MarkShot
03-11-08, 12:03 PM
I have seen numerous warnings that you cannot play SH3/GWX2 beyond TC64 - TC256. However, when I am not engaged, I usually patrol at TC2048 with no problems at all. I have yet to be blindsided by enemy patrols, convoys, or AC.
I run SH3 on its own dedicated processor (so nothing else interferes with its CPU). When running at 2048, I simply keep my eye on the clock numbers spinning by. If clock ever stutters or pauses, then I drop to 1:1 time. I then dive to take a sound sweep. If nothing turns up, I usually surface and run at TC64 for an hour or two and make a final sound sweep.
The above all but eliminates suprises. The pause/stutter in the clock rate is the game instantiating some objects in the player's world bubble. Thus, this always provides enough notification that you don't get caught with your pants down. So, I do my best not to spend hours of boredom, but instead zip through transits and have fun with convoys when they turn up.
I hope this will prove useful to others.
I run SH3 on its own dedicated processor (so nothing else interferes with its CPU). When running at 2048, I simply keep my eye on the clock numbers spinning by. If clock ever stutters or pauses, then I drop to 1:1 time. I then dive to take a sound sweep. If nothing turns up, I usually surface and run at TC64 for an hour or two and make a final sound sweep.
The above all but eliminates suprises. The pause/stutter in the clock rate is the game instantiating some objects in the player's world bubble. Thus, this always provides enough notification that you don't get caught with your pants down. So, I do my best not to spend hours of boredom, but instead zip through transits and have fun with convoys when they turn up.
I hope this will prove useful to others.