View Full Version : Would you recommend...
Fenris_Wolf
03-28-08, 12:24 AM
...playing the u-boat(s) in this expansion to someone who is already enjoying SH3 + GWX? :hmm:
I mean to ask this in the most simple way.
Are there things I would enjoy more?
Things I would miss terribly?
Does it give the same feel?
Does it "deliver"?
Worth it?
I have no idea and don't follow website reviews too much.
Thanks :arrgh!:
wetwarev7
03-28-08, 10:19 AM
I would.
Since I got the addon, I have finally removed SH3 from my computer and freed up ALOT of space. :up:
There are things you would enjoy more, and there are things you would miss. But overall, it's worth the upgrade IMO.
Best thing to do is buy it and try it out for yourself!
bigboywooly
03-28-08, 12:10 PM
I have both on
Well I would but the uboat add on only covers the Indian Ocean so while you get to sail in the improved game engine tis not the cold rough Atlantic of SH3
Play both umm or all 3
TDK1044
03-28-08, 12:15 PM
To me, SH4 is still a work in progress. The Pacific game is really very good, modded to taste, while the U Boat game is still in its infancy. Give the modders a reasonable amout of time and the U Boat game will also be very good in this game.
ReallyDedPoet
03-28-08, 12:25 PM
Still have SH3 installed, and SH4 1.5. Also a 1.4 install still there as well. I can see myself eventually getting into the U-Boat add on ( once it's modded to full Atlantic ), but for now if I want U-Boats I'll stick with SH3.
SH4 up to this point and the foreseeable future, is about the PT for me.
RDP
Rockin Robbins
03-28-08, 02:13 PM
I can say that it delivers. But the Pacific experience is far, far from the fatalistic death spiral of the Atlantik. This is a South Seas vacation featuring tonnage galore. You will seldom fear for your life and T3 Tankers frolic in the warm seas for your benefit.There are goodies you are used to that aren't here yet. For instance, we are waiting for the OLC GUI to make its appearance.
U-Boats in the Pacific will never take the place of U-Boats in the Atlantik no matter how good the game. SH3 lives on and deserves hard drive real estate!
wetwarev7
03-28-08, 02:42 PM
Well, ok, I'd have to agree with everyone here about missing out on the Atlantic U-boat campaign. I guess I just got so burned out on sailing around Great Britan, I didn't even think about missing that.
Other than that, I would pick SH4 1.5 over SH3 to spend my time with(which is why I removed SH3 in the first place) :up:
Ducimus
03-28-08, 04:25 PM
All im going to say is there's quite a few features in SH4 that i really like, but theres also a lot of features in SH3 that i sorely miss.
I would have to say that it's worth getting:yep: Some may feel that this addon is just the Devs. throwing us a bone. I don't feel that way at all. The U boats in the Indian Ocean were a real, historic, unglamorous perhaps, undertaking. Granted, once our modders get finished with it, it will be much better! Is it as exciting and intense as the Atlantic? No. It's not the Atlantic. I applaud the Devs. for their effort!:up:
I can say that it delivers. But the Pacific experience is far, far from the fatalistic death spiral of the Atlantik. This is a South Seas vacation featuring tonnage galore. You will seldom fear for your life and T3 Tankers frolic in the warm seas for your benefit.There are goodies you are used to that aren't here yet. For instance, we are waiting for the OLC GUI to make its appearance.
U-Boats in the Pacific will never take the place of U-Boats in the Atlantik no matter how good the game. SH3 lives on and deserves hard drive real estate!
Yeah, i agree. Despite great job by mods , i found PTO extremily easy after playing GWX for long time.In one patrol i can get 100+ tonnage, no probs, which i don't care about as much i would, since i can walk away without scratch 10 out of 10 times.
I think that issue is that IJN was awfull in anti-sub war IRL(unlike Brits and co in Atlantic) and unless you give them some major unrealistic advantages(which would ruin my interest), you are in for Carnival cruise.
I wonder how hard/easy would be playing with IJN subs, although it would be completely ahistorical.
kiwi_2005
03-30-08, 02:31 AM
Play both umm or all 3
:yep:
Rockin Robbins
03-30-08, 07:11 AM
I can say that it delivers. But the Pacific experience is far, far from the fatalistic death spiral of the Atlantik. This is a South Seas vacation featuring tonnage galore. You will seldom fear for your life and T3 Tankers frolic in the warm seas for your benefit.There are goodies you are used to that aren't here yet. For instance, we are waiting for the OLC GUI to make its appearance.
U-Boats in the Pacific will never take the place of U-Boats in the Atlantik no matter how good the game. SH3 lives on and deserves hard drive real estate!
Yeah, i agree. Despite great job by mods , i found PTO extremily easy after playing GWX for long time.In one patrol i can get 100+ tonnage, no probs, which i don't care about as much i would, since i can walk away without scratch 10 out of 10 times.
I think that issue is that IJN was awfull in anti-sub war IRL(unlike Brits and co in Atlantic) and unless you give them some major unrealistic advantages(which would ruin my interest), you are in for Carnival cruise.
I wonder how hard/easy would be playing with IJN subs, although it would be completely ahistorical.
Two phrases: Trigger Maru. Bungo Pete. Death. Yours.
Ok, so that's not two phrases. But you're still dead.:sunny:
Two phrases: Trigger Maru. Bungo Pete. Death. Yours.
Ok, so that's not two phrases. But you're still dead.:sunny:
Tried both TMO and RFB(they are both very nicely done,btw) , along with RSRDC, and after 1-2 quick maneuvers would lose escorts(0n 100% realism).Sonar is helpfull, wast improvement over u-boats hydrophones, along with other goodies that are there.
