View Full Version : Impact vs Magnetic GWX 2.0
the.terrabyte.pirate
03-07-08, 05:56 PM
You have a coastal merchant crossing your bows at 90 degrees, medium speed, with a range of 800 - 1000 meters. Optimal conditions, flat sea, perfect visibility, no duds. What would you do? :hmm:
Would you fire a magnetic torp half a meter below the draft specified in ship id manual and tear her keel off?
Would you fire an impact torp at 3 meter depth into her side and try to knock out the engines, or hit a critical point (not using the critical point assistance on the ship id manual)?
Which does the most amount of damage, and why?
Which one is more likely to end in a sinking without resorting to the deck gun?
Hakahura
03-07-08, 06:04 PM
In this Kaleun's experience magnetic torps at 90 degrees is not a good idea.
Especially against a small ship.
The torpedo only has a very limited time under a small vessel at 90 degrees.
Far better to use a narrow angle against a small target.
That way the explosion wil occure under the target as opposed to the other side of it.
I would go for an impact shot half way between the waterline and keel.
I only use magnetics at 90 degrees against broad targets.
In this Kaleun's experience magnetic torps at 90 degrees is not a good idea.
Especially against a small ship.
The torpedo only has a very limited time under a small vessel at 90 degrees.
Far better to use a narrow angle against a small target.
That way the explosion wil occure under the target as opposed to the other side of it.
I would go for an impact shot half way between the waterline and keel.
I only use magnetics at 90 degrees against broad targets.
Absolutely correct. Read the article on magnetic torpedoes on my kielman website and don't forget to order my book Kingmaker, you'll need it on patrols or for smoking a good cigar and enjoying a brandy. :D
Read the article on magnetic torpedoes on my kielman website and don't forget to order my book Kingmaker, you'll need it on patrols or for smoking a good cigar and enjoying a brandy. :D
Can we cut down on the plugging of items to sell in threads about SH3, please?
The HUGE signiture that is simply an ad is bad enough.
the.terrabyte.pirate
03-07-08, 06:53 PM
So which then is the better option if you have the time to set up the shot:
A) Taking the 90 degree side shot with an impact torp, hoping to hit something critical, or
B) Coming at the target at a 45 degree angle and running a magnetic fish under the keel?
Basically, I'm trying to establish the most efficient way to use my torps.
the.terrabyte.pirate
03-07-08, 06:55 PM
Read the article on magnetic torpedoes on my kielman website and don't forget to order my book Kingmaker, you'll need it on patrols or for smoking a good cigar and enjoying a brandy. :D Can we cut down on the plugging of items to sell in threads about SH3, please?
The HUGE signiture that is simply an ad is bad enough.
I reckon if you've successfully gotten a book published, you've got the right to plug it wherever possible. Damn sure I would.
A proper magnetic shot will almost always cause more damage than an impact hit.
But they are less reliable. First shot at any ship I tend to use a magnetic setting. More of a chance at a one shot kill.
But I NEVER use magnetic setting until after the battle of Norway. They are just too unreliable.
the.terrabyte.pirate
03-07-08, 07:17 PM
A proper magnetic shot will almost always cause more damage than an impact hit.
A "proper" magnetic shot?
For the sake of the arguement, lets say there are no duds.
Absolutely correct. Read the article on magnetic torpedoes on my kielman website and don't forget to order my book Kingmaker, you'll need it on patrols or for smoking a good cigar and enjoying a brandy. :D
I will wait for the movie!:up:
Back to the topic: Until the begining of 41, always impact! After, when the magnetic fuse is in order, I always use it.
They (mag) cause more damage, no doubt.
By proper I mean, well I don't know, I seem to recall some sort of missing but going off when they were pretty much by the ship. So there is a boom and a big splash but not sure how much damage it caused.
I used to be 100% impact. But even they aren't perfect. Times when the triggers don't hit right and they just bounce off.
Trying to finish off a DD I'd crippled yesterday and 3 - count 'em: 3 - impact torps banged into its side and didn't go off. ???
I'm using magnetic more and more. Just a bit ago I was targeting a Light Cruiser in the middle of a convoy so I figured I'd empty my back tube on a Lg Merchent while I was there. And I was pretty confident that 1 magnetic shot would be good enough. Sure enough it was. 12,000 ton merchant down with one magnetic torp. Probably woudln't have gone down with an impact shot.
headcase
03-07-08, 07:35 PM
Before Nov 1940, impact only. If it's too rough outside to man the deck gun, impacts only. If it's a steamer I have set to fast, impact only. At least that's my flavor of the kool-aid. And I'll usually set them a meter ro so shallower than I yhink I need to.
ddiplock
03-07-08, 08:19 PM
Would you fire an impact torp at 3 meter depth into her side and try to knock out the engines, or hit a critical point (not using the critical point assistance on the ship id manual)?
Um, at the risk of sounding like a twonk, but what critical point assisstance in the ID book are you referring to my good Kaleun??? :doh:
the.terrabyte.pirate
03-07-08, 08:41 PM
Would you fire an impact torp at 3 meter depth into her side and try to knock out the engines, or hit a critical point (not using the critical point assistance on the ship id manual)?
Um, at the risk of sounding like a twonk, but what critical point assisstance in the ID book are you referring to my good Kaleun??? :doh:
If you get to within 0 - 700 meters with approx 90 degrees, the ship recognition manual will illuminate critical points on the ship, like keep, engine room, propellors, fuel bunker, ammo bunker etc. You can click on whatever critical point you want to aim at, and the solution and torp depth will be entered directly into the tdc. It only works for auto targeting I think. I just wanted to clarify that this was not an option to be taken into account when formulating the strategy.
ddiplock
03-07-08, 09:08 PM
Would you fire an impact torp at 3 meter depth into her side and try to knock out the engines, or hit a critical point (not using the critical point assistance on the ship id manual)?
