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View Full Version : Tubes 2, 3 and 4...FOLDED.


Keelbuster
03-01-08, 08:17 PM
So I just got raped by a task-force in grid AK. Cans crushed the conning tower, blew all my scopes, and folded tubes 2,3, and 4. I was depressed. I had one torp left in stern, and the other torps were loaded in tubes 2 and 3. So here it is - I escape, surface, etc, run towards Nazaire, and then I discover that you can move torps from a folded tube to a good one! This may hold only as long as the good one is a higher number (i.e., higher in the list on the torpedo screen) than the tube you're bringing it from. I just dragged the torp from tube 2 down into the reserves, and eventually the boys put her in Tube 1. AMazing! I'm not sure if it's realistic, but i'm sure happy to have those remaining fish!

KeptinCranky
03-01-08, 08:36 PM
If you turn auto-loading off you can switch around the eels any way you like, as long as you have at least one empty slot in your reserves

your torpedo crew will mutiny after a while though...

"Nein, Nein, Nein, Jungs, der Zaunkonig soll doch im rohr 1 gesteckt werden, der Lut I in 2 und die andere mit dem TIIIs ja, hol die den wieder raus und versuchen sie es noch 'nen' mal!"

after doing that three times they'll be dead tired, but still awake enough to plot revenge :D

what bugs me most is not being able to get the aft externals forward on a type IX

Oh well, if I want all those little quirks and peculiarities of the basic boats to go away I'll take a XXI for a spin :arrgh!:

Keelbuster
03-01-08, 08:38 PM
If you turn auto-loading off you can switch around the eels any way you like, as long as you have at least one empty slot in your reserves

your torpedo crew will mutiny after a while though...

"Nein, Nein, Nein, Jungs, der Zaunkonig soll doch im rohr 1 gesteckt werden, der Lut I in 2 und die andere mit dem TIIIs ja, hol die den wieder raus und versuchen sie es noch 'nen' mal!"

after doing that three times they'll be dead tired, but still awake enough to plot revenge :D

what bugs me most is not being able to get the aft externals forward on a type IX

Oh well, if I want all those little quirks and peculiarities of the basic boats to go away I'll take a XXI for a spin :arrgh!:

sick - i'll check auto-loading - never heard of it. About the aft-forward thing, there's no way to bring an aft torpedo up to the bow..i mean physically, right?

Torplexed
03-01-08, 08:57 PM
sick - i'll check auto-loading - never heard of it. About the aft-forward thing, there's no way to bring an aft torpedo up to the bow..i mean physically, right? Historically it would have been impossible outside of port with a winch. The conning tower is in the way and those things weigh a ton.

T.Von Hogan
03-01-08, 10:48 PM
you can switch them around even if autoloading is checked as long as you have an empty slot, just put the 1 you want loaded at the bottom and leave a blank inbetween.

ToySoldier
03-02-08, 03:13 AM
Hi out there!

Interesting news!!!
So you say if untiped auto-loading I can make my crew load and unload the tupes?
thatīs good to know because I like to have the same torp type for two fan shots!


Historically it would have been impossible outside of port with a winch. The conning tower is in the way and those things weigh a ton.

Somewhere in youtube is a Wochenschau - clip where you can see how the load a Boot by a milk cow. And make a ques how the bring the torps to the refilled Boot!

They put some "ballons" on the torp put it in the sea and with help of a rope and some swimmers bring it o the "vorgeflutetes" Boot (the deck was something kneedeep blow the surface) and surface to can open the Torp hatch ....

So why not make the same with the bow torps to get them to stern?

In diesem Sinne
Gott mit Uns
Frank B. aus K.

KeptinCranky
03-02-08, 04:58 AM
I generally load up tubes 1 and 4 with the same type of eel and tube 2 and 3 too for spread shots, I then usually reload it with the same type of eel if I fired only one

as to floating an eel from the rear storage to the front, this should theoretically be possibler but is probably too timeconsuming and dangerous in a combat zone or with even slightly rough waves :hmm:

buglepong
04-22-08, 06:37 PM
i dunno if anyone else this problem, but i find manual loading of tubes only works in tube order anyway ie you can't load tube 2 if tube 1 is empty and so forth.