And going to Bungo Straits is like going to English channel, why do it ? In '43 whole AO and Mediteranean are Bungo Straits anyways.
I don't preffer "playability" over history though, so TMO was not my cup of tea at all(not saying it's not good).If you have to add playability by sacrificing history(at least thats how i understood) that doesn't make it intriguiging for me.So i preffer RFB, just because of being 100% historical.
But , i still play PTO, when i need relaxation from being chased by DDs for (real time) hours in Atlantic or Mediteranean.
And , just fyi, i don't care is it U-boat or Fleetboat(or any other) that i am in, as long it gives me chance to sweat.
Rockin Robbins
03-30-08, 02:19 PM
That's a chimera. As soon as you find it, it changes into a different animal. To be 100% historical you would be confined to simply replicating every single move of a submarine throughout its patrol, being subject to each single historical event that took place on that cruise. You would not be playing a game or running a simulation. You would be reading a book or watching a movie. Even they are unhistorical because they make assumptions. For instance, they impute what likely words were spoken by the captain of the sub. One mistake in a single word makes the book or movie unhistorical.
All simulation is for one reason: to ask "what if." "What if" didn't happen, so the mere act of asking the question violates the historical integrity you worship. The first "what if" is "What if I were there?" Well, you weren't. If you are, that is unhistorical and you have violated your prime directive before you touch a lever on the submarine.
Wars are not run by automatons. The historical missions, Japanese traffic, all human behavior during the war was done in reaction to something done by other participants. The war was a big giant nested feedback loop. For instance, and not picking on Lurker in particular, but he's tough so why not!, by saying, I'm gonna make every Japanese ship go where a Japanese ship went during the war: the same ship, the same time. No loops for me, no sir. EVERYTHING they do is going to be what they did during the war.
No, it won't be. The Japanese during the war were reacting to the actions of US forces (just one feedback loop in the nested mess). Now you are there. They won't react to you. In the real war they would have. Therefore, the game is unhistorical and you are playing Quake. OK, you aren't playing Quake, but what you are playing is unhistorical because historically, the Japanese would have reacted to your sub running amok in their shipping lanes, sinking unhistorical amounts of tonnage and you would have been treated to some special aircraft, some special escorts sent your way. Guess what? That ain't gonna happen! All traffic is "historical." Historical my left testicle!!!!!
The only way to make the game totally historical is to kill it: take every vestige of life from the game and turn it into a boring college lecture. That's not why anybody, including you, bought the game.
So don't hold your breath. No "historically perfect" game is going to appear because that animal is as mythical as the chimera. If it did appear you wouldn't buy it. If you did you'd return it because there would be no player inputs in the "game."
Kpt. Lehmann
03-30-08, 02:55 PM
@ RR:
True... but if your only function was to float around as a controlled freecam... What a movie that would be aye? :rock: :rock: :rock:
WWII in a bubble.
Well maybe word that i am looking for is realistic , not historical. I was quoting several different treads on that( my bad i guess).I don't want ships to be in same place all the time, but i also don't like idea of semi-mythical(non-existent?) captains/ships, just to make campaign harder.
My point is that in order for PTO to be bigger challenge, you need to give IJN capabilities that didn't exist till later decades.
Give them BHF 43' quality ASWIC's and gear(gradually), make me an underdog that way, and i can live with that.It's still WWII gear and I want them to react on me, as they should.
I don't play for tonnage, but for feeling of hunting and being hunted, so anything that gives me 100k tonnage/patrol is not gonna feel right to me.
Thats why i would recommend anyone to get new add on, not because they are U-boats , but you have better chances(with bigger mods down the road) to get more challenge within realistic limits.I think thats where SH4 will really shine in the end.
You are starting as underdog, and with every year you are getting even more behind.
Rockin Robbins
03-30-08, 09:10 PM
Thats why i would recommend anyone to get new add on, not because they are U-boats , but you have better chances(with bigger mods down the road) to get more challenge within realistic limits.I think thats where SH4 will really shine in the end.
You are starting as underdog, and with every year you are getting even more behind.
That's why I just made more tonnage in my last U-Boat cruise than I ever made in the fleet boat under any mod setup, over 93,700 tons.
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/Hans%20Goebler%20Cruise%202/SH4Img2008-03-30_213349_441.jpg
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/Hans%20Goebler%20Cruise%202/SH4Img2008-03-30_214449_882.jpg
Two cruises. That's why Trigger Maru is more realistic than RFB so far. Realism is in the results. A 30k cruise is about it with TM and RSRD. The sky's the limit with SH4UBM. I sank everything I encountered. What would my tonnage have been if I had been selective and only sank 10,000 ton plus targets?
I think it's obvious that there is a semi-mythical component to every game: us! So by your definition, no simulation can be "realistic" or "historical." Ducimus taught me back in June that all of those high and mighty goals are just mirages. We chase them and they flee. We catch them and they transform into something unreal.
Read tater's reasoning that realism is ultimately defined by realistic player behavior. To produce realistic player behavior takes an "unrealistic" foe. A toothless foe breeds Terminator, Rambo, Renegade-like outlandish player behavior. If I wanted that I would play Unreal Tournament 3. Why do you think SH3 has such staying power?
Trigger Maru is bred from the same crucible of fear and dread. Your foe is not going to let you attack that convoy. You must beat him. Many American submarines in WWII found themselves in just such a desparate situation. What we have in stock enemy AI is a toothless enemy which poses no threat at all based on a false idea of realistic gameplay. I can trot out five real life proofs that will curl your hair. Then I can do it again. And again.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.