View Full Version : Needing tips on how to sink the Courageous S/Mission 3
HI Again Gang
Admitting now I am a newbie to this awesome sim, and suck at gaming,,but here goes....
Onto SM #3 now, "Courageous"
and cant get her know matter what,,some questions arise:
-I know now to head se and get her cause shes too fast and will slip away...I do, get up to only best about 1800 meters,,,lock the torps, and let 2 or 3 go, knowing shes big...
well, every time I can sneak up, and fire, I MISS, (NOT BY a little), but the torps are heading off nowhere!!! watching from F12....
with 0% realism, do I have to(did) select 'weapons officer/pick nearest ship? or recommend is best? also, lock dosent work it seems or help...what am I doing wrong, do I have to set officer tasks, all the time in easy mode? seems even lined up, and in range, WHO DO I KNOW WHICH TARGET WILL GET TORPED? even when I lock on...even periscope lock, there go everywhere sometimes,,,why?
??
also, where the heck did my watchman officer go,,in BL of screen, he's been 'missing' since mission 1 I think,,cant find him anywhere,,,heard a patch fixed this, but im already on 1.4
where did he go? lol
I must admit, I am more patient, and am lil 'sneaky' already, but this great sim will take me time,,,hahahahahah
any help on sinking this beast would help..thnx
Albrecht Von Hesse
03-25-08, 08:34 PM
Not sure if this is your problem or not, but here goes . . .
If you don't open the torpedo doors before firing, that throws off the accuracy and aim point of the torpedo. The torpedo direction is set at the moment you press fire; if the outer door is not opened first, though, you loose several seconds as that opens before the torpedo can actually be launched. With a slow-moving target within 1,000 meters and perpendicular to your heading, that has a very minor effect. With a fast moving ship, though, or one at a distance, that little time delay will cause your torpedoes to miss.
Make sure you always first open the torpedo outer door (select the tube you're going to fire then press 'Q'; you'll see the message pop up that the door is opening) before launching your torpedo.
Hope this helps!
thnx..but doing that,,and not the problem,,,,
anyone know where the watchman goes,,,hes missing from officers screen...
??
Elmer Kosterman
03-26-08, 09:01 AM
Let's see. It might be a good idea to practice shooting torpedos at the akademie until you get hits about four times out of five. That will improve your chances against faster ships at greater distances.
Since you're using automatic targeting, you don't need any help from your officers. I don't have a lot of experience with this method, but I believe when your scope is locked onto or targeting a ship, a colored triangle will appear near the crosshairs, telling you how likely a shot at that moment would hit (green= likely, red= unlikey, etc.). This depends on the target-ship's bearing and your bearing relative to her. You can fire with the scope locked on the target, or unlock it and aim at different parts of the ship.
In the Courageous Mission, I believe the Courageous is on course to sail in front of your bow at about 90°, so you don't have to turn your boat. As soon as the mission begins, close the distance as fast as you can without the destroyers hearing you. I'd recommend firing torpedos when the carrier is at a bearing of ten degrees or so. Unlock the scope and send three or four torpedos to different points along her hull. As von Hesse said, make sure the torpedo doors are already open, and set the torpedos to run fast. Keep using F12 to verify your aim.
Your watch officer doesn't appear because he is only on duty when you are surfaced. The Courageous Mission begins submerged. But like I said, you don't need him when you use automatic targeting.
Good Luck!
thanks so much for all the help again guyz,,,great forum too!
Formski
03-27-08, 10:42 PM
Hi guys,
First post so please be easy ;)
I've been trying to finish this mission for the last two days, and can (just) sink the carrier but don't get credit for it.
I have two approaches I've tried - either straight south (i.e. as the mission starts) or swing east and run full bore for 30 seconds or so, then drop to running silent (i.e. 2 knots) Note the carrier is running either NNE or ENE (can't remember which but I think it is ENE)
When the carrier is in sight I setup the shot and salvo fire all 4 eels with a 3-4 degree spread, fast either at 11 metres depth with magnetic fusing or 5 metres depth with contact fusing.
The problem I think is that one of the destroyers must see the wake and the carrier will start to 'jink', which means the eels almost always miss. At best I get one or two hits.
For fun I tried using a type XXI against it and using electric powered T3s. No problem here getting hits on it that usually sunk the carrier, although the 5 destroyers weren't happy after this :up:
I hope this helps a little. I'm interested in any other ideas as well because I want to sink her with the type VIIB and T1s.
Formski
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.