Either that or dragging the torps to load just doesn't work, like i'm not getting it in the "zone" no matter how i try :damn:. very very frustrating. i've had problems with unloading too, can't drag it out.

Tessa
04-22-08, 08:27 PM
So I just got raped by a task-force in grid AK. Cans crushed the conning tower, blew all my scopes, and folded tubes 2,3, and 4. I was depressed. I had one torp left in stern, and the other torps were loaded in tubes 2 and 3. So here it is - I escape, surface, etc, run towards Nazaire, and then I discover that you can move torps from a folded tube to a good one! This may hold only as long as the good one is a higher number (i.e., higher in the list on the torpedo screen) than the tube you're bringing it from. I just dragged the torp from tube 2 down into the reserves, and eventually the boys put her in Tube 1. AMazing! I'm not sure if it's realistic, but i'm sure happy to have those remaining fish!

As long as the outer doors are still intact and able to take the pressure without bursting it could be feasable to get the eels out of the tubes. Would probably involve cutting off parts of the tube in order to get the doors open, as plasma cutters weren't standard gear on a VIIC. Would be a ton of elbow grease and a lot of hack saw blades. Your whole forward torpedo room team is looking like there's gonna be a lot of IC1's on the chest's when you get back home.

If you turn auto-loading off you can switch around the eels any way you like, as long as you have at least one empty slot in your reserves

your torpedo crew will mutiny after a while though...

"Nein, Nein, Nein, Jungs, der Zaunkonig soll doch im rohr 1 gesteckt werden, der Lut I in 2 und die andere mit dem TIIIs ja, hol die den wieder raus und versuchen sie es noch 'nen' mal!"

after doing that three times they'll be dead tired, but still awake enough to plot revenge :D

what bugs me most is not being able to get the aft externals forward on a type IX

Oh well, if I want all those little quirks and peculiarities of the basic boats to go away I'll take a XXI for a spin :arrgh!:

:rotfl: the crew would be exhausted and probably insane after completing the job.

Even though they're historically correct and a fact of life, I HATE EXTERNAL TORPEDOS! They're a royal pain to move and you always need them in the worst places:

http://img405.imageshack.us/img405/687/sh3img15420080363462jq0.png

Sank the Hood inside Scapa and one of the DD's patroling the area. Though there was another DD patroling way south (15k+meters) figured it was safe to position my boat next to the Hood wreckage to surface, move the friggin external torpedo's and refresh the O2. With the noise the Hood is making figured that I wouldn't be able to be spotted by hydrophone and could easily submerge if the DD's starting coming my way.

http://img405.imageshack.us/img405/507/sh3img22420084823656qo9.png

Hiding behind a behemoth Troop Ship in Gale force weather went flawlessly (was in the south dock at Dover) to transfer the torpedos. Were still many juicy targets in the other dock.

Keelbuster
04-23-08, 07:23 AM
Bold - very bold. Ships that haven't 'sunk' yet according to the game, can still spot you and radio in your position to escorts/patrol craft. My guess is that the DDs in the harbour tried to approach but ended up bashing themselves against the piers on their way in and getting stuck. Sometimes they can't find their way in.... External stores do suck - I feel lucky if I actually get a chance to bring them in. I like the VII class because you only have 2 to worry about. In the IX, it's a big part of the patrol.

Tessa
04-23-08, 09:10 AM
Moving the externals on the IX's is the worst, especially when air cover gets better there's almost no chance to get any loaded. Despite their impressive loadout the externals eventually become large liabilities.

Hehe yeah using the Hood as cover was a real risky operation. Though it did show up as sunk, if you moved the external camera down it's hull was grinding against the bottom making an enormous amount of noise. Luckily everything fell into place and was able to get the external torpedos in order to score the floating dock that would've otherwise been missed.