MarkShot
03-15-08, 11:21 PM
GIVEN that you have performed an end run in order to get ahead of a convoy AND
GIVEN that you can hear a convoy from 34km away AND
GIVEN that your SO can hear a convoy from 20km away THEN
from the time your earliest contact with the convoy until you launch torpedoes could be 2-3 hours.
---
Of course, you could play that all out in TC 1X. However, that can be rather tedious especially when the convoy is still a fair distance away. For people with busy lives, simply waiting an real hour to close convoy seems a waste when there are much more enjoyable things to do with ones time.
Your other option is to use some TC 4-16X and bring the convoy into range quickly. However, as best I can tell, doing that seems to make the escorts much more preceptive and likely to detect you. (especially when running shallow in a calm sea). I say this, because I might have my SO tracking the lead escort. Prior to TCing, it is the usual "closing medium speed long range". Immediately after TCing, it is "closing very fast" or "closing speeding up". The DE tends to head in your general direction and when within a 1km or so, it begins to ping. Perhaps, it isn't that TCing gives away your position to the escorts, but instead it alerts the AI to your presence.
So, do others agree? Does TCing alert the enemy to your presence?
If so, then how do you conduct your attacks? Do you invest 2-3 hours of reall time in an attack to avoid alerting the AI?
---
I've found that by going very deep and later popping up that I can avoid this problem with TCing. The AI still appears to head towards my general position, but perhaps because I am too deep to ping and there is no way to confirm the suspicion of my presence, then the AI gives up on locating me.
---
Anyway, I have to say that I am really discouraged that TCing so alters the game. Of course, I can understand how very high levels of TC would. But just 2X, 4X, or 8X. This is discouraging. I makes that game tedious. Clearly, there is no reason that it must be so, since some play on PCs that have 2 to 3 times more CPU cycles than others. And yet, the game still works basically the same. So, the fundamental issue is not CPU cycles, but game engine design.
How do others deal with TCing?
Final comment, it appears that the impact of TCing is not nearly as great when evading than when attacking. Perhaps, it is simply that when attacking losing the element of surprize is a disaster. Comments?
Thanks.
GIVEN that you can hear a convoy from 34km away AND
GIVEN that your SO can hear a convoy from 20km away THEN
from the time your earliest contact with the convoy until you launch torpedoes could be 2-3 hours.
---
Of course, you could play that all out in TC 1X. However, that can be rather tedious especially when the convoy is still a fair distance away. For people with busy lives, simply waiting an real hour to close convoy seems a waste when there are much more enjoyable things to do with ones time.
Your other option is to use some TC 4-16X and bring the convoy into range quickly. However, as best I can tell, doing that seems to make the escorts much more preceptive and likely to detect you. (especially when running shallow in a calm sea). I say this, because I might have my SO tracking the lead escort. Prior to TCing, it is the usual "closing medium speed long range". Immediately after TCing, it is "closing very fast" or "closing speeding up". The DE tends to head in your general direction and when within a 1km or so, it begins to ping. Perhaps, it isn't that TCing gives away your position to the escorts, but instead it alerts the AI to your presence.
So, do others agree? Does TCing alert the enemy to your presence?
If so, then how do you conduct your attacks? Do you invest 2-3 hours of reall time in an attack to avoid alerting the AI?
---
I've found that by going very deep and later popping up that I can avoid this problem with TCing. The AI still appears to head towards my general position, but perhaps because I am too deep to ping and there is no way to confirm the suspicion of my presence, then the AI gives up on locating me.
---
Anyway, I have to say that I am really discouraged that TCing so alters the game. Of course, I can understand how very high levels of TC would. But just 2X, 4X, or 8X. This is discouraging. I makes that game tedious. Clearly, there is no reason that it must be so, since some play on PCs that have 2 to 3 times more CPU cycles than others. And yet, the game still works basically the same. So, the fundamental issue is not CPU cycles, but game engine design.
How do others deal with TCing?
Final comment, it appears that the impact of TCing is not nearly as great when evading than when attacking. Perhaps, it is simply that when attacking losing the element of surprize is a disaster. Comments?
Thanks.