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DavyJonesFootlocker
03-26-08, 07:49 AM
A take on the novel and movie 'A Bridge Too Far'.

Why did command make me go from Freemantle all the way to a patrol point off Can Ranh Bay for 96 hours? I'm in a Gato Class sub and got harrassed by planes constantly mainly at nights ( I guess Ducimus got me again). But ASW Mod made them pass by me and they no longer detect you easy again. Anyway I'm running out of diesel fast at 2/3 speed. I took a shortcut through that shore battery protected strait and still I won't make it even to Darwin. I'm doomed to drift forever.:damn:

maerean_m
03-26-08, 08:41 AM
You should not exceed 10 knots when it looks that fuel won't last to get you home.

DavyJonesFootlocker
03-26-08, 09:11 AM
My average speed is 7 knots.

nfitzsimmons
03-26-08, 09:39 AM
My average speed is 7 knots.

You'll get your best fuel consumption rates at about 9 kts.

peabody
03-26-08, 11:33 AM
A take on the novel and movie 'A Bridge Too Far'.

Anyway I'm running out of diesel fast at 2/3 speed. I took a shortcut through that shore battery protected strait and still I won't make it even to Darwin. I'm doomed to drift forever.:damn:

No worries Mate, if you can make it to the equator, it's all downhill from there!:rotfl:

"Seasoned Skipper"? Is that code for "Old Man"?

Peabody

Soundman
03-26-08, 11:38 AM
I've read where Duci said the best fuel economy (miles per gallon) is 10 knts. Going slower is not the way to go. I'd suggest getting to your patrol area and sit for 96 hours and hope you have enough to get home. I know how you feel. I once ran out of fuel about 200 miles out of midway and had to reload an earlier save to get home. The killer is, I had sunk about 35 tons of shipping! Bummer.

Rockin Robbins
03-26-08, 12:35 PM
Like holes in his fuel tanks from the air attacks. Get out the Hawaiian Tropic. It's gonna be awhile.

AVGWarhawk
03-26-08, 12:41 PM
I set speed to 10 kts from patrol assignment to patrol assignment. Once there, I patrol at 5 kts. I save flank speed if I need it. I have run out of fuel only once and this was just testing different speeds.

DavyJonesFootlocker
03-26-08, 02:02 PM
10 knots? Hmmm...that dosen't add up. Confucius said faster you go more diesel you burn up. And what's with all this boat rocking from side to side, huh? You know how many times my hat has fallen into the drink? I keep sending Bilge Rats to fetch it for me and half of them dunno how to swim. Next time I'm sending in the Moderators at Subsim to get it.

Peabody- 'Seasoned Skipper' means that you're good enough to make a Soundman a slippers fetcher, yer hear?:yep::lol::arrgh!:

FIREWALL
03-26-08, 02:10 PM
posted by Peabody :"Seasoned Skipper"? Is that code for "Old Man"?


Naw, seasoned skipper = 691 posts :rotfl: :rotfl: :rotfl:

AVGWarhawk
03-26-08, 02:14 PM
Yep, 10kts works just fine. I often keep in mind that a submarine had the ability to submerge for a while. With that in mind, I spend as much time on the surface as I can. If I have to submerge for aircraft I only go at 2 kts for a hour or so. The reason I do this because you burn diesel charging batteries. The less I use the battieries the less fuel I burn charging. When submerged for the day very close to the main island of Japan, again, 2 kts for the day. Surface at dusk and start the hunt at 5 kts as my some what discharged battery charges. The race is not won by the swift regarding fuel. The only time I burn it up is end rounds.

kikn79
03-26-08, 03:17 PM
I run @ 9.5 knots all the time on the surface. I have yet to have any fuel problems. The only time I kick it up is to get into position to attack. The only time I dive is for attacks and aircraft. Then its 2kts to avoid using up the battery. (Unless I need a burst of speed to get into position due to a zig.) I always end the patrol with a little less than 50% unless I run home full on four. Then it gets down to 25% but I only do this if I'm above 50% at the Jap coast.

Chuck

peabody
03-26-08, 03:23 PM
10 knots? Hmmm...that dosen't add up. Confucius said faster you go more diesel you burn up. And what's with all this boat rocking from side to side, huh? You know how many times my hat has fallen into the drink? I keep sending Bilge Rats to fetch it for me and half of them dunno how to swim. Next time I'm sending in the Moderators at Subsim to get it.

Peabody- 'Seasoned Skipper' means that you're good enough to make a Soundman a slippers fetcher, yer hear?:yep::lol::arrgh!:

How about you make me the hat getter, I can swim. Besides your slippers smell, little powder in there now and then is a good thing.

