to set my speed to "x" knots etc, but never to control the rpm's.

Would someone mind clarifying that?

As long as both sides are turning, RPM = (set speed in knots)x50 on electric motors and RPM = (set speed in knots)x31.25 on diesels. So staying at or below 100 RPM means not exceeding 2 kt submerged. That is the default speed setting for silent running, automatically selected when you order "Silent running". You can go faster that that, but you're not silent any more, whatever the little icons say. OP was spot on: doing 3 kt is ringing the dinner bell for DDs.

AFAIK, you can not set your RPMs in SH3 (can in SH5, BTW). But there is a tachometer next to the engine telegraph at the forward end of each diesel. Go there, order up various speeds, and watch the RPMs respond. Notice too that motor RPM leads log speed. The motor speed changes quickly, but the boat takes much longer to respond.

nutworld
07-26-13, 07:17 PM
As long as both sides are turning, RPM = (set speed in knots)x50 on electric motors and RPM = (set speed in knots) x 31.25 on diesels. So staying at or below 100 RPM means not exceeding 2 kt submerged. That is the default speed setting for silent running, automatically selected when you order "Silent running". You can go faster that that, but you're not silent any more, whatever the little icons say. OP was spot on: doing 3 kt is ringing the dinner bell for DDs.

AFAIK, you can not set your RPMs in SH3 (can in SH5, BTW). But there is a tachometer next to the engine telegraph at the forward end of each diesel. Go there, order up various speeds, and watch the RPMs respond. Notice too that motor RPM leads log speed. The motor speed changes quickly, but the boat takes much longer to respond.

ahh, that makes sense. Ok, I guess I mis-read the comment.

Thanks for the clarification.

BigWalleye
07-26-13, 08:00 PM
IIRC I used to drag the hand/pointer on the RPM dial manually.

Jimbuna, is there a settable tachometer dial on SH3 boats? And, if so, where is it located? I know the tachs on the forward bulkhead of the CR are settable in SH5, but I don't see any tachs in that location (or anywhere else in the CR) in SH3. And in SH3, the Diesel compartment tachs are not interactive. BTW, I use FlakMonkey's interior mod.

Kalach
07-26-13, 09:01 PM
Regarding setting RPM, I use shift-F2 to free-roam to get a straight look at the tacho's. I found pointing the knot-speed dial to about 1.7ish will get the RPM under 100.

Jimbuna
07-27-13, 04:44 PM
Jimbuna, is there a settable tachometer dial on SH3 boats? And, if so, where is it located? I know the tachs on the forward bulkhead of the CR are settable in SH5, but I don't see any tachs in that location (or anywhere else in the CR) in SH3. And in SH3, the Diesel compartment tachs are not interactive. BTW, I use FlakMonkey's interior mod.

Sorry but my memory fails me :-?