Um, at the risk of sounding like a twonk, but what critical point assisstance in the ID book are you referring to my good Kaleun??? :doh:
If you get to within 0 - 700 meters with approx 90 degrees, the ship recognition manual will illuminate critical points on the ship, like keep, engine room, propellors, fuel bunker, ammo bunker etc. You can click on whatever critical point you want to aim at, and the solution and torp depth will be entered directly into the tdc. It only works for auto targeting I think. I just wanted to clarify that this was not an option to be taken into account when formulating the strategy.
Ah right ok. I'd wondered why I wasn't getting any of these options in my ID book even though I'm also using GWX 2 :) I use manual targeting so thats probably why.
Alright now since I haven't used magnetic in some time can we collect expert testimony on the optimal depth under keel for a magnetic shot?
I recall something like 1.5 or 2... not sure why that pops into my head.
Lets hear the experts wax-nerd on the matter.
I can never bring myself to do the full 2 meters under the hull. I go from 1 meter to 1 1/3.
Sometimes even just half a meter.
Not sure if that's the proper way, just how I do it.
Alright now since I haven't used magnetic in some time can we collect expert testimony on the optimal depth under keel for a magnetic shot?
I recall something like 1.5 or 2... not sure why that pops into my head.
Lets hear the experts wax-nerd on the matter.
I use 1 meter in calm seas, 2 meters in heavy seas. Both work well for me. :D
Graf Paper
03-08-08, 12:54 AM
If I'm in doubt I simply give Bernard a hammer and a cane, then strap him onto a torp.
When he taps around with the cane and finds a ship's keel, he hits the fuse with the hammer! :p
Elmer Kosterman
03-08-08, 07:15 AM
With magnetic torpedos I range from 0.5 meters in calm weather to 2 meters in very rough seas, but I rarely use magnetics in rough seas because they detonate prematurely more often.
Jimbuna
03-08-08, 07:19 AM
Impact.......... every time http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Ping Panther
03-08-08, 05:11 PM
Is there a particular reason that the torpedo load-out is set default to Magnetics? It is just another thing to always have to do to click to Impact settings. Is it historically/realistically always set as Magnetic, so then further orders are always given to modify each tube one-by-one to Impacts?
Does anyone know about this?
Is there a particular reason that the torpedo load-out is set default to Magnetics? It is just another thing to always have to do to click to Impact settings. Is it historically/realistically always set as Magnetic, so then further orders are always given to modify each tube one-by-one to Impacts?
Does anyone know about this?
Hi!
GWX has not changed the default pistol setting ("Magnetic") from stock Silent Hunter III. I suppose the developers had to pick one or the other, and they picked that one.
Pablo
T.Von Hogan
03-09-08, 12:49 AM
I won't use magnetic on electric torps untill the move to the coast of france occurs, they had problems keeping the correct depth untill that point but i use the magnetics on the steam torps from the begining of the war.
If i can't put a gun crew up i don't use magnetics at any point of the war, fusing occurs way to often since no effort was ever made to correct that problem.
the.terrabyte.pirate
03-09-08, 09:48 AM
Okay, new scenario:
You're sailing along to your patrol zone when you get a radio report of a task grop heading basically into your lap. You intercept and find the HMS Nelson with 2 Southampton class and 2 escort dd's.
Naturally your main priority is merchant shipping, but this is a big opportunity.
Now you know you'll only have one shot at this. If you miss, or you only damage her, she'll be on her merry way at 23 knots while you wrestle with the escorts. For the sake of arguement you have a torpedo expert on board, so dud's will not be a problem.
Personally, I wanted a quick kill, even if it meant overkill. I got to 600 meters and fired a salvo of 3 magnetics under her keel at 90 degrees. I figure she was wide enough to trigger them properly. I got the message she was going down as soon as the third one hit, so I'm guessing two and flooding would have seen her go down after a while anyway. I immediately crash dived to 50 meters, turned 90 starboard, and tiptoed away at ahead slow, silent running, while the escorts went fishing for me.
I'm interested to see how the rest of you would handle this situation.:hmm:
Jimbuna
03-09-08, 10:02 AM
It could be argued/debated that you were lucky.....many a time on this forum have I read of one hit setting off a magazine explosion and also 4 eels having little or no initial effect.
That's the beauty of this game....there are dozens of possibilities for each encounter....just as there were in RL http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
the.terrabyte.pirate
03-09-08, 04:35 PM
It could be argued/debated that you were lucky.....many a time on this forum have I read of one hit setting off a magazine explosion and also 4 eels having little or no initial effect.
That's the beauty of this game....there are dozens of possibilities for each encounter....just as there were in RL http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Tell me about it. :damn:
That's why I'm polling everyone for advice on how they'd do it...
I will usually empty all tubes when going after a BB.
What am I going to save them for? It's not like I'm going to find a better target.
Times when I've only fired 3 and maybe tried to take out a cruiser with the 4th often it would only cripple the BB and miss the cruiser. :damn:
Okay, new scenario:
You're sailing along to your patrol zone when you get a radio report of a task grop heading basically into your lap. You intercept and find the HMS Nelson with 2 Southampton class and 2 escort dd's. ..
. . .I'm interested to see how the rest of you would handle this situation.:hmm:
A BB is an important target (yes, more important than several merchies) never mind the psychological impact the loss of one has on the enemy. I fire a salvo of four and get out of Dodge.
On one occasion I had one torpedo left, fired a magnetic that exploded near the stern. It took a while but the BB sank.
With BBs always use magnetic. Impact torpedoes are wasted on the armoured belt of this type of ship.
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