View Full Version : Navigation map tutorial?
Slick Wilhelm
03-10-08, 03:20 PM
I've switched to using 100% realism with TMO/ROW/RSRD/NSM enabled. Could someone kindly point me to a navagation map tutorial? I don't know which tools to use in that screen, or when, and my current method of doing manual TDC is based on Neal's great video of him sinking the Yamato class BB. Needless to say, I'm not having much luck hitting anything. I think I first need to learn how to use the map tools so that they will help me plot course, speed, etc.
And why aren't the navigation map tools available in the attack map screen? I woud've thought that that's where you'd really need them.
Thanks.
I'm unaware of a published map tutorial. I don't think it needs one as it's pretty simple. If you go through the sub school, you'll find it's a very good way to learn the tools.
I agree it would be nice to have the same tools on the attack map, but also realize the attack map doesn't zoom out as far which negates some of the utility of the tools. I suspect budget had a hand here where it would be difficult to syncronize objects you placed on both maps. In this game you have to switch between them. I find myself doing everything at the nav map until I fire, then switch to the attack map.
Experiment with the tools and you'll quickly decide which ones are most useful to you. The ones I use the most are the waypoints, ruler, marks, and compass circle. I use the ruler for measuring distances and drawing an estimated course for the targets. I use the compass circle to draw attack ranges and intercept areas. I use marks to keep a history of past and present positions, then use the ruler to draw a line through these marks as a base line course projection.
You will soon learn the use of these tools is determined largely by your personal preferences and playing style. Imagine how you would use these if you were the skipper standing over a map and using observations and sound to track your targets. It helps you visualise the battlefield the same ways an attack team did it in the war.
-Pv-
I rarely use the compass overlay.
Major Johnson
03-10-08, 06:29 PM
You might want to check out this thread
http://www.subsim.com/radioroom/showthread.php?t=118923
It's stickied at the top. Some great videos with rave reviews. Good luck.
Slick Wilhelm
03-11-08, 11:21 AM
Thanks for the replies, gentlemen. Both were VERY helpful. That VernerSobe guy is amazing. So are his tutorials.
Sailor Steve
03-11-08, 11:26 AM
I agree it would be nice to have the same tools on the attack map, but also realize the attack map doesn't zoom out as far which negates some of the utility of the tools.
In real life the navigation maps were a whole series of individual locale maps and one big world map. The 'Attack Map' was a blank sheet of paper they could draw on and then throw away.
In AOD the sub was always at the center of the attack map; it has always bugged me that in the SH series the same wasn't true. Having to recenter the map because my sub drove off it drives me crazy.
Rockin Robbins
03-11-08, 02:52 PM
If you want a realistic maneuvering board, just whip over to aaronblood's corner of SUBSIM, MoBo--the electronic maneuvering board and bagel toaster (http://www.subsim.com/radioroom/forumdisplay.php?f=225). Ok, I made up the bagel toaster part. Darn useful even if it doesn't know what to do with a bagel!:up:
This is a separate stand-alone program that has no problem being run concurrently with SH4.
I gave up looking for the head (kopf) in my new U-Boat and bought a Port-a-Potty from Wal-Mart. Covered the whole bottom with Velcro to keep it from sliding all over the deck though.:up:
greyrider
03-12-08, 11:55 AM
i'll have one for you in a few days, maybe a week, i will have to find time to make a mission, play it, take pictures, then write a tutorial.
but for now you can look at this tutorial called the sonar overlay.
its a tutorial aboutthe hydrophones primarily, but serves as a good map tutorial in the secondary. you might want to check out danteoc's tutorial also,
sorry i butchered your name dante.:oops:
http://hosted.filefront.com/greyrider/
the sonar overlay was an sh3 tutorial about tracking sound contacts without pinging the target for range, and all of the map tools
are used here to give you an idea of the possibilities of using the tools the devs gave us. all the tools used in this for sh3 are here for sh4 too, same tools.
inn addition , i introduced two other tools the devs didnt, the course and angle solver, and a submarine bearing tool, drawn by the map tools.
the newer version ill write for you will introduce to you a new tool, a parallal ruler, we have a picture of one in the nav tools of the map,
but when you click on it, its just a straight edge that.
the newer version will concentrate of finding course, speed, and targets position by bearings only, sound bearings.
hope the SOT will help in the meantime.
Sailor Steve
03-12-08, 12:49 PM
If you want a realistic maneuvering board, just whip over to aaronblood's corner of SUBSIM, MoBo--the electronic maneuvering board and bagel toaster (http://www.subsim.com/radioroom/forumdisplay.php?f=225). Ok, I made up the bagel toaster part. Darn useful even if it doesn't know what to do with a bagel!:up:
This is a separate stand-alone program that has no problem being run concurrently with SH4.
I gave up looking for the head (kopf) in my new U-Boat and bought a Port-a-Potty from Wal-Mart. Covered the whole bottom with Velcro to keep it from sliding all over the deck though.:up:
Are you sure you followed the directions? Mine does bagels. Or at least English muffins; don't like bagels.
But you're right - it is a fantastic tool.
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