Log in

View Full Version : little more movement animation


capthelm
02-23-08, 07:15 AM
i find the 3d crew pathetic in terms of animation..little more movement inside the boats plz.., cant the team animate some of the crew moving inside the boat..?


cool if they could model the engine rooms on the boats with the engineers maintaining the motors. =smokey inviroment ..fumes

John Channing
02-23-08, 07:43 AM
I'm going to ask that everyone be polite in their responses here, and not jump down the poster's throat for his unfortunate choice of language.

Thanks

JCC

Sailor Steve
02-23-08, 08:47 AM
:lol: Wouldn't dream of it.

I can't speak to SH4's animation, since my computer won't run it (yet).

The problem with making something like the engine or torpedo rooms is that it would be a huge amount of work (for the publisher read "money") for something that's basically useless. By that I mean that the only reason to ever go there would be just to look at it; you wouldn't really do anything there.

Maybe someday the entire interior will be modelled, but I wouldn't hold my breath. Maybe they could design it so extra rooms could be added by modders - let someone else do the work.

Torplexed
02-23-08, 06:37 PM
I suppose the devs could have animated the crew more, but in the end an animation loop is an animation loop. Sticking in a few more frames isn't gonna make me feel like I'm in a real sub. More rooms modeled on the sub would be nice, but it takes a great deal of research to get it all right. And it never ends. Next, people will want to see their shore office completely modeled, the rooms down the hall, the warehouse next door, the street outside, Honolulu, the world....it'll never end. :lol:

LukeFF
02-23-08, 07:57 PM
The problem with making something like the engine or torpedo rooms is that it would be a huge amount of work (for the publisher read "money") for something that's basically useless. By that I mean that the only reason to ever go there would be just to look at it; you wouldn't really do anything there.

What he said. Yeah, it would be "cool" and all that, but it's way too much effort and time spent for so little in return. Also, have any of you seen how complex those compartments are? Way more so than what we have modeled now.

AkbarGulag
02-24-08, 12:35 AM
Also, have any of you seen how complex those compartments are? Way more so than what we have modeled now.
Go to free camera, then glide out to the edge of the subs skin, then look back into the control room... the number of pipes and level of 3D modeling has always impressed me.

LukeFF
02-24-08, 03:48 AM
the number of pipes and level of 3D modeling has always impressed me.
My point exactly. The devs have already gone to great lengths to model the interiors to a reasonable level of accuracy. All I'm saying is that the engine and torpedo rooms would require a level of accuracy and complexity not seen with the interiors we have right now.

Let me put it this way: I've done modeling of cockpit interiors in the past myself (I made the 3D mesh for the He 162 cockpit in IL2). Any modeler will tell you that modeling fighter cockpits is far easier than modeling a bomber cockpit, because the complexity and the number of compartments goes up dramatically for these types of planes. It's a big reason why IL2 was slow to implement bomber cockpits, because they take so much time and effort. In SH4's case these extra compartments, while they no doubt would be nice to look at, don't really add anything in terms of gameplay.

And actually, I'm in agreement with capthelm's post: the animations are a bit too basic. The crew just stand there when a pipe bursts as if nothing is happening, so that we have to listen to and see the animation going on for the rest of the patrol. The watch crew doesn't call and point out ship sightings (other than the OOD) like they used to in SH3. The OOD doesn't lean over and look through the TBT when you ask him for a bearing to a target. AAA gunners don't bend/kneel when elevating their guns in order to fire at an incoming target. The sonarman doesn't have his hand on the handle while scanning for targets. It's things like that that make the crew animations lacking in detail and would make the submarines feel more lifelike if they were there.

Hopefully things like this have been addressed in the add-on, but I'm not holding my breath.