jas39
02-22-08, 06:28 PM
Hi, I have a couple of questions regarding the supermod...
1. In SH3 community manual, there is a spoiler section that lists the enemy moored capital ships (location and date) under the HUNTING GROUNDS heading. Is the information the same in GWX? If not, where can I find the info?
2. The only thing I would like to change with GWX is that I prefer stock SH3's way of using background music while in a mission, which GWX had deleted (i don't mean the Radioman's Gramophone, I mean the background music that is always on in stock SH3). Do you know which files I need to change or copy to bring back the background music (I don't care if its the background music of GWX or stock SH3, as long as it is continuously playing while I'm in a mission).
3. In the GWX JSGME options, which can be accessed after installing GWX, there is a "merged campaign" mod. Anyone know what this is?
4. I actually liked the lighter undersea water colors, although I know that GWX made them darker for the sake of realism. Do you know how I can modify the brightness of the undersea water colors to make them brighter again (like in stock SH3) so that I can view my submerged uboat more clearly?
Other than these, i must say that I am very thankful for the GWX Team for producing such a freeware mod, which I find almost perfect, and I am proud to have donated for using it! :)
Jas39
1. In SH3 community manual, there is a spoiler section that lists the enemy moored capital ships (location and date) under the HUNTING GROUNDS heading. Is the information the same in GWX? If not, where can I find the info?
2. The only thing I would like to change with GWX is that I prefer stock SH3's way of using background music while in a mission, which GWX had deleted (i don't mean the Radioman's Gramophone, I mean the background music that is always on in stock SH3). Do you know which files I need to change or copy to bring back the background music (I don't care if its the background music of GWX or stock SH3, as long as it is continuously playing while I'm in a mission).
3. In the GWX JSGME options, which can be accessed after installing GWX, there is a "merged campaign" mod. Anyone know what this is?
4. I actually liked the lighter undersea water colors, although I know that GWX made them darker for the sake of realism. Do you know how I can modify the brightness of the undersea water colors to make them brighter again (like in stock SH3) so that I can view my submerged uboat more clearly?
Other than these, i must say that I am very thankful for the GWX Team for producing such a freeware mod, which I find almost perfect, and I am proud to have donated for using it! :)
Jas39