View Full Version : Deadly snorkel
Help! i play GWX and it seems like it is much safer sail around on surface than snorkeling because planes gonna start hit me any time when i use it. Sometimes even 2 planes on same time. Something is wrong, it must be not normal, snorkel was meant as a safety thing but now it acts like beacon calling enemies !!:cry:! I m doing something wrong...? Bad thing is, that when snorkeling i do not notice planes until i got already bombed...and it is often too late...that too.
irish1958
03-05-08, 02:24 PM
That, of course, is the problem with the snorkel, as many U-boats found out.
danlisa
03-05-08, 02:27 PM
While snorkeling, raise your OBS scope. You will be knocked out of TC when an aircraft enters visual range.
FYI, high TC will kill you.;)
FIREWALL
03-05-08, 02:35 PM
While snorkeling, raise your OBS scope. You will be knocked out of TC when an aircraft enters visual range.
FYI, high TC will kill you.;)
Didn't know that trick dan.
Thx for the tip. :up:
OBS scope up and TC not higher than 64 :yep: while snorkeling
xristoskaiti
03-05-08, 02:43 PM
I hope only work snolker night.....;)
I hope only work snolker night.....;)
Why snorkeling when it is safer sail on surface (at night im always surface except escaping destroyers) ? As i said, they see my snorkel far away, i think it is more visible on them that my entire ship when it is on surface...
von hally
03-05-08, 03:07 PM
I hope only work snolker night.....;)
Why snorkeling when it is safer sail on surface (at night im always surface except escaping destroyers) ? As i said, they see my snorkel far away, i think it is more visible on them that my entire ship when it is on surface...
lo vipper
the schnorkel is a life saving piece of equipment to have on your boat mate...but...depending on how late in the war you are..the allies radar will eventually pick up your schnorkel...even at night as their radar improved greatly in the latter stages of the war.
if this is happening mate then i dont know of a workaround that can help other than whats been mentioned above...but i will say this....if the gwx team have put this in ,then im even more impressed with this great mod than i was before!!!
im not that late into the war ,but if its this real....i might not get there!!!:rotfl:
i would say the schnorkell would help in areas that no aircraft are present...but later in the war the allies pretty mutch closed the gap over the atlantic
difool2
03-05-08, 03:14 PM
There is indeed a stock bug in vanilla where the snorkel has the same visual signature to the AI as does the entire boat. I believe the GWX team fixed this, but am not sure. If so you should be safe snorting at night before c. mid '44 (when millimetric radar started seeing widespread installation on Allied maritime patrol aircraft).
[Great, now I'm saddled with the dreaded "Medic" avatar... :down:]
xristoskaiti
03-05-08, 03:17 PM
cfg, sim it writes:[Visual] Enemy surface factor=350 ;[m2]
and [Radar] Enemy surface factor=5.0 ;[m2]
these they is minimal m2 was meant ......the snolker it only calls the planes when it has also radar in the end
of war
Thanks you all for help :). That explains the things. I did indeed took january '45 as my new playground and it seems it is living hell for german submarine captain...
danurve
03-05-08, 03:59 PM
What was one or two of the devices/detectors attached to the snorkel that actually sent a signal that in effect 'called' the allied planes? I may have my devices and what they were fixed to mixed up here. :hmm:
von hally
03-05-08, 04:10 PM
What was one or two of the devices/detectors attached to the snorkel that actually sent a signal that in effect 'called' the allied planes? I may have my devices and what they were fixed to mixed up here. :hmm:
dont know about being attached to the schnorkel mate but the early aircraft warning reciever the germans installed on their u-boats actually lit up the u-boat to the allies like a christmas tree!!!
bdu finally found out and radioed the u-boats to tell them to stop using it immediately
it might have been the metox or biscay cross (bug)???
irish1958
03-05-08, 04:38 PM
About the radar detector sending out s signal, wasn't that just a rumour (rumor in the USA) put out by the British to spook the German skippers?
Randomizer
03-05-08, 04:45 PM
OBS scope up and TC not higher than 64 :yep: while snorkeling
Have spent a lot of time snorkeling in the North Channel and off the Hebrides but have found that any TC higher than x16 results in surprise air attacks and damage. Frequently. That is with the observation scope up, day or night and in conditions of good visibility. Have yet to recieve any early warning from the FuMB-3 supposedly mounted on my mast either.
Still, there's no patrols like late '44 patrols...
Good Hunting
bigboywooly
03-05-08, 05:05 PM
After Oct 44 you can enable the GWX Late war sensors mod
This will add radar recievers to the top of snorkels
RTFM :up:
http://i60.photobucket.com/albums/h22/bigboywooly/LWS.jpg
Randomizer
03-05-08, 06:05 PM
After Oct 44 you can enable the GWX Late war sensors mod
This will add radar recievers to the top of snorkels
RTFM :up:
Done and done.
22 December 1944, day 37 at sea, 28 of them spent submerged and not once has the RWR's supposedly mounted on the mast detected anything. I may be doing something wrong but not RTFM isn't one of them. Before departing for my second patrol in November '44, I refitted with the latest available radar detector and have the Late War Sensors Snorkel Antennas Mod enabled in the JSGME Mod Enabler. If I've missed something else, please advise...
BTW I think that the GWX manual is a superb piece of work and as a game/simulator manual sets a standard few publishers are likely to achieve let alone surpass.
Good hunting
difool2
03-05-08, 08:08 PM
The top-mounted detector will only show up after Dec 44, and only if you use the Late War Sensors Mod. There was a recent query about making it available earlier (can't find thread) but after some people (incl. me) tried to mod it to do so and couldn't we hit an impasse.
[Edit] Found it:
http://www.subsim.com/radioroom/showthread.php?t=114176
I sail deck awash with the schnorkel raised so that I get a few extra seconds of thrust from the diesels before becoming fully submerged.
Randomizer
03-05-08, 10:03 PM
The top-mounted detector will only show up after Dec 44, and only if you use the Late War Sensors Mod. There was a recent query about making it available earlier (can't find thread) but after some people (incl. me) tried to mod it to do so and couldn't we hit an impasse.
[Edit] Found it:
http://www.subsim.com/radioroom/showthread.php?t=114176
Thanks for this, I missed that thread.
Good Hunting
harzfeld
03-05-08, 10:39 PM
I remember reading somewhere that planes fly low under radar level to avoid being detected, and how could radar pick up such a snorkel? What about buoys? If Kaleun was clever enough to find a buoy to rise snorkel by it? Why didn't German drop bunch of small buoys that look like snorkel across sea and planes would be wasting their fuel and bombs on decoys.
difool2
03-05-08, 11:04 PM
Actually they did (buoys with a balloon tied on which has radar-reflective coatings), but the idea wasn't really practical.
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