Peabody

Ducimus
03-26-08, 03:49 PM
I changed "ahead standard" to be the most fuel efficient cruising speed awhile ago.



>>>But ASW Mod made them pass by me and they no longer detect you easy again

Wuss. :rotfl: If said mod changed out the AI_Sensors.dat file, it probaby broke the entire visual detection and active sonar detection for most units accross the board.

AkbarGulag
03-26-08, 09:11 PM
I changed "ahead standard" to be the most fuel efficient cruising speed awhile ago.



>>>But ASW Mod made them pass by me and they no longer detect you easy again

Wuss. :rotfl: If said mod changed out the AI_Sensors.dat file, it probaby broke the entire visual detection and active sonar detection for most units accross the board.
ASW changes no AI_Sensor files. It has it's own library files.

Also, DavyJones may be using a slightly earlier verison, those ones had limited air contact, the new ones should contain more.

As far as 'evil' planes. The asw planes WILL detect you at depth They just don't detect you at huge depths like in TM. 40 metres will still get you killed. Especially after 1943. Because the sub killer aircraft don't have massive visual distance, they really need to be running down your bearing to see you at that depth. Tests showed this was within about 200metres. The chance also varies depending on how much sub is exposed to the nose of the aircraft. If you present a smaller profile, your chances to avoid detection are greater. This is not perfect, but i'm damned if I can find a better way to do it.

seafarer
03-27-08, 09:07 AM
10 knots? Hmmm...that dosen't add up. Confucius said faster you go more diesel you burn up. And what's with all this boat rocking from side to side, huh? You know how many times my hat has fallen into the drink? I keep sending Bilge Rats to fetch it for me and half of them dunno how to swim. Next time I'm sending in the Moderators at Subsim to get it.

Peabody- 'Seasoned Skipper' means that you're good enough to make a Soundman a slippers fetcher, yer hear?:yep::lol::arrgh!:

Note too though, that as you go slower, it takes you so much longer to cover a given distance, that you still end up running out of fuel short of your destination. Fuel consumption is not a linear relationship with ship speed. Go too fast and your fuel consumption per unit time skyrockets, so you run out of fuel over a very short distance. Go too slow, and while your per unit time fuel consumption goes down, the distance you travel also plummets. Somewhere in between (about 9 knots, as mentioned, for a fleet boat in the game) and you will cover the maximum distance possible for the fuel available to you (going slower while patrolling means less distance possible, but your fuel will last much longer, so more days on station).

Wilcke
03-27-08, 09:19 AM
I changed "ahead standard" to be the most fuel efficient cruising speed awhile ago.



>>>But ASW Mod made them pass by me and they no longer detect you easy again

Wuss. :rotfl: If said mod changed out the AI_Sensors.dat file, it probaby broke the entire visual detection and active sonar detection for most units accross the board.
ASW changes no AI_Sensor files. It has it's own library files.

Also, DavyJones may be using a slightly earlier verison, those ones had limited air contact, the new ones should contain more.

As far as 'evil' planes. The asw planes WILL detect you at depth They just don't detect you at huge depths like in TM. 40 metres will still get you killed. Especially after 1943. Because the sub killer aircraft don't have massive visual distance, they really need to be running down your bearing to see you at that depth. Tests showed this was within about 200metres. The chance also varies depending on how much sub is exposed to the nose of the aircraft. If you present a smaller profile, your chances to avoid detection are greater. This is not perfect, but i'm damned if I can find a better way to do it.

Thanks for clarifying that! Having learned the hard way the interconnectedness of much of this sim, I always get nervous when I add another layer of MOD on top of something else. Fix one thing and break three others! Want to avoid that as much as possible.

DavyJonesFootlocker
03-27-08, 09:51 AM
Thanks for the clarity. I see much better now.:yep: The 9 knots setting works or even 2/3 speed. I restarted the patrol and reached midway the route with 3/4 tank space intact. I use the ASW Beta mod for TMO- is there another one for TMO and 1.4? I got jumped twice by planes in total darkness. Do Japanese planes do night attacks in Sept. 1942? If not this peeves me even for a slipper-smelling wuss like me.

Dear sweet Mr. Peabody- you no longer stinky Bilge Rat, you now stinky soundman!:rotfl::rotfl::rotfl::rotfl:

Blood_splat
03-28-08, 11:59 AM
It's a good thing we can't be torpedoed by midget subs because I don't use a zigzag plan which would cost more fuel